Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of HelminthHatcheryFix v1.0.1
plugins/HelminthFix.dll
Decompiled 10 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HG.Reflection; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.Rendering.PostProcessing; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: OptIn] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("HelminthFix")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+024f2a30ad9acdaad29b28fdb7dc339e4dc6d033")] [assembly: AssemblyProduct("HelminthFix")] [assembly: AssemblyTitle("HelminthFix")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace HelminthFix { [BepInPlugin("groovesalad.HelminthFix", "HelminthFix", "1.0.0")] public class HelminthFixPlugin : BaseUnityPlugin { public const string GUID = "groovesalad.HelminthFix"; public const string NAME = "HelminthFix"; public const string VERSION = "1.0.0"; private void Awake() { SceneManager.sceneLoaded += SceneLoaded; } private void SceneLoaded(Scene scene, LoadSceneMode loadSceneMode) { if (!(((Scene)(ref scene)).name == "helminthroost")) { return; } GameObject val = Array.Find(((Scene)(ref scene)).GetRootGameObjects(), (GameObject x) => ((Object)x).name == "HOLDER: Lighting"); if (Object.op_Implicit((Object)(object)val)) { Transform val2 = val.transform.Find("Weather, Helminthroost/PP + Amb"); PostProcessVolume val3 = default(PostProcessVolume); if (Object.op_Implicit((Object)(object)val2) && ((Component)val2).TryGetComponent<PostProcessVolume>(ref val3)) { val3.priority = 5f; } } } } }