Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of AntlersDecay v1.2.0
AntlersDecay.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2; using RoR2; using UnityEngine; using UnityEngine.Rendering.PostProcessing; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("AntlersDecay")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("AntlersDecay")] [assembly: AssemblyTitle("AntlersDecay")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace AntlersDecay { [BepInPlugin("HIFU.AntlersDecay", "AntlersDecay", "1.2.0")] public class Main : BaseUnityPlugin { public const string PluginGUID = "HIFU.AntlersDecay"; public const string PluginAuthor = "HIFU"; public const string PluginName = "AntlersDecay"; public const string PluginVersion = "1.2.0"; public static ManualLogSource adLogger; public static GameObject ppHolder; public static GameObject ppHolderUI; public static Color32 rallypointDeltaColor = new Color32((byte)187, (byte)236, byte.MaxValue, byte.MaxValue); public static Color32 titanicPlainsColor = new Color32((byte)238, (byte)238, (byte)238, byte.MaxValue); public static Color32 commencementStartColor = new Color32((byte)70, (byte)83, (byte)120, byte.MaxValue); public static Color32 commencementMidColor = new Color32((byte)37, (byte)43, (byte)52, (byte)125); public static Color32 grayColor = new Color32((byte)174, (byte)174, (byte)174, byte.MaxValue); public static Color32 shatteredAbodesNightColor = new Color32((byte)74, (byte)93, (byte)103, byte.MaxValue); public static Color32 verdantFallsColor = new Color32((byte)214, (byte)176, (byte)215, byte.MaxValue); public void Awake() { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown adLogger = ((BaseUnityPlugin)this).Logger; if (ppHolder == null) { ppHolder = InitPP("AntlersDecay"); } Highlight.Awake += new hook_Awake(Highlight_Awake); SceneManager.sceneLoaded += SceneManager_sceneLoaded; } private void SceneManager_sceneLoaded(Scene scene, LoadSceneMode arg1) { string name = ((Scene)(ref scene)).name; SwitchPP(name); } private void Highlight_Awake(orig_Awake orig, Highlight self) { orig.Invoke(self); self.strength = 0.75f; } public static void SwitchPP(string sceneName) { //IL_0a7c: Unknown result type (might be due to invalid IL or missing references) //IL_0a81: Unknown result type (might be due to invalid IL or missing references) //IL_0723: Unknown result type (might be due to invalid IL or missing references) //IL_0728: Unknown result type (might be due to invalid IL or missing references) //IL_06e9: Unknown result type (might be due to invalid IL or missing references) //IL_06ee: Unknown result type (might be due to invalid IL or missing references) //IL_06f3: Unknown result type (might be due to invalid IL or missing references) //IL_078d: Unknown result type (might be due to invalid IL or missing references) //IL_0792: Unknown result type (might be due to invalid IL or missing references) //IL_07fc: Unknown result type (might be due to invalid IL or missing references) //IL_0801: Unknown result type (might be due to invalid IL or missing references) //IL_09e3: Unknown result type (might be due to invalid IL or missing references) //IL_09e8: Unknown result type (might be due to invalid IL or missing references) //IL_07c2: Unknown result type (might be due to invalid IL or missing references) //IL_07c7: Unknown result type (might be due to invalid IL or missing references) //IL_07cc: Unknown result type (might be due to invalid IL or missing references) //IL_0579: Unknown result type (might be due to invalid IL or missing references) //IL_057e: Unknown result type (might be due to invalid IL or missing references) //IL_0583: Unknown result type (might be due to invalid IL or missing references) //IL_0974: Unknown result type (might be due to invalid IL or missing references) //IL_0979: Unknown result type (might be due to invalid IL or missing references) //IL_0466: Unknown result type (might be due to invalid IL or missing references) //IL_046b: Unknown result type (might be due to invalid IL or missing references) //IL_09a9: Unknown result type (might be due to invalid IL or missing references) //IL_09ae: Unknown result type (might be due to invalid IL or missing references) //IL_09b3: Unknown result type (might be due to invalid IL or missing references) //IL_0a4a: Unknown result type (might be due to invalid IL or missing references) //IL_0a4f: Unknown result type (might be due to invalid IL or missing references) //IL_093f: Unknown result type (might be due to invalid IL or missing references) //IL_0944: Unknown result type (might be due to invalid IL or missing references) //IL_0831: Unknown result type (might be due to invalid IL or missing references) //IL_0836: Unknown result type (might be due to invalid IL or missing references) //IL_090a: Unknown result type (might be due to invalid IL or missing references) //IL_090f: Unknown result type (might be due to invalid IL or missing references) //IL_0758: Unknown result type (might be due to invalid IL or missing references) //IL_075d: Unknown result type (might be due to invalid IL or missing references) //IL_04d0: Unknown result type (might be due to invalid IL or missing references) //IL_04d5: Unknown result type (might be due to invalid IL or missing references) //IL_08d0: Unknown result type (might be due to invalid IL or missing references) //IL_08d5: Unknown result type (might be due to invalid IL or missing references) //IL_08da: Unknown result type (might be due to invalid IL or missing references) //IL_089b: Unknown result type (might be due to invalid IL or missing references) //IL_08a0: Unknown result type (might be due to invalid IL or missing references) //IL_0a18: Unknown result type (might be due to invalid IL or missing references) //IL_0a1d: Unknown result type (might be due to invalid IL or missing references) //IL_05e4: Unknown result type (might be due to invalid IL or missing references) //IL_05e9: Unknown result type (might be due to invalid IL or missing references) //IL_05ee: Unknown result type (might be due to invalid IL or missing references) //IL_05fa: Unknown result type (might be due to invalid IL or missing references) //IL_05ff: Unknown result type (might be due to invalid IL or missing references) //IL_0604: Unknown result type (might be due to invalid IL or missing references) //IL_0629: Unknown result type (might be due to invalid IL or missing references) //IL_062e: Unknown result type (might be due to invalid IL or missing references) //IL_0633: Unknown result type (might be due to invalid IL or missing references) //IL_0645: Unknown result type (might be due to invalid IL or missing references) //IL_064a: Unknown result type (might be due to invalid IL or missing references) //IL_064f: Unknown result type (might be due to invalid IL or missing references) //IL_067a: Unknown result type (might be due to invalid IL or missing references) //IL_067f: Unknown result type (might be due to invalid IL or missing references) //IL_06af: Unknown result type (might be due to invalid IL or missing references) //IL_06b4: Unknown result type (might be due to invalid IL or missing references) //IL_06b9: Unknown result type (might be due to invalid IL or missing references) //IL_0866: Unknown result type (might be due to invalid IL or missing references) //IL_086b: Unknown result type (might be due to invalid IL or missing references) //IL_053f: Unknown result type (might be due to invalid IL or missing references) //IL_0544: Unknown result type (might be due to invalid IL or missing references) //IL_0549: Unknown result type (might be due to invalid IL or missing references) //IL_0505: Unknown result type (might be due to invalid IL or missing references) //IL_050a: Unknown result type (might be due to invalid IL or missing references) //IL_050f: Unknown result type (might be due to invalid IL or missing references) //IL_049b: Unknown result type (might be due to invalid IL or missing references) //IL_04a0: Unknown result type (might be due to invalid IL or missing references) PostProcessProfile profile = ppHolder.GetComponent<PostProcessVolume>().profile; ((Object)profile).name = sceneName + " | Antler's Decay"; ColorGrading setting = profile.GetSetting<ColorGrading>(); adLogger.LogDebug((object)("color grading is " + (object)setting)); switch (sceneName) { case "dampcavesimple": ((ParameterOverride<float>)(object)setting.saturation).value = -64f; ((ParameterOverride<float>)(object)setting.contrast).value = 20f; ((ParameterOverride<Color>)(object)setting.colorFilter).value = Color.white; break; case "wispgraveyard": ((ParameterOverride<float>)(object)setting.saturation).value = -30f; ((ParameterOverride<float>)(object)setting.contrast).value = 5f; ((ParameterOverride<Color>)(object)setting.colorFilter).value = Color.white; break; case "rootjungle": ((ParameterOverride<float>)(object)setting.saturation).value = -40f; ((ParameterOverride<float>)(object)setting.contrast).value = 0f; ((ParameterOverride<Color>)(object)setting.colorFilter).value = Color.white; break; case "frozenwall": ((ParameterOverride<float>)(object)setting.saturation).value = 0f; ((ParameterOverride<float>)(object)setting.contrast).value = 15f; ((ParameterOverride<Color>)(object)setting.colorFilter).value = Color32.op_Implicit(rallypointDeltaColor); break; case "golemplains": ((ParameterOverride<float>)(object)setting.contrast).value = 25f; ((ParameterOverride<float>)(object)setting.saturation).value = -30f; ((ParameterOverride<Color>)(object)setting.colorFilter).value = Color32.op_Implicit(titanicPlainsColor); break; case "golemplains2": ((ParameterOverride<float>)(object)setting.contrast).value = 25f; ((ParameterOverride<float>)(object)setting.saturation).value = -30f; ((ParameterOverride<Color>)(object)setting.colorFilter).value = Color32.op_Implicit(titanicPlainsColor); break; case "moon2": { Transform child = GameObject.Find("HOLDER: Gameplay Space").transform.GetChild(0).Find("Quadrant 4: Starting Temple").GetChild(0) .GetChild(0) .Find("FX") .GetChild(0); PostProcessVolume component = ((Component)child).GetComponent<PostProcessVolume>(); RampFog setting2 = component.profile.GetSetting<RampFog>(); ((ParameterOverride<Color>)(object)setting2.fogColorStart).value = Color32.op_Implicit(commencementStartColor); ((ParameterOverride<Color>)(object)setting2.fogColorMid).value = Color32.op_Implicit(commencementMidColor); component.weight = 0.68f; HookLightingIntoPostProcessVolume component2 = ((Component)child).GetComponent<HookLightingIntoPostProcessVolume>(); component2.overrideAmbientColor = Color32.op_Implicit(new Color32((byte)71, (byte)71, (byte)81, byte.MaxValue)); component2.overrideDirectionalColor = Color32.op_Implicit(new Color32((byte)41, (byte)34, (byte)41, byte.MaxValue)); ((ParameterOverride<float>)(object)setting.saturation).value = -10f; ((ParameterOverride<float>)(object)setting.contrast).value = 15f; ((ParameterOverride<Color>)(object)setting.colorFilter).value = Color.white; break; } case "arena": ((ParameterOverride<float>)(object)setting.saturation).value = -30f; ((ParameterOverride<float>)(object)setting.contrast).value = 15f; ((ParameterOverride<Color>)(object)setting.colorFilter).value = Color32.op_Implicit(grayColor); break; case "goolake": ((ParameterOverride<float>)(object)setting.contrast).value = 15f; ((ParameterOverride<float>)(object)setting.saturation).value = -20f; ((ParameterOverride<Color>)(object)setting.colorFilter).value = Color32.op_Implicit(titanicPlainsColor); break; case "voidraid": ((ParameterOverride<float>)(object)setting.saturation).value = -30f; ((ParameterOverride<float>)(object)setting.contrast).value = 15f; ((ParameterOverride<Color>)(object)setting.colorFilter).value = Color.white; break; case "voidstage": ((ParameterOverride<float>)(object)setting.saturation).value = -20f; ((ParameterOverride<float>)(object)setting.contrast).value = 15f; ((ParameterOverride<Color>)(object)setting.colorFilter).value = Color.white; break; case "skymeadow": ((ParameterOverride<float>)(object)setting.saturation).value = -20f; ((ParameterOverride<float>)(object)setting.contrast).value = 5f; ((ParameterOverride<Color>)(object)setting.colorFilter).value = Color.white; break; case "foggyswamp": ((ParameterOverride<float>)(object)setting.contrast).value = 5f; ((ParameterOverride<float>)(object)setting.saturation).value = -30f; ((ParameterOverride<Color>)(object)setting.colorFilter).value = Color32.op_Implicit(titanicPlainsColor); break; case "blackbeach": ((ParameterOverride<float>)(object)setting.saturation).value = -30f; ((ParameterOverride<float>)(object)setting.contrast).value = 10f; ((ParameterOverride<Color>)(object)setting.colorFilter).value = Color.white; break; case "blackbeach2": ((ParameterOverride<float>)(object)setting.saturation).value = -30f; ((ParameterOverride<float>)(object)setting.contrast).value = 10f; ((ParameterOverride<Color>)(object)setting.colorFilter).value = Color.white; break; case "sulfurpools": ((ParameterOverride<float>)(object)setting.saturation).value = -30f; ((ParameterOverride<float>)(object)setting.contrast).value = 5f; ((ParameterOverride<Color>)(object)setting.colorFilter).value = Color.white; break; case "shipgraveyard": ((ParameterOverride<float>)(object)setting.saturation).value = -20f; ((ParameterOverride<float>)(object)setting.contrast).value = 10f; ((ParameterOverride<Color>)(object)setting.colorFilter).value = Color.white; break; case "villagenight": ((ParameterOverride<float>)(object)setting.saturation).value = -45f; ((ParameterOverride<float>)(object)setting.contrast).value = 15f; ((ParameterOverride<Color>)(object)setting.colorFilter).value = Color32.op_Implicit(shatteredAbodesNightColor); break; case "habitat": ((ParameterOverride<float>)(object)setting.saturation).value = -35f; ((ParameterOverride<float>)(object)setting.contrast).value = 33f; ((ParameterOverride<Color>)(object)setting.colorFilter).value = Color.white; break; case "habitatfall": ((ParameterOverride<float>)(object)setting.saturation).value = -25f; ((ParameterOverride<float>)(object)setting.contrast).value = 40f; ((ParameterOverride<Color>)(object)setting.colorFilter).value = Color.white; break; case "helminthroost": ((ParameterOverride<float>)(object)setting.saturation).value = -30f; ((ParameterOverride<float>)(object)setting.contrast).value = 20f; ((ParameterOverride<Color>)(object)setting.colorFilter).value = Color.white; break; case "lakes": ((ParameterOverride<float>)(object)setting.saturation).value = -50f; ((ParameterOverride<float>)(object)setting.contrast).value = 40f; ((ParameterOverride<Color>)(object)setting.colorFilter).value = Color32.op_Implicit(verdantFallsColor); break; case "lakesnight": ((ParameterOverride<float>)(object)setting.saturation).value = -55f; ((ParameterOverride<float>)(object)setting.contrast).value = 25f; ((ParameterOverride<Color>)(object)setting.colorFilter).value = Color.white; break; case "lemuriantemple": ((ParameterOverride<float>)(object)setting.saturation).value = -35f; ((ParameterOverride<float>)(object)setting.contrast).value = 20f; ((ParameterOverride<Color>)(object)setting.colorFilter).value = Color.white; break; case "lobby": ((ParameterOverride<float>)(object)setting.saturation).value = -40f; ((ParameterOverride<float>)(object)setting.contrast).value = 25f; ((ParameterOverride<Color>)(object)setting.colorFilter).value = Color.white; break; default: ((ParameterOverride<float>)(object)setting.saturation).value = -15f; ((ParameterOverride<float>)(object)setting.contrast).value = 15f; ((ParameterOverride<Color>)(object)setting.colorFilter).value = Color.white; break; } } public static GameObject InitPP(string name) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject(name); Object.DontDestroyOnLoad((Object)(object)val); val.layer = LayerIndex.postProcess.intVal; val.AddComponent<AntlersDecayController>(); PostProcessVolume val2 = val.AddComponent<PostProcessVolume>(); Object.DontDestroyOnLoad((Object)(object)val2); val2.isGlobal = true; val2.weight = 1f; val2.priority = float.MaxValue; PostProcessProfile val3 = ScriptableObject.CreateInstance<PostProcessProfile>(); Object.DontDestroyOnLoad((Object)(object)val3); ((Object)val3).name = "pp" + name; ColorGrading val4 = val3.AddSettings<ColorGrading>(); ((PostProcessEffectSettings)val4).SetAllOverridesTo(true, true); val2.sharedProfile = val3; ((ParameterOverride<bool>)(object)((PostProcessEffectSettings)val4).enabled).value = true; ((ParameterOverride<float>)(object)val4.saturation).value = -20f; ((ParameterOverride<float>)(object)val4.contrast).value = 30f; ((ParameterOverride<Tonemapper>)(object)val4.tonemapper).value = (Tonemapper)3; ((ParameterOverride<float>)(object)val4.toneCurveToeStrength).value = 1f; ((ParameterOverride<float>)(object)val4.toneCurveToeLength).value = 0.15f; ((ParameterOverride<Vector4>)(object)val4.lift).value = new Vector4(1f, 1f, 1.03f, 0f); ((ParameterOverride<Vector4>)(object)val4.gamma).value = new Vector4(1.15f, 1f, 1f, 0f); Grain val5 = val3.AddSettings<Grain>(); ((PostProcessEffectSettings)val5).SetAllOverridesTo(true, true); ((ParameterOverride<float>)(object)val5.intensity).value = 0.13f; Bloom val6 = val3.AddSettings<Bloom>(); ((PostProcessEffectSettings)val6).SetAllOverridesTo(true, true); AmbientOcclusion val7 = val3.AddSettings<AmbientOcclusion>(); ((PostProcessEffectSettings)val7).SetAllOverridesTo(true, true); Vignette val8 = val3.AddSettings<Vignette>(); ((PostProcessEffectSettings)val8).SetAllOverridesTo(true, true); ((ParameterOverride<float>)(object)val7.intensity).value = 0.3f; ((ParameterOverride<float>)(object)val7.radius).value = 0.25f; ((ParameterOverride<float>)(object)val7.thicknessModifier).value = 100f; ((ParameterOverride<float>)(object)val7.upsampleTolerance).value = 0f; ((ParameterOverride<float>)(object)val8.intensity).value = 0.2f; return val; } } public class AntlersDecayController : MonoBehaviour { public PostProcessVolume volume; public void Start() { volume = ((Component)this).GetComponent<PostProcessVolume>(); } } }