using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HG.Reflection;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: OptIn]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HelminthFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+e1acb158d983ae26aa5a2c935ae1dd70a271324d")]
[assembly: AssemblyProduct("HelminthFix")]
[assembly: AssemblyTitle("HelminthFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace HelminthFix
{
[BepInPlugin("groovesalad.HelminthFix", "HelminthFix", "1.0.0")]
public class HelminthFixPlugin : BaseUnityPlugin
{
public const string GUID = "groovesalad.HelminthFix";
public const string NAME = "HelminthFix";
public const string VERSION = "1.0.0";
private void Awake()
{
SceneManager.sceneLoaded += SceneLoaded;
}
private void SceneLoaded(Scene scene, LoadSceneMode loadSceneMode)
{
if (!(((Scene)(ref scene)).name == "helminthroost"))
{
return;
}
GameObject val = Array.Find(((Scene)(ref scene)).GetRootGameObjects(), (GameObject x) => ((Object)x).name == "HOLDER: Lighting");
if (Object.op_Implicit((Object)(object)val))
{
Transform val2 = val.transform.Find("Weather, Helminthroost/PP + Amb");
PostProcessVolume val3 = default(PostProcessVolume);
if (Object.op_Implicit((Object)(object)val2) && ((Component)val2).TryGetComponent<PostProcessVolume>(ref val3))
{
val3.priority = 5f;
}
}
}
}
}