using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Logging;
using HDeMods.HCAPI;
using IL.RoR2;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using On.RoR2;
using RoR2;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HDeDeDe")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyCopyright("Copyright (c) HDeDeDe/Ethan 2024")]
[assembly: AssemblyDescription("is api for healthcomponent. designed to be like RecalculateStatsAPI.")]
[assembly: AssemblyFileVersion("1.2.0")]
[assembly: AssemblyInformationalVersion("1.2.0+a3939540771608f292c093887a22bc988136f6c4")]
[assembly: AssemblyProduct("HealthComponentAPI")]
[assembly: AssemblyTitle("HealthComponentAPI")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/HDeDeDe/HealthComponentAPI")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.2.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace HDeMods
{
public static class HealthComponentAPI
{
public delegate void UpdateHealthEventHandler(HealthComponent sender, UpdateHealthEventArgs args);
public delegate void HealEventHandler(HealthComponent sender, HealEventArgs args);
public delegate void TakeDamageEventHandler(HealthComponent sender, in DamageInfo damageInfo, TakeDamageArgs args);
public class UpdateHealthEventArgs : EventArgs
{
public float finalRegenMultAdd;
public float finalRegenFlatAdd;
public float barrierDecayRateMultAdd;
public float barrierDecayRateFlatAdd;
public float shieldRechargeRateMultAdd;
public float shieldRechargeRateFlatAdd;
public float adaptiveArmorDecayRateMultAdd;
public float adaptiveArmorDecayRateFlatAdd;
}
public class HealEventArgs : EventArgs
{
public bool enableEclipseHealReduction;
public float damageCoyoteTimerMultAdd;
public float damageCoyoteTimerFlatAdd;
public float critHealMultAdd;
public float critHealFlatAdd;
public float finalHealAmountMultAdd;
public float finalHealAmountFlatAdd;
}
public class TakeDamageArgs : EventArgs
{
public bool rejectDamage;
public bool rejectForce;
public float adaptiveArmorBuildRateMultAdd;
public float adaptiveArmorBuildRateFlatAdd;
public float adaptiveArmorMaxMultAdd;
public float adaptiveArmorMaxFlatAdd;
public float finalDamageAmountMultAdd;
public float finalDamageAmountFlatAdd;
public float damageForceMultAdd;
public Vector3 damageForceFlatAdd = Vector3.zero;
}
[CompilerGenerated]
private static class <>O
{
public static Manipulator <0>__HealthComponent_ServerFixedUpdate;
public static Manipulator <1>__HealthComponent_Heal;
public static Manipulator <2>__HealthComponent_TakeDamageProcess_Heal;
public static Manipulator <3>__HealthComponent_TakeDamageProcess;
public static Action<HealthComponent> <4>__GetHealthMod;
public static Action<HealthComponent> <5>__GetHealMod;
public static Action<HealthComponent, DamageInfo> <6>__GetTakeDamageMod;
public static hook_TakeDamageProcess <7>__HealthComponent_TakeDamageProcess;
public static hook_Heal <8>__HealthComponent_Heal;
}
private static UpdateHealthEventArgs HealthStats;
private static HealEventArgs HealStats;
private static TakeDamageArgs TakeDamageStats;
private static bool _healthHookSet;
private static bool _healHooksSet;
private static bool _takeDamageHooksSet;
public const string PluginGUID = "HDeDeDe.HealthComponentAPI";
public const string PluginAuthor = "HDeDeDe";
public const string PluginName = "HealthComponentAPI";
public const string PluginVersion = "1.2.0";
private static event UpdateHealthEventHandler _getHealthStats;
private static event HealEventHandler _getHealStats;
private static event TakeDamageEventHandler _getTakeDamageStats;
public static event Action<HealthComponent, DamageInfo> OnTakeDamageProcess;
public static event Func<HealthComponent, float, ProcChainMask, bool, float> OnHealServerProcess;
public static event UpdateHealthEventHandler GetHealthStats
{
add
{
SetHealthHook();
_getHealthStats += value;
}
remove
{
_getHealthStats -= value;
if (HealthComponentAPI._getHealthStats != null)
{
Delegate[] invocationList = HealthComponentAPI._getHealthStats.GetInvocationList();
if (invocationList == null || invocationList.Length != 0)
{
return;
}
}
UnsetHealthHook();
}
}
public static event HealEventHandler GetHealStats
{
add
{
SetHealHooks();
_getHealStats += value;
}
remove
{
_getHealStats -= value;
if (HealthComponentAPI._getHealStats != null)
{
Delegate[] invocationList = HealthComponentAPI._getHealStats.GetInvocationList();
if (invocationList == null || invocationList.Length != 0)
{
return;
}
}
UnsetHealHooks();
}
}
public static event TakeDamageEventHandler GetTakeDamageStats
{
add
{
SetTakeDamageHooks();
_getTakeDamageStats += value;
}
remove
{
_getTakeDamageStats -= value;
if (HealthComponentAPI._getTakeDamageStats != null)
{
Delegate[] invocationList = HealthComponentAPI._getTakeDamageStats.GetInvocationList();
if (invocationList == null || invocationList.Length != 0)
{
return;
}
}
UnsetTakeDamageHooks();
}
}
internal static void SetHealthHook()
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Expected O, but got Unknown
if (!_healthHookSet)
{
object obj = <>O.<0>__HealthComponent_ServerFixedUpdate;
if (obj == null)
{
Manipulator val = HealthComponent_ServerFixedUpdate;
<>O.<0>__HealthComponent_ServerFixedUpdate = val;
obj = (object)val;
}
HealthComponent.ServerFixedUpdate += (Manipulator)obj;
_healthHookSet = true;
}
}
internal static void UnsetHealthHook()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
object obj = <>O.<0>__HealthComponent_ServerFixedUpdate;
if (obj == null)
{
Manipulator val = HealthComponent_ServerFixedUpdate;
<>O.<0>__HealthComponent_ServerFixedUpdate = val;
obj = (object)val;
}
HealthComponent.ServerFixedUpdate -= (Manipulator)obj;
_healthHookSet = false;
}
internal static void SetHealHooks()
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Expected O, but got Unknown
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
if (!_healHooksSet)
{
object obj = <>O.<1>__HealthComponent_Heal;
if (obj == null)
{
Manipulator val = HealthComponent_Heal;
<>O.<1>__HealthComponent_Heal = val;
obj = (object)val;
}
HealthComponent.Heal += (Manipulator)obj;
object obj2 = <>O.<2>__HealthComponent_TakeDamageProcess_Heal;
if (obj2 == null)
{
Manipulator val2 = HealthComponent_TakeDamageProcess_Heal;
<>O.<2>__HealthComponent_TakeDamageProcess_Heal = val2;
obj2 = (object)val2;
}
HealthComponent.TakeDamageProcess += (Manipulator)obj2;
_healHooksSet = true;
}
}
internal static void UnsetHealHooks()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Expected O, but got Unknown
object obj = <>O.<1>__HealthComponent_Heal;
if (obj == null)
{
Manipulator val = HealthComponent_Heal;
<>O.<1>__HealthComponent_Heal = val;
obj = (object)val;
}
HealthComponent.Heal -= (Manipulator)obj;
object obj2 = <>O.<2>__HealthComponent_TakeDamageProcess_Heal;
if (obj2 == null)
{
Manipulator val2 = HealthComponent_TakeDamageProcess_Heal;
<>O.<2>__HealthComponent_TakeDamageProcess_Heal = val2;
obj2 = (object)val2;
}
HealthComponent.TakeDamageProcess -= (Manipulator)obj2;
_healHooksSet = false;
}
internal static void SetTakeDamageHooks()
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Expected O, but got Unknown
if (!_takeDamageHooksSet)
{
object obj = <>O.<3>__HealthComponent_TakeDamageProcess;
if (obj == null)
{
Manipulator val = HealthComponent_TakeDamageProcess;
<>O.<3>__HealthComponent_TakeDamageProcess = val;
obj = (object)val;
}
HealthComponent.TakeDamageProcess += (Manipulator)obj;
_takeDamageHooksSet = true;
}
}
internal static void UnsetTakeDamageHooks()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
object obj = <>O.<3>__HealthComponent_TakeDamageProcess;
if (obj == null)
{
Manipulator val = HealthComponent_TakeDamageProcess;
<>O.<3>__HealthComponent_TakeDamageProcess = val;
obj = (object)val;
}
HealthComponent.TakeDamageProcess -= (Manipulator)obj;
_takeDamageHooksSet = false;
}
private static void GetHealthMod(HealthComponent hc)
{
HealthStats = new UpdateHealthEventArgs();
if (HealthComponentAPI._getHealthStats == null)
{
return;
}
Delegate[] invocationList = HealthComponentAPI._getHealthStats.GetInvocationList();
for (int i = 0; i < invocationList.Length; i++)
{
UpdateHealthEventHandler updateHealthEventHandler = (UpdateHealthEventHandler)invocationList[i];
try
{
updateHealthEventHandler(hc, HealthStats);
}
catch (Exception arg)
{
Log.Error($"Exception thrown by : {updateHealthEventHandler.Method.DeclaringType?.Name}.{updateHealthEventHandler.Method.Name}:\n{arg}");
}
}
}
private static void GetHealMod(HealthComponent hc)
{
HealStats = new HealEventArgs();
if (HealthComponentAPI._getHealStats == null)
{
return;
}
Delegate[] invocationList = HealthComponentAPI._getHealStats.GetInvocationList();
for (int i = 0; i < invocationList.Length; i++)
{
HealEventHandler healEventHandler = (HealEventHandler)invocationList[i];
try
{
healEventHandler(hc, HealStats);
}
catch (Exception arg)
{
Log.Error($"Exception thrown by : {healEventHandler.Method.DeclaringType?.Name}.{healEventHandler.Method.Name}:\n{arg}");
}
}
}
private static void GetTakeDamageMod(HealthComponent hc, DamageInfo dm)
{
TakeDamageStats = new TakeDamageArgs();
if (HealthComponentAPI._getTakeDamageStats == null)
{
return;
}
Delegate[] invocationList = HealthComponentAPI._getTakeDamageStats.GetInvocationList();
for (int i = 0; i < invocationList.Length; i++)
{
TakeDamageEventHandler takeDamageEventHandler = (TakeDamageEventHandler)invocationList[i];
try
{
takeDamageEventHandler(hc, in dm, TakeDamageStats);
}
catch (Exception arg)
{
Log.Error($"Exception thrown by : {takeDamageEventHandler.Method.DeclaringType?.Name}.{takeDamageEventHandler.Method.Name}:\n{arg}");
}
}
}
private static void HealthComponent_ServerFixedUpdate(ILContext il)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
ILCursor val = new ILCursor(il);
val.Emit(OpCodes.Ldarg_0);
val.EmitDelegate<Action<HealthComponent>>((Action<HealthComponent>)GetHealthMod);
RecalcFinalRegenAccumulator(val);
RecalcBarrierDecayRate(val);
RecalcShieldRechargeRate(val);
RecalcAdaptiveArmorDecayRate(val);
}
private static void HealthComponent_Heal(ILContext il)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
ILCursor val = new ILCursor(il);
val.Emit(OpCodes.Ldarg_0);
val.EmitDelegate<Action<HealthComponent>>((Action<HealthComponent>)GetHealMod);
RecalcCoyoteTimer(val);
RecalcCritHeal(val);
HalveHealing(val);
RecalcFinalHeal(val);
}
private static void HealthComponent_TakeDamageProcess_Heal(ILContext il)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
ILCursor val = new ILCursor(il);
val.Emit(OpCodes.Ldarg_0);
val.EmitDelegate<Action<HealthComponent>>((Action<HealthComponent>)GetHealMod);
RecalcCoyoteTimer(val);
}
private static void HealthComponent_TakeDamageProcess(ILContext il)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
ILCursor val = new ILCursor(il);
val.Emit(OpCodes.Ldarg_0);
val.Emit(OpCodes.Ldarg_1);
val.EmitDelegate<Action<HealthComponent, DamageInfo>>((Action<HealthComponent, DamageInfo>)GetTakeDamageMod);
RecalcDamageForce(val);
RejectDamageCheck(val);
RecalcAdaptiveArmorBuildRate(val);
RecalcAdaptiveArmorMax(val);
RecalcFinalDamage(val);
}
internal static void AddOnHooks()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Expected O, but got Unknown
object obj = <>O.<7>__HealthComponent_TakeDamageProcess;
if (obj == null)
{
hook_TakeDamageProcess val = HealthComponent_TakeDamageProcess;
<>O.<7>__HealthComponent_TakeDamageProcess = val;
obj = (object)val;
}
HealthComponent.TakeDamageProcess += (hook_TakeDamageProcess)obj;
object obj2 = <>O.<8>__HealthComponent_Heal;
if (obj2 == null)
{
hook_Heal val2 = HealthComponent_Heal;
<>O.<8>__HealthComponent_Heal = val2;
obj2 = (object)val2;
}
HealthComponent.Heal += (hook_Heal)obj2;
}
internal static void RemoveOnHooks()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Expected O, but got Unknown
object obj = <>O.<7>__HealthComponent_TakeDamageProcess;
if (obj == null)
{
hook_TakeDamageProcess val = HealthComponent_TakeDamageProcess;
<>O.<7>__HealthComponent_TakeDamageProcess = val;
obj = (object)val;
}
HealthComponent.TakeDamageProcess -= (hook_TakeDamageProcess)obj;
object obj2 = <>O.<8>__HealthComponent_Heal;
if (obj2 == null)
{
hook_Heal val2 = HealthComponent_Heal;
<>O.<8>__HealthComponent_Heal = val2;
obj2 = (object)val2;
}
HealthComponent.Heal -= (hook_Heal)obj2;
}
private static float HealthComponent_Heal(orig_Heal orig, HealthComponent self, float amount, ProcChainMask procChainMask, bool nonRegen = true)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
if (!NetworkServer.active)
{
Debug.LogWarning((object)"[Server] function 'System.Single RoR2.HealthComponent::Heal(System.Single, RoR2.ProcChainMask, System.Boolean)' called on client");
return 0f;
}
HealthComponentAPI.OnHealServerProcess?.Invoke(self, amount, procChainMask, nonRegen);
return orig.Invoke(self, amount, procChainMask, nonRegen);
}
private static void HealthComponent_TakeDamageProcess(orig_TakeDamageProcess orig, HealthComponent self, DamageInfo damageInfo)
{
HealthComponentAPI.OnTakeDamageProcess?.Invoke(self, damageInfo);
orig.Invoke(self, damageInfo);
}
private static void RecalcCoyoteTimer(ILCursor c)
{
if (!c.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1]
{
(Instruction x) => ILPatternMatchingExt.MatchStfld<HealthComponent>(x, "recentlyTookDamageCoyoteTimer")
}))
{
Log.Fatal("Failed to hook Coyote Timer!");
Log.Fatal(c.Context);
}
else
{
c.EmitDelegate<Func<float, float>>((Func<float, float>)((float damageCoyoteTimer) => damageCoyoteTimer * (1f + HealStats.damageCoyoteTimerMultAdd) + HealStats.damageCoyoteTimerFlatAdd));
}
}
private static void RecalcCritHeal(ILCursor c)
{
ILLabel val = default(ILLabel);
float num = default(float);
if (!c.TryGotoNext(new Func<Instruction, bool>[5]
{
(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, 1),
(Instruction x) => ILPatternMatchingExt.MatchBrfalse(x, ref val),
(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 1),
(Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, ref num),
(Instruction x) => ILPatternMatchingExt.MatchMul(x)
}))
{
Log.Fatal("Failed to hook Crit Heal!");
Log.Fatal(c.Context);
return;
}
c.Index += 4;
c.EmitDelegate<Func<float, float>>((Func<float, float>)((float critHealMultiplier) => critHealMultiplier * (1f + HealStats.critHealMultAdd) + HealStats.critHealFlatAdd));
}
private static void HalveHealing(ILCursor c)
{
if (c.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1]
{
(Instruction x) => ILPatternMatchingExt.MatchCallvirt<TeamComponent>(x, "get_teamIndex")
}))
{
c.EmitDelegate<Func<sbyte, sbyte>>((Func<sbyte, sbyte>)((sbyte teamIndex) => (sbyte)(HealStats.enableEclipseHealReduction ? 1 : teamIndex)));
}
else
{
Log.Error("Failed to hook teamIndex! Attempting healing hook.");
Log.Error(c.Context);
}
if (!c.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1]
{
(Instruction x) => ILPatternMatchingExt.MatchCallvirt<Run>(x, "get_selectedDifficulty")
}))
{
Log.Fatal("Failed to hook Eclipse 5 healing!");
Log.Fatal(c.Context);
}
else
{
c.EmitDelegate<Func<int, int>>((Func<int, int>)((int difficulty) => (!HealStats.enableEclipseHealReduction) ? difficulty : 7));
}
}
private static void RecalcFinalHeal(ILCursor c)
{
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
if (!c.TryGotoNext(new Func<Instruction, bool>[6]
{
(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 1),
(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, 4),
(Instruction x) => ILPatternMatchingExt.MatchMul(x),
(Instruction x) => ILPatternMatchingExt.MatchStarg(x, 1),
(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 1),
(Instruction x) => ILPatternMatchingExt.MatchStloc(x, 2)
}))
{
Log.Fatal("Failed to hook Final Healing!");
Log.Fatal(c.Context);
return;
}
c.Index += 5;
c.EmitDelegate<Func<float, float>>((Func<float, float>)((float finalHeal) => finalHeal * (1f + HealStats.finalHealAmountMultAdd) + HealStats.finalHealAmountFlatAdd));
c.Emit(OpCodes.Starg, 1);
c.Emit(OpCodes.Ldarg_1);
}
private static void RecalcFinalRegenAccumulator(ILCursor c)
{
if (!c.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1]
{
(Instruction x) => ILPatternMatchingExt.MatchCallvirt<CharacterBody>(x, "get_regen")
}))
{
Log.Fatal("Failed to hook Regen Accumulator!");
Log.Fatal(c.Context);
}
else
{
c.EmitDelegate<Func<float, float>>((Func<float, float>)((float regen) => regen * (1f + HealthStats.finalRegenMultAdd) + HealthStats.finalRegenFlatAdd));
}
}
private static void RecalcBarrierDecayRate(ILCursor c)
{
if (!c.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1]
{
(Instruction x) => ILPatternMatchingExt.MatchCallvirt<CharacterBody>(x, "get_barrierDecayRate")
}))
{
Log.Fatal("Failed to hook Barrier Decay Rate!");
Log.Fatal(c.Context);
}
else
{
c.EmitDelegate<Func<float, float>>((Func<float, float>)((float barrierDecayRate) => barrierDecayRate * (1f + HealthStats.barrierDecayRateMultAdd) + HealthStats.barrierDecayRateFlatAdd));
}
}
private static void RecalcShieldRechargeRate(ILCursor c)
{
float num = default(float);
if (!c.TryGotoNext((MoveType)2, new Func<Instruction, bool>[2]
{
(Instruction x) => ILPatternMatchingExt.MatchCallvirt<CharacterBody>(x, "get_maxShield"),
(Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, ref num)
}))
{
Log.Fatal("Failed to hook Shield Recharge Rate!");
Log.Fatal(c.Context);
}
else
{
c.EmitDelegate<Func<float, float>>((Func<float, float>)((float shieldRechargeRate) => shieldRechargeRate * (1f + HealthStats.shieldRechargeRateMultAdd) + HealthStats.shieldRechargeRateFlatAdd));
}
}
private static void RecalcAdaptiveArmorDecayRate(ILCursor c)
{
float num = default(float);
if (!c.TryGotoNext((MoveType)2, new Func<Instruction, bool>[2]
{
(Instruction x) => ILPatternMatchingExt.MatchLdfld<HealthComponent>(x, "adaptiveArmorValue"),
(Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, ref num)
}))
{
Log.Fatal("Failed to hook Adaptive Armor Decay Rate!");
Log.Fatal(c.Context);
}
else
{
c.EmitDelegate<Func<float, float>>((Func<float, float>)((float adaptiveArmorDecayRate) => adaptiveArmorDecayRate * (1f + HealthStats.adaptiveArmorDecayRateMultAdd) + HealthStats.adaptiveArmorDecayRateFlatAdd));
}
}
private static void RecalcDamageForce(ILCursor c)
{
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
ILLabel val = default(ILLabel);
if (!c.TryGotoNext(new Func<Instruction, bool>[2]
{
(Instruction x) => ILPatternMatchingExt.MatchLdfld<DamageInfo>(x, "canRejectForce"),
(Instruction x) => ILPatternMatchingExt.MatchBrtrue(x, ref val)
}))
{
Log.Fatal("Failed to hook Reject Force!");
Log.Fatal(c.Context);
return;
}
c.Index += 1;
c.EmitDelegate<Func<bool, bool>>((Func<bool, bool>)((bool reject) => !TakeDamageStats.rejectForce && reject));
c.Emit(OpCodes.Ldarg_1);
c.EmitDelegate<Action<DamageInfo>>((Action<DamageInfo>)delegate(DamageInfo dm)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
if (TakeDamageStats.rejectForce)
{
dm.canRejectForce = false;
}
dm.force *= 1f + TakeDamageStats.damageForceMultAdd;
dm.force += TakeDamageStats.damageForceFlatAdd;
});
}
private static void RejectDamageCheck(ILCursor c)
{
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
ILLabel val = default(ILLabel);
if (!c.TryGotoNext((MoveType)0, new Func<Instruction, bool>[2]
{
(Instruction x) => ILPatternMatchingExt.MatchLdfld<DamageInfo>(x, "rejected"),
(Instruction x) => ILPatternMatchingExt.MatchBrfalse(x, ref val)
}))
{
Log.Fatal("Failed to hook Reject Damage!");
Log.Fatal(c.Context);
return;
}
c.EmitDelegate<Action<DamageInfo>>((Action<DamageInfo>)delegate(DamageInfo dm)
{
if (TakeDamageStats.rejectDamage)
{
dm.rejected = true;
}
});
c.Emit(OpCodes.Ldarg_1);
}
private static void RecalcAdaptiveArmorBuildRate(ILCursor c)
{
float num = default(float);
if (!c.TryGotoNext(new Func<Instruction, bool>[4]
{
(Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, ref num),
(Instruction x) => ILPatternMatchingExt.MatchMul(x),
(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0),
(Instruction x) => ILPatternMatchingExt.MatchLdflda<HealthComponent>(x, "itemCounts")
}))
{
Log.Fatal("Failed to hook Adaptive Armor Build Rate!");
Log.Fatal(c.Context);
return;
}
c.Index += 1;
c.EmitDelegate<Func<float, float>>((Func<float, float>)((float adaptiveArmorBuildRate) => adaptiveArmorBuildRate * (1f + TakeDamageStats.adaptiveArmorBuildRateMultAdd) + TakeDamageStats.adaptiveArmorBuildRateFlatAdd));
}
private static void RecalcAdaptiveArmorMax(ILCursor c)
{
float num = default(float);
if (!c.TryGotoNext((MoveType)2, new Func<Instruction, bool>[4]
{
(Instruction x) => ILPatternMatchingExt.MatchLdfld<HealthComponent>(x, "adaptiveArmorValue"),
(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, 51),
(Instruction x) => ILPatternMatchingExt.MatchAdd(x),
(Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, ref num)
}))
{
Log.Fatal("Failed to hook Adaptive Armor Max Value!");
Log.Fatal(c.Context);
}
else
{
c.EmitDelegate<Func<float, float>>((Func<float, float>)((float adaptiveArmorMaxValue) => adaptiveArmorMaxValue * (1f + TakeDamageStats.adaptiveArmorMaxMultAdd) + TakeDamageStats.adaptiveArmorMaxFlatAdd));
}
}
private static void RecalcFinalDamage(ILCursor c)
{
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
ILLabel val = default(ILLabel);
if (!c.TryGotoNext((MoveType)0, new Func<Instruction, bool>[2]
{
(Instruction x) => ILPatternMatchingExt.MatchLdfld<DamageInfo>(x, "canRejectForce"),
(Instruction x) => ILPatternMatchingExt.MatchBrfalse(x, ref val)
}))
{
Log.Fatal("Failed to hook Final Damage!");
Log.Fatal(c.Context);
return;
}
c.Emit(OpCodes.Ldloc, 7);
c.Emit(OpCodes.Ldarg_1);
c.EmitDelegate<Func<float, DamageInfo, float>>((Func<float, DamageInfo, float>)delegate(float damageToDeal, DamageInfo dm)
{
dm.damage = dm.damage * (1f + TakeDamageStats.finalDamageAmountMultAdd) + TakeDamageStats.finalDamageAmountFlatAdd;
return damageToDeal * (1f + TakeDamageStats.finalDamageAmountMultAdd) + TakeDamageStats.finalDamageAmountFlatAdd;
});
c.Emit(OpCodes.Stloc, 7);
}
}
[BepInPlugin("HDeDeDe.HealthComponentAPI", "HealthComponentAPI", "1.2.0")]
public sealed class HealthComponentAPIPlugin : BaseUnityPlugin
{
private void Awake()
{
Log.Init(((BaseUnityPlugin)this).Logger);
HealthComponentAPI.AddOnHooks();
}
private void OnDestroy()
{
HealthComponentAPI.UnsetHealthHook();
HealthComponentAPI.UnsetHealHooks();
HealthComponentAPI.UnsetTakeDamageHooks();
HealthComponentAPI.RemoveOnHooks();
}
}
public class OptionalMods
{
internal class SandSwept
{
private static bool enabled => Chainloader.PluginInfos.ContainsKey("com.TeamSandswept.Sandswept");
}
internal class Hex3
{
private static bool enabled => Chainloader.PluginInfos.ContainsKey("com.Hex3.Hex3Mod");
}
}
internal static class HcRefVal
{
public const float shieldRechargeRate = 0.5f;
public const float barrierDecayRate = 30f;
public const float adaptiveArmorDecayRate = 40f;
public const TeamIndex plr = 1;
public const DifficultyIndex e5 = 7;
public const float critHealMultiplier = 2f;
public const float damageCoyoteTimer = 0.2f;
public const float adaptiveArmorBuildRate = 30f;
public const float adaptiveArmorMaxValue = 400f;
}
}
namespace HDeMods.HCAPI
{
internal static class Log
{
private static ManualLogSource m_logSource;
internal static void Init(ManualLogSource logSource)
{
m_logSource = logSource;
}
internal static void Debug(object data)
{
m_logSource.LogDebug(data);
}
internal static void Error(object data)
{
m_logSource.LogError(data);
}
internal static void Fatal(object data)
{
m_logSource.LogFatal(data);
}
internal static void Info(object data)
{
m_logSource.LogInfo(data);
}
internal static void Message(object data)
{
m_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
m_logSource.LogWarning(data);
}
}
}