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HIFUEngineerTweaks
Reset your configs! Tweaks Default Engineer to be a sidegrade, brings him closer to RoR1 and makes him less reliant on turrets.
By HIFU
Date uploaded | 2 years ago |
Version | 1.1.1 |
Download link | HIFU-HIFUEngineerTweaks-1.1.1.zip |
Downloads | 29392 |
Dependency string | HIFU-HIFUEngineerTweaks-1.1.1 |
This mod requires the following mods to function
RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2113README
Modding Server:
Passive-ish Changes:
- Base Damage 14 => 12.
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- Base Damage normalization, there's no real reason that engi has higher base damage.
- Base Jump Power 15 => 20.
- Base Move Speed 7 => 7.5.
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- Gives Engineer a bit of mobility that still fits in with his theme. I should probably make this a passive later down the line, but I haven't figured that out yet.
M1 Changes:
- Grenade Count 8 => 3.
- Bouncing Grenade Damage 100% => 160%.
- No charging.
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- Brings back the Risk of Rain 1 beloved grenades. Really not sure why they changed them in Risky 2, as these feel much better, but are still fairly difficult to aim.
M2 Changes:
- Pressure Mines Damage 900% => 1050%.
- Pressure Mines Charges 4 => 2.
- Pressure Mines Cooldown 8s => 4.5s.
- Pressure Mines Max 4 => 8, Increased by Backup Mag.
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- Mostly buffs to pressure mines, also makes Backup Mag useful.
- Spider Mines Damage 600% => 700%.
- Spider Mines Charges 4 => 2.
- Spider Mines Cooldown 8s => 4s.
- Spider Mines Max 4 => 8, Increased by Backup Mag.
-
- Same thing here, but I felt inclined to buff them a bit, with Pressure Mines' lower arm time which i didn't mention :chad:.
Utility Changes:
- Bubble Shield does 50% DPS in a 30m AoE.
- Bubble Shield knocks back enemies out of it.
- Bubble Shield Cooldown 25s => 2x9s.
- Bubble Shield Duration 15s => 8s.
- Bubble Shield Radius 10m => 17.5m.
- Bubble Shield Max 1 => 2, Increased by Hardlight Afterburner.
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- Gives it a really good defensive niche and a bit of AoE damage. Had to make charges jank so it's not as strong with Bandolier or Afterburner.
- Thermal Harpoons Range 150m => Infinite.
Special Changes:
- TR12 Gauss Auto Turret Base Damage 16 => 14.
- TR12 Gauss Auto Turret Base Health 130 => 150.
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- Nerf to damage, buff to health to make Engi less reliant on them. Also a health buff to make it more distinct.
- TR58 Carbonizer Turret Base Damage 16 => 14.
- TR58 Carbonizer Turret Base Health 130 => 100.
- TR58 Carbonizer Turret Base Speed 7 => 11.
- TR58 Carbonizer Turret Sprint Distance 110m => 35m.
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- Nerf to damage and health, but a good buff to speed. Same reasons as above, also buffed AI quite a bit to allow them to sprint without it being overpowered.
CHANGELOG
1.1.4 Patch Notes
- Added config versioning.
1.1.3 Patch Notes
- Bugfixes.
1.1.2 Patch Notes
- Buffed Bouncing Grenades AoE.
- Buffed Pressure Mines Damage.
1.1.1 Patch Notes
- Bugfixes.
1.0.9 Patch Notes
- Bugfixes.
1.0.8 Patch Notes
- Gave my thoughts on balance changes so some people understand better what I have in mind.
- Nerfed Bubble Shield Proc Coefficient and Damage.
1.0.7 Patch Notes
- Improved TR58 Carbonizer Turret AI.
1.0.6 Patch Notes
- Bugfixes.
1.0.5 Patch Notes
- Nerfed Bubble Shield Cooldown.
1.0.4 Patch Notes:
- Reduced max for both Mines.
- Reduced Bubble Shield DPS.
- Made Bandolier less cracked on Bubble Shield.
- Made Thermal Harpoons have infinite range.
- Made Turrets more distinct stat-wise.
- Added some configs.