Decompiled source of HelminthHatcheryFix v1.0.0

plugins/HelminthFix.dll

Decompiled 4 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HG.Reflection;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: OptIn]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HelminthFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+e1acb158d983ae26aa5a2c935ae1dd70a271324d")]
[assembly: AssemblyProduct("HelminthFix")]
[assembly: AssemblyTitle("HelminthFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HelminthFix
{
	[BepInPlugin("groovesalad.HelminthFix", "HelminthFix", "1.0.0")]
	public class HelminthFixPlugin : BaseUnityPlugin
	{
		public const string GUID = "groovesalad.HelminthFix";

		public const string NAME = "HelminthFix";

		public const string VERSION = "1.0.0";

		private void Awake()
		{
			SceneManager.sceneLoaded += SceneLoaded;
		}

		private void SceneLoaded(Scene scene, LoadSceneMode loadSceneMode)
		{
			if (!(((Scene)(ref scene)).name == "helminthroost"))
			{
				return;
			}
			GameObject val = Array.Find(((Scene)(ref scene)).GetRootGameObjects(), (GameObject x) => ((Object)x).name == "HOLDER: Lighting");
			if (Object.op_Implicit((Object)(object)val))
			{
				Transform val2 = val.transform.Find("Weather, Helminthroost/PP + Amb");
				PostProcessVolume val3 = default(PostProcessVolume);
				if (Object.op_Implicit((Object)(object)val2) && ((Component)val2).TryGetComponent<PostProcessVolume>(ref val3))
				{
					val3.priority = 5f;
				}
			}
		}
	}
}