Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of HealthComponentAPI v1.2.1
HealthComponentAPI.dll
Decompiled 9 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Logging; using HDeMods.HCAPI; using IL.RoR2; using Microsoft.CodeAnalysis; using Mono.Cecil.Cil; using MonoMod.Cil; using On.RoR2; using RoR2; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("HDeDeDe")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyCopyright("Copyright (c) HDeDeDe/Ethan 2024")] [assembly: AssemblyDescription("is api for healthcomponent. designed to be like RecalculateStatsAPI.")] [assembly: AssemblyFileVersion("1.2.1")] [assembly: AssemblyInformationalVersion("1.2.1+2f724521b7cd62c70872839156738b43f145be6a")] [assembly: AssemblyProduct("HealthComponentAPI")] [assembly: AssemblyTitle("HealthComponentAPI")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/HDeDeDe/HealthComponentAPI")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.2.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace HDeMods { public static class HealthComponentAPI { public delegate void UpdateHealthEventHandler(HealthComponent sender, UpdateHealthEventArgs args); public delegate void HealEventHandler(HealthComponent sender, HealEventArgs args); public delegate void TakeDamageEventHandler(HealthComponent sender, in DamageInfo damageInfo, TakeDamageArgs args); public class UpdateHealthEventArgs : EventArgs { public float finalRegenMultAdd; public float finalRegenFlatAdd; public float barrierDecayRateMultAdd; public float barrierDecayRateFlatAdd; public float shieldRechargeRateMultAdd; public float shieldRechargeRateFlatAdd; public float adaptiveArmorDecayRateMultAdd; public float adaptiveArmorDecayRateFlatAdd; } public class HealEventArgs : EventArgs { public bool enableEclipseHealReduction; public float damageCoyoteTimerMultAdd; public float damageCoyoteTimerFlatAdd; public float critHealMultAdd; public float critHealFlatAdd; public float finalHealAmountMultAdd; public float finalHealAmountFlatAdd; } public class TakeDamageArgs : EventArgs { public bool rejectDamage; public bool rejectForce; public float adaptiveArmorBuildRateMultAdd; public float adaptiveArmorBuildRateFlatAdd; public float adaptiveArmorMaxMultAdd; public float adaptiveArmorMaxFlatAdd; public float finalDamageAmountMultAdd; public float finalDamageAmountFlatAdd; public float damageForceMultAdd; public Vector3 damageForceFlatAdd = Vector3.zero; } [CompilerGenerated] private static class <>O { public static Manipulator <0>__HealthComponent_ServerFixedUpdate; public static Manipulator <1>__HealthComponent_Heal; public static Manipulator <2>__HealthComponent_TakeDamageProcess_Heal; public static Manipulator <3>__HealthComponent_TakeDamageProcess; public static Action<HealthComponent> <4>__GetHealthMod; public static Action<HealthComponent> <5>__GetHealMod; public static Action<HealthComponent, DamageInfo> <6>__GetTakeDamageMod; public static hook_TakeDamageProcess <7>__HealthComponent_TakeDamageProcess; public static hook_Heal <8>__HealthComponent_Heal; } private static UpdateHealthEventArgs HealthStats; private static HealEventArgs HealStats; private static TakeDamageArgs TakeDamageStats; private static bool _healthHookSet; private static bool _healHooksSet; private static bool _takeDamageHooksSet; public const string PluginGUID = "HDeDeDe.HealthComponentAPI"; public const string PluginAuthor = "HDeDeDe"; public const string PluginName = "HealthComponentAPI"; public const string PluginVersion = "1.2.1"; private static event UpdateHealthEventHandler _getHealthStats; private static event HealEventHandler _getHealStats; private static event TakeDamageEventHandler _getTakeDamageStats; public static event Action<HealthComponent, DamageInfo> OnTakeDamageProcess; public static event Func<HealthComponent, float, ProcChainMask, bool, float> OnHealServerProcess; public static event UpdateHealthEventHandler GetHealthStats { add { SetHealthHook(); _getHealthStats += value; } remove { _getHealthStats -= value; if (HealthComponentAPI._getHealthStats != null) { Delegate[] invocationList = HealthComponentAPI._getHealthStats.GetInvocationList(); if (invocationList == null || invocationList.Length != 0) { return; } } UnsetHealthHook(); } } public static event HealEventHandler GetHealStats { add { SetHealHooks(); _getHealStats += value; } remove { _getHealStats -= value; if (HealthComponentAPI._getHealStats != null) { Delegate[] invocationList = HealthComponentAPI._getHealStats.GetInvocationList(); if (invocationList == null || invocationList.Length != 0) { return; } } UnsetHealHooks(); } } public static event TakeDamageEventHandler GetTakeDamageStats { add { SetTakeDamageHooks(); _getTakeDamageStats += value; } remove { _getTakeDamageStats -= value; if (HealthComponentAPI._getTakeDamageStats != null) { Delegate[] invocationList = HealthComponentAPI._getTakeDamageStats.GetInvocationList(); if (invocationList == null || invocationList.Length != 0) { return; } } UnsetTakeDamageHooks(); } } internal static void SetHealthHook() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown if (!_healthHookSet) { object obj = <>O.<0>__HealthComponent_ServerFixedUpdate; if (obj == null) { Manipulator val = HealthComponent_ServerFixedUpdate; <>O.<0>__HealthComponent_ServerFixedUpdate = val; obj = (object)val; } HealthComponent.ServerFixedUpdate += (Manipulator)obj; _healthHookSet = true; } } internal static void UnsetHealthHook() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown object obj = <>O.<0>__HealthComponent_ServerFixedUpdate; if (obj == null) { Manipulator val = HealthComponent_ServerFixedUpdate; <>O.<0>__HealthComponent_ServerFixedUpdate = val; obj = (object)val; } HealthComponent.ServerFixedUpdate -= (Manipulator)obj; _healthHookSet = false; } internal static void SetHealHooks() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Expected O, but got Unknown if (!_healHooksSet) { object obj = <>O.<1>__HealthComponent_Heal; if (obj == null) { Manipulator val = HealthComponent_Heal; <>O.<1>__HealthComponent_Heal = val; obj = (object)val; } HealthComponent.Heal += (Manipulator)obj; object obj2 = <>O.<2>__HealthComponent_TakeDamageProcess_Heal; if (obj2 == null) { Manipulator val2 = HealthComponent_TakeDamageProcess_Heal; <>O.<2>__HealthComponent_TakeDamageProcess_Heal = val2; obj2 = (object)val2; } HealthComponent.TakeDamageProcess += (Manipulator)obj2; _healHooksSet = true; } } internal static void UnsetHealHooks() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown object obj = <>O.<1>__HealthComponent_Heal; if (obj == null) { Manipulator val = HealthComponent_Heal; <>O.<1>__HealthComponent_Heal = val; obj = (object)val; } HealthComponent.Heal -= (Manipulator)obj; object obj2 = <>O.<2>__HealthComponent_TakeDamageProcess_Heal; if (obj2 == null) { Manipulator val2 = HealthComponent_TakeDamageProcess_Heal; <>O.<2>__HealthComponent_TakeDamageProcess_Heal = val2; obj2 = (object)val2; } HealthComponent.TakeDamageProcess -= (Manipulator)obj2; _healHooksSet = false; } internal static void SetTakeDamageHooks() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown if (!_takeDamageHooksSet) { object obj = <>O.<3>__HealthComponent_TakeDamageProcess; if (obj == null) { Manipulator val = HealthComponent_TakeDamageProcess; <>O.<3>__HealthComponent_TakeDamageProcess = val; obj = (object)val; } HealthComponent.TakeDamageProcess += (Manipulator)obj; _takeDamageHooksSet = true; } } internal static void UnsetTakeDamageHooks() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown object obj = <>O.<3>__HealthComponent_TakeDamageProcess; if (obj == null) { Manipulator val = HealthComponent_TakeDamageProcess; <>O.<3>__HealthComponent_TakeDamageProcess = val; obj = (object)val; } HealthComponent.TakeDamageProcess -= (Manipulator)obj; _takeDamageHooksSet = false; } private static void GetHealthMod(HealthComponent hc) { HealthStats = new UpdateHealthEventArgs(); if (HealthComponentAPI._getHealthStats == null) { return; } Delegate[] invocationList = HealthComponentAPI._getHealthStats.GetInvocationList(); for (int i = 0; i < invocationList.Length; i++) { UpdateHealthEventHandler updateHealthEventHandler = (UpdateHealthEventHandler)invocationList[i]; try { updateHealthEventHandler(hc, HealthStats); } catch (Exception arg) { Log.Error($"Exception thrown by : {updateHealthEventHandler.Method.DeclaringType?.Name}.{updateHealthEventHandler.Method.Name}:\n{arg}"); } } } private static void GetHealMod(HealthComponent hc) { HealStats = new HealEventArgs(); if (HealthComponentAPI._getHealStats == null) { return; } Delegate[] invocationList = HealthComponentAPI._getHealStats.GetInvocationList(); for (int i = 0; i < invocationList.Length; i++) { HealEventHandler healEventHandler = (HealEventHandler)invocationList[i]; try { healEventHandler(hc, HealStats); } catch (Exception arg) { Log.Error($"Exception thrown by : {healEventHandler.Method.DeclaringType?.Name}.{healEventHandler.Method.Name}:\n{arg}"); } } } private static void GetTakeDamageMod(HealthComponent hc, DamageInfo dm) { TakeDamageStats = new TakeDamageArgs(); if (HealthComponentAPI._getTakeDamageStats == null) { return; } Delegate[] invocationList = HealthComponentAPI._getTakeDamageStats.GetInvocationList(); for (int i = 0; i < invocationList.Length; i++) { TakeDamageEventHandler takeDamageEventHandler = (TakeDamageEventHandler)invocationList[i]; try { takeDamageEventHandler(hc, in dm, TakeDamageStats); } catch (Exception arg) { Log.Error($"Exception thrown by : {takeDamageEventHandler.Method.DeclaringType?.Name}.{takeDamageEventHandler.Method.Name}:\n{arg}"); } } } private static void HealthComponent_ServerFixedUpdate(ILContext il) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_0008: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); val.Emit(OpCodes.Ldarg_0); val.EmitDelegate<Action<HealthComponent>>((Action<HealthComponent>)GetHealthMod); RecalcFinalRegenAccumulator(val); RecalcBarrierDecayRate(val); RecalcShieldRechargeRate(val); RecalcAdaptiveArmorDecayRate(val); } private static void HealthComponent_Heal(ILContext il) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_0008: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); val.Emit(OpCodes.Ldarg_0); val.EmitDelegate<Action<HealthComponent>>((Action<HealthComponent>)GetHealMod); RecalcCoyoteTimer(val); RecalcCritHeal(val); HalveHealing(val); RecalcFinalHeal(val); } private static void HealthComponent_TakeDamageProcess_Heal(ILContext il) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_0008: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); val.Emit(OpCodes.Ldarg_0); val.EmitDelegate<Action<HealthComponent>>((Action<HealthComponent>)GetHealMod); RecalcCoyoteTimer(val); } private static void HealthComponent_TakeDamageProcess(ILContext il) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) ILCursor val = new ILCursor(il); val.Emit(OpCodes.Ldarg_0); val.Emit(OpCodes.Ldarg_1); val.EmitDelegate<Action<HealthComponent, DamageInfo>>((Action<HealthComponent, DamageInfo>)GetTakeDamageMod); RecalcDamageForce(val); RejectDamageCheck(val); RecalcAdaptiveArmorBuildRate(val); RecalcAdaptiveArmorMax(val); RecalcFinalDamage(val); } internal static void AddOnHooks() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown object obj = <>O.<7>__HealthComponent_TakeDamageProcess; if (obj == null) { hook_TakeDamageProcess val = HealthComponent_TakeDamageProcess; <>O.<7>__HealthComponent_TakeDamageProcess = val; obj = (object)val; } HealthComponent.TakeDamageProcess += (hook_TakeDamageProcess)obj; object obj2 = <>O.<8>__HealthComponent_Heal; if (obj2 == null) { hook_Heal val2 = HealthComponent_Heal; <>O.<8>__HealthComponent_Heal = val2; obj2 = (object)val2; } HealthComponent.Heal += (hook_Heal)obj2; } internal static void RemoveOnHooks() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown object obj = <>O.<7>__HealthComponent_TakeDamageProcess; if (obj == null) { hook_TakeDamageProcess val = HealthComponent_TakeDamageProcess; <>O.<7>__HealthComponent_TakeDamageProcess = val; obj = (object)val; } HealthComponent.TakeDamageProcess -= (hook_TakeDamageProcess)obj; object obj2 = <>O.<8>__HealthComponent_Heal; if (obj2 == null) { hook_Heal val2 = HealthComponent_Heal; <>O.<8>__HealthComponent_Heal = val2; obj2 = (object)val2; } HealthComponent.Heal -= (hook_Heal)obj2; } private static float HealthComponent_Heal(orig_Heal orig, HealthComponent self, float amount, ProcChainMask procChainMask, bool nonRegen = true) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) if (!NetworkServer.active) { Debug.LogWarning((object)"[Server] function 'System.Single RoR2.HealthComponent::Heal(System.Single, RoR2.ProcChainMask, System.Boolean)' called on client"); return 0f; } HealthComponentAPI.OnHealServerProcess?.Invoke(self, amount, procChainMask, nonRegen); return orig.Invoke(self, amount, procChainMask, nonRegen); } private static void HealthComponent_TakeDamageProcess(orig_TakeDamageProcess orig, HealthComponent self, DamageInfo damageInfo) { HealthComponentAPI.OnTakeDamageProcess?.Invoke(self, damageInfo); orig.Invoke(self, damageInfo); } private static void RecalcCoyoteTimer(ILCursor c) { if (!c.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchStfld<HealthComponent>(x, "recentlyTookDamageCoyoteTimer") })) { Log.Fatal("Failed to hook Coyote Timer!"); Log.Fatal(c.Context); } else { c.EmitDelegate<Func<float, float>>((Func<float, float>)((float damageCoyoteTimer) => damageCoyoteTimer * (1f + HealStats.damageCoyoteTimerMultAdd) + HealStats.damageCoyoteTimerFlatAdd)); } } private static void RecalcCritHeal(ILCursor c) { ILLabel val = default(ILLabel); float num = default(float); if (!c.TryGotoNext(new Func<Instruction, bool>[5] { (Instruction x) => ILPatternMatchingExt.MatchLdloc(x, 1), (Instruction x) => ILPatternMatchingExt.MatchBrfalse(x, ref val), (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 1), (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, ref num), (Instruction x) => ILPatternMatchingExt.MatchMul(x) })) { Log.Fatal("Failed to hook Crit Heal!"); Log.Fatal(c.Context); return; } c.Index += 4; c.EmitDelegate<Func<float, float>>((Func<float, float>)((float critHealMultiplier) => critHealMultiplier * (1f + HealStats.critHealMultAdd) + HealStats.critHealFlatAdd)); } private static void HalveHealing(ILCursor c) { if (c.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallvirt<TeamComponent>(x, "get_teamIndex") })) { c.EmitDelegate<Func<sbyte, sbyte>>((Func<sbyte, sbyte>)((sbyte teamIndex) => (sbyte)(HealStats.enableEclipseHealReduction ? 1 : teamIndex))); } else { Log.Error("Failed to hook teamIndex! Attempting healing hook."); Log.Error(c.Context); } if (!c.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallvirt<Run>(x, "get_selectedDifficulty") })) { Log.Fatal("Failed to hook Eclipse 5 healing!"); Log.Fatal(c.Context); } else { c.EmitDelegate<Func<int, int>>((Func<int, int>)((int difficulty) => (!HealStats.enableEclipseHealReduction) ? difficulty : 7)); } } private static void RecalcFinalHeal(ILCursor c) { //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) if (OptionalMods.MoreStats.enabled) { int num = default(int); if (!c.TryGotoNext((MoveType)2, new Func<Instruction, bool>[3] { (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 1), (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0), (Instruction x) => ILPatternMatchingExt.MatchLdcI4(x, ref num) })) { Log.Fatal("Failed to hook Final Healing with MoreStats!"); Log.Fatal(c.Context); return; } c.Index += 2; } else { if (!c.TryGotoNext(new Func<Instruction, bool>[2] { (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 1), (Instruction x) => ILPatternMatchingExt.MatchStloc(x, 2) })) { Log.Fatal("Failed to hook Final Healing!"); Log.Fatal(c.Context); return; } c.Index += 1; } c.EmitDelegate<Func<float, float>>((Func<float, float>)((float finalHeal) => finalHeal * (1f + HealStats.finalHealAmountMultAdd) + HealStats.finalHealAmountFlatAdd)); c.Emit(OpCodes.Starg, 1); c.Emit(OpCodes.Ldarg_1); } private static void RecalcFinalRegenAccumulator(ILCursor c) { if (!c.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallvirt<CharacterBody>(x, "get_regen") })) { Log.Fatal("Failed to hook Regen Accumulator!"); Log.Fatal(c.Context); } else { c.EmitDelegate<Func<float, float>>((Func<float, float>)((float regen) => regen * (1f + HealthStats.finalRegenMultAdd) + HealthStats.finalRegenFlatAdd)); } } private static void RecalcBarrierDecayRate(ILCursor c) { if (!c.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchCallvirt<CharacterBody>(x, "get_barrierDecayRate") })) { Log.Fatal("Failed to hook Barrier Decay Rate!"); Log.Fatal(c.Context); } else { c.EmitDelegate<Func<float, float>>((Func<float, float>)((float barrierDecayRate) => barrierDecayRate * (1f + HealthStats.barrierDecayRateMultAdd) + HealthStats.barrierDecayRateFlatAdd)); } } private static void RecalcShieldRechargeRate(ILCursor c) { float num = default(float); if (!c.TryGotoNext((MoveType)2, new Func<Instruction, bool>[2] { (Instruction x) => ILPatternMatchingExt.MatchCallvirt<CharacterBody>(x, "get_maxShield"), (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, ref num) })) { Log.Fatal("Failed to hook Shield Recharge Rate!"); Log.Fatal(c.Context); } else { c.EmitDelegate<Func<float, float>>((Func<float, float>)((float shieldRechargeRate) => shieldRechargeRate * (1f + HealthStats.shieldRechargeRateMultAdd) + HealthStats.shieldRechargeRateFlatAdd)); } } private static void RecalcAdaptiveArmorDecayRate(ILCursor c) { float num = default(float); if (!c.TryGotoNext((MoveType)2, new Func<Instruction, bool>[2] { (Instruction x) => ILPatternMatchingExt.MatchLdfld<HealthComponent>(x, "adaptiveArmorValue"), (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, ref num) })) { Log.Fatal("Failed to hook Adaptive Armor Decay Rate!"); Log.Fatal(c.Context); } else { c.EmitDelegate<Func<float, float>>((Func<float, float>)((float adaptiveArmorDecayRate) => adaptiveArmorDecayRate * (1f + HealthStats.adaptiveArmorDecayRateMultAdd) + HealthStats.adaptiveArmorDecayRateFlatAdd)); } } private static void RecalcDamageForce(ILCursor c) { //IL_009d: Unknown result type (might be due to invalid IL or missing references) ILLabel val = default(ILLabel); if (!c.TryGotoNext(new Func<Instruction, bool>[2] { (Instruction x) => ILPatternMatchingExt.MatchLdfld<DamageInfo>(x, "canRejectForce"), (Instruction x) => ILPatternMatchingExt.MatchBrtrue(x, ref val) })) { Log.Fatal("Failed to hook Reject Force!"); Log.Fatal(c.Context); return; } c.Index += 1; c.EmitDelegate<Func<bool, bool>>((Func<bool, bool>)((bool reject) => !TakeDamageStats.rejectForce && reject)); c.Emit(OpCodes.Ldarg_1); c.EmitDelegate<Action<DamageInfo>>((Action<DamageInfo>)delegate(DamageInfo dm) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) if (TakeDamageStats.rejectForce) { dm.canRejectForce = false; } dm.force *= 1f + TakeDamageStats.damageForceMultAdd; dm.force += TakeDamageStats.damageForceFlatAdd; }); } private static void RejectDamageCheck(ILCursor c) { //IL_0090: Unknown result type (might be due to invalid IL or missing references) ILLabel val = default(ILLabel); if (!c.TryGotoNext((MoveType)0, new Func<Instruction, bool>[2] { (Instruction x) => ILPatternMatchingExt.MatchLdfld<DamageInfo>(x, "rejected"), (Instruction x) => ILPatternMatchingExt.MatchBrfalse(x, ref val) })) { Log.Fatal("Failed to hook Reject Damage!"); Log.Fatal(c.Context); return; } c.EmitDelegate<Action<DamageInfo>>((Action<DamageInfo>)delegate(DamageInfo dm) { if (TakeDamageStats.rejectDamage) { dm.rejected = true; } }); c.Emit(OpCodes.Ldarg_1); } private static void RecalcAdaptiveArmorBuildRate(ILCursor c) { float num = default(float); if (!c.TryGotoNext(new Func<Instruction, bool>[4] { (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, ref num), (Instruction x) => ILPatternMatchingExt.MatchMul(x), (Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0), (Instruction x) => ILPatternMatchingExt.MatchLdflda<HealthComponent>(x, "itemCounts") })) { Log.Fatal("Failed to hook Adaptive Armor Build Rate!"); Log.Fatal(c.Context); return; } c.Index += 1; c.EmitDelegate<Func<float, float>>((Func<float, float>)((float adaptiveArmorBuildRate) => adaptiveArmorBuildRate * (1f + TakeDamageStats.adaptiveArmorBuildRateMultAdd) + TakeDamageStats.adaptiveArmorBuildRateFlatAdd)); } private static void RecalcAdaptiveArmorMax(ILCursor c) { int num2 = default(int); float num = default(float); if (!c.TryGotoNext((MoveType)2, new Func<Instruction, bool>[4] { (Instruction x) => ILPatternMatchingExt.MatchLdfld<HealthComponent>(x, "adaptiveArmorValue"), (Instruction x) => ILPatternMatchingExt.MatchLdloc(x, ref num2), (Instruction x) => ILPatternMatchingExt.MatchAdd(x), (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, ref num) })) { Log.Fatal("Failed to hook Adaptive Armor Max Value!"); Log.Fatal(c.Context); } else { c.EmitDelegate<Func<float, float>>((Func<float, float>)((float adaptiveArmorMaxValue) => adaptiveArmorMaxValue * (1f + TakeDamageStats.adaptiveArmorMaxMultAdd) + TakeDamageStats.adaptiveArmorMaxFlatAdd)); } } private static void RecalcFinalDamage(ILCursor c) { //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) ILLabel val = default(ILLabel); if (!c.TryGotoNext((MoveType)0, new Func<Instruction, bool>[2] { (Instruction x) => ILPatternMatchingExt.MatchLdfld<DamageInfo>(x, "canRejectForce"), (Instruction x) => ILPatternMatchingExt.MatchBrfalse(x, ref val) })) { Log.Fatal("Failed to hook Final Damage!"); Log.Fatal(c.Context); return; } c.Emit(OpCodes.Ldloc, 7); c.Emit(OpCodes.Ldarg_1); c.EmitDelegate<Func<float, DamageInfo, float>>((Func<float, DamageInfo, float>)delegate(float damageToDeal, DamageInfo dm) { dm.damage = dm.damage * (1f + TakeDamageStats.finalDamageAmountMultAdd) + TakeDamageStats.finalDamageAmountFlatAdd; return damageToDeal * (1f + TakeDamageStats.finalDamageAmountMultAdd) + TakeDamageStats.finalDamageAmountFlatAdd; }); c.Emit(OpCodes.Stloc, 7); } } [BepInPlugin("HDeDeDe.HealthComponentAPI", "HealthComponentAPI", "1.2.1")] public sealed class HealthComponentAPIPlugin : BaseUnityPlugin { private void Awake() { Log.Init(((BaseUnityPlugin)this).Logger); HealthComponentAPI.AddOnHooks(); } private void OnDestroy() { HealthComponentAPI.UnsetHealthHook(); HealthComponentAPI.UnsetHealHooks(); HealthComponentAPI.UnsetTakeDamageHooks(); HealthComponentAPI.RemoveOnHooks(); } } public class OptionalMods { internal class SandSwept { private static bool enabled => Chainloader.PluginInfos.ContainsKey("com.TeamSandswept.Sandswept"); } internal class Hex3 { private static bool enabled => Chainloader.PluginInfos.ContainsKey("com.Hex3.Hex3Mod"); } internal class MoreStats { public static bool enabled => Chainloader.PluginInfos.ContainsKey("com.RiskOfBrainrot.MoreStats"); } } internal static class HcRefVal { public const float shieldRechargeRate = 0.5f; public const float barrierDecayRate = 30f; public const float adaptiveArmorDecayRate = 40f; public const TeamIndex plr = 1; public const DifficultyIndex e5 = 7; public const float critHealMultiplier = 2f; public const float damageCoyoteTimer = 0.2f; public const float adaptiveArmorBuildRate = 30f; public const float adaptiveArmorMaxValue = 400f; } } namespace HDeMods.HCAPI { internal static class Log { private static ManualLogSource m_logSource; internal static void Init(ManualLogSource logSource) { m_logSource = logSource; } internal static void Debug(object data) { m_logSource.LogDebug(data); } internal static void Error(object data) { m_logSource.LogError(data); } internal static void Fatal(object data) { m_logSource.LogFatal(data); } internal static void Info(object data) { m_logSource.LogInfo(data); } internal static void Message(object data) { m_logSource.LogMessage(data); } internal static void Warning(object data) { m_logSource.LogWarning(data); } } }