Decompiled source of FreeItemFriday v1.7.0

FreeSkillSaturday.dll

Decompiled 11 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using EntityStates;
using EntityStates.Croco;
using EntityStates.Railgunner.Scope;
using EntityStates.Railgunner.Weapon;
using EntityStates.Toolbot;
using FreeItemFriday;
using FreeItemFriday.Achievements;
using HG;
using HG.Reflection;
using IL.EntityStates;
using IL.RoR2;
using IvyLibrary;
using JetBrains.Annotations;
using KinematicCharacterController;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using On.EntityStates.Croco;
using On.EntityStates.Railgunner.Scope;
using On.EntityStates.Railgunner.Weapon;
using On.RoR2;
using On.RoR2.PostProcessing;
using On.RoR2.Projectile;
using R2API;
using RoR2;
using RoR2.Achievements;
using RoR2.Achievements.Artifacts;
using RoR2.ConVar;
using RoR2.ContentManagement;
using RoR2.ExpansionManagement;
using RoR2.HudOverlay;
using RoR2.Items;
using RoR2.PostProcessing;
using RoR2.Projectile;
using RoR2.Skills;
using RoR2.Stats;
using RoR2.UI;
using ShaderSwapper;
using TMPro;
using ThreeEyedGames;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: OptIn]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("FreeSkillSaturday")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FreeSkillSaturday")]
[assembly: AssemblyTitle("FreeSkillSaturday")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class IsReadOnlyAttribute : Attribute
	{
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace EntityStates.Croco
{
	public class SuperBite : BasicMeleeAttack
	{
		public static AnimationCurve _forwardVelocityCurve;

		public const int attackResetCount = 2;

		public const float baseAttackResetDelay = 0.1f;

		public const float baseDurationBeforeInterruptable = 0.55f;

		public const float bloom = 0.25f;

		public const float recoilAmplitude = -1f;

		private float attackResetDelay;

		private float attackResetTimer;

		private float durationBeforeInterruptable;

		private float currentResetAttackCount;

		private GameObject secondSwingEffectInstance;

		public override bool allowExitFire => false;

		public SuperBite()
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Expected O, but got Unknown
			base.baseDuration = 1.2f;
			base.damageCoefficient = FreeSkillSaturday.Disembowel.damageCoefficient;
			base.hitBoxGroupName = "Slash";
			base.hitEffectPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Treebot/OmniImpactVFXSlashSyringe.prefab").WaitForCompletion();
			base.procCoefficient = 1f;
			base.hitPauseDuration = 0.1f;
			base.mecanimHitboxActiveParameter = "Bite.hitBoxActive";
			base.shorthopVelocityFromHit = 6f;
			base.beginStateSoundString = "Play_acrid_m2_bite_shoot";
			base.impactSound = Addressables.LoadAssetAsync<NetworkSoundEventDef>((object)"RoR2/Base/Croco/nseAcridM1Hit.asset").WaitForCompletion();
			base.forceForwardVelocity = true;
			object obj = _forwardVelocityCurve;
			if (obj == null)
			{
				AnimationCurve val = new AnimationCurve((Keyframe[])(object)new Keyframe[3]
				{
					new Keyframe(0.17f, 0f),
					new Keyframe(0.21f, 0.5f),
					new Keyframe(0.3f, 0f)
				});
				_forwardVelocityCurve = val;
				obj = (object)val;
			}
			base.forwardVelocityCurve = (AnimationCurve)obj;
			base.swingEffectMuzzleString = "Slash3";
			base.swingEffectPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Croco/CrocoComboFinisherSlash.prefab").WaitForCompletion();
		}

		public override void OnEnter()
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			((BasicMeleeAttack)this).OnEnter();
			attackResetDelay = 0.1f / ((BaseState)this).attackSpeedStat;
			durationBeforeInterruptable = 0.55f / ((BaseState)this).attackSpeedStat;
			CharacterDirection characterDirection = ((EntityState)this).characterDirection;
			Ray aimRay = ((BaseState)this).GetAimRay();
			characterDirection.forward = ((Ray)(ref aimRay)).direction;
		}

		public override void OnExit()
		{
			if (Object.op_Implicit((Object)(object)secondSwingEffectInstance))
			{
				EntityState.Destroy((Object)(object)secondSwingEffectInstance);
			}
			((BasicMeleeAttack)this).OnExit();
		}

		public override void PlayAnimation()
		{
			((BasicMeleeAttack)this).PlayAnimation();
			((EntityState)this).PlayCrossfade("Gesture, Override", "Bite", "Bite.playbackRate", base.duration, 0.05f);
			((EntityState)this).PlayCrossfade("Gesture, Additive", "Slash3", "Slash.playbackRate", base.duration, 0.05f);
			Util.PlaySound("Play_acrid_m1_bigSlash", ((EntityState)this).gameObject);
		}

		public override void AuthorityModifyOverlapAttack(OverlapAttack overlapAttack)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			((BasicMeleeAttack)this).AuthorityModifyOverlapAttack(overlapAttack);
			overlapAttack.damageType = (DamageType)(overlapAttack.damageType | 0x80400);
			CrocoDamageTypeController val = default(CrocoDamageTypeController);
			if (((Component)((EntityState)this).outer).TryGetComponent<CrocoDamageTypeController>(ref val))
			{
				overlapAttack.damageType |= val.GetDamageType();
			}
		}

		public override void OnMeleeHitAuthority()
		{
			((EntityState)this).characterBody.AddSpreadBloom(0.25f);
			((BasicMeleeAttack)this).OnMeleeHitAuthority();
		}

		public override void AuthorityFixedUpdate()
		{
			ScaleParticleSystemDuration val = default(ScaleParticleSystemDuration);
			if (base.authorityHitThisFixedUpdate && ((BasicMeleeAttack)this).authorityInHitPause && Object.op_Implicit((Object)(object)secondSwingEffectInstance) && secondSwingEffectInstance.TryGetComponent<ScaleParticleSystemDuration>(ref val))
			{
				val.newDuration = 20f;
			}
			((BasicMeleeAttack)this).AuthorityFixedUpdate();
			if (((BasicMeleeAttack)this).authorityHasFiredAtAll)
			{
				attackResetTimer += Time.fixedDeltaTime;
				if ((attackResetTimer >= attackResetDelay || base.forceFire) && currentResetAttackCount < 2f)
				{
					attackResetTimer -= attackResetDelay;
					ResetOverlapAttack();
				}
			}
		}

		public void ResetOverlapAttack()
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			currentResetAttackCount += 1f;
			if (currentResetAttackCount >= 2f)
			{
				base.overlapAttack.impactSound = Addressables.LoadAssetAsync<NetworkSoundEventDef>((object)"RoR2/Base/Croco/nseAcridBiteHit.asset").WaitForCompletion().index;
				DamageAPI.AddModdedDamageType(base.overlapAttack, FreeSkillSaturday.Disembowel.SuperBleedOnHit);
			}
			base.overlapAttack.ResetIgnoredHealthComponents();
		}

		public override void BeginMeleeAttackEffect()
		{
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			if (!((BasicMeleeAttack)this).meleeAttackHasBegun)
			{
				Transform val = ((BaseState)this).FindModelChild("MouthMuzzle");
				if (Object.op_Implicit((Object)(object)val) && !Object.op_Implicit((Object)(object)secondSwingEffectInstance))
				{
					secondSwingEffectInstance = Object.Instantiate<GameObject>(FreeSkillSaturday.Disembowel.CrocoSuperBiteEffect, val);
					secondSwingEffectInstance.transform.forward = ((EntityState)this).characterDirection.forward;
					ScaleParticleSystemDuration val2 = default(ScaleParticleSystemDuration);
					if (secondSwingEffectInstance.TryGetComponent<ScaleParticleSystemDuration>(ref val2))
					{
						val2.newDuration = val2.initialDuration;
					}
				}
			}
			((BaseState)this).AddRecoil(-0.9f, -1.1f, 0.1f, -0.1f);
			((BasicMeleeAttack)this).BeginMeleeAttackEffect();
		}

		public override void AuthorityExitHitPause()
		{
			((BasicMeleeAttack)this).AuthorityExitHitPause();
			ScaleParticleSystemDuration val = default(ScaleParticleSystemDuration);
			if (Object.op_Implicit((Object)(object)secondSwingEffectInstance) && secondSwingEffectInstance.TryGetComponent<ScaleParticleSystemDuration>(ref val))
			{
				val.newDuration = val.initialDuration;
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			if (((EntityState)this).fixedAge >= durationBeforeInterruptable)
			{
				return (InterruptPriority)1;
			}
			return (InterruptPriority)3;
		}
	}
}
namespace EntityStates.Toolbot
{
	public class Reboot : BaseCharacterMain
	{
		private const float entryDuration = 0.4f;

		private const int stepCount = 3;

		private float duration;

		private GameObject stunVfxInstance;

		private OverlayController overlayController;

		private List<ImageFillController> fillUiList = new List<ImageFillController>();

		private FixedTimeStamp startTime;

		private bool didChangeMusic;

		private bool didPauseAnimations;

		private bool didRestoreAnimations;

		private bool didCleanseBody;

		private bool didResetSkills;

		public override void OnEnter()
		{
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Expected O, but got Unknown
			//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ff: Expected O, but got Unknown
			//IL_0206: Unknown result type (might be due to invalid IL or missing references)
			//IL_0210: Expected O, but got Unknown
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			((BaseCharacterMain)this).OnEnter();
			duration = FreeSkillSaturday.Reboot.duration / ((BaseState)this).attackSpeedStat + 0.4f;
			stunVfxInstance = Object.Instantiate<GameObject>(StunState.stunVfxPrefab, ((EntityState)this).transform);
			stunVfxInstance.GetComponent<ScaleParticleSystemDuration>().newDuration = duration;
			startTime = FixedTimeStamp.now;
			if (((EntityState)this).isAuthority)
			{
				EntityStateMachine[] components = ((EntityState)this).gameObject.GetComponents<EntityStateMachine>();
				foreach (EntityStateMachine val in components)
				{
					if (val.state != this && val.customName != "Stance")
					{
						val.SetState(EntityStateCatalog.InstantiateState(val.mainStateType));
						val.nextState = null;
					}
				}
			}
			((EntityState)this).PlayCrossfade("Body", "BoxModeEnter", 0.1f);
			((EntityState)this).PlayCrossfade("Stance, Override", "PutAwayGun", 0.1f);
			Animator modelAnimator = ((BaseCharacterMain)this).modelAnimator;
			if (modelAnimator != null)
			{
				modelAnimator.SetFloat("aimWeight", 0f);
			}
			base.characterAnimParamAvailability.turnAngle = false;
			base.characterAnimParamAvailability.rightSpeed = false;
			((EntityState)this).characterBody.hideCrosshair = true;
			((EntityState)this).characterBody.isSprinting = false;
			overlayController = HudOverlayManager.AddOverlay(((EntityState)this).gameObject, new OverlayCreationParams
			{
				prefab = FreeSkillSaturday.Reboot.RebootOverlay,
				childLocatorEntry = "CrosshairExtras"
			});
			overlayController.onInstanceAdded += OnOverlayInstanceAdded;
			overlayController.onInstanceRemove += OnOverlayInstanceRemoved;
			Util.PlaySound("Play_engi_R_turret_death", ((EntityState)this).gameObject);
			Util.PlaySound("Play_env_hiddenLab_laptop_active_loop", ((EntityState)this).gameObject);
			ScreenDamage.OnRenderImage += new hook_OnRenderImage(ScreenDamage_OnRenderImage);
			if (didChangeMusic = LocalUserManager.readOnlyLocalUsersList.Any((LocalUser x) => (Object)(object)x.cachedBodyObject == (Object)(object)((EntityState)this).gameObject))
			{
				AkSoundEngine.SetRTPCValue(AudioManager.cvVolumeMsx.rtpcName, 0f);
				VolumeConVar.SetString += new hook_SetString(VolumeConVar_SetString);
				VolumeConVar.GetString += new hook_GetString(VolumeConVar_GetString);
			}
		}

		public override void FixedUpdate()
		{
			((BaseCharacterMain)this).FixedUpdate();
			if (!didPauseAnimations && Object.op_Implicit((Object)(object)((BaseCharacterMain)this).modelAnimator) && ((EntityState)this).fixedAge >= 0.4f)
			{
				((BaseCharacterMain)this).modelAnimator.speed = 0f;
				didPauseAnimations = true;
			}
			foreach (ImageFillController fillUi in fillUiList)
			{
				fillUi.SetTValue(((EntityState)this).fixedAge / duration);
			}
			if (HasStepPassed(1))
			{
				CleanseBodyStep();
			}
			if (HasStepPassed(2))
			{
				ResetSkillsStep();
			}
			if (((EntityState)this).isAuthority && ((EntityState)this).fixedAge >= duration)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		public override void OnExit()
		{
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_015d: Expected O, but got Unknown
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Expected O, but got Unknown
			//IL_017d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0187: Expected O, but got Unknown
			if (Object.op_Implicit((Object)(object)stunVfxInstance))
			{
				EntityState.Destroy((Object)(object)stunVfxInstance);
			}
			((EntityState)this).PlayAnimation("Body", "BoxModeExit");
			((EntityState)this).PlayCrossfade("Stance, Override", "Empty", 0.1f);
			Animator modelAnimator = ((BaseCharacterMain)this).modelAnimator;
			if (modelAnimator != null)
			{
				modelAnimator.SetFloat("aimWeight", 1f);
			}
			if (overlayController != null)
			{
				overlayController.onInstanceAdded -= OnOverlayInstanceAdded;
				overlayController.onInstanceRemove -= OnOverlayInstanceRemoved;
				fillUiList.Clear();
				HudOverlayManager.RemoveOverlay(overlayController);
			}
			((EntityState)this).characterBody.hideCrosshair = false;
			CleanseBodyStep();
			ResetSkillsStep();
			if (NetworkServer.active && ((EntityState)this).healthComponent.alive)
			{
				((EntityState)this).healthComponent.Networkhealth = ((EntityState)this).healthComponent.fullHealth;
				((EntityState)this).healthComponent.ForceShieldRegen();
			}
			RestoreAnimator();
			Util.PlaySound("Stop_drone_active_loop", ((EntityState)this).gameObject);
			Util.PlaySound("Stop_env_hiddenLab_laptop_active_loop", ((EntityState)this).gameObject);
			Util.PlaySound("Play_MULT_shift_end", ((EntityState)this).gameObject);
			Util.PlaySound("Play_captain_R_aim", ((EntityState)this).gameObject);
			Util.PlaySound("Play_captain_R_turret_build", ((EntityState)this).gameObject);
			ScreenDamage.OnRenderImage -= new hook_OnRenderImage(ScreenDamage_OnRenderImage);
			if (didChangeMusic)
			{
				VolumeConVar.SetString -= new hook_SetString(VolumeConVar_SetString);
				VolumeConVar.GetString -= new hook_GetString(VolumeConVar_GetString);
				((BaseConVar)AudioManager.cvVolumeMsx).SetString(AudioManager.cvVolumeMsx.fallbackString);
			}
			((BaseCharacterMain)this).OnExit();
		}

		public bool HasStepPassed(int step)
		{
			return ((EntityState)this).fixedAge - 0.4f >= duration * (float)step / 3f;
		}

		public void CleanseBodyStep()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Expected O, but got Unknown
			if (!didCleanseBody)
			{
				EffectManager.SpawnEffect(FreeSkillSaturday.Reboot.VentEffect, new EffectData
				{
					rotation = Quaternion.identity,
					origin = ((EntityState)this).characterBody.corePosition
				}, false);
				Util.PlaySound("Play_drone_active_loop", ((EntityState)this).gameObject);
				if (NetworkServer.active)
				{
					Util.CleanseBody(((EntityState)this).characterBody, true, false, true, true, true, false);
				}
				didCleanseBody = true;
			}
		}

		public void ResetSkillsStep()
		{
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Invalid comparison between Unknown and I4
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			RestoreAnimator();
			if (didResetSkills)
			{
				return;
			}
			Util.PlaySound("Play_MULT_R_variant_end", ((EntityState)this).gameObject);
			if (Object.op_Implicit((Object)(object)((EntityState)this).skillLocator))
			{
				GenericSkill[] allSkills = ((EntityState)this).skillLocator.allSkills;
				foreach (GenericSkill val in allSkills)
				{
					if ((Object)(object)val != (Object)(object)((EntityState)this).skillLocator.utility)
					{
						val.Reset();
					}
				}
			}
			if (NetworkServer.active && Object.op_Implicit((Object)(object)((EntityState)this).characterBody.inventory))
			{
				for (uint num = 0u; num < ((EntityState)this).characterBody.inventory.GetEquipmentSlotCount(); num++)
				{
					EquipmentState equipment = ((EntityState)this).characterBody.inventory.GetEquipment(num);
					if ((int)equipment.equipmentIndex != -1 && equipment.charges <= 0)
					{
						((EntityState)this).characterBody.inventory.SetEquipment(new EquipmentState(equipment.equipmentIndex, FixedTimeStamp.now, equipment.charges), num);
					}
				}
			}
			didResetSkills = true;
		}

		public void RestoreAnimator()
		{
			if (didPauseAnimations && !didRestoreAnimations && Object.op_Implicit((Object)(object)((BaseCharacterMain)this).modelAnimator))
			{
				((BaseCharacterMain)this).modelAnimator.speed = 1f;
				didRestoreAnimations = true;
			}
		}

		public void OnOverlayInstanceAdded(OverlayController controller, GameObject instance)
		{
			fillUiList.Add(instance.GetComponent<ImageFillController>());
		}

		public void OnOverlayInstanceRemoved(OverlayController controller, GameObject instance)
		{
			fillUiList.Remove(instance.GetComponent<ImageFillController>());
		}

		private void ScreenDamage_OnRenderImage(orig_OnRenderImage orig, ScreenDamage self, RenderTexture source, RenderTexture destination)
		{
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			CameraRigController cameraRigController = self.cameraRigController;
			if ((Object)(object)((cameraRigController != null) ? cameraRigController.target : null) == (Object)(object)((EntityState)this).gameObject && Object.op_Implicit((Object)(object)((EntityState)this).healthComponent) && ((EntityState)this).healthComponent.lastHitTime > startTime)
			{
				FixedTimeStamp lastHitTime = ((EntityState)this).healthComponent.lastHitTime;
				((EntityState)this).healthComponent.lastHitTime = FixedTimeStamp.negativeInfinity;
				try
				{
					orig.Invoke(self, source, destination);
					return;
				}
				finally
				{
					((EntityState)this).healthComponent.lastHitTime = lastHitTime;
				}
			}
			orig.Invoke(self, source, destination);
		}

		private void VolumeConVar_SetString(orig_SetString orig, BaseConVar self, string newValue)
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self, newValue);
			if (self == AudioManager.cvVolumeMsx)
			{
				AkSoundEngine.SetRTPCValue(AudioManager.cvVolumeMsx.rtpcName, 0f);
			}
		}

		private string VolumeConVar_GetString(orig_GetString orig, BaseConVar self)
		{
			if (self == AudioManager.cvVolumeMsx)
			{
				return AudioManager.cvVolumeMsx.fallbackString;
			}
			return orig.Invoke(self);
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			return (InterruptPriority)6;
		}
	}
}
namespace EntityStates.Railgunner.Weapon
{
	public class FireElectricGrenade : GenericProjectileBaseState, IBaseWeaponState
	{
		public FireElectricGrenade()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			base.effectPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Common/VFX/MuzzleflashSmokeRing.prefab").WaitForCompletion();
			base.projectilePrefab = FreeSkillSaturday.PulseGrenade.GrenadeProjectile;
			base.damageCoefficient = FreeSkillSaturday.PulseGrenade.damageCoefficient;
			base.force = 600f;
			base.minSpread = 0f;
			base.maxSpread = 0f;
			base.baseDuration = FreeSkillSaturday.PulseGrenade.duration;
			base.recoilAmplitude = 1f;
			base.attackSoundString = "Play_MULT_m1_grenade_launcher_shoot";
			base.projectilePitchBonus = -5f;
			base.baseDelayBeforeFiringProjectile = FreeSkillSaturday.PulseGrenade.firingDelay;
			base.targetMuzzle = "MuzzlePistol";
			base.bloom = 1f;
		}

		public override void PlayAnimation(float duration)
		{
			((GenericProjectileBaseState)this).PlayAnimation(duration);
			Util.PlayAttackSpeedSound("Play_MULT_R_variant_end", ((EntityState)this).gameObject, ((BaseState)this).attackSpeedStat);
			((EntityState)this).PlayAnimation("Gesture, Override", "FirePistol", "FirePistol.playbackRate", base.delayBeforeFiringProjectile);
		}

		public override void DoFireEffects()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			((GenericProjectileBaseState)this).DoFireEffects();
			if (((EntityState)this).isAuthority)
			{
				CharacterMotor characterMotor = ((EntityState)this).characterMotor;
				if (characterMotor != null)
				{
					Ray aimRay = ((BaseState)this).GetAimRay();
					characterMotor.ApplyForce(-1000f * ((Ray)(ref aimRay)).direction, false, false);
				}
			}
			((EntityState)this).PlayAnimation("Gesture, Override", "FireSniper", "FireSniper.playbackRate", base.duration - ((EntityState)this).fixedAge);
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			return (InterruptPriority)1;
		}

		public bool CanScope()
		{
			return true;
		}
	}
}
namespace FreeItemFriday
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("groovesalad.FreeItemFriday", "FreeItemFriday", "1.7.0")]
	public class FreeSkillSaturday : BaseContentPlugin
	{
		public static class Entropy
		{
			public class FreezeRotationWhenArtifactEnabled : MonoBehaviour
			{
				private Quaternion rotation;

				public void Start()
				{
					//IL_0007: Unknown result type (might be due to invalid IL or missing references)
					//IL_000c: Unknown result type (might be due to invalid IL or missing references)
					rotation = ((Component)this).transform.rotation;
					if (!Object.op_Implicit((Object)(object)RunArtifactManager.instance) || !RunArtifactManager.instance.IsArtifactEnabled(Artifacts.SlipperyTerrain))
					{
						((Behaviour)this).enabled = false;
					}
				}

				public void Update()
				{
					//IL_0007: Unknown result type (might be due to invalid IL or missing references)
					((Component)this).transform.rotation = rotation;
				}
			}

			[CompilerGenerated]
			private static class <>O
			{
				public static LoadStaticContentAsyncDelegate <0>__LoadStaticContentAsync;

				public static UnityAction<Scene, Scene> <1>__SceneManager_activeSceneChanged;

				public static Action <2>__OnArtifactEnabled;

				public static Action <3>__OnArtifactDisabled;

				public static hook_OnGroundHit <4>__CharacterMotor_OnGroundHit;

				public static Manipulator <5>__GenericCharacterMain_ApplyJumpVelocity;

				public static Manipulator <6>__CharacterMotor_PreMove;

				public static hook_UpdateSticking <7>__ProjectileStickOnImpact_UpdateSticking;

				public static hook_Awake <8>__ProjectileStickOnImpact_Awake;
			}

			public static bool enabled = true;

			public static float baseAccelerationMultiplier = 0.05f;

			public static float airAccelerationCoefficient = 2f;

			public static float positiveAccelerationCoefficient = 10f;

			public static float horizontalJumpBoostCoefficient = 0.5f;

			public static Dictionary<Material, Material> slipperyMaterialInstances;

			public static bool didUpdateSceneVisuals;

			public static PhysicMaterial SlidingProjectile { get; private set; }

			public static GameObject SlipperyTerrainFormulaDisplay { get; private set; }

			public static void Init()
			{
				//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d1: Expected O, but got Unknown
				Ivyl.Bind<bool>(FreeSkillSaturday.instance.ArtifactsConfig, ref enabled, "Artifact of Entropy", string.Format("Enable {0}?", "Artifact of Entropy"), (ConfigDescription)null);
				Ivyl.Bind<float>(FreeSkillSaturday.instance.ArtifactsConfig, ref baseAccelerationMultiplier, "Artifact of Entropy", "Base Acceleration Multiplier", (ConfigDescription)null);
				Ivyl.Bind<float>(FreeSkillSaturday.instance.ArtifactsConfig, ref airAccelerationCoefficient, "Artifact of Entropy", "Air Acceleration Coefficient", (ConfigDescription)null);
				Ivyl.Bind<float>(FreeSkillSaturday.instance.ArtifactsConfig, ref positiveAccelerationCoefficient, "Artifact of Entropy", "Positive Acceleration Coefficient", (ConfigDescription)null);
				Ivyl.Bind<float>(FreeSkillSaturday.instance.ArtifactsConfig, ref horizontalJumpBoostCoefficient, "Artifact of Entropy", "Horizontal Jump Boost Coefficient", (ConfigDescription)null);
				if (enabled)
				{
					FreeSkillSaturday instance = FreeSkillSaturday.instance;
					object obj = <>O.<0>__LoadStaticContentAsync;
					if (obj == null)
					{
						LoadStaticContentAsyncDelegate val = LoadStaticContentAsync;
						<>O.<0>__LoadStaticContentAsync = val;
						obj = (object)val;
					}
					((BaseContentPlugin)instance).loadStaticContentAsync += (LoadStaticContentAsyncDelegate)obj;
					SceneManager.activeSceneChanged += SceneManager_activeSceneChanged;
				}
			}

			private static IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
			{
				ArtifactCode artifactCode = new ArtifactCode(((ArtifactCompound)1, (ArtifactCompound)1, (ArtifactCompound)1), ((ArtifactCompound)7, (ArtifactCompound)7, (ArtifactCompound)7), ((ArtifactCompound)3, (ArtifactCompound)5, (ArtifactCompound)3));
				AssetBundleRequest<Sprite> texArtifactSlipperyTerrainEnabled = default(AssetBundleRequest<Sprite>);
				yield return Ivyl.LoadAssetAsync<Sprite>(instance.Assets, "texArtifactSlipperyTerrainEnabled", ref texArtifactSlipperyTerrainEnabled);
				AssetBundleRequest<Sprite> texArtifactSlipperyTerrainDisabled = default(AssetBundleRequest<Sprite>);
				yield return Ivyl.LoadAssetAsync<Sprite>(instance.Assets, "texArtifactSlipperyTerrainDisabled", ref texArtifactSlipperyTerrainDisabled);
				AssetBundleRequest<GameObject> PickupSlipperyTerrain = default(AssetBundleRequest<GameObject>);
				yield return Ivyl.LoadAssetAsync<GameObject>(instance.Assets, "PickupSlipperyTerrain", ref PickupSlipperyTerrain);
				Artifacts.SlipperyTerrain = ArtifactExtensions.SetEnabledActions<ArtifactDef>(ArtifactExtensions.SetArtifactCode<ArtifactDef>(ArtifactExtensions.SetPickupModelPrefab<ArtifactDef>(ArtifactExtensions.SetIconSprites<ArtifactDef>(ContentPackExtensions.DefineArtifact(((BaseContentPlugin)instance).Content, "SlipperyTerrain"), texArtifactSlipperyTerrainEnabled.asset, texArtifactSlipperyTerrainDisabled.asset), PickupSlipperyTerrain.asset), (ArtifactCode?)artifactCode), (Action)OnArtifactEnabled, (Action)OnArtifactDisabled);
				AssetBundleRequest<Sprite> texObtainArtifactSlipperyTerrainIcon = default(AssetBundleRequest<Sprite>);
				yield return Ivyl.LoadAssetAsync<Sprite>(instance.Assets, "texObtainArtifactSlipperyTerrainIcon", ref texObtainArtifactSlipperyTerrainIcon);
				Achievements.ObtainArtifactSlipperyTerrain = ((AchievementWrapper<AchievementWrapper, AchievementDef, UnlockableDef>)(object)((AchievementWrapper<AchievementWrapper, AchievementDef, UnlockableDef>)(object)ContentPackExtensions.DefineAchievementForArtifact(((BaseContentPlugin)instance).Content, "ObtainArtifactSlipperyTerrain", Artifacts.SlipperyTerrain)).SetIconSprite(texObtainArtifactSlipperyTerrainIcon.asset)).SetTrackerTypes(typeof(ObtainArtifactSlipperyTerrainAchievement), (Type)null);
				((AchievementWrapper<AchievementWrapper, AchievementDef, UnlockableDef>)(object)Achievements.ObtainArtifactSlipperyTerrain).AchievementDef.identifier = "ObtainArtifactSlipperyTerrain";
				Transform val = default(Transform);
				MeshRenderer renderer = default(MeshRenderer);
				if (Ivyl.TryFind(Artifacts.SlipperyTerrain.pickupModelPrefab.transform, "mdlSlipperyTerrainArtifact", ref val) && ((Component)val).TryGetComponent<MeshRenderer>(ref renderer))
				{
					AsyncOperationHandle<Material> matArtifact = default(AsyncOperationHandle<Material>);
					yield return Ivyl.LoadAddressableAssetAsync<Material>((object)"RoR2/Base/artifactworld/matArtifact.mat", ref matArtifact);
					((Renderer)renderer).sharedMaterial = matArtifact.Result;
				}
				AsyncOperationHandle<GameObject> EngiBubbleShield = default(AsyncOperationHandle<GameObject>);
				yield return Ivyl.LoadAddressableAssetAsync<GameObject>((object)"RoR2/Base/Engi/EngiBubbleShield.prefab", ref EngiBubbleShield);
				Transform val2 = default(Transform);
				if (Ivyl.TryFind(EngiBubbleShield.Result.transform, "Collision/ActiveVisual", ref val2))
				{
					((Component)val2).gameObject.AddComponent<FreezeRotationWhenArtifactEnabled>();
				}
				AssetBundleRequest<PhysicMaterial> physmatSlidingProjectile = default(AssetBundleRequest<PhysicMaterial>);
				yield return Ivyl.LoadAssetAsync<PhysicMaterial>(instance.Assets, "physmatSlidingProjectile", ref physmatSlidingProjectile);
				SlidingProjectile = physmatSlidingProjectile.asset;
				yield return CreateSlipperyTerrainFormulaDisplayAsync(artifactCode);
			}

			public static IEnumerator CreateSlipperyTerrainFormulaDisplayAsync(ArtifactCode artifactCode)
			{
				//IL_0007: Unknown result type (might be due to invalid IL or missing references)
				//IL_0008: Unknown result type (might be due to invalid IL or missing references)
				AsyncOperationHandle<GameObject> ArtifactFormulaDisplay = default(AsyncOperationHandle<GameObject>);
				yield return Ivyl.LoadAddressableAssetAsync<GameObject>((object)"RoR2/Base/artifactworld/ArtifactFormulaDisplay.prefab", ref ArtifactFormulaDisplay);
				SlipperyTerrainFormulaDisplay = Ivyl.ClonePrefab(ArtifactFormulaDisplay.Result, "SlipperyTerrainFormulaDisplay");
				yield return Ivyl.SetupArtifactFormulaDisplayAsync(SlipperyTerrainFormulaDisplay.GetComponent<ArtifactFormulaDisplay>(), artifactCode);
				Decal[] componentsInChildren = SlipperyTerrainFormulaDisplay.GetComponentsInChildren<Decal>();
				for (int i = 0; i < componentsInChildren.Length; i++)
				{
					componentsInChildren[i].Fade = 0.15f;
				}
				Transform val = default(Transform);
				if (Ivyl.TryFind(SlipperyTerrainFormulaDisplay.transform, "Frame", ref val))
				{
					((Component)val).gameObject.SetActive(false);
				}
				Transform val2 = default(Transform);
				if (Ivyl.TryFind(SlipperyTerrainFormulaDisplay.transform, "ArtifactFormulaHolderMesh", ref val2))
				{
					((Component)val2).gameObject.SetActive(false);
				}
			}

			private static void SceneManager_activeSceneChanged(Scene oldScene, Scene newScene)
			{
				//IL_0033: Unknown result type (might be due to invalid IL or missing references)
				//IL_0047: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_005b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0065: Unknown result type (might be due to invalid IL or missing references)
				if (((Scene)(ref newScene)).name == "snowyforest" && Object.op_Implicit((Object)(object)SlipperyTerrainFormulaDisplay))
				{
					Object.Instantiate<GameObject>(SlipperyTerrainFormulaDisplay, new Vector3(150f, 67f, 237f), Quaternion.Euler(new Vector3(276f, 10f, 190f))).transform.localScale = Vector3.one * 12f;
				}
				if (didUpdateSceneVisuals = Object.op_Implicit((Object)(object)RunArtifactManager.instance) && RunArtifactManager.instance.IsArtifactEnabled(Artifacts.SlipperyTerrain))
				{
					((MonoBehaviour)instance).StartCoroutine(UpdateSceneVisuals());
				}
			}

			public static IEnumerator UpdateSceneVisuals()
			{
				yield return (object)new WaitForEndOfFrame();
				if (slipperyMaterialInstances != null)
				{
					foreach (Material value2 in slipperyMaterialInstances.Values)
					{
						Object.Destroy((Object)(object)value2);
					}
					slipperyMaterialInstances.Clear();
				}
				else
				{
					slipperyMaterialInstances = new Dictionary<Material, Material>();
				}
				Shader val = Addressables.LoadAssetAsync<Shader>((object)"RoR2/Base/Shaders/HGStandard.shader").WaitForCompletion();
				Shader val2 = Addressables.LoadAssetAsync<Shader>((object)"RoR2/Base/Shaders/HGSnowTopped.shader").WaitForCompletion();
				Shader val3 = Addressables.LoadAssetAsync<Shader>((object)"RoR2/Base/Shaders/HGTriplanarTerrainBlend.shader").WaitForCompletion();
				MeshRenderer[] array = Object.FindObjectsOfType<MeshRenderer>();
				for (int i = 0; i < array.Length; i++)
				{
					MeshRenderer val4 = array[i];
					if (((Component)val4).gameObject.layer != LayerIndex.world.intVal || !((Component)val4).gameObject.activeInHierarchy || Object.op_Implicit((Object)(object)((Component)val4).GetComponent<Decal>()))
					{
						continue;
					}
					Material sharedMaterial = ((Renderer)val4).sharedMaterial;
					if (!Object.op_Implicit((Object)(object)sharedMaterial))
					{
						continue;
					}
					if (!slipperyMaterialInstances.TryGetValue(sharedMaterial, out var value))
					{
						if ((Object)(object)sharedMaterial.shader == (Object)(object)val)
						{
							value = new Material(sharedMaterial);
							value.SetFloat("_SpecularStrength", 0.6f);
							value.SetFloat("_SpecularExponent ", 10f);
						}
						else if ((Object)(object)sharedMaterial.shader == (Object)(object)val2)
						{
							value = new Material(sharedMaterial);
							if (Object.op_Implicit((Object)(object)value.GetTexture("_SnowNormalTex")))
							{
								value.SetFloat("_SpecularStrength", 0.1f);
								value.SetFloat("_SpecularExponent", 20f);
								value.SetFloat("_SnowSpecularStrength", 0.4f);
								value.SetFloat("_SnowSpecularExponent", 8f);
							}
							else
							{
								value.SetFloat("_SpecularStrength", 0.4f);
								value.SetFloat("_SpecularExponent", 3f);
							}
						}
						else if ((Object)(object)sharedMaterial.shader == (Object)(object)val3)
						{
							value = new Material(sharedMaterial);
							value.SetFloat("_GreenChannelSpecularStrength", 0.15f);
							value.SetFloat("_GreenChannelSpecularExponent", 8f);
						}
						if (Object.op_Implicit((Object)(object)value))
						{
							value.SetInt("_RampInfo", 1);
							slipperyMaterialInstances.Add(sharedMaterial, value);
						}
					}
					if (Object.op_Implicit((Object)(object)value))
					{
						((Renderer)array[i]).sharedMaterial = value;
					}
				}
			}

			public static void OnArtifactEnabled()
			{
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				//IL_002c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0032: Expected O, but got Unknown
				//IL_0047: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0052: Expected O, but got Unknown
				//IL_0067: Unknown result type (might be due to invalid IL or missing references)
				//IL_006c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Expected O, but got Unknown
				//IL_0087: Unknown result type (might be due to invalid IL or missing references)
				//IL_008c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0092: Expected O, but got Unknown
				//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b2: Expected O, but got Unknown
				if (!didUpdateSceneVisuals)
				{
					((MonoBehaviour)instance).StartCoroutine(UpdateSceneVisuals());
				}
				object obj = <>O.<4>__CharacterMotor_OnGroundHit;
				if (obj == null)
				{
					hook_OnGroundHit val = CharacterMotor_OnGroundHit;
					<>O.<4>__CharacterMotor_OnGroundHit = val;
					obj = (object)val;
				}
				CharacterMotor.OnGroundHit += (hook_OnGroundHit)obj;
				object obj2 = <>O.<5>__GenericCharacterMain_ApplyJumpVelocity;
				if (obj2 == null)
				{
					Manipulator val2 = GenericCharacterMain_ApplyJumpVelocity;
					<>O.<5>__GenericCharacterMain_ApplyJumpVelocity = val2;
					obj2 = (object)val2;
				}
				GenericCharacterMain.ApplyJumpVelocity += (Manipulator)obj2;
				object obj3 = <>O.<6>__CharacterMotor_PreMove;
				if (obj3 == null)
				{
					Manipulator val3 = CharacterMotor_PreMove;
					<>O.<6>__CharacterMotor_PreMove = val3;
					obj3 = (object)val3;
				}
				CharacterMotor.PreMove += (Manipulator)obj3;
				object obj4 = <>O.<7>__ProjectileStickOnImpact_UpdateSticking;
				if (obj4 == null)
				{
					hook_UpdateSticking val4 = ProjectileStickOnImpact_UpdateSticking;
					<>O.<7>__ProjectileStickOnImpact_UpdateSticking = val4;
					obj4 = (object)val4;
				}
				ProjectileStickOnImpact.UpdateSticking += (hook_UpdateSticking)obj4;
				object obj5 = <>O.<8>__ProjectileStickOnImpact_Awake;
				if (obj5 == null)
				{
					hook_Awake val5 = ProjectileStickOnImpact_Awake;
					<>O.<8>__ProjectileStickOnImpact_Awake = val5;
					obj5 = (object)val5;
				}
				ProjectileStickOnImpact.Awake += (hook_Awake)obj5;
			}

			public static void OnArtifactDisabled()
			{
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0015: Unknown result type (might be due to invalid IL or missing references)
				//IL_001b: Expected O, but got Unknown
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_0035: Unknown result type (might be due to invalid IL or missing references)
				//IL_003b: Expected O, but got Unknown
				//IL_0050: Unknown result type (might be due to invalid IL or missing references)
				//IL_0055: Unknown result type (might be due to invalid IL or missing references)
				//IL_005b: Expected O, but got Unknown
				//IL_0070: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_007b: Expected O, but got Unknown
				//IL_0090: Unknown result type (might be due to invalid IL or missing references)
				//IL_0095: Unknown result type (might be due to invalid IL or missing references)
				//IL_009b: Expected O, but got Unknown
				object obj = <>O.<8>__ProjectileStickOnImpact_Awake;
				if (obj == null)
				{
					hook_Awake val = ProjectileStickOnImpact_Awake;
					<>O.<8>__ProjectileStickOnImpact_Awake = val;
					obj = (object)val;
				}
				ProjectileStickOnImpact.Awake -= (hook_Awake)obj;
				object obj2 = <>O.<7>__ProjectileStickOnImpact_UpdateSticking;
				if (obj2 == null)
				{
					hook_UpdateSticking val2 = ProjectileStickOnImpact_UpdateSticking;
					<>O.<7>__ProjectileStickOnImpact_UpdateSticking = val2;
					obj2 = (object)val2;
				}
				ProjectileStickOnImpact.UpdateSticking -= (hook_UpdateSticking)obj2;
				object obj3 = <>O.<6>__CharacterMotor_PreMove;
				if (obj3 == null)
				{
					Manipulator val3 = CharacterMotor_PreMove;
					<>O.<6>__CharacterMotor_PreMove = val3;
					obj3 = (object)val3;
				}
				CharacterMotor.PreMove -= (Manipulator)obj3;
				object obj4 = <>O.<5>__GenericCharacterMain_ApplyJumpVelocity;
				if (obj4 == null)
				{
					Manipulator val4 = GenericCharacterMain_ApplyJumpVelocity;
					<>O.<5>__GenericCharacterMain_ApplyJumpVelocity = val4;
					obj4 = (object)val4;
				}
				GenericCharacterMain.ApplyJumpVelocity -= (Manipulator)obj4;
				object obj5 = <>O.<4>__CharacterMotor_OnGroundHit;
				if (obj5 == null)
				{
					hook_OnGroundHit val5 = CharacterMotor_OnGroundHit;
					<>O.<4>__CharacterMotor_OnGroundHit = val5;
					obj5 = (object)val5;
				}
				CharacterMotor.OnGroundHit -= (hook_OnGroundHit)obj5;
			}

			private static void ProjectileStickOnImpact_Awake(orig_Awake orig, ProjectileStickOnImpact self)
			{
				orig.Invoke(self);
				Collider val = default(Collider);
				if (((Component)self).TryGetComponent<Collider>(ref val))
				{
					val.sharedMaterial = SlidingProjectile;
				}
				ProjectileSimple val2 = default(ProjectileSimple);
				if (((Component)self).TryGetComponent<ProjectileSimple>(ref val2))
				{
					val2.updateAfterFiring = false;
					self.rigidbody.useGravity = true;
				}
			}

			private static void ProjectileStickOnImpact_UpdateSticking(orig_UpdateSticking orig, ProjectileStickOnImpact self)
			{
				if (self.hitHurtboxIndex == -2 && !Object.op_Implicit((Object)(object)((Component)self).GetComponent<ProjectileGrappleController>()))
				{
					if (self.rigidbody.isKinematic)
					{
						self.rigidbody.isKinematic = false;
						self.rigidbody.collisionDetectionMode = (CollisionDetectionMode)1;
					}
				}
				else
				{
					orig.Invoke(self);
				}
			}

			private static void CharacterMotor_OnGroundHit(orig_OnGroundHit orig, CharacterMotor self, Collider hitCollider, Vector3 hitNormal, Vector3 hitPoint, ref HitStabilityReport hitStabilityReport)
			{
				//IL_0003: Unknown result type (might be due to invalid IL or missing references)
				//IL_0004: Unknown result type (might be due to invalid IL or missing references)
				orig.Invoke(self, hitCollider, hitNormal, hitPoint, ref hitStabilityReport);
				self.isAirControlForced = true;
			}

			private static void GenericCharacterMain_ApplyJumpVelocity(ILContext il)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				//IL_0007: Expected O, but got Unknown
				//IL_006d: Unknown result type (might be due to invalid IL or missing references)
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				ILCursor val = new ILCursor(il);
				if (val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt<KinematicCharacterMotor>(x, "ForceUnground")
				}) && val.TryGotoPrev((MoveType)0, new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchStfld<CharacterMotor>(x, "velocity")
				}))
				{
					val.Emit(OpCodes.Ldarg, 0);
					val.Emit(OpCodes.Ldarg, 2);
					val.EmitDelegate<Func<Vector3, CharacterMotor, float, Vector3>>((Func<Vector3, CharacterMotor, float, Vector3>)delegate(Vector3 newVelocity, CharacterMotor motor, float horizontalMultiplier)
					{
						//IL_001b: Unknown result type (might be due to invalid IL or missing references)
						//IL_0024: Unknown result type (might be due to invalid IL or missing references)
						//IL_0035: Unknown result type (might be due to invalid IL or missing references)
						//IL_003e: Unknown result type (might be due to invalid IL or missing references)
						float num = (horizontalMultiplier - 1f) / horizontalMultiplier * horizontalJumpBoostCoefficient;
						return new Vector3(motor.velocity.x + newVelocity.x * num, newVelocity.y, motor.velocity.z + newVelocity.z * num);
					});
				}
				else
				{
					((BaseUnityPlugin)instance).Logger.LogError((object)"Entropy.GenericCharacterMain_ApplyJumpVelocity IL hook failed!");
				}
			}

			private static void CharacterMotor_PreMove(ILContext il)
			{
				//IL_0007: Unknown result type (might be due to invalid IL or missing references)
				//IL_000d: Expected O, but got Unknown
				//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
				//IL_0118: Unknown result type (might be due to invalid IL or missing references)
				ILCursor val = new ILCursor(il);
				int locTargetIndex = -1;
				int locAcclerationIndex = -1;
				if (val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[2]
				{
					(Instruction x) => ILPatternMatchingExt.MatchCallOrCallvirt(x, (MethodBase)typeof(Vector3).GetMethod("MoveTowards")),
					(Instruction x) => ILPatternMatchingExt.MatchStfld<CharacterMotor>(x, "velocity")
				}) && val.TryGotoPrev((MoveType)0, new Func<Instruction, bool>[3]
				{
					(Instruction x) => ILPatternMatchingExt.MatchLdfld<CharacterMotor>(x, "velocity"),
					(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, ref locTargetIndex),
					(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, ref locAcclerationIndex)
				}))
				{
					val.Emit(OpCodes.Ldloc, locTargetIndex);
					val.Emit(OpCodes.Ldloc, locAcclerationIndex);
					val.Emit(OpCodes.Ldarg, 0);
					val.EmitDelegate<Func<Vector3, float, CharacterMotor, float>>((Func<Vector3, float, CharacterMotor, float>)delegate(Vector3 target, float acceleration, CharacterMotor motor)
					{
						float num = baseAccelerationMultiplier;
						if (((Vector3)(ref target)).sqrMagnitude > ((Vector3)(ref motor.velocity)).sqrMagnitude)
						{
							num *= positiveAccelerationCoefficient;
						}
						else if (!motor.isGrounded)
						{
							num *= airAccelerationCoefficient;
						}
						acceleration = ((Object.op_Implicit((Object)(object)motor.body) && !(motor.body.moveSpeed * motor.body.moveSpeed >= ((Vector3)(ref motor.velocity)).sqrMagnitude)) ? (acceleration * (1f - (1f - num) * Mathf.Sqrt(motor.body.moveSpeed / ((Vector3)(ref motor.velocity)).magnitude))) : (acceleration * num));
						return acceleration;
					});
					val.Emit(OpCodes.Stloc, locAcclerationIndex);
				}
				else
				{
					((BaseUnityPlugin)instance).Logger.LogError((object)"Entropy.CharacterMotor_PreMove IL hook failed!");
				}
			}
		}

		public static class GodlessEye
		{
			public class DelayedDeathEye : MonoBehaviour
			{
				public struct DeathGroup
				{
					public FixedTimeStamp time;

					public List<CharacterBody> victimBodies;
				}

				public Queue<DeathGroup> deathQueue = new Queue<DeathGroup>();

				public TeamMask cleanupTeams = TeamMask.none;

				private bool hasRunCleanup;

				private GameObject destroyEffectPrefab;

				public void EnqueueDeath(DeathGroup death)
				{
					deathQueue.Enqueue(death);
				}

				public void Awake()
				{
					//IL_0006: Unknown result type (might be due to invalid IL or missing references)
					//IL_000b: Unknown result type (might be due to invalid IL or missing references)
					destroyEffectPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Common/VFX/BrittleDeath.prefab").WaitForCompletion();
				}

				public void Start()
				{
					Util.PlaySound("Play_vagrant_R_explode", ((Component)this).gameObject);
				}

				public void FixedUpdate()
				{
					if (!NetworkServer.active)
					{
						return;
					}
					if (deathQueue.Count <= 0)
					{
						RunCleanup();
						((Behaviour)this).enabled = false;
						return;
					}
					DeathGroup deathGroup = deathQueue.Peek();
					if (!((FixedTimeStamp)(ref deathGroup.time)).hasPassed)
					{
						return;
					}
					foreach (CharacterBody victimBody in deathQueue.Dequeue().victimBodies)
					{
						DestroyVictim(victimBody);
					}
				}

				public void RunCleanup()
				{
					//IL_004a: Unknown result type (might be due to invalid IL or missing references)
					//IL_0057: Unknown result type (might be due to invalid IL or missing references)
					//IL_0062: Unknown result type (might be due to invalid IL or missing references)
					//IL_0067: Unknown result type (might be due to invalid IL or missing references)
					//IL_006c: Unknown result type (might be due to invalid IL or missing references)
					if (hasRunCleanup)
					{
						return;
					}
					if (CharacterBody.readOnlyInstancesList.Count > 0)
					{
						for (int num = CharacterBody.readOnlyInstancesList.Count - 1; num >= 0; num--)
						{
							CharacterBody val = CharacterBody.readOnlyInstancesList[num];
							if (Object.op_Implicit((Object)(object)val.teamComponent) && ((TeamMask)(ref cleanupTeams)).HasTeam(val.teamComponent.teamIndex))
							{
								Vector3 val2 = val.corePosition - ((Component)this).transform.position;
								if (((Vector3)(ref val2)).sqrMagnitude <= range * range)
								{
									DestroyVictim(val);
								}
							}
						}
					}
					hasRunCleanup = true;
				}

				public void DestroyVictim(CharacterBody victim)
				{
					//IL_004a: Unknown result type (might be due to invalid IL or missing references)
					//IL_004f: Unknown result type (might be due to invalid IL or missing references)
					//IL_0051: Unknown result type (might be due to invalid IL or missing references)
					//IL_005b: Unknown result type (might be due to invalid IL or missing references)
					//IL_006d: Expected O, but got Unknown
					if (!Object.op_Implicit((Object)(object)victim))
					{
						return;
					}
					if (Object.op_Implicit((Object)(object)victim.master))
					{
						if (victim.master.destroyOnBodyDeath)
						{
							Object.Destroy((Object)(object)((Component)victim.master).gameObject, 1f);
						}
						victim.master.preventGameOver = false;
					}
					EffectManager.SpawnEffect(destroyEffectPrefab, new EffectData
					{
						origin = victim.corePosition,
						scale = victim.radius
					}, true);
					Object.Destroy((Object)(object)((Component)victim).gameObject);
				}
			}

			[CompilerGenerated]
			private static class <>O
			{
				public static LoadStaticContentAsyncDelegate <0>__LoadStaticContentAsync;

				public static Func<EquipmentSlot, bool> <1>__FireDeathEye;
			}

			public static bool enabled = true;

			public static float range = 200f;

			public static float duration = 2f;

			public static int maxConsecutiveEnemies = 10;

			public static GameObject DelayedDeathHandler { get; private set; }

			public static void Init()
			{
				//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b1: Expected O, but got Unknown
				Ivyl.Bind<bool>(FreeSkillSaturday.instance.EquipmentConfig, ref enabled, "Godless Eye", string.Format("Enable {0}?", "Godless Eye"), (ConfigDescription)null);
				Ivyl.Bind<float>(FreeSkillSaturday.instance.EquipmentConfig, ref range, "Godless Eye", "Range", (ConfigDescription)null);
				Ivyl.Bind<float>(FreeSkillSaturday.instance.EquipmentConfig, ref duration, "Godless Eye", "Duration", (ConfigDescription)null);
				Ivyl.Bind<int>(FreeSkillSaturday.instance.EquipmentConfig, ref maxConsecutiveEnemies, "Godless Eye", "Maximum Consecutive Enemies", (ConfigDescription)null);
				if (enabled)
				{
					FreeSkillSaturday instance = FreeSkillSaturday.instance;
					object obj = <>O.<0>__LoadStaticContentAsync;
					if (obj == null)
					{
						LoadStaticContentAsyncDelegate val = LoadStaticContentAsync;
						<>O.<0>__LoadStaticContentAsync = val;
						obj = (object)val;
					}
					((BaseContentPlugin)instance).loadStaticContentAsync += (LoadStaticContentAsyncDelegate)obj;
				}
			}

			private static IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
			{
				AsyncOperationHandle<Material> matMSObeliskLightning = default(AsyncOperationHandle<Material>);
				yield return Ivyl.LoadAddressableAssetAsync<Material>((object)"RoR2/Base/mysteryspace/matMSObeliskLightning.mat", ref matMSObeliskLightning);
				AsyncOperationHandle<Material> matMSObeliskHeart = default(AsyncOperationHandle<Material>);
				yield return Ivyl.LoadAddressableAssetAsync<Material>((object)"RoR2/Base/mysteryspace/matMSObeliskHeart.mat", ref matMSObeliskHeart);
				AsyncOperationHandle<Material> matMSStarsLink = default(AsyncOperationHandle<Material>);
				yield return Ivyl.LoadAddressableAssetAsync<Material>((object)"RoR2/Base/mysteryspace/matMSStarsLink.mat", ref matMSStarsLink);
				AsyncOperationHandle<Material> matJellyfishLightning = default(AsyncOperationHandle<Material>);
				yield return Ivyl.LoadAddressableAssetAsync<Material>((object)"RoR2/Base/Common/VFX/matJellyfishLightning.mat", ref matJellyfishLightning);
				AssetBundleRequest<GameObject> PickupDeathEye = default(AssetBundleRequest<GameObject>);
				yield return Ivyl.LoadAssetAsync<GameObject>(instance.Assets, "PickupDeathEye", ref PickupDeathEye);
				GameObject pickupModelPrefab = PickupDeathEye.asset;
				MeshRenderer component = ((Component)pickupModelPrefab.transform.Find("mdlDeathEye")).GetComponent<MeshRenderer>();
				Material[] sharedMaterials = ((Renderer)component).sharedMaterials;
				sharedMaterials[1] = matMSObeliskLightning.Result;
				((Renderer)component).sharedMaterials = sharedMaterials;
				GameObject consumedPickupModelPrefab = Ivyl.ClonePrefab(pickupModelPrefab, "PickupDeathEyeConsumed");
				Object.DestroyImmediate((Object)(object)((Component)consumedPickupModelPrefab.transform.Find("EyeBallFX")).gameObject);
				((Renderer)((Component)pickupModelPrefab.transform.Find("EyeBallFX/Weird Sphere")).GetComponent<ParticleSystemRenderer>()).sharedMaterial = matMSObeliskHeart.Result;
				((Component)pickupModelPrefab.transform.Find("EyeBallFX/LongLifeNoiseTrails, Bright")).GetComponent<ParticleSystemRenderer>().trailMaterial = matMSStarsLink.Result;
				((Renderer)((Component)pickupModelPrefab.transform.Find("EyeBallFX/Lightning")).GetComponent<ParticleSystemRenderer>()).sharedMaterial = matJellyfishLightning.Result;
				AssetBundleRequest<Sprite> texDeathEyeIcon = default(AssetBundleRequest<Sprite>);
				yield return Ivyl.LoadAssetAsync<Sprite>(instance.Assets, "texDeathEyeIcon", ref texDeathEyeIcon);
				Equipment.DeathEye = EquipmentExtensions.SetActivationFunction<EquipmentDef>(EquipmentExtensions.SetPickupModelPrefab<EquipmentDef>(EquipmentExtensions.SetFlags<EquipmentDef>(EquipmentExtensions.SetAvailability<EquipmentDef>(EquipmentExtensions.SetCooldown<EquipmentDef>(EquipmentExtensions.SetEquipmentType<EquipmentDef>(EquipmentExtensions.SetIconSprite<EquipmentDef>(ContentPackExtensions.DefineEquipment(((BaseContentPlugin)instance).Content, "DeathEye"), texDeathEyeIcon.asset), (EquipmentType)1), 60f), (EquipmentAvailability)2), (EquipmentFlags)3), pickupModelPrefab, new ModelPanelParams(Vector3.zero, 3f, 10f, (Transform)null, (Transform)null)), (Func<EquipmentSlot, bool>)FireDeathEye);
				AssetBundleRequest<Sprite> texDeathEyeConsumedIcon = default(AssetBundleRequest<Sprite>);
				yield return Ivyl.LoadAssetAsync<Sprite>(instance.Assets, "texDeathEyeConsumedIcon", ref texDeathEyeConsumedIcon);
				Equipment.DeathEyeConsumed = EquipmentExtensions.SetPickupModelPrefab<EquipmentDef>(EquipmentExtensions.SetFlags<EquipmentDef>(EquipmentExtensions.SetAvailability<EquipmentDef>(EquipmentExtensions.SetEquipmentType<EquipmentDef>(EquipmentExtensions.SetIconSprite<EquipmentDef>(ContentPackExtensions.DefineEquipment(((BaseContentPlugin)instance).Content, "DeathEyeConsumed"), texDeathEyeConsumedIcon.asset), (EquipmentType)1), (EquipmentAvailability)3), (EquipmentFlags)3), consumedPickupModelPrefab);
				Equipment.DeathEyeConsumed.colorIndex = (ColorIndex)10;
				AssetBundleRequest<Sprite> texCompleteMultiplayerUnknownEndingIcon = default(AssetBundleRequest<Sprite>);
				yield return Ivyl.LoadAssetAsync<Sprite>(instance.Assets, "texCompleteMultiplayerUnknownEndingIcon", ref texCompleteMultiplayerUnknownEndingIcon);
				Achievements.CompleteMultiplayerUnknownEnding = ((AchievementWrapper<AchievementWrapper, AchievementDef, UnlockableDef>)(object)((AchievementWrapper<AchievementWrapper, AchievementDef, UnlockableDef>)(object)ContentPackExtensions.DefineAchievementForEquipment(((BaseContentPlugin)instance).Content, "CompleteMultiplayerUnknownEnding", Equipment.DeathEye)).SetIconSprite(texCompleteMultiplayerUnknownEndingIcon.asset)).SetTrackerTypes(typeof(CompleteMultiplayerUnknownEndingAchievement), typeof(CompleteMultiplayerUnknownEndingAchievement.ServerAchievement));
				((AchievementWrapper<AchievementWrapper, AchievementDef, UnlockableDef>)(object)Achievements.CompleteMultiplayerUnknownEnding).AchievementDef.identifier = "CompleteMultiplayerUnknownEnding";
				GameObject val = Ivyl.CreatePrefab("DisplayDeathEye");
				val.AddComponent<ItemDisplay>();
				ItemFollower obj = val.AddComponent<ItemFollower>();
				obj.targetObject = val;
				obj.followerPrefab = pickupModelPrefab;
				obj.distanceDampTime = 0.005f;
				obj.distanceMaxSpeed = 200f;
				GameObject val2 = Ivyl.ClonePrefab(val, "DisplayDeathEyeConsumed");
				ItemFollower component2 = val2.GetComponent<ItemFollower>();
				component2.targetObject = val2;
				component2.followerPrefab = consumedPickupModelPrefab;
				AddDisplayRules(new ItemDisplaySpec(Equipment.DeathEye, val, (LimbFlags)0));
				AddDisplayRules(new ItemDisplaySpec(Equipment.DeathEyeConsumed, val2, (LimbFlags)0));
				yield return CreateDelayedDeathHandlerAsync();
				static void AddDisplayRules(ItemDisplaySpec itemDisplay)
				{
					//IL_0015: Unknown result type (might be due to invalid IL or missing references)
					//IL_002a: Unknown result type (might be due to invalid IL or missing references)
					//IL_003e: Unknown result type (might be due to invalid IL or missing references)
					//IL_0052: Unknown result type (might be due to invalid IL or missing references)
					//IL_0068: Unknown result type (might be due to invalid IL or missing references)
					//IL_007d: Unknown result type (might be due to invalid IL or missing references)
					//IL_0091: Unknown result type (might be due to invalid IL or missing references)
					//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
					//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
					//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
					//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
					//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
					//IL_010e: Unknown result type (might be due to invalid IL or missing references)
					//IL_0123: Unknown result type (might be due to invalid IL or missing references)
					//IL_0137: Unknown result type (might be due to invalid IL or missing references)
					//IL_014b: Unknown result type (might be due to invalid IL or missing references)
					//IL_0161: Unknown result type (might be due to invalid IL or missing references)
					//IL_0176: Unknown result type (might be due to invalid IL or missing references)
					//IL_018a: Unknown result type (might be due to invalid IL or missing references)
					//IL_019e: Unknown result type (might be due to invalid IL or missing references)
					//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
					//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
					//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
					//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
					//IL_0207: Unknown result type (might be due to invalid IL or missing references)
					//IL_021c: Unknown result type (might be due to invalid IL or missing references)
					//IL_0230: Unknown result type (might be due to invalid IL or missing references)
					//IL_0244: Unknown result type (might be due to invalid IL or missing references)
					//IL_025a: Unknown result type (might be due to invalid IL or missing references)
					//IL_026f: Unknown result type (might be due to invalid IL or missing references)
					//IL_0283: Unknown result type (might be due to invalid IL or missing references)
					//IL_0297: Unknown result type (might be due to invalid IL or missing references)
					//IL_02ad: Unknown result type (might be due to invalid IL or missing references)
					//IL_02c2: Unknown result type (might be due to invalid IL or missing references)
					//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
					//IL_02ea: Unknown result type (might be due to invalid IL or missing references)
					//IL_0300: Unknown result type (might be due to invalid IL or missing references)
					//IL_0315: Unknown result type (might be due to invalid IL or missing references)
					//IL_0329: Unknown result type (might be due to invalid IL or missing references)
					//IL_033d: Unknown result type (might be due to invalid IL or missing references)
					//IL_0353: Unknown result type (might be due to invalid IL or missing references)
					//IL_0368: Unknown result type (might be due to invalid IL or missing references)
					//IL_037c: Unknown result type (might be due to invalid IL or missing references)
					//IL_0390: Unknown result type (might be due to invalid IL or missing references)
					//IL_03a6: Unknown result type (might be due to invalid IL or missing references)
					//IL_03bb: Unknown result type (might be due to invalid IL or missing references)
					//IL_03cf: Unknown result type (might be due to invalid IL or missing references)
					//IL_03e3: Unknown result type (might be due to invalid IL or missing references)
					//IL_03f9: Unknown result type (might be due to invalid IL or missing references)
					//IL_040e: Unknown result type (might be due to invalid IL or missing references)
					//IL_0422: Unknown result type (might be due to invalid IL or missing references)
					//IL_0436: Unknown result type (might be due to invalid IL or missing references)
					//IL_044b: Unknown result type (might be due to invalid IL or missing references)
					//IL_0460: Unknown result type (might be due to invalid IL or missing references)
					//IL_0474: Unknown result type (might be due to invalid IL or missing references)
					//IL_0488: Unknown result type (might be due to invalid IL or missing references)
					IDictionary<string, ItemDisplayRuleSet> itemDisplayRuleSets = instance.itemDisplayRuleSets;
					_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsCommando"], itemDisplay, "Head", new Vector3(0.001f, 0.545f, -0.061f), new Vector3(0f, 90f, 0f), new Vector3(0.069f, 0.069f, 0.069f));
					_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsHuntress"], itemDisplay, "Head", new Vector3(-0.002f, 0.486f, -0.158f), new Vector3(359.97f, 89.949f, 345.155f), new Vector3(0.067f, 0.067f, 0.067f));
					_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsBandit2"], itemDisplay, "Head", new Vector3(-0.001f, 0.367f, -0.002f), new Vector3(0f, 89.995f, 0.001f), new Vector3(0.066f, 0.066f, 0.066f));
					_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsToolbot"], itemDisplay, "Head", new Vector3(-0.002f, 4.049f, 3.237f), new Vector3(0.708f, 89.264f, 50.748f), new Vector3(0.111f, 0.111f, 0.111f));
					_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsEngi"], itemDisplay, "Chest", new Vector3(-0.001f, 1.049f, 0.174f), new Vector3(0f, 90f, 0f), new Vector3(0.089f, 0.089f, 0.089f));
					_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsMage"], itemDisplay, "Head", new Vector3(-0.002f, 0.328f, 0.003f), new Vector3(0f, 90f, 0f), new Vector3(0.055f, 0.055f, 0.055f));
					_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsMerc"], itemDisplay, "Head", new Vector3(-0.002f, 0.452f, -0.01f), new Vector3(0f, 90f, 0f), new Vector3(0.06f, 0.06f, 0.06f));
					_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsTreebot"], itemDisplay, "Chest", new Vector3(0.157f, 3.44f, 0f), new Vector3(0f, 90f, 0f), new Vector3(0.148f, 0.148f, 0.148f));
					_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsLoader"], itemDisplay, "Head", new Vector3(-0.002f, 0.442f, 0f), new Vector3(0f, 90f, 0f), new Vector3(0.089f, 0.089f, 0.089f));
					_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsCroco"], itemDisplay, "Head", new Vector3(-0.036f, -0.134f, 3.731f), new Vector3(0.141f, 89.889f, 298.828f), new Vector3(0.152f, 0.152f, 0.152f));
					_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsCaptain"], itemDisplay, "Base", new Vector3(-0.03f, 0.199f, -1.281f), new Vector3(0f, 90f, 90f), new Vector3(0.062f, 0.062f, 0.062f));
					_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsRailGunner"], itemDisplay, "Head", new Vector3(-0.001f, 0.363f, -0.089f), new Vector3(0f, 90f, 0f), new Vector3(0.056f, 0.056f, 0.056f));
					_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsVoidSurvivor"], itemDisplay, "Head", new Vector3(-0.006f, 0.322f, -0.217f), new Vector3(357.745f, 91.815f, 321.156f), new Vector3(0.069f, 0.069f, 0.069f));
					_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsEquipmentDrone"], itemDisplay, "HeadCenter", new Vector3(0f, 0f, 1.987f), new Vector3(0f, 90f, 90f), new Vector3(0.351f, 0.351f, 0.351f));
				}
			}

			public static IEnumerator CreateDelayedDeathHandlerAsync()
			{
				AsyncOperationHandle<GameObject> MSObelisk = default(AsyncOperationHandle<GameObject>);
				yield return Ivyl.LoadAddressableAssetAsync<GameObject>((object)"RoR2/Base/mysteryspace/MSObelisk.prefab", ref MSObelisk);
				DelayedDeathHandler = Ivyl.ClonePrefab(((Component)MSObelisk.Result.transform.Find("Stage1FX")).gameObject, "DelayedDeathHandler");
				DelayedDeathHandler.SetActive(true);
				DelayedDeathHandler.AddComponent<NetworkIdentity>();
				DelayedDeathHandler.AddComponent<DelayedDeathEye>();
				DelayedDeathHandler.AddComponent<DestroyOnTimer>().duration = duration;
				Object.DestroyImmediate((Object)(object)((Component)DelayedDeathHandler.transform.Find("LongLifeNoiseTrails, Bright")).gameObject);
				Object.DestroyImmediate((Object)(object)((Component)DelayedDeathHandler.transform.Find("PersistentLight")).gameObject);
				Ivyl.Add<GameObject>(((BaseContentPlugin)instance).Content.networkedObjectPrefabs, DelayedDeathHandler);
			}

			public static bool FireDeathEye(EquipmentSlot equipmentSlot)
			{
				//IL_0033: Unknown result type (might be due to invalid IL or missing references)
				//IL_002c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0038: Unknown result type (might be due to invalid IL or missing references)
				//IL_003e: Unknown result type (might be due to invalid IL or missing references)
				//IL_003f: Unknown result type (might be due to invalid IL or missing references)
				//IL_004f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0054: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_0076: Unknown result type (might be due to invalid IL or missing references)
				//IL_0085: Unknown result type (might be due to invalid IL or missing references)
				//IL_006a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_01db: Unknown result type (might be due to invalid IL or missing references)
				//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
				//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
				//IL_0242: Unknown result type (might be due to invalid IL or missing references)
				//IL_024c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0267: Unknown result type (might be due to invalid IL or missing references)
				if (!Object.op_Implicit((Object)(object)equipmentSlot.healthComponent) || !equipmentSlot.healthComponent.alive)
				{
					return false;
				}
				CharacterBody characterBody = equipmentSlot.characterBody;
				Vector3 val = ((characterBody != null) ? characterBody.corePosition : ((Component)equipmentSlot).transform.position);
				DelayedDeathEye component = Object.Instantiate<GameObject>(DelayedDeathHandler, val, Quaternion.identity).GetComponent<DelayedDeathEye>();
				TeamMask allButNeutral = TeamMask.allButNeutral;
				if (Object.op_Implicit((Object)(object)equipmentSlot.teamComponent))
				{
					((TeamMask)(ref allButNeutral)).RemoveTeam(equipmentSlot.teamComponent.teamIndex);
				}
				component.cleanupTeams = allButNeutral;
				List<DelayedDeathEye.DeathGroup> list = new List<DelayedDeathEye.DeathGroup>();
				int num = 0;
				BodyIndex val2 = (BodyIndex)(-1);
				List<CharacterBody> list2 = new List<CharacterBody>();
				foreach (CharacterBody readOnlyInstances in CharacterBody.readOnlyInstancesList)
				{
					if (!((TeamMask)(ref allButNeutral)).HasTeam(readOnlyInstances.teamComponent.teamIndex))
					{
						continue;
					}
					Vector3 val3 = readOnlyInstances.corePosition - val;
					if (!(((Vector3)(ref val3)).sqrMagnitude <= range * range))
					{
						continue;
					}
					if (readOnlyInstances.bodyIndex != val2 || num >= maxConsecutiveEnemies)
					{
						val2 = readOnlyInstances.bodyIndex;
						num = 0;
						if (list2.Count > 0)
						{
							list.Add(new DelayedDeathEye.DeathGroup
							{
								victimBodies = new List<CharacterBody>(list2)
							});
						}
						list2.Clear();
					}
					list2.Add(readOnlyInstances);
					num++;
				}
				if (list2.Count > 0)
				{
					list.Add(new DelayedDeathEye.DeathGroup
					{
						victimBodies = new List<CharacterBody>(list2)
					});
				}
				list2.Clear();
				list.Add(new DelayedDeathEye.DeathGroup
				{
					victimBodies = new List<CharacterBody> { equipmentSlot.characterBody }
				});
				if (list.Count > 0)
				{
					float num2 = duration / (float)list.Count;
					for (int i = 0; i < list.Count; i++)
					{
						DelayedDeathEye.DeathGroup death = list[i];
						death.time = FixedTimeStamp.now + num2 * (float)i;
						component.EnqueueDeath(death);
					}
				}
				NetworkServer.Spawn(((Component)component).gameObject);
				CharacterBody characterBody2 = equipmentSlot.characterBody;
				if (Object.op_Implicit((Object)(object)((characterBody2 != null) ? characterBody2.inventory : null)))
				{
					CharacterMasterNotificationQueue.SendTransformNotification(equipmentSlot.characterBody.master, equipmentSlot.characterBody.inventory.currentEquipmentIndex, Equipment.DeathEyeConsumed.equipmentIndex, (TransformationType)0);
					equipmentSlot.characterBody.inventory.SetEquipmentIndex(Equipment.DeathEyeConsumed.equipmentIndex);
				}
				return true;
			}
		}

		public static class Items
		{
			[CanBeNull]
			public static ItemDef Theremin;

			[CanBeNull]
			public static ItemDef Arrowhead;
		}

		public static class Equipment
		{
			[CanBeNull]
			public static EquipmentDef DeathEye;

			[CanBeNull]
			public static EquipmentDef DeathEyeConsumed;
		}

		public static class Buffs
		{
			[CanBeNull]
			public static BuffDef Toxin;

			[CanBeNull]
			public static BuffDef ToxinSlow;
		}

		public static class Elites
		{
			[CanBeNull]
			public static EliteWrapper Magnetic;

			[CanBeNull]
			public static EliteWrapper Water;

			[CanBeNull]
			public static EliteWrapper Barrier;
		}

		public static class Artifacts
		{
			[CanBeNull]
			public static ArtifactDef SlipperyTerrain;
		}

		public static class Skills
		{
			[CanBeNull]
			public static Venom.ToxinSkillDef CrocoPassiveToxin;

			[CanBeNull]
			public static SkillDef CrocoSuperBite;

			[CanBeNull]
			public static RailgunSkillDef RailgunnerElectricGrenade;

			[CanBeNull]
			public static SkillDef ToolbotRepair;

			[CanBeNull]
			public static XQRChip.BouncingBulletsSkillDef RailgunnerPassiveBouncingBullets;

			[CanBeNull]
			public static SkillDef ToolbotReboot;
		}

		public static class Achievements
		{
			[CanBeNull]
			public static AchievementWrapper BurnMultipleEnemies;

			[CanBeNull]
			public static AchievementWrapper ObtainArtifactSlipperyTerrain;

			[CanBeNull]
			public static AchievementWrapper CompleteMultiplayerUnknownEnding;

			[CanBeNull]
			public static AchievementWrapper CrocoKillBossCloaked;

			[CanBeNull]
			public static AchievementWrapper CrocoBeatArenaFast;

			[CanBeNull]
			public static AchievementWrapper RailgunnerTravelDistance;

			[CanBeNull]
			public static AchievementWrapper RailgunnerHipster;

			[CanBeNull]
			public static AchievementWrapper RailgunnerEliteSniper;

			[CanBeNull]
			public static AchievementWrapper ToolbotOverclocked;
		}

		public static class FlintArrowhead
		{
			[CompilerGenerated]
			private static class <>O
			{
				public static LoadStaticContentAsyncDelegate <0>__LoadStaticContentAsync;

				public static hook_InitDotCatalog <1>__DotController_InitDotCatalog;

				public static HitEnemyAcceptedDelegate <2>__GlobalEventManager_onHitEnemyAcceptedServer;
			}

			public static bool enabled = true;

			public static float damage = 3f;

			public static float damagePerStack = 3f;

			public static DamageColorIndex StrongerBurn { get; private set; }

			public static GameObject ImpactArrowhead { get; private set; }

			public static GameObject ImpactArrowheadStronger { get; private set; }

			public static void Init()
			{
				//IL_0082: Unknown result type (might be due to invalid IL or missing references)
				//IL_0087: Unknown result type (might be due to invalid IL or missing references)
				//IL_008c: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b6: Expected O, but got Unknown
				//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Expected O, but got Unknown
				//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f6: Expected O, but got Unknown
				Ivyl.Bind<bool>(FreeSkillSaturday.instance.ItemsConfig, ref enabled, "Flint Arrowhead", string.Format("Enable {0}?", "Flint Arrowhead"), (ConfigDescription)null);
				Ivyl.Bind<float>(FreeSkillSaturday.instance.ItemsConfig, ref damage, "Flint Arrowhead", "Flat Damage", (ConfigDescription)null);
				Ivyl.Bind<float>(FreeSkillSaturday.instance.ItemsConfig, ref damagePerStack, "Flint Arrowhead", "Flat Damage Per Stack", (ConfigDescription)null);
				if (enabled)
				{
					StrongerBurn = ColorsAPI.RegisterDamageColor(Color32.op_Implicit(new Color32((byte)244, (byte)113, (byte)80, byte.MaxValue)));
					FreeSkillSaturday instance = FreeSkillSaturday.instance;
					object obj = <>O.<0>__LoadStaticContentAsync;
					if (obj == null)
					{
						LoadStaticContentAsyncDelegate val = LoadStaticContentAsync;
						<>O.<0>__LoadStaticContentAsync = val;
						obj = (object)val;
					}
					((BaseContentPlugin)instance).loadStaticContentAsync += (LoadStaticContentAsyncDelegate)obj;
					object obj2 = <>O.<1>__DotController_InitDotCatalog;
					if (obj2 == null)
					{
						hook_InitDotCatalog val2 = DotController_InitDotCatalog;
						<>O.<1>__DotController_InitDotCatalog = val2;
						obj2 = (object)val2;
					}
					DotController.InitDotCatalog += (hook_InitDotCatalog)obj2;
					object obj3 = <>O.<2>__GlobalEventManager_onHitEnemyAcceptedServer;
					if (obj3 == null)
					{
						HitEnemyAcceptedDelegate val3 = GlobalEventManager_onHitEnemyAcceptedServer;
						<>O.<2>__GlobalEventManager_onHitEnemyAcceptedServer = val3;
						obj3 = (object)val3;
					}
					GlobalEventManager.onHitEnemyAcceptedServer += (HitEnemyAcceptedDelegate)obj3;
				}
			}

			private static IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
			{
				AssetBundleRequest<Sprite> texArrowheadIcon = default(AssetBundleRequest<Sprite>);
				yield return Ivyl.LoadAssetAsync<Sprite>(instance.Assets, "texArrowheadIcon", ref texArrowheadIcon);
				AssetBundleRequest<GameObject> PickupArrowhead = default(AssetBundleRequest<GameObject>);
				yield return Ivyl.LoadAssetAsync<GameObject>(instance.Assets, "PickupArrowhead", ref PickupArrowhead);
				Items.Arrowhead = ItemExtensions.SetTags<ItemDef>(ItemExtensions.SetPickupModelPrefab<ItemDef>(ItemExtensions.SetItemTier<ItemDef>(ItemExtensions.SetIconSprite<ItemDef>(ContentPackExtensions.DefineItem(((BaseContentPlugin)instance).Content, "Arrowhead"), texArrowheadIcon.asset), (ItemTier)0), PickupArrowhead.asset, new ModelPanelParams(Vector3.zero, 1f, 8f, (Transform)null, (Transform)null)), (ItemTag[])(object)new ItemTag[1] { (ItemTag)1 });
				AssetBundleRequest<Sprite> texBurnMultipleEnemiesIcon = default(AssetBundleRequest<Sprite>);
				yield return Ivyl.LoadAssetAsync<Sprite>(instance.Assets, "texBurnMultipleEnemiesIcon", ref texBurnMultipleEnemiesIcon);
				Achievements.BurnMultipleEnemies = ((AchievementWrapper<AchievementWrapper, AchievementDef, UnlockableDef>)(object)((AchievementWrapper<AchievementWrapper, AchievementDef, UnlockableDef>)(object)ContentPackExtensions.DefineAchievementForItem(((BaseContentPlugin)instance).Content, "BurnMultipleEnemies", Items.Arrowhead)).SetIconSprite(texBurnMultipleEnemiesIcon.asset)).SetTrackerTypes(typeof(BurnMultipleEnemiesAchievement), typeof(BurnMultipleEnemiesAchievement.ServerAchievement));
				((AchievementWrapper<AchievementWrapper, AchievementDef, UnlockableDef>)(object)Achievements.BurnMultipleEnemies).AchievementDef.identifier = "BurnMultipleEnemies";
				AssetBundleRequest<GameObject> DisplayArrowhead = default(AssetBundleRequest<GameObject>);
				yield return Ivyl.LoadAssetAsync<GameObject>(instance.Assets, "DisplayArrowhead", ref DisplayArrowhead);
				Ivyl.SetupItemDisplay(DisplayArrowhead.asset);
				ItemDisplaySpec val = default(ItemDisplaySpec);
				((ItemDisplaySpec)(ref val))..ctor(Items.Arrowhead, DisplayArrowhead.asset, (LimbFlags)0);
				IDictionary<string, ItemDisplayRuleSet> itemDisplayRuleSets = instance.itemDisplayRuleSets;
				_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsCommando"], val, "Pelvis", new Vector3(-0.162f, -0.09f, -0.053f), new Vector3(7.522f, 244.056f, 358.818f), new Vector3(0.469f, 0.469f, 0.469f));
				_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsHuntress"], val, "Arrow", new Vector3(0.343f, 0f, 0f), new Vector3(87.415f, 144.866f, 55.112f), new Vector3(0.388f, 0.388f, 0.388f));
				_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsBandit2"], val, "Chest", new Vector3(0.153f, -0.144f, 0.066f), new Vector3(355.538f, 89.398f, 170.59f), new Vector3(0.507f, 0.507f, 0.507f));
				_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsToolbot"], val, "Head", new Vector3(-0.925f, 2.842f, 1.601f), new Vector3(45.327f, 331.491f, 198.947f), new Vector3(3.118f, 3.118f, 3.118f));
				_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsEngi"], val, "Pelvis", new Vector3(0.205f, 0.05f, -0.102f), new Vector3(0f, 114.381f, 354.036f), new Vector3(0.523f, 0.523f, 0.523f));
				_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsEngiTurret"], val, "Head", new Vector3(0.681f, 1.016f, -0.988f), new Vector3(0.775f, 180f, 202.127f), new Vector3(1.588f, 1.588f, 1.588f));
				_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsEngiWalkerTurret"], val, "Head", new Vector3(0.566f, 1.491f, -0.94f), new Vector3(7.103f, 180f, 204.769f), new Vector3(1.588f, 1.588f, 1.588f));
				_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsMage"], val, "Pelvis", new Vector3(-0.159f, -0.085f, -0.09f), new Vector3(356.235f, 252.299f, 344.311f), new Vector3(0.46f, 0.46f, 0.46f));
				_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsMerc"], val, "UpperArmL", new Vector3(0.161f, -0.006f, 0.001f), new Vector3(29.587f, 212.128f, 321.824f), new Vector3(0.493f, 0.493f, 0.493f));
				_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsTreebot"], val, "PlatformBase", new Vector3(1.062f, 0.782f, 0.174f), new Vector3(337.728f, 201.301f, 224.188f), new Vector3(1.056f, 1.056f, 1.056f));
				_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsLoader"], val, "MechUpperArmL", new Vector3(0.037f, 0.053f, -0.154f), new Vector3(335.055f, 244.872f, 293.27f), new Vector3(0.547f, 0.547f, 0.547f));
				_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsCroco"], val, "Head", new Vector3(1.926f, -0.053f, -0.112f), new Vector3(45.85f, 17.71f, 113.992f), new Vector3(5.36f, 5.36f, 5.36f));
				_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsCaptain"], val, "ClavicleL", new Vector3(0.021f, 0.136f, -0.226f), new Vector3(52.975f, 287.284f, 287.388f), new Vector3(0.587f, 0.587f, 0.587f));
				_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsRailGunner"], val, "Pelvis", new Vector3(0.155f, 0.079f, -0.029f), new Vector3(10.264f, 100.904f, 358.845f), new Vector3(0.434f, 0.434f, 0.434f));
				_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsVoidSurvivor"], val, "ShoulderL", new Vector3(0.063f, 0.289f, 0.052f), new Vector3(13.815f, 321.452f, 169.227f), new Vector3(0.597f, 0.597f, 0.597f));
				_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsScav"], val, "Weapon", new Vector3(3.037f, 8.08f, 2.629f), new Vector3(45.304f, 318.616f, 106.156f), new Vector3(5.5f, 5.5f, 5.5f));
				yield return CreateImpactArrowheadAsync();
				yield return CreateImpactArrowheadStrongerAsync();
			}

			public static IEnumerator CreateImpactArrowheadAsync()
			{
				AsyncOperationHandle<GameObject> OmniExplosionVFXQuick = default(AsyncOperationHandle<GameObject>);
				yield return Ivyl.LoadAddressableAssetAsync<GameObject>((object)"RoR2/Base/Common/VFX/OmniExplosionVFXQuick.prefab", ref OmniExplosionVFXQuick);
				ImpactArrowhead = Ivyl.ClonePrefab(OmniExplosionVFXQuick.Result, "ImpactArrowhead");
				EffectComponent val = default(EffectComponent);
				if (ImpactArrowhead.TryGetComponent<EffectComponent>(ref val))
				{
					val.soundName = "Play_item_proc_strengthenBurn";
				}
				VFXAttributes val2 = default(VFXAttributes);
				if (ImpactArrowhead.TryGetComponent<VFXAttributes>(ref val2))
				{
					val2.vfxPriority = (VFXPriority)0;
				}
				OmniEffect val3 = default(OmniEffect);
				if (ImpactArrowhead.TryGetComponent<OmniEffect>(ref val3))
				{
					for (int num = val3.omniEffectGroups.Length - 1; num >= 0; num--)
					{
						switch (val3.omniEffectGroups[num].name)
						{
						case "Scaled Smoke":
						case "Smoke Ring":
						case "Area Indicator Ring":
						case "Unscaled Smoke":
						case "Flames":
							ArrayUtils.ArrayRemoveAtAndResize<OmniEffectGroup>(ref val3.omniEffectGroups, num, 1);
							break;
						}
					}
				}
				ContentPackExtensions.AddEffectPrefab(((BaseContentPlugin)instance).Content, ImpactArrowhead);
			}

			public static IEnumerator CreateImpactArrowheadStrongerAsync()
			{
				AsyncOperationHandle<Material> matOmniHitspark3Gasoline = default(AsyncOperationHandle<Material>);
				yield return Ivyl.LoadAddressableAssetAsync<Material>((object)"RoR2/Base/IgniteOnKill/matOmniHitspark3Gasoline.mat", ref matOmniHitspark3Gasoline);
				ImpactArrowheadStronger = Ivyl.ClonePrefab(ImpactArrowhead, "ImpactArrowHeadStronger");
				((Component)ImpactArrowheadStronger.transform.GetChild(0)).GetComponent<Renderer>().sharedMaterial = matOmniHitspark3Gasoline.Result;
				ContentPackExtensions.AddEffectPrefab(((BaseContentPlugin)instance).Content, ImpactArrowheadStronger);
			}

			private static void DotController_InitDotCatalog(orig_InitDotCatalog orig)
			{
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0012: Unknown result type (might be due to invalid IL or missing references)
				orig.Invoke();
				DotController.dotDefs[7].damageColorIndex = StrongerBurn;
			}

			private static void GlobalEventManager_onHitEnemyAcceptedServer(DamageInfo damageInfo, GameObject victim, uint? dotMaxStacksFromAttacker)
			{
				//IL_0052: Unknown result type (might be due to invalid IL or missing references)
				//IL_0068: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_0093: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ba: Expected O, but got Unknown
				//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
				//IL_0104: Unknown result type (might be due to invalid IL or missing references)
				//IL_0118: Unknown result type (might be due to invalid IL or missing references)
				//IL_011d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0129: Unknown result type (might be due to invalid IL or missing references)
				//IL_0130: Unknown result type (might be due to invalid IL or missing references)
				//IL_0131: Unknown result type (might be due to invalid IL or missing references)
				//IL_0136: Unknown result type (might be due to invalid IL or missing references)
				//IL_013b: Unknown result type (might be due to invalid IL or missing references)
				//IL_014b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0176: Unknown result type (might be due to invalid IL or missing references)
				//IL_0177: Unknown result type (might be due to invalid IL or missing references)
				//IL_017d: Invalid comparison between Unknown and I4
				//IL_018b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0190: Unknown result type (might be due to invalid IL or missing references)
				//IL_0192: Unknown result type (might be due to invalid IL or missing references)
				//IL_019c: Unknown result type (might be due to invalid IL or missing references)
				//IL_019e: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
				//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
				//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
				//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01ba: Invalid comparison between Unknown and I4
				//IL_01d3: Expected O, but got Unknown
				CharacterBody val = default(CharacterBody);
				int num = default(int);
				if (!Object.op_Implicit((Object)(object)damageInfo.attacker) || !damageInfo.attacker.TryGetComponent<CharacterBody>(ref val) || !Ivyl.HasItem(val, Items.Arrowhead, ref num) || !Util.CheckRoll(100f * damageInfo.procCoefficient, val.master))
				{
					return;
				}
				InflictDotInfo val2 = default(InflictDotInfo);
				val2.attackerObject = damageInfo.attacker;
				val2.dotIndex = (DotIndex)1;
				val2.victimObject = victim;
				val2.totalDamage = Ivyl.StackScaling(damage, damagePerStack, num);
				InflictDotInfo val3 = val2;
				StrengthenBurnUtils.CheckDotForUpgrade(val.inventory, ref val3);
				DotDef dotDef = DotController.GetDotDef(val3.dotIndex);
				if (dotDef != null)
				{
					DamageInfo val4 = new DamageInfo();
					val4.attacker = val3.attackerObject;
					val4.crit = false;
					val4.damage = val3.totalDamage.Value;
					val4.force = Vector3.zero;
					val4.inflictor = val3.attackerObject;
					val4.position = damageInfo.position;
					val4.procCoefficient = 0f;
					val4.damageColorIndex = dotDef.damageColorIndex;
					val4.damageType = (DamageType)67110912;
					val4.dotIndex = val3.dotIndex;
					CharacterBody val5 = default(CharacterBody);
					if (Object.op_Implicit((Object)(object)val3.victimObject) && val3.victimObject.TryGetComponent<CharacterBody>(ref val5) && Object.op_Implicit((Object)(object)val5.healthComponent))
					{
						val5.healthComponent.TakeDamage(val4);
						EffectManager.SpawnEffect(((int)val3.dotIndex == 1) ? ImpactArrowhead : ImpactArrowheadStronger, new EffectData
						{
							origin = damageInfo.position,
							rotation = Util.QuaternionSafeLookRotation(-damageInfo.force),
							scale = (((int)val3.dotIndex == 1) ? 1.5f : 2.5f)
						}, true);
					}
				}
			}
		}

		public static class Theremin
		{
			public class ThereminBehaviour : BaseItemBodyBehavior
			{
				public float currentBonus;

				public float currentBonusCoefficient;

				public int lastPercentBonus;

				[ItemDefAssociation(useOnServer = true, useOnClient = true)]
				public static ItemDef GetItemDef()
				{
					return Items.Theremin;
				}

				public void FixedUpdate()
				{
					//IL_000f: Unknown result type (might be due to invalid IL or missing references)
					//IL_0014: Unknown result type (might be due to invalid IL or missing references)
					//IL_0015: Unknown result type (might be due to invalid IL or missing references)
					//IL_001a: Unknown result type (might be due to invalid IL or missing references)
					if (TeleporterUtil.TryLocateTeleporter(out var location))
					{
						Vector3 val = ((BaseItemBodyBehavior)this).body.corePosition - location;
						currentBonusCoefficient = 1000f / (1000f + ((Vector3)(ref val)).sqrMagnitude);
						currentBonus = currentBonusCoefficient * Ivyl.StackScaling(attackSpeedBonus, attackSpeedBonusPerStack, base.stack);
					}
					else
					{
						currentBonusCoefficient = 0f;
						currentBonus = 0f;
					}
					int num = (int)(currentBonus * 100f);
					if (num != lastPercentBonus)
					{
						lastPercentBonus = num;
						((BaseItemBodyBehavior)this).body.MarkAllStatsDirty();
					}
				}

				public void OnEnable()
				{
					//IL_0007: Unknown result type (might be due to invalid IL or missing references)
					//IL_0011: Expected O, but got Unknown
					RecalculateStatsAPI.GetStatCoefficients += new StatHookEventHandler(RecalculateStatsAPI_GetStatCoefficients);
				}

				public void OnDisable()
				{
					//IL_0007: Unknown result type (might be due to invalid IL or missing references)
					//IL_0011: Expected O, but got Unknown
					RecalculateStatsAPI.GetStatCoefficients -= new StatHookEventHandler(RecalculateStatsAPI_GetStatCoefficients);
				}

				private void RecalculateStatsAPI_GetStatCoefficients(CharacterBody sender, StatHookEventArgs args)
				{
					if (Object.op_Implicit((Object)(object)sender) && (Object)(object)sender == (Object)(object)((BaseItemBodyBehavior)this).body)
					{
						args.attackSpeedMultAdd += currentBonus;
					}
				}
			}

			[CompilerGenerated]
			private static class <>O
			{
				public static LoadStaticContentAsyncDelegate <0>__LoadStaticContentAsync;

				public static hook_UpdateTeleporterParameters <1>__MusicController_UpdateTeleporterParameters;
			}

			public static bool enabled = true;

			public static float attackSpeedBonus = 0.45f;

			public static float attackSpeedBonusPerStack = 0.35f;

			public static void Init()
			{
				//IL_0086: Unknown result type (might be due to invalid IL or missing references)
				//IL_008b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Expected O, but got Unknown
				//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b1: Expected O, but got Unknown
				Ivyl.Bind<bool>(FreeSkillSaturday.instance.ItemsConfig, ref enabled, "Theremin", string.Format("Enable {0}?", "Theremin"), (ConfigDescription)null);
				Ivyl.Bind<float>(FreeSkillSaturday.instance.ItemsConfig, ref attackSpeedBonus, "Theremin", "Attack Speed Bonus", (ConfigDescription)null);
				Ivyl.Bind<float>(FreeSkillSaturday.instance.ItemsConfig, ref attackSpeedBonusPerStack, "Theremin", "Attack Speed Bonus Per Stack", (ConfigDescription)null);
				if (enabled)
				{
					FreeSkillSaturday instance = FreeSkillSaturday.instance;
					object obj = <>O.<0>__LoadStaticContentAsync;
					if (obj == null)
					{
						LoadStaticContentAsyncDelegate val = LoadStaticContentAsync;
						<>O.<0>__LoadStaticContentAsync = val;
						obj = (object)val;
					}
					((BaseContentPlugin)instance).loadStaticContentAsync += (LoadStaticContentAsyncDelegate)obj;
					object obj2 = <>O.<1>__MusicController_UpdateTeleporterParameters;
					if (obj2 == null)
					{
						hook_UpdateTeleporterParameters val2 = MusicController_UpdateTeleporterParameters;
						<>O.<1>__MusicController_UpdateTeleporterParameters = val2;
						obj2 = (object)val2;
					}
					MusicController.UpdateTeleporterParameters += (hook_UpdateTeleporterParameters)obj2;
				}
			}

			private static IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
			{
				AssetBundleRequest<Sprite> texThereminIcon = default(AssetBundleRequest<Sprite>);
				yield return Ivyl.LoadAssetAsync<Sprite>(instance.Assets, "texThereminIcon", ref texThereminIcon);
				AssetBundleRequest<GameObject> PickupTheremin = default(AssetBundleRequest<GameObject>);
				yield return Ivyl.LoadAssetAsync<GameObject>(instance.Assets, "PickupTheremin", ref PickupTheremin);
				ItemDef obj = ItemExtensions.SetPickupModelPrefab<ItemDef>(ItemExtensions.SetItemTier<ItemDef>(ItemExtensions.SetIconSprite<ItemDef>(ContentPackExtensions.DefineItem(((BaseContentPlugin)instance).Content, "Theremin"), texThereminIcon.asset), (ItemTier)1), PickupTheremin.asset, new ModelPanelParams(new Vector3(56f, 180f, 0f), 1f, 5f, (Transform)null, (Transform)null));
				ItemTag[] array = new ItemTag[3];
				RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
				Items.Theremin = ItemExtensions.SetTags<ItemDef>(obj, (ItemTag[])(object)array);
				AssetBundleRequest<GameObject> DisplayTheremin = default(AssetBundleRequest<GameObject>);
				yield return Ivyl.LoadAssetAsync<GameObject>(instance.Assets, "DisplayTheremin", ref DisplayTheremin);
				Ivyl.SetupItemDisplay(DisplayTheremin.asset);
				ItemDisplaySpec val = default(ItemDisplaySpec);
				((ItemDisplaySpec)(ref val))..ctor(Items.Theremin, DisplayTheremin.asset, (LimbFlags)0);
				IDictionary<string, ItemDisplayRuleSet> itemDisplayRuleSets = instance.itemDisplayRuleSets;
				_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsCommando"], val, "Stomach", new Vector3(0.13491f, -0.05978f, -0.126f), new Vector3(285.9316f, 354.6909f, 343.4794f), new Vector3(1.05089f, 1.06357f, 1.05089f));
				_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsHuntress"], val, "Pelvis", new Vector3(0.14773f, 0.04592f, 0.14647f), new Vector3(55.92511f, 189.9159f, 157.5366f), new Vector3(1.06336f, 1.06336f, 1.06336f));
				_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsBandit2"], val, "Stomach", new Vector3(0.03759f, -0.13868f, -0.20006f), new Vector3(293.316f, 358.5328f, 352.6877f), new Vector3(1.16451f, 1.16451f, 1.16451f));
				_ = ref Ivyl.AddDisplayRule(itemDisplayRuleSets["idrsToolbot"], val, "Pelvis", new Vector3(2.16572f, 1.92139f, 0.36732f), new Vector3(85.40151f, 186.2415f, 189.3237f), new Vector3(11.436