CustomizablePostProcessing
Customize Post Processing in any way you'd like. Includes randomization, antialiasing and more. Makes the game look better by default.
By HIFU
Last updated | 2 years ago |
Total downloads | 13399 |
Total rating | 9 |
Categories | Mods Client-side |
Dependency string | HIFU-CustomizablePostProcessing-1.2.2 |
Dependants | 5 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905Rune580-Risk_Of_Options
A convenient API for adding BepInEx ConfigEntry's to a option menu
Preferred version: 2.5.3README
Modding Server:
Randomization
You can go pretty crazy. The default settings are a lot more tolerable for long term.
1.2.0 Patch Notes
- Fixed Randomization
- Random values are now printed in the console
Why does it look different than vanilla?
While replacing the Post Processing effects, I took some screenshots to match the values as close as I could but was too lazy to make them 1 to 1, and some weren't reproducable. This might be a positive or a negative, but I think it looks better even if unintentional. Antialiasing is enabled by default.
Why not ReShade?
ReShade has a pretty big performance impact and is limited to what you can see on your screen, on top of that it applies all Post Processing on the HUD and UI as well, because of the limitation, making it look bad sometimes. However this mod has a way lower performance impact, it customizes Unity's Post Processing in realtime. ReShade does have a wide variety of effects, while this mod only implements a couple (more might come in the future). I've disabled some Unity Post Processing effects that don't work or I couldn't make work - Fog, RampFog, SSR and Motion Blur.