You are viewing a potentially older version of this package. View all versions.
HIFU-HIFUEngineerTweaks-1.1.1 icon

HIFUEngineerTweaks

Reset your configs! Tweaks Default Engineer to be a sidegrade, brings him closer to RoR1 and makes him less reliant on turrets.

By HIFU
Date uploaded 2 years ago
Version 1.1.1
Download link HIFU-HIFUEngineerTweaks-1.1.1.zip
Downloads 29392
Dependency string HIFU-HIFUEngineerTweaks-1.1.1

This mod requires the following mods to function

RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
bbepis-BepInExPack-5.4.2113 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2113

README

ko-fi

Modding Server:

discord server click me

Passive-ish Changes:

  • Base Damage 14 => 12.
    • Base Damage normalization, there's no real reason that engi has higher base damage.
  • Base Jump Power 15 => 20.
  • Base Move Speed 7 => 7.5.
    • Gives Engineer a bit of mobility that still fits in with his theme. I should probably make this a passive later down the line, but I haven't figured that out yet.

M1 Changes:

  • Grenade Count 8 => 3.
  • Bouncing Grenade Damage 100% => 160%.
  • No charging.
    • Brings back the Risk of Rain 1 beloved grenades. Really not sure why they changed them in Risky 2, as these feel much better, but are still fairly difficult to aim.

M2 Changes:

  • Pressure Mines Damage 900% => 1050%.
  • Pressure Mines Charges 4 => 2.
  • Pressure Mines Cooldown 8s => 4.5s.
  • Pressure Mines Max 4 => 8, Increased by Backup Mag.
    • Mostly buffs to pressure mines, also makes Backup Mag useful.
  • Spider Mines Damage 600% => 700%.
  • Spider Mines Charges 4 => 2.
  • Spider Mines Cooldown 8s => 4s.
  • Spider Mines Max 4 => 8, Increased by Backup Mag.
    • Same thing here, but I felt inclined to buff them a bit, with Pressure Mines' lower arm time which i didn't mention :chad:.

Utility Changes:

  • Bubble Shield does 50% DPS in a 30m AoE.
  • Bubble Shield knocks back enemies out of it.
  • Bubble Shield Cooldown 25s => 2x9s.
  • Bubble Shield Duration 15s => 8s.
  • Bubble Shield Radius 10m => 17.5m.
  • Bubble Shield Max 1 => 2, Increased by Hardlight Afterburner.
    • Gives it a really good defensive niche and a bit of AoE damage. Had to make charges jank so it's not as strong with Bandolier or Afterburner.
  • Thermal Harpoons Range 150m => Infinite.

Special Changes:

  • TR12 Gauss Auto Turret Base Damage 16 => 14.
  • TR12 Gauss Auto Turret Base Health 130 => 150.
    • Nerf to damage, buff to health to make Engi less reliant on them. Also a health buff to make it more distinct.
  • TR58 Carbonizer Turret Base Damage 16 => 14.
  • TR58 Carbonizer Turret Base Health 130 => 100.
  • TR58 Carbonizer Turret Base Speed 7 => 11.
  • TR58 Carbonizer Turret Sprint Distance 110m => 35m.
    • Nerf to damage and health, but a good buff to speed. Same reasons as above, also buffed AI quite a bit to allow them to sprint without it being overpowered.

CHANGELOG

1.1.4 Patch Notes

  • Added config versioning.

1.1.3 Patch Notes

  • Bugfixes.

1.1.2 Patch Notes

  • Buffed Bouncing Grenades AoE.
  • Buffed Pressure Mines Damage.

1.1.1 Patch Notes

  • Bugfixes.

1.0.9 Patch Notes

  • Bugfixes.

1.0.8 Patch Notes

  • Gave my thoughts on balance changes so some people understand better what I have in mind.
  • Nerfed Bubble Shield Proc Coefficient and Damage.

1.0.7 Patch Notes

  • Improved TR58 Carbonizer Turret AI.

1.0.6 Patch Notes

  • Bugfixes.

1.0.5 Patch Notes

  • Nerfed Bubble Shield Cooldown.

1.0.4 Patch Notes:

  • Reduced max for both Mines.
  • Reduced Bubble Shield DPS.
  • Made Bandolier less cracked on Bubble Shield.
  • Made Thermal Harpoons have infinite range.
  • Made Turrets more distinct stat-wise.
  • Added some configs.