Decompiled source of Risk of Gregor v1.0.0
RiskOfGregor.dll
Decompiled 2 days ago
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using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using MonoMod.RuntimeDetour.HookGen; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] namespace RiskOfGregor; [BepInPlugin("com.TheRealGregorSamsa.RiskOfGregor", "Risk of Gregor", "1.0.0")] public class RiskOfGregorPlugin : BaseUnityPlugin { private class FieldException : Exception { public FieldException(string message, Exception innerException) : base(message, innerException) { } } private class ElementException : Exception { public int Index { get; } public ElementException(int index, string message) : base(message) { Index = index; } } private static AssetBundle assetBundle; private static readonly List<Material> materialsWithRoRShader = new List<Material>(); internal static RiskOfGregorPlugin Instance { get; private set; } internal static ManualLogSource InstanceLogger { get { RiskOfGregorPlugin instance = Instance; if (instance == null) { return null; } return ((BaseUnityPlugin)instance).Logger; } } private void Start() { Instance = this; using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("RiskOfGregor.therealgregorsamsariskofgregor")) { assetBundle = AssetBundle.LoadFromStream(stream); } ((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit); HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings)); ReplaceShaders(); } private static void ReplaceShaders() { LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/Resources/Skin.mat"); } private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion(); foreach (string text in materialPaths) { Material val = assetBundle.LoadAsset<Material>(text); val.shader = shader; materialsWithRoRShader.Add(val); } } private static void LanguageLoadStrings(Action<Language> orig, Language self) { orig(self); self.SetStringByToken("THE_REAL_GREGOR_SAMSA_SKIN_CAPTAIN_GREGOR_DEF_NAME", "Gregor"); self.SetStringByToken("THE_REAL_GREGOR_SAMSA_SKIN_ACRID_GREGOR_DEF_NAME", "Gregor"); self.SetStringByToken("THE_REAL_GREGOR_SAMSA_SKIN_COMMANDO_GREGORDEF_NAME", "Gregor"); self.SetStringByToken("THE_REAL_GREGOR_SAMSA_SKIN_HUNTRESS_GREGORDEF_NAME", "Gregor"); self.SetStringByToken("THE_REAL_GREGOR_SAMSA_SKIN_BANDIT_GREGORDEF_NAME", "Gregor"); self.SetStringByToken("THE_REAL_GREGOR_SAMSA_SKIN_OPERATOR_GREGORDEF_NAME", "Gregor"); self.SetStringByToken("THE_REAL_GREGOR_SAMSA_SKIN_VOID_GREGORDEF_NAME", "Gregor"); self.SetStringByToken("THE_REAL_GREGOR_SAMSA_SKIN_REX_GREGORDEF_NAME", "Gregor"); self.SetStringByToken("THE_REAL_GREGOR_SAMSA_SKIN_DRIFTER_GREGORDEF_NAME", "Gregor"); self.SetStringByToken("THE_REAL_GREGOR_SAMSA_SKIN_FALSE_SON_GREGORDEF_NAME", "Gregor"); self.SetStringByToken("THE_REAL_GREGOR_SAMSA_SKIN_MULT_GREGORDEF_NAME", "Gregor"); self.SetStringByToken("THE_REAL_GREGOR_SAMSA_SKIN_ARTIFICER_GREGORDEF_NAME", "Gregor"); self.SetStringByToken("THE_REAL_GREGOR_SAMSA_SKIN_ENGINEER_GREGORDEF_NAME", "Gregor"); self.SetStringByToken("THE_REAL_GREGOR_SAMSA_SKIN_MERCENARY_GREGORDEF_NAME", "Gregor"); self.SetStringByToken("THE_REAL_GREGOR_SAMSA_SKIN_LOADER_GREGORDEF_NAME", "Gregor"); self.SetStringByToken("THE_REAL_GREGOR_SAMSA_SKIN_CHEF_GREGORDEF_NAME", "Gregor"); self.SetStringByToken("THE_REAL_GREGOR_SAMSA_SKIN_RAILGUNNER_GREGORDEF_NAME", "Gregor"); self.SetStringByToken("THE_REAL_GREGOR_SAMSA_SKIN_SEEKER_GREGORDEF_NAME", "Gregor"); } private static void BodyCatalogInit() { AddCaptainBodyCaptainGregorDefSkin(); AddCrocoBodyAcridGregorDefSkin(); AddCommandoBodyCommandoGregorDefSkin(); AddHuntressBodyHuntressGregorDefSkin(); AddBandit2BodyBanditGregorDefSkin(); AddDroneTechBodyOperatorGregorDefSkin(); AddVoidSurvivorBodyVoidGregorDefSkin(); AddTreebotBodyRexGregorDefSkin(); AddDrifterBodyDrifterGregorDefSkin(); AddFalseSonBodyFalseSonGregorDefSkin(); AddToolbotBodyMulTGregorDefSkin(); AddMageBodyArtificerGregorDefSkin(); AddEngiBodyEngineerGregorDefSkin(); AddMercBodyMercenaryGregorDefSkin(); AddLoaderBodyLoaderGregorDefSkin(); AddChefBodyChefGregorDefSkin(); AddRailgunnerBodyRailgunnerGregorDefSkin(); AddSeekerBodySeekerGregorDefSkin(); } private static void AddCaptainBodyCaptainGregorDefSkin() { string text = "CaptainBody"; string text2 = "Captain Gregor Def"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfGregor\\Icons\\Captain Gregor DefIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "THE_REAL_GREGOR_SAMSA_SKIN_CAPTAIN_GREGOR_DEF_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1] { new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(0, "There is no renderer with the name \"CaptainHat\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainHat")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01d8: Unknown result type (might be due to invalid IL or missing references) //IL_01f7: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_024a: Unknown result type (might be due to invalid IL or missing references) //IL_0269: Unknown result type (might be due to invalid IL or missing references) //IL_02b2: Unknown result type (might be due to invalid IL or missing references) //IL_02b3: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[6] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Skin.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"Captain\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Captain"))) }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Skin.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"CaptainChestArmor\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainChestArmor"))) }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Skin.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(2, "There is no renderer with the name \"CaptainGunArm\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainGunArm"))) }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Skin.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(3, "There is no renderer with the name \"CaptainHead\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainHead"))) }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Skin.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(4, "There is no renderer with the name \"CaptainUndercoat\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainUndercoat"))) }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Skin.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(5, "There is no renderer with the name \"CaptainCoat\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainCoat"))) } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_0252: Unknown result type (might be due to invalid IL or missing references) //IL_0253: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[6] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfGregor\\Meshes\\Gregor Captain Legs.mesh"), renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"Captain\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Captain"))) }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfGregor\\Meshes\\Gregor Captain Torso.mesh"), renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"CaptainChestArmor\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainChestArmor"))) }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfGregor\\Meshes\\Gregor Captain Hand.mesh"), renderer = ThrowIfNull<Renderer>(2, "There is no renderer with the name \"CaptainGunArm\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainGunArm"))) }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfGregor\\Meshes\\Gregor Captain Head.mesh"), renderer = ThrowIfNull<Renderer>(3, "There is no renderer with the name \"CaptainHead\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainHead"))) }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfGregor\\Meshes\\Gregor Ass.mesh"), renderer = ThrowIfNull<Renderer>(4, "There is no renderer with the name \"CaptainUndercoat\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainUndercoat"))) }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfGregor\\Meshes\\Gregor Captain Arms.mesh"), renderer = ThrowIfNull<Renderer>(5, "There is no renderer with the name \"CaptainCoat\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CaptainCoat"))) } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; } catch (FieldException ex) { if (ex.InnerException is ElementException ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}"); InstanceLogger.LogWarning((object)ex2.Message); InstanceLogger.LogError((object)ex.InnerException); } else { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } } catch (Exception ex3) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex3); } } private static void AddCrocoBodyAcridGregorDefSkin() { string text = "CrocoBody"; string text2 = "Acrid Gregor Def"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfGregor\\Icons\\Acrid Gregor DefIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "THE_REAL_GREGOR_SAMSA_SKIN_ACRID_GREGOR_DEF_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[2] { new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(0, "There is no renderer with the name \"CrocoSpineMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CrocoSpineMesh")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(1, "There is no renderer with the name \"Goo\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Goo")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Skin.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"CrocoMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CrocoMesh"))) } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfGregor\\Meshes\\Gregor Acrid Body.mesh"), renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"CrocoMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CrocoMesh"))) } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; } catch (FieldException ex) { if (ex.InnerException is ElementException ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}"); InstanceLogger.LogWarning((object)ex2.Message); InstanceLogger.LogError((object)ex.InnerException); } else { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } } catch (Exception ex3) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex3); } } private static void AddCommandoBodyCommandoGregorDefSkin() { string text = "CommandoBody"; string text2 = "Commando GregorDef"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfGregor\\Icons\\Commando GregorDefIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "THE_REAL_GREGOR_SAMSA_SKIN_COMMANDO_GREGORDEF_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[2] { new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(0, "There is no renderer with the name \"GunMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "GunMesh")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(1, "There is no renderer with the name \"GunMesh.001\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "GunMesh.001")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Skin.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"CommandoMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CommandoMesh"))) } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfGregor\\Meshes\\GregorCommandoBody.mesh"), renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"CommandoMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "CommandoMesh"))) } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; } catch (FieldException ex) { if (ex.InnerException is ElementException ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}"); InstanceLogger.LogWarning((object)ex2.Message); InstanceLogger.LogError((object)ex.InnerException); } else { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } } catch (Exception ex3) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex3); } } private static void AddHuntressBodyHuntressGregorDefSkin() { string text = "HuntressBody"; string text2 = "Huntress GregorDef"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfGregor\\Icons\\Huntress GregorDefIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "THE_REAL_GREGOR_SAMSA_SKIN_HUNTRESS_GREGORDEF_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1] { new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(0, "There is no renderer with the name \"HuntressScarfMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "HuntressScarfMesh")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Skin.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"HuntressMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "HuntressMesh"))) }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Skin.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"BowMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "BowMesh"))) } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[2] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfGregor\\Meshes\\Gregor Huntress Body.mesh"), renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"HuntressMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "HuntressMesh"))) }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfGregor\\Meshes\\Gregor Bow.mesh"), renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"BowMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "BowMesh"))) } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; } catch (FieldException ex) { if (ex.InnerException is ElementException ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}"); InstanceLogger.LogWarning((object)ex2.Message); InstanceLogger.LogError((object)ex.InnerException); } else { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } } catch (Exception ex3) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex3); } } private static void AddBandit2BodyBanditGregorDefSkin() { string text = "Bandit2Body"; string text2 = "Bandit GregorDef"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfGregor\\Icons\\Bandit GregorDefIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "THE_REAL_GREGOR_SAMSA_SKIN_BANDIT_GREGORDEF_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[3] { new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(0, "There is no renderer with the name \"Bandit2AccessoriesMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Bandit2AccessoriesMesh")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(1, "There is no renderer with the name \"Bandit2HatMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Bandit2HatMesh")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(2, "There is no renderer with the name \"BanditShotgunMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "BanditShotgunMesh")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[4] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Skin.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"Bandit2CoatMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Bandit2CoatMesh"))) }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Skin.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"Bandit2BodyMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Bandit2BodyMesh"))) }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Skin.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(2, "There is no renderer with the name \"Bandit2ArmsMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Bandit2ArmsMesh"))) }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Skin.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(3, "There is no renderer with the name \"BanditPistolMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "BanditPistolMesh"))) } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[4] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfGregor\\Meshes\\Gregor Bandit Shoulder.mesh"), renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"Bandit2CoatMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Bandit2CoatMesh"))) }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfGregor\\Meshes\\Gregor Bandit Body.mesh"), renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"Bandit2BodyMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Bandit2BodyMesh"))) }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfGregor\\Meshes\\Gregor Bandit Hands.mesh"), renderer = ThrowIfNull<Renderer>(2, "There is no renderer with the name \"Bandit2ArmsMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Bandit2ArmsMesh"))) }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfGregor\\Meshes\\default.mesh"), renderer = ThrowIfNull<Renderer>(3, "There is no renderer with the name \"BanditPistolMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "BanditPistolMesh"))) } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; } catch (FieldException ex) { if (ex.InnerException is ElementException ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}"); InstanceLogger.LogWarning((object)ex2.Message); InstanceLogger.LogError((object)ex.InnerException); } else { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } } catch (Exception ex3) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex3); } } private static void AddDroneTechBodyOperatorGregorDefSkin() { string text = "DroneTechBody"; string text2 = "Operator GregorDef"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfGregor\\Icons\\Operator GregorDefIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "THE_REAL_GREGOR_SAMSA_SKIN_OPERATOR_GREGORDEF_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_01ec: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[5] { new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(0, "There is no renderer with the name \"DroneTech_Gun\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "DroneTech_Gun")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(1, "There is no renderer with the name \"Operator_Glow_01\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Operator_Glow_01")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(2, "There is no renderer with the name \"Operator_Glow_02\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Operator_Glow_02")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(3, "There is no renderer with the name \"Operator_Glow_03\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Operator_Glow_03")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(4, "There is no renderer with the name \"Operator_Glow_04\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Operator_Glow_04")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Skin.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"DroneTech_Body\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "DroneTech_Body"))) } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfGregor\\Meshes\\Gregor Operator Body.mesh"), renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"DroneTech_Body\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "DroneTech_Body"))) } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; } catch (FieldException ex) { if (ex.InnerException is ElementException ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}"); InstanceLogger.LogWarning((object)ex2.Message); InstanceLogger.LogError((object)ex.InnerException); } else { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } } catch (Exception ex3) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex3); } } private static void AddVoidSurvivorBodyVoidGregorDefSkin() { string text = "VoidSurvivorBody"; string text2 = "Void GregorDef"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfGregor\\Icons\\Void GregorDefIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "THE_REAL_GREGOR_SAMSA_SKIN_VOID_GREGORDEF_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_01ec: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_024d: Unknown result type (might be due to invalid IL or missing references) //IL_024e: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Unknown result type (might be due to invalid IL or missing references) //IL_02ae: Unknown result type (might be due to invalid IL or missing references) //IL_02af: Unknown result type (might be due to invalid IL or missing references) //IL_02b8: Unknown result type (might be due to invalid IL or missing references) //IL_030f: Unknown result type (might be due to invalid IL or missing references) //IL_0310: Unknown result type (might be due to invalid IL or missing references) //IL_0319: Unknown result type (might be due to invalid IL or missing references) //IL_0370: Unknown result type (might be due to invalid IL or missing references) //IL_0371: Unknown result type (might be due to invalid IL or missing references) //IL_037b: Unknown result type (might be due to invalid IL or missing references) //IL_03d3: Unknown result type (might be due to invalid IL or missing references) //IL_03d4: Unknown result type (might be due to invalid IL or missing references) //IL_03de: Unknown result type (might be due to invalid IL or missing references) //IL_0436: Unknown result type (might be due to invalid IL or missing references) //IL_0437: Unknown result type (might be due to invalid IL or missing references) //IL_0441: Unknown result type (might be due to invalid IL or missing references) //IL_0499: Unknown result type (might be due to invalid IL or missing references) //IL_049a: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[12] { new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(0, "There is no renderer with the name \"mdlVoidSurvivorMetal\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlVoidSurvivorMetal")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(1, "There is no renderer with the name \"metalcollar.001\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "metalcollar.001")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(2, "There is no renderer with the name \"Goo, World\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Goo, World")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(3, "There is no renderer with the name \"Goo, Local\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Goo, Local")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(4, "There is no renderer with the name \"Vacuum Radial\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Vacuum Radial")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(5, "There is no renderer with the name \"Vacuum Radial\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Vacuum Radial")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(6, "There is no renderer with the name \"Vacuum Stars\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Vacuum Stars")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(7, "There is no renderer with the name \"Vacuum Stars\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Vacuum Stars")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(8, "There is no renderer with the name \"Smoke\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Smoke")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(9, "There is no renderer with the name \"Debris\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Debris")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(10, "There is no renderer with the name \"Dust\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Dust")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(11, "There is no renderer with the name \"Sparks\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Sparks")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[3] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Skin.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"Core\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Core"))) }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Skin.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"mdlVoidSurvivorHead\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlVoidSurvivorHead"))) }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Skin.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(2, "There is no renderer with the name \"mdlVoidSurvivorBody\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlVoidSurvivorBody"))) } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[2] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfGregor\\Meshes\\Gregor Void Arms.mesh"), renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"mdlVoidSurvivorBody\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlVoidSurvivorBody"))) }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfGregor\\Meshes\\Gregor Void Head.mesh"), renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"mdlVoidSurvivorHead\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "mdlVoidSurvivorHead"))) } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; } catch (FieldException ex) { if (ex.InnerException is ElementException ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}"); InstanceLogger.LogWarning((object)ex2.Message); InstanceLogger.LogError((object)ex.InnerException); } else { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } } catch (Exception ex3) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex3); } } private static void AddTreebotBodyRexGregorDefSkin() { string text = "TreebotBody"; string text2 = "Rex GregorDef"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfGregor\\Icons\\Rex GregorDefIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "THE_REAL_GREGOR_SAMSA_SKIN_REX_GREGORDEF_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[3] { new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(0, "There is no renderer with the name \"TreebotLeafletMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "TreebotLeafletMesh")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(1, "There is no renderer with the name \"TreebotFlowerMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "TreebotFlowerMesh")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(2, "There is no renderer with the name \"TreebotRootMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "TreebotRootMesh")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Skin.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"TreebotBotMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "TreebotBotMesh"))) } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfGregor\\Meshes\\Gregor Spider.mesh"), renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"TreebotBotMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "TreebotBotMesh"))) } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; } catch (FieldException ex) { if (ex.InnerException is ElementException ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}"); InstanceLogger.LogWarning((object)ex2.Message); InstanceLogger.LogError((object)ex.InnerException); } else { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } } catch (Exception ex3) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex3); } } private static void AddDrifterBodyDrifterGregorDefSkin() { string text = "DrifterBody"; string text2 = "Drifter GregorDef"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfGregor\\Icons\\Drifter GregorDefIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "THE_REAL_GREGOR_SAMSA_SKIN_DRIFTER_GREGORDEF_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[2] { new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(0, "There is no renderer with the name \"meshBag\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "meshBag")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(1, "There is no renderer with the name \"meshJunk\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "meshJunk")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Skin.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"meshDrifter\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "meshDrifter"))) } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfGregor\\Meshes\\Gregor Drifter Body.mesh"), renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"meshDrifter\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "meshDrifter"))) } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; } catch (FieldException ex) { if (ex.InnerException is ElementException ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}"); InstanceLogger.LogWarning((object)ex2.Message); InstanceLogger.LogError((object)ex.InnerException); } else { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } } catch (Exception ex3) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex3); } } private static void AddFalseSonBodyFalseSonGregorDefSkin() { string text = "FalseSonBody"; string text2 = "False Son GregorDef"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfGregor\\Icons\\False Son GregorDefIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "THE_REAL_GREGOR_SAMSA_SKIN_FALSE_SON_GREGORDEF_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[2] { new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(0, "There is no renderer with the name \"FalseSon_Cloth\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "FalseSon_Cloth")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(1, "There is no renderer with the name \"L_FalseSon_Weapon\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "L_FalseSon_Weapon")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Skin.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"FalseSon_Body\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "FalseSon_Body"))) } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfGregor\\Meshes\\Gregor False Body.mesh"), renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"FalseSon_Body\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "FalseSon_Body"))) } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; } catch (FieldException ex) { if (ex.InnerException is ElementException ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}"); InstanceLogger.LogWarning((object)ex2.Message); InstanceLogger.LogError((object)ex.InnerException); } else { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } } catch (Exception ex3) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex3); } } private static void AddToolbotBodyMulTGregorDefSkin() { string text = "ToolbotBody"; string text2 = "MulT GregorDef"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfGregor\\Icons\\MulT GregorDefIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "THE_REAL_GREGOR_SAMSA_SKIN_MULT_GREGORDEF_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[2] { new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(0, "There is no renderer with the name \"SparkEmitter\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "SparkEmitter")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false }, new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(1, "There is no renderer with the name \"RebarMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "RebarMesh")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[1] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/Resources/Skin.mat"), defaultShadowCastingMode = (ShadowCastingMode)1, ignoreOverlays = true, renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"ToolbotMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "ToolbotMesh"))) } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[1] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\RiskOfGregor\\Meshes\\Gregor MulT Body.mesh"), renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"ToolbotMesh\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "ToolbotMesh"))) } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref val2.skins, val2.skins.Length + 1); val2.skins[val2.skins.Length - 1] = skin; } catch (FieldException ex) { if (ex.InnerException is ElementException ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}"); InstanceLogger.LogWarning((object)ex2.Message); InstanceLogger.LogError((object)ex.InnerException); } else { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } } catch (Exception ex3) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex3); } } private static void AddMageBodyArtificerGregorDefSkin() { string text = "MageBody"; string text2 = "Artificer GregorDef"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)val2)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\RiskOfGregor\\Icons\\Artificer GregorDefIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "THE_REAL_GREGOR_SAMSA_SKIN_ARTIFICER_GREGORDEF_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = Array.Empty<SkinDef>(); }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_01ec: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[5] { new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(0, "There is no renderer with the name \"Fire\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "Fire")))).gameObject, shouldActi