ChunkyMode
A difficulty aimed at bringing Eclipse level challenges while maintaining somewhat vanilla gameplay.
CHANGELOG
0.4.12
- Updated for Seeker's 2.0 part 3.
 - Temporarily blocked Seeker's Meditation and False Son's Lunar Tampering from being buffed.
 
0.4.11
- Fixed Chef's Kiss not being hooked due to the latest update.
 
0.4.10
- Fixed a bug that prevented the game from starting when Downpour is installed
 
0.4.9
- Fixed the space not appearing in Chunky Mode on the character select page.
 - Changed the key ProperSaves uses to load run info, older saves should not be affected.
 
0.4.8
- Fixed Chef's Kiss buffs being broken by the new update
 - Updated minimum version for a few dependencies
 - Modded survivor buffs will likely be broken for now while those mods are being updated.
 
0.4.7
- Fixed a bug where vanilla survivors after Acrid were not loading their stored buffs when using ProperSaves
 - Buffed Paladin to only receive +29% Barrier Decay Rate (If you were below the threshold for Bulwark's Blessing, Sacred Sunlight would cause audio spam due to not applying barrier fast enough)
 - Added an option to control how much to subtract from barrier decay rate when playing as Paladin
 - The space has returned to Chunky Mode! Enjoy seeing Chunky Mode instead of ChunkyMode once again! This time without broken logbooks!
 
0.4.6
- Update minimum version of Interloping Artifact
 
0.4.5
- Seeker's Unseen Hand and Meditate have been buffed to -25% healing
 - Chef's Chef's Kiss has been buffed to -0% healing (dear lord he needs it)
 - Ravager's consume has been nerfed to -25% healing
 - Added options to control all base game survivor healing.
 
0.4.4
- Fixed a bug that caused resetting options to only work on the title screen
 
0.4.3
- Changed minimum version of HealthComponentAPI
 - Due to the HealthComponentAPI update, Barrier Decay rate has been nerfed to +100% to bring it more in line with what it was before.
 - Added "reset to default" buttons on every page
 
0.4.2
- Buffed Alien Hominid's Chomp
 - Buffed Ravager's consume
 - Buffed Submariner's N'kuhanna's Restoration
 - Added options to alter survivor buffs (even into nerfs)
 - Changed Enemy Yap Chance to be a float instead of an int
 - Changed how some values are displayed in options
 - Config options are now clamped
 - Default values are now listed in options.
 - Reduced the number of things being networked.
 
0.4.1
- Forgot to add Interloping Artifact as a dependency
 
0.4.0
- Added Interloping Artifact as a dependency
 - Removed options relating to loiter penalty, as these are now handled by Interloping Artifact.
 - Loiter penalty is no longer optional, and as such now listed on the difficulty card as 
Time Until Aggressive Spawns. - Limit Blind Pest option has been moved to the simulacrum category, as the loiter version is now handled by Interloping Artifact.
 - Options controlling the loiter penalty can no longer be changed, unless using Artifact of Interloping.
 - Experimental Curse Penalty has been removed, but its effect can still be enabled by using Artifact of Interloping.
 - Added Scrollable Lobby UI as a dependency
 - (Starstorm 2) Buffed Chirr's Secondary
 
0.3.1
- Improved RiskUI support (LMAO)
 - Updated description for 
Time until loiter penaltyto accurately reflect minimum settings - Moved Limit Blind Pest and Blind Pest Amount from Experiments to Loitering
 - Limit Blind Pest is enabled by default
 - Fixed a bug where ChunkyMode claimed to fail to load from ProperSave regardless of if it actually did.
 
0.3.0
- Changed Plugin GUID from 
HDeDeDe.ChunkyModetocom.HDeDeDe.ChunkyMode, configs will be reset due to this and any mods checking for the original may break. - Experiment options are now in their own config file
 - Loiter penalty is now explicitly disabled in Simulacrum.
 - -10% gold penalty no longer applies in Simulacrum.
 - -50% ally healing is now only active during a wave in Simulacrum.
 - Enemy limit boost now applies to the enemy cap in Simulacrum.
 - Experimental Pest Limit now applies in Simulacrum.
 - Experimental Pest Limit now applies to Lemurians in Simulacrum.
 - Most IL hooks should no longer explode.
 
0.2.6
- Updated minimum version of HealthComponentAPI
 - Fixed game breaking issue with ProperSaves on non ChunkyMode difficulties.
 
0.2.5
- RiskUI support (lmao)
 - Experimental Curse Penalty is more responsive now
 - Experimental Curse Penalty now causes loiter punishment to become more intense the more defiant gouges you have.
 - Experimental Curse Penalty Rate defaults to 0.035 instead of 0.025
 - Moved Experimental Curse Penalty options from Curse to Experiments
 - Added Experimental Blind Pest limit, can be turned on in the mod options.
 - Decreased minimum Loiter Penalty time from 60 seconds to 15 seconds.
 - Fixed a bug where Curse Penalty would not reset if you left a stage with a teleporter without activating the teleporter
 
0.2.4
- Enemy yapping now includes elite affixes.
 - Enemies now have a few more lines they can yap.
 - Converted run info to sync with UNetWeaver instead of INetRequest.
 - Fixed mod option descriptions not being localized.
 - Improved error logging with included pdb
 - Added experimental curse penalty. It can be enabled in the settings.
 
0.2.3
- Added +50% Ally Barrier Decay Rate
 - Nerfed Bastard Pest
 - Buffed Bison
 - The healing and shield nerfs now use HealthComponentAPI to achieve their effects
 
0.2.2
- Optimized enemy buffs
 - Fixed the nerf to Nemesis
 
0.2.1
- Changed loitering penalty to be less insane.
 - Loitering penalty severity can now be changed.
 - Reduced default loitering penalty frequency from 7 seconds to 5 seconds
 - Added warning for the loitering penalty.
 - Enemies are twice as likely to yap once the loitering penalty has kicked in.
 
0.2.0
- Updated icon
 - Fixed difficulty not appearing in logbook. As a consequence, Chunky Mode no longer has a space.
 - Increased the value range for yapping from 10 thousand to 100 thousand.
 - Setting yap chance below 10 (0.01%) now disables yapping.
 - Decreased default yap chance from 0.05% to 0.03%
 - Fixed loiter penalty not resetting between stages
 - Added options to tune loiter penalty
 - Reworked loitering penalty
- Penalty now causes the Combat Director to go into overdrive instead of enabling Artifact of Swarms.
 
 
0.1.9
- Enemies now have a chance to speak. This is infrequent and can be disabled if desired.
 - Fixed typo in data member. ProperSaves may be lost with this change.
 
0.1.8
- Fixed max enemy levels not being reset at the end of a run.
 - Level cap change is now listed on the difficulty card.
 - ChunkyMode options are now pulled from the host.
 
0.1.7
- Added support for ProperSaves
 
0.1.6
- Nerfed some modded enemies to prevent unfair deaths.
 - Added language tokens for Risk of Options settings.
 
0.1.5
- Loiter timer now applies in swarms mode
 - Enemy attack speed buff is now listed in the difficulty description
 - Changed the way that Acrid's healing buff and the Shield Recharge Rate penalty are calculated
 - Moved text strings into a language file
 - Added support for Risk of Options
- All unlisted changes can be disabled if desired (such as the soft cap for computers that struggle to run at a decent framerate with the additional enemies)
 - As of right now there are no plans to make listed changes toggleable
 
 
0.1.4
- added director dependency to manifest.json
 
0.1.3
- Fixed HP being tripled after 5 minutes when it was supposed to be doubled
 
0.1.2
- Added loitering penalty
 - Buffed Vicious Wounds and Ravenous Bite to be unaffected by ally healing
 
0.1.1
- Changed the way rex buffs are hooked
 
0.1.0
- First release