Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of BetterPrimordialTeleporter v1.0.3
BetterPrimordialTeleporter.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using IL.EntityStates.LunarTeleporter; using Microsoft.CodeAnalysis; using Mono.Cecil.Cil; using MonoMod.Cil; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("BetterPrimordialTeleporter")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BetterPrimordialTeleporter")] [assembly: AssemblyTitle("BetterPrimordialTeleporter")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BetterPrimordialTeleporter { [BepInPlugin("HIFU.BetterPrimordialTeleporter", "BetterPrimordialTeleporter", "1.0.3")] public class Main : BaseUnityPlugin { public const string PluginGUID = "HIFU.BetterPrimordialTeleporter"; public const string PluginAuthor = "HIFU"; public const string PluginName = "BetterPrimordialTeleporter"; public const string PluginVersion = "1.0.3"; public static ManualLogSource bptLogger; public static InteractableSpawnCard primordialTeleporter; public static ConfigEntry<int> minimumStage { get; set; } public void Awake() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Expected O, but got Unknown bptLogger = ((BaseUnityPlugin)this).Logger; minimumStage = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Minimum Stage", 5, "The minimum stage count required for the Primordial Teleporter to appear."); primordialTeleporter = Addressables.LoadAssetAsync<InteractableSpawnCard>((object)"RoR2/Base/Teleporters/iscLunarTeleporter.asset").WaitForCompletion(); LunarTeleporterBaseState.FixedUpdate += new Manipulator(LunarTeleporterBaseState_FixedUpdate); SceneDirector.onPrePopulateSceneServer += SceneDirector_onPrePopulateSceneServer; } private void SceneDirector_onPrePopulateSceneServer(SceneDirector sd) { if (Object.op_Implicit((Object)(object)Run.instance) && Run.instance.stageClearCount >= minimumStage.Value - 1 && Object.op_Implicit((Object)(object)sd.teleporterSpawnCard)) { sd.teleporterSpawnCard = (SpawnCard)(object)primordialTeleporter; } } private void LunarTeleporterBaseState_FixedUpdate(ILContext il) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown ILCursor val = new ILCursor(il); if (val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdcI4(x, 0) })) { int index = val.Index; val.Index = index + 1; val.EmitDelegate<Func<int, int>>((Func<int, int>)((int useless) => 2)); } } } }