HDeDeDe-ChunkyMode icon

ChunkyMode

A difficulty aimed at bringing Eclipse level challenges while maintaining somewhat vanilla gameplay.

CHANGELOG

0.4.6

  • Update minimum version of Interloping Artifact

0.4.5

  • Seeker's Unseen Hand and Meditate have been buffed to -25% healing
  • Chef's Chef's Kiss has been buffed to -0% healing (dear lord he needs it)
  • Ravager's consume has been nerfed to -25% healing
  • Added options to control all base game survivor healing.

0.4.4

  • Fixed a bug that caused resetting options to only work on the title screen

0.4.3

  • Changed minimum version of HealthComponentAPI
  • Due to the HealthComponentAPI update, Barrier Decay rate has been nerfed to +100% to bring it more in line with what it was before.
  • Added "reset to default" buttons on every page

0.4.2

  • Buffed Alien Hominid's Chomp
  • Buffed Ravager's consume
  • Buffed Submariner's N'kuhanna's Restoration
  • Added options to alter survivor buffs (even into nerfs)
  • Changed Enemy Yap Chance to be a float instead of an int
  • Changed how some values are displayed in options
  • Config options are now clamped
  • Default values are now listed in options.
  • Reduced the number of things being networked.

0.4.1

  • Forgot to add Interloping Artifact as a dependency

0.4.0

  • Added Interloping Artifact as a dependency
  • Removed options relating to loiter penalty, as these are now handled by Interloping Artifact.
  • Loiter penalty is no longer optional, and as such now listed on the difficulty card as Time Until Aggressive Spawns.
  • Limit Blind Pest option has been moved to the simulacrum category, as the loiter version is now handled by Interloping Artifact.
  • Options controlling the loiter penalty can no longer be changed, unless using Artifact of Interloping.
  • Experimental Curse Penalty has been removed, but its effect can still be enabled by using Artifact of Interloping.
  • Added Scrollable Lobby UI as a dependency
  • (Starstorm 2) Buffed Chirr's Secondary

0.3.1

  • Improved RiskUI support (LMAO)
  • Updated description for Time until loiter penalty to accurately reflect minimum settings
  • Moved Limit Blind Pest and Blind Pest Amount from Experiments to Loitering
  • Limit Blind Pest is enabled by default
  • Fixed a bug where ChunkyMode claimed to fail to load from ProperSave regardless of if it actually did.

0.3.0

  • Changed Plugin GUID from HDeDeDe.ChunkyMode to com.HDeDeDe.ChunkyMode, configs will be reset due to this and any mods checking for the original may break.
  • Experiment options are now in their own config file
  • Loiter penalty is now explicitly disabled in Simulacrum.
  • -10% gold penalty no longer applies in Simulacrum.
  • -50% ally healing is now only active during a wave in Simulacrum.
  • Enemy limit boost now applies to the enemy cap in Simulacrum.
  • Experimental Pest Limit now applies in Simulacrum.
  • Experimental Pest Limit now applies to Lemurians in Simulacrum.
  • Most IL hooks should no longer explode.

0.2.6

  • Updated minimum version of HealthComponentAPI
  • Fixed game breaking issue with ProperSaves on non ChunkyMode difficulties.

0.2.5

  • RiskUI support (lmao)
  • Experimental Curse Penalty is more responsive now
  • Experimental Curse Penalty now causes loiter punishment to become more intense the more defiant gouges you have.
  • Experimental Curse Penalty Rate defaults to 0.035 instead of 0.025
  • Moved Experimental Curse Penalty options from Curse to Experiments
  • Added Experimental Blind Pest limit, can be turned on in the mod options.
  • Decreased minimum Loiter Penalty time from 60 seconds to 15 seconds.
  • Fixed a bug where Curse Penalty would not reset if you left a stage with a teleporter without activating the teleporter

0.2.4

  • Enemy yapping now includes elite affixes.
  • Enemies now have a few more lines they can yap.
  • Converted run info to sync with UNetWeaver instead of INetRequest.
  • Fixed mod option descriptions not being localized.
  • Improved error logging with included pdb
  • Added experimental curse penalty. It can be enabled in the settings.

0.2.3

  • Added +50% Ally Barrier Decay Rate
  • Nerfed Bastard Pest
  • Buffed Bison
  • The healing and shield nerfs now use HealthComponentAPI to achieve their effects

0.2.2

  • Optimized enemy buffs
  • Fixed the nerf to Nemesis

0.2.1

  • Changed loitering penalty to be less insane.
  • Loitering penalty severity can now be changed.
  • Reduced default loitering penalty frequency from 7 seconds to 5 seconds
  • Added warning for the loitering penalty.
  • Enemies are twice as likely to yap once the loitering penalty has kicked in.

0.2.0

  • Updated icon
  • Fixed difficulty not appearing in logbook. As a consequence, Chunky Mode no longer has a space.
  • Increased the value range for yapping from 10 thousand to 100 thousand.
  • Setting yap chance below 10 (0.01%) now disables yapping.
  • Decreased default yap chance from 0.05% to 0.03%
  • Fixed loiter penalty not resetting between stages
  • Added options to tune loiter penalty
  • Reworked loitering penalty
    • Penalty now causes the Combat Director to go into overdrive instead of enabling Artifact of Swarms.

0.1.9

  • Enemies now have a chance to speak. This is infrequent and can be disabled if desired.
  • Fixed typo in data member. ProperSaves may be lost with this change.

0.1.8

  • Fixed max enemy levels not being reset at the end of a run.
  • Level cap change is now listed on the difficulty card.
  • ChunkyMode options are now pulled from the host.

0.1.7

  • Added support for ProperSaves

0.1.6

  • Nerfed some modded enemies to prevent unfair deaths.
  • Added language tokens for Risk of Options settings.

0.1.5

  • Loiter timer now applies in swarms mode
  • Enemy attack speed buff is now listed in the difficulty description
  • Changed the way that Acrid's healing buff and the Shield Recharge Rate penalty are calculated
  • Moved text strings into a language file
  • Added support for Risk of Options
    • All unlisted changes can be disabled if desired (such as the soft cap for computers that struggle to run at a decent framerate with the additional enemies)
    • As of right now there are no plans to make listed changes toggleable

0.1.4

  • added director dependency to manifest.json

0.1.3

  • Fixed HP being tripled after 5 minutes when it was supposed to be doubled

0.1.2

  • Added loitering penalty
  • Buffed Vicious Wounds and Ravenous Bite to be unaffected by ally healing

0.1.1

  • Changed the way rex buffs are hooked

0.1.0

  • First release