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Groove Salad vs the Game

We are Sticky-Bomb and we are here to rework items and be sad about SotV and stuff.

CHANGELOG

0.0.0

Items

  • Bustling Fungus

    • Healing per second: 4.5% (+2.25% per stack) ⇒ 4.5% (+4.5% per stack)
    • Healing interval: 0.25s ⇒ 0.5s
    • No longer activates while attacking
    • (Related) Engineer stationary turret damage coefficient: 70% ⇒ 100%
  • Delicate Watch ⇒ Wristwatch

    • Slow nearby enemies and projectiles.
  • Power Elixir ⇒ Elixir

    • Survive one lethal attack. Consumed on use.
  • Rose Buckler

    • Item tier: Uncommon (green) ⇒ Common (white)
    • Armor bonus: +30 ⇒ +10
  • Stun Grenades

    • Deals 80% TOTAL damage on proc
  • Harvester's Scythe

    • New healing visuals
  • Leeching Seed

    • Always heals for 1 hp regardless of proc coefficient
  • Oddly-shaped Opal

    • Item tier: Common (white) ⇒ Uncommon (green)
  • Squid Polyp

    • Knockback force: 2000 ⇒ 400
    • Base fire rate: Every 0.75s ⇒ Every 0.5s
  • War Horn

    • Now buffs nearby allies in addition to the holder
  • Aegis

    • Healing to barrier rate: 50% ⇒ 100%
  • Happiest Mask

    • Ghost chance: 7% ⇒ 100%
    • Ghost damage bonus: 1500% ⇒ 300%
    • Ghost duration: 30s ⇒ 15s
    • Optimized ghost spawning performance
  • Rejuvenation Rack

    • No longer doubles the strength of healing
    • Now functions as a counterpart to N'kuhana's Opinion: Store healing as soul energy, consume soul energy to summon a regenerating spirit
  • Soulbound Catalyst

    • No longer reduces equipment cooldown on kill
    • Now charges equipment equivalent to lost health when taking damage
    • (Related) Forgive Me Please cooldown: 45s ⇒ 30s
  • Spare Drone Parts

    • Chain gun no longer bounces to additional targets
    • Chain gun fire interval: 0.1s ⇒ 0.15s
    • Fixed item displays for Gunner Drone and TC-280 Prototype and added item displays for allied Solus Probes, MUL-T, and REX
  • Unstable Tesla Coil

    • Activation interval: Every 20s ⇒ Every 60s
    • Damage while active: 400% damage per second ⇒ 1000% damage per second
    • Exaggerated visual effects while active

Survivors

  • Base survivor speed: 7 m/s ⇒ 5.8 m/s
  • Survivor sprinting speed multiplier: +45% ⇒ +75%
  • (Related) Fixed Commando roll ignoring sprint speed bonuses

Monsters

  • Elites
    • Tier One elite health: 4x ⇒ 3x
    • Tier One elite cost multiplier: 6x ⇒ 4x
    • Honor elite health: 2.5x ⇒ 1.5x
    • Honor elite cost multiplier: 3.5x ⇒ 2.5x
    • Tier Two elite health: 18x ⇒ 13.5x
    • Tier Two elite cost multiplier: 36x ⇒ 24x
  • Beetle
    • New skill 'Burrow' to quickly jump to the player
    • Spawn duration: 5s ⇒ 3.5s
    • Base move speed: 6 m/s ⇒ 7 m/s
    • Maximum health: 80 (+24 per level) ⇒ 144 (+43 per level)
  • Greater Wisp
    • Director credit cost: 200 ⇒ 100
  • Jellyfish
    • Maximum health: 60 (+18 per level) ⇒ 80 (+24 per level)
  • Lemurian
    • Maximum health: 80 (+24 per level) ⇒ 144 (+43 per level)
  • Lesser Wisp
    • Maximum health: 35 (+10 per level) ⇒ 60 (+18 per level)

Misc

  • Tweaked global post processing values
  • Removed skybox meteors
  • Removed one-shot protection overlay from the healthbar (osp is unchanged)