Decompiled source of MandoGaming v1.4.6

MandoGamingRewrite.dll

Decompiled 9 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using EntityStates;
using EntityStates.Commando.CommandoWeapon;
using EntityStates.Mage.Weapon;
using MandoGaming;
using MandoGamingRewrite.EntityStates;
using MandoGamingRewrite.Keywords;
using MandoGamingRewrite.Projectiles;
using MandoGamingRewrite.Unlocks;
using On.RoR2;
using R2API;
using RoR2;
using RoR2.Achievements;
using RoR2.Orbs;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("MandoGamingRewrite")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MandoGamingRewrite")]
[assembly: AssemblyTitle("MandoGamingRewrite")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace MandoGaming
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("HIFU.MandoGaming", "MandoGaming", "1.4.5")]
	public class Main : BaseUnityPlugin
	{
		public const string PluginGUID = "HIFU.MandoGaming";

		public const string PluginAuthor = "HIFU";

		public const string PluginName = "MandoGaming";

		public const string PluginVersion = "1.4.5";

		public static ConfigFile MandoGamingConfig;

		public static ManualLogSource MandoGamingLogger;

		public static AssetBundle mandogaming;

		public void Awake()
		{
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			MandoGamingLogger = ((BaseUnityPlugin)this).Logger;
			MandoGamingConfig = ((BaseUnityPlugin)this).Config;
			mandogaming = AssetBundle.LoadFromFile(Assembly.GetExecutingAssembly().Location.Replace("MandoGamingRewrite.dll", "mandogaming"));
			Unlocks.Create();
			Keywords.Create();
			HeavyTapTracer.Create();
			PlasmaTapTracer.Create();
			IEnumerable<Type> enumerable = from type in Assembly.GetExecutingAssembly().GetTypes()
				where !type.IsAbstract && type.IsSubclassOf(typeof(SkillDefBase))
				select type;
			MandoGamingLogger.LogInfo((object)"==+----------------==SKILLS==----------------+==");
			foreach (Type item in enumerable)
			{
				SkillDefBase skillDefBase = (SkillDefBase)Activator.CreateInstance(item);
				if (ValidateSkillDef(skillDefBase))
				{
					skillDefBase.Init();
				}
			}
			bool flag = default(bool);
			ContentAddition.AddEntityState(typeof(HeavyTapState), ref flag);
			ContentAddition.AddEntityState(typeof(PlasmaTapState), ref flag);
			ContentAddition.AddEntityState(typeof(PRFRVWildfireStormState), ref flag);
		}

		public bool ValidateSkillDef(SkillDefBase sdb)
		{
			if (sdb.isEnabled && ((BaseUnityPlugin)this).Config.Bind<bool>(sdb.NameText, "Enable?", true, "Vanilla is false").Value)
			{
				return true;
			}
			return false;
		}
	}
	public abstract class SkillDefBase
	{
		public SkillDef skillDef;

		public SkillLocator commandoSkillLocator = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Commando/CommandoBody.prefab").WaitForCompletion().GetComponent<SkillLocator>();

		public abstract string NameToken { get; }

		public abstract string NameText { get; }

		public abstract string DescriptionText { get; }

		public abstract SerializableEntityStateType ActivationState { get; }

		public abstract string ActivationStateMachineName { get; }

		public abstract int BaseMaxStock { get; }

		public abstract float BaseRechargeInterval { get; }

		public abstract bool BeginSkillCooldownOnSkillEnd { get; }

		public abstract bool CanceledFromSprinting { get; }

		public abstract bool CancelSprintingOnActivation { get; }

		public virtual bool FullRestockOnAssign { get; } = true;


		public abstract InterruptPriority SkillInterruptPriority { get; }

		public abstract bool IsCombatSkill { get; }

		public abstract bool MustKeyPress { get; }

		public abstract int RechargeStock { get; }

		public abstract Sprite Icon { get; }

		public abstract int StockToConsume { get; }

		public abstract string[] KeywordTokens { get; }

		public abstract bool ResetCooldownTimerOnUse { get; }

		public abstract int RequiredStock { get; }

		public abstract SkillSlot SkillSlot { get; }

		public virtual bool isEnabled { get; } = true;


		public abstract UnlockableDef UnlockableDef { get; }

		public T ConfigOption<T>(T value, string name, string description)
		{
			return Main.MandoGamingConfig.Bind<T>(NameText, name, value, description).Value;
		}

		public string d(float f)
		{
			return f * 100f + "%";
		}

		public virtual void Init()
		{
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_020f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0219: Expected O, but got Unknown
			//IL_021a: Unknown result type (might be due to invalid IL or missing references)
			//IL_021b: Unknown result type (might be due to invalid IL or missing references)
			string text = "COMMANDO_" + NameToken.ToUpper() + "_NAME";
			string text2 = "COMMANDO_" + NameToken.ToUpper() + "_DESCRIPTION";
			LanguageAPI.Add(text, NameText);
			LanguageAPI.Add(text2, DescriptionText);
			skillDef = ScriptableObject.CreateInstance<SkillDef>();
			skillDef.skillNameToken = text;
			skillDef.skillDescriptionToken = text2;
			skillDef.activationState = ActivationState;
			skillDef.activationStateMachineName = ActivationStateMachineName;
			skillDef.baseMaxStock = BaseMaxStock;
			skillDef.baseRechargeInterval = BaseRechargeInterval;
			skillDef.beginSkillCooldownOnSkillEnd = BeginSkillCooldownOnSkillEnd;
			skillDef.canceledFromSprinting = CanceledFromSprinting;
			skillDef.cancelSprintingOnActivation = CancelSprintingOnActivation;
			skillDef.fullRestockOnAssign = FullRestockOnAssign;
			skillDef.interruptPriority = SkillInterruptPriority;
			skillDef.isCombatSkill = IsCombatSkill;
			skillDef.mustKeyPress = MustKeyPress;
			skillDef.rechargeStock = RechargeStock;
			skillDef.icon = Icon;
			skillDef.stockToConsume = StockToConsume;
			skillDef.keywordTokens = KeywordTokens;
			skillDef.resetCooldownTimerOnUse = ResetCooldownTimerOnUse;
			skillDef.requiredStock = RequiredStock;
			ContentAddition.AddSkillDef(skillDef);
			SkillFamily skillFamily = commandoSkillLocator.GetSkill(SkillSlot).skillFamily;
			Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1);
			Variant[] variants = skillFamily.variants;
			int num = skillFamily.variants.Length - 1;
			Variant val = new Variant
			{
				skillDef = skillDef,
				unlockableDef = UnlockableDef
			};
			((Variant)(ref val)).viewableNode = new Node(skillDef.skillNameToken, false, (Node)null);
			variants[num] = val;
			Main.MandoGamingLogger.LogInfo((object)("Added " + NameText));
		}
	}
	public abstract class SkillDefBase<T> : SkillDefBase where T : SkillDefBase<T>
	{
		public static T instance { get; set; }

		public SkillDefBase()
		{
			if (instance != null)
			{
				throw new InvalidOperationException("Singleton class " + typeof(T).Name + " was instantiated twice");
			}
			instance = this as T;
		}
	}
}
namespace MandoGaming.Skills
{
	public class HeavyTapSD : SkillDefBase
	{
		public override string NameToken => "HEAVYTAP";

		public override string NameText => "Heavy Tap";

		public override string DescriptionText => "<style=cIsDamage>Frictionless</style>. Shoot twice for <style=cIsDamage>2x155% damage</style>.";

		public override SerializableEntityStateType ActivationState => new SerializableEntityStateType(typeof(HeavyTapState));

		public override string ActivationStateMachineName => "Weapon";

		public override int BaseMaxStock => 1;

		public override float BaseRechargeInterval => 1f;

		public override bool BeginSkillCooldownOnSkillEnd => true;

		public override bool CanceledFromSprinting => false;

		public override bool CancelSprintingOnActivation => true;

		public override InterruptPriority SkillInterruptPriority => (InterruptPriority)0;

		public override bool IsCombatSkill => true;

		public override bool MustKeyPress => false;

		public override int RechargeStock => 0;

		public override Sprite Icon => Main.mandogaming.LoadAsset<Sprite>("HeavyTap.png");

		public override int StockToConsume => 0;

		public override string[] KeywordTokens => new string[1] { "KEYWORD_FRICTIONLESS" };

		public override bool ResetCooldownTimerOnUse => true;

		public override int RequiredStock => 1;

		public override SkillSlot SkillSlot => (SkillSlot)0;

		public override UnlockableDef UnlockableDef => Unlocks.heavyTap;
	}
	public class PlasmaTapSD : SkillDefBase
	{
		public override string NameToken => "PLASMATAP";

		public override string NameText => "Plasma Tap";

		public override string DescriptionText => "<style=cIsDamage>Arcing</style>. Fire a burst of lightning that deals <style=cIsDamage>100% damage</style> in a cone.";

		public override SerializableEntityStateType ActivationState => new SerializableEntityStateType(typeof(PlasmaTapState));

		public override string ActivationStateMachineName => "Weapon";

		public override int BaseMaxStock => 1;

		public override float BaseRechargeInterval => 1f;

		public override bool BeginSkillCooldownOnSkillEnd => false;

		public override bool CanceledFromSprinting => false;

		public override bool CancelSprintingOnActivation => true;

		public override InterruptPriority SkillInterruptPriority => (InterruptPriority)0;

		public override bool IsCombatSkill => true;

		public override bool MustKeyPress => false;

		public override int RechargeStock => 1;

		public override Sprite Icon => Main.mandogaming.LoadAsset<Sprite>("PlasmaTap.png");

		public override int StockToConsume => 0;

		public override string[] KeywordTokens => new string[1] { "KEYWORD_ARC" };

		public override bool ResetCooldownTimerOnUse => true;

		public override int RequiredStock => 1;

		public override SkillSlot SkillSlot => (SkillSlot)0;

		public override UnlockableDef UnlockableDef => Unlocks.plasmaTap;
	}
	public class PRFRVWildfireStormSD : SkillDefBase
	{
		public override string NameToken => "PRFRVWILDFIRESTORM";

		public override string NameText => "PRFR-V Wildfire Storm";

		public override string DescriptionText => "Fire a continuous stream of flame that deals <style=cIsDamage>550% damage</style> per second and has a chance to <style=cIsDamage>ignite</style> enemies.";

		public override SerializableEntityStateType ActivationState => new SerializableEntityStateType(typeof(PRFRVWildfireStormState));

		public override string ActivationStateMachineName => "Weapon";

		public override int BaseMaxStock => 1;

		public override float BaseRechargeInterval => 4f;

		public override bool BeginSkillCooldownOnSkillEnd => false;

		public override bool CanceledFromSprinting => false;

		public override bool CancelSprintingOnActivation => true;

		public override InterruptPriority SkillInterruptPriority => (InterruptPriority)0;

		public override bool IsCombatSkill => true;

		public override bool MustKeyPress => true;

		public override int RechargeStock => 1;

		public override Sprite Icon => Main.mandogaming.LoadAsset<Sprite>("PRFRVWildfireStorm.png");

		public override int StockToConsume => 1;

		public override string[] KeywordTokens => null;

		public override bool ResetCooldownTimerOnUse => false;

		public override int RequiredStock => 1;

		public override SkillSlot SkillSlot => (SkillSlot)1;

		public override UnlockableDef UnlockableDef => Unlocks.prfrVWildfireStorm;
	}
}
namespace MandoGamingRewrite.Unlocks
{
	[RegisterAchievement("CommandoHeavyTap", "Commando.Skills_HeavyTap", null, null)]
	public class HeavyTapAchievement : BaseAchievement
	{
		private int primaryUseCount;

		public override BodyIndex LookUpRequiredBodyIndex()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return BodyCatalog.FindBodyIndex("CommandoBody");
		}

		public override void OnBodyRequirementMet()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			((BaseAchievement)this).OnBodyRequirementMet();
			CharacterBody.OnSkillActivated += new hook_OnSkillActivated(CharacterBody_OnSkillActivated);
			TeleporterInteraction.onTeleporterChargedGlobal += TeleporterInteraction_onTeleporterChargedGlobal;
			Run.onRunStartGlobal += Run_onRunStartGlobal;
			Stage.onServerStageBegin += Stage_onServerStageBegin;
		}

		public override void OnBodyRequirementBroken()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			CharacterBody.OnSkillActivated -= new hook_OnSkillActivated(CharacterBody_OnSkillActivated);
			TeleporterInteraction.onTeleporterChargedGlobal -= TeleporterInteraction_onTeleporterChargedGlobal;
			Run.onRunStartGlobal -= Run_onRunStartGlobal;
			Stage.onServerStageBegin -= Stage_onServerStageBegin;
			((BaseAchievement)this).OnBodyRequirementBroken();
		}

		private void Run_onRunStartGlobal(Run obj)
		{
			primaryUseCount = 0;
		}

		private void Stage_onServerStageBegin(Stage obj)
		{
			primaryUseCount = 0;
		}

		private void TeleporterInteraction_onTeleporterChargedGlobal(TeleporterInteraction _)
		{
			if (primaryUseCount == 0)
			{
				((BaseAchievement)this).Grant();
			}
		}

		private void CharacterBody_OnSkillActivated(orig_OnSkillActivated orig, CharacterBody self, GenericSkill skill)
		{
			LocalUser localUser = ((BaseAchievement)this).localUser;
			if ((Object)(object)((localUser != null) ? localUser.cachedBody : null) != (Object)null && (Object)(object)self == (Object)(object)((BaseAchievement)this).localUser.cachedBody && (Object)(object)skill == (Object)(object)((BaseAchievement)this).localUser.cachedBody.skillLocator.primary)
			{
				primaryUseCount++;
			}
			orig.Invoke(self, skill);
		}
	}
	[RegisterAchievement("CommandoPlasmaTap", "Commando.Skills_PlasmaTap", null, null)]
	public class PlasmaTapAchievement : BaseAchievement
	{
		private float zapCount;

		public override BodyIndex LookUpRequiredBodyIndex()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return BodyCatalog.FindBodyIndex("CommandoBody");
		}

		public override void OnBodyRequirementMet()
		{
			((BaseAchievement)this).OnBodyRequirementMet();
			GlobalEventManager.onServerDamageDealt += GlobalEventManager_onServerDamageDealt;
			Run.onRunStartGlobal += Run_onRunStartGlobal;
		}

		public override void OnBodyRequirementBroken()
		{
			GlobalEventManager.onServerDamageDealt -= GlobalEventManager_onServerDamageDealt;
			Run.onRunStartGlobal -= Run_onRunStartGlobal;
			((BaseAchievement)this).OnBodyRequirementBroken();
		}

		private void Run_onRunStartGlobal(Run obj)
		{
			zapCount = 0f;
		}

		private void GlobalEventManager_onServerDamageDealt(DamageReport damageReport)
		{
			LocalUser localUser = ((BaseAchievement)this).localUser;
			if ((Object)(object)((localUser != null) ? localUser.cachedBody : null) != (Object)null && (Object)(object)((BaseAchievement)this).localUser.cachedBody == (Object)(object)damageReport.attackerBody)
			{
				if (((ProcChainMask)(ref damageReport.damageInfo.procChainMask)).HasProc((ProcType)3))
				{
					zapCount += 1f;
				}
				if (zapCount >= 70f)
				{
					((BaseAchievement)this).Grant();
				}
			}
		}
	}
	[RegisterAchievement("CommandoPRFRVWildfireStorm", "Commando.Skills_PRFRVWildfireStorm", null, null)]
	public class PRFRVWildfireStormAchievement : BaseAchievement
	{
		private float igniteCount;

		public override BodyIndex LookUpRequiredBodyIndex()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			return BodyCatalog.FindBodyIndex("CommandoBody");
		}

		public override void OnBodyRequirementMet()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Expected O, but got Unknown
			((BaseAchievement)this).OnBodyRequirementMet();
			GlobalEventManager.onServerDamageDealt += GlobalEventManager_onServerDamageDealt;
			GlobalEventManager.ProcIgniteOnKill += new hook_ProcIgniteOnKill(GlobalEventManager_ProcIgniteOnKill);
			Run.onRunStartGlobal += Run_onRunStartGlobal;
			Stage.onServerStageBegin += Stage_onServerStageBegin;
		}

		public override void OnBodyRequirementBroken()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			GlobalEventManager.onServerDamageDealt -= GlobalEventManager_onServerDamageDealt;
			GlobalEventManager.ProcIgniteOnKill -= new hook_ProcIgniteOnKill(GlobalEventManager_ProcIgniteOnKill);
			Run.onRunStartGlobal -= Run_onRunStartGlobal;
			Stage.onServerStageBegin -= Stage_onServerStageBegin;
			((BaseAchievement)this).OnBodyRequirementBroken();
		}

		private void Run_onRunStartGlobal(Run obj)
		{
			igniteCount = 0f;
		}

		private void Stage_onServerStageBegin(Stage obj)
		{
			igniteCount = 0f;
		}

		private void GlobalEventManager_ProcIgniteOnKill(orig_ProcIgniteOnKill orig, DamageReport damageReport, int igniteOnKillCount, CharacterBody victimBody, TeamIndex attackerTeamIndex)
		{
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			LocalUser localUser = ((BaseAchievement)this).localUser;
			if ((Object)(object)((localUser != null) ? localUser.cachedBody : null) != (Object)null && (Object)(object)((BaseAchievement)this).localUser.cachedBody == (Object)(object)damageReport.attackerBody)
			{
				if (igniteOnKillCount > 0)
				{
					igniteCount += 1f;
				}
				if (igniteCount >= 30f)
				{
					((BaseAchievement)this).Grant();
				}
			}
			orig.Invoke(damageReport, igniteOnKillCount, victimBody, attackerTeamIndex);
		}

		private void GlobalEventManager_onServerDamageDealt(DamageReport damageReport)
		{
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Invalid comparison between Unknown and I4
			LocalUser localUser = ((BaseAchievement)this).localUser;
			if ((Object)(object)((localUser != null) ? localUser.cachedBody : null) != (Object)null && (Object)(object)((BaseAchievement)this).localUser.cachedBody == (Object)(object)damageReport.attackerBody)
			{
				if ((damageReport.damageInfo.damageType & 0x80) > 0)
				{
					igniteCount += 1f;
				}
				if (igniteCount >= 30f)
				{
					((BaseAchievement)this).Grant();
				}
			}
		}
	}
	public static class Unlocks
	{
		public static UnlockableDef heavyTap;

		public static UnlockableDef plasmaTap;

		public static UnlockableDef prfrVWildfireStorm;

		public static void Create()
		{
			heavyTap = ScriptableObject.CreateInstance<UnlockableDef>();
			heavyTap.achievementIcon = Main.mandogaming.LoadAsset<Sprite>("HeavyTap.png");
			heavyTap.cachedName = "Commando.Skills_HeavyTap";
			heavyTap.nameToken = "ACHIEVEMENT_COMMANDOHEAVYTAP_NAME";
			LanguageAPI.Add("ACHIEVEMENT_COMMANDOHEAVYTAP_NAME", "Commando: Have a Blast");
			LanguageAPI.Add("ACHIEVEMENT_COMMANDOHEAVYTAP_DESCRIPTION", "As Commando, complete a stage without using your Primary skill.");
			plasmaTap = ScriptableObject.CreateInstance<UnlockableDef>();
			plasmaTap.achievementIcon = Main.mandogaming.LoadAsset<Sprite>("PlasmaTap.png");
			plasmaTap.cachedName = "Commando.Skills_PlasmaTap";
			plasmaTap.nameToken = "ACHIEVEMENT_COMMANDOPLASMATAP_NAME";
			LanguageAPI.Add("ACHIEVEMENT_COMMANDOPLASMATAP_NAME", "Commando: Arch Essence");
			LanguageAPI.Add("ACHIEVEMENT_COMMANDOPLASMATAP_DESCRIPTION", "As Commando, chain lightning 70 times in a single run.");
			prfrVWildfireStorm = ScriptableObject.CreateInstance<UnlockableDef>();
			prfrVWildfireStorm.achievementIcon = Main.mandogaming.LoadAsset<Sprite>("PRFRVWildfireStorm.png");
			prfrVWildfireStorm.cachedName = "Commando.Skills_PRFRVWildfireStorm";
			prfrVWildfireStorm.nameToken = "ACHIEVEMENT_COMMANDOPRFRVWILDFIRESTORM_NAME";
			prfrVWildfireStorm.sortScore = plasmaTap.sortScore + 1;
			LanguageAPI.Add("ACHIEVEMENT_COMMANDOPRFRVWILDFIRESTORM_NAME", "Commando: Catch Fire");
			LanguageAPI.Add("ACHIEVEMENT_COMMANDOPRFRVWILDFIRESTORM_DESCRIPTION", "As Commando, burn enemies 30 times on a single stage.");
			ContentAddition.AddUnlockableDef(heavyTap);
			ContentAddition.AddUnlockableDef(plasmaTap);
			ContentAddition.AddUnlockableDef(prfrVWildfireStorm);
		}
	}
}
namespace MandoGamingRewrite.Projectiles
{
	public static class HeavyTapTracer
	{
		public static GameObject prefab;

		public static void Create()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			prefab = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Junk/Bandit/TracerBanditShotgun.prefab").WaitForCompletion(), "HeavyTapTracer", false);
			Tracer component = prefab.GetComponent<Tracer>();
			component.length *= 1.8f;
			component.beamDensity *= 1.5f;
			LineRenderer[] componentsInChildren = ((Component)component).GetComponentsInChildren<LineRenderer>();
			foreach (LineRenderer val in componentsInChildren)
			{
				if (Object.op_Implicit((Object)(object)val))
				{
					val.endColor = new Color(0.025f, 0.02f, 0.3f);
					val.startColor = new Color(0.2f, 0.175f, 0.7f);
				}
			}
			((Component)component).gameObject.AddComponent<VFXAttributes>();
			((Component)component).GetComponent<VFXAttributes>().vfxPriority = (VFXPriority)1;
			((Component)component).GetComponent<VFXAttributes>().vfxIntensity = (VFXIntensity)1;
			ContentAddition.AddEffect(((Component)component).gameObject);
		}
	}
	public static class PlasmaTapTracer
	{
		public static GameObject prefab;

		public static void Create()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			prefab = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Huntress/TracerHuntressSnipe.prefab").WaitForCompletion(), "PlasmaTapTracer", false);
			Tracer component = prefab.GetComponent<Tracer>();
			component.length = 40f;
			component.beamDensity = 5f;
			((Component)component).gameObject.AddComponent<VFXAttributes>();
			((Component)component).GetComponent<VFXAttributes>().vfxPriority = (VFXPriority)2;
			((Component)component).GetComponent<VFXAttributes>().vfxIntensity = (VFXIntensity)2;
			LineRenderer component2 = ((Component)((Component)component).transform.Find("TracerHead")).GetComponent<LineRenderer>();
			component2.startColor = new Color(0.1f, 0.2f, 0.7f);
			Material val = Object.Instantiate<Material>(((Renderer)component2).material);
			val.SetColor("_TintColor", new Color(0.1f, 0.2f, 0.7f));
			((Renderer)component2).material = val;
			component2.startWidth *= 0.4f;
			component2.endWidth *= 0.4f;
			ContentAddition.AddEffect(((Component)component).gameObject);
		}
	}
}
namespace MandoGamingRewrite.Keywords
{
	public static class Keywords
	{
		public static void Create()
		{
			LanguageAPI.Add("KEYWORD_ARC", "<style=cKeywordName>Arcing</style><style=cSub>Arc lighting up to 4 enemies for 30% damage per hit.</style>");
			LanguageAPI.Add("KEYWORD_FRICTIONLESS", "<style=cKeywordName>Frictionless</style><style=cSub>Suffers no damage falloff.</style>");
		}
	}
}
namespace MandoGamingRewrite.EntityStates
{
	internal class HeavyTapState : BaseSkillState
	{
		public float duration;

		public static float baseDuration = 0.15f;

		public static float secondDuration = 0.35f;

		public int remainingShots = 2;

		public bool finalShot = false;

		public static string fireHeavyPistolSoundString = "play_bandit_M2_shot";

		public GameObject tracerEffectPrefab = HeavyTapTracer.prefab;

		public GameObject hitEffectPrefab = Resources.Load<GameObject>("prefabs/effects/impacteffects/Hitspark1");

		public static float recoilAmplitude = 1f;

		private Ray aimRay;

		public static float maxRange = 250f;

		public static float damageCoefficient = 1.55f;

		public static float force = 40f;

		public override void OnEnter()
		{
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			((BaseState)this).OnEnter();
			duration = baseDuration / ((BaseState)this).attackSpeedStat;
			if (finalShot)
			{
				duration = secondDuration / ((BaseState)this).attackSpeedStat;
			}
			aimRay = ((BaseState)this).GetAimRay();
			((BaseState)this).StartAimMode(aimRay, 3f, false);
			if (remainingShots % 2 == 0)
			{
				((EntityState)this).PlayAnimation("Gesture Additive, Left", "FirePistol, Left");
				FireBullet("MuzzleLeft");
			}
			else
			{
				((EntityState)this).PlayAnimation("Gesture Additive, Right", "FirePistol, Right");
				FireBullet("MuzzleRight");
			}
		}

		public void FireBullet(string targetMuzzle)
		{
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_012f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			Util.PlaySound(fireHeavyPistolSoundString, ((EntityState)this).gameObject);
			if (Object.op_Implicit((Object)(object)FirePistol2.muzzleEffectPrefab))
			{
				EffectManager.SimpleMuzzleFlash(FirePistol2.muzzleEffectPrefab, ((EntityState)this).gameObject, targetMuzzle, false);
			}
			((BaseState)this).AddRecoil(-0.45f * recoilAmplitude, 0.9f * recoilAmplitude, -0.34f * recoilAmplitude, 0.34f * recoilAmplitude);
			if (((EntityState)this).isAuthority)
			{
				new BulletAttack
				{
					owner = ((EntityState)this).gameObject,
					weapon = ((EntityState)this).gameObject,
					origin = ((Ray)(ref aimRay)).origin,
					aimVector = ((Ray)(ref aimRay)).direction,
					minSpread = 0f,
					maxSpread = 0f,
					damage = damageCoefficient * ((BaseState)this).damageStat,
					force = force,
					tracerEffectPrefab = tracerEffectPrefab,
					muzzleName = targetMuzzle,
					hitEffectPrefab = hitEffectPrefab,
					isCrit = Util.CheckRoll(((BaseState)this).critStat, ((EntityState)this).characterBody.master),
					radius = 0.4f,
					smartCollision = true,
					falloffModel = (FalloffModel)0,
					maxDistance = maxRange,
					procCoefficient = 0.9f
				}.Fire();
			}
		}

		public override void OnExit()
		{
			((EntityState)this).OnExit();
		}

		public override void FixedUpdate()
		{
			((EntityState)this).FixedUpdate();
			if (((EntityState)this).fixedAge < duration || !((EntityState)this).isAuthority)
			{
				return;
			}
			remainingShots--;
			if (remainingShots == 0)
			{
				duration = baseDuration;
				finalShot = false;
				((EntityState)this).outer.SetNextStateToMain();
				return;
			}
			HeavyTapState heavyTapState = new HeavyTapState();
			if (remainingShots == 1)
			{
				heavyTapState.finalShot = true;
			}
			heavyTapState.remainingShots = remainingShots;
			((EntityState)this).outer.SetNextState((EntityState)(object)heavyTapState);
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)1;
		}
	}
	internal class PlasmaTapState : BaseSkillState, IStepSetter
	{
		public float duration;

		public static float baseDuration = 0.25f;

		public static float maxRange = 100f;

		public int pistol = 2;

		private Ray aimRay;

		public static float damageCoefficient = 1f;

		public static float damageArcing = 0.3f;

		public GameObject hitEffectPrefab = Resources.Load<GameObject>("prefabs/effects/impacteffects/LightningFlash");

		public static string attackSoundString = "Play_item_proc_chain_lightning";

		public static float recoilAmplitude = 1f;

		private HurtBox initialOrbTarget;

		private readonly BullseyeSearch search = new BullseyeSearch();

		private ChildLocator childLocator;

		private Transform modelTransform;

		void IStepSetter.SetStep(int i)
		{
			pistol = i;
		}

		public override void OnEnter()
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			((BaseState)this).OnEnter();
			duration = baseDuration / ((BaseState)this).attackSpeedStat;
			aimRay = ((BaseState)this).GetAimRay();
			((BaseState)this).StartAimMode(aimRay, 3f, false);
			modelTransform = ((EntityState)this).GetModelTransform();
			if (Object.op_Implicit((Object)(object)modelTransform))
			{
				childLocator = ((Component)modelTransform).GetComponent<ChildLocator>();
			}
			if (pistol % 2 == 0)
			{
				((EntityState)this).PlayAnimation("Gesture Additive, Left", "FirePistol, Left");
				FireBullet("MuzzleLeft");
			}
			else
			{
				((EntityState)this).PlayAnimation("Gesture Additive, Right", "FirePistol, Right");
				FireBullet("MuzzleRight");
			}
			SearchForTarget(aimRay);
			FireOrb();
		}

		private void SearchForTarget(Ray aimRay)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			search.teamMaskFilter = TeamMask.GetUnprotectedTeams(((EntityState)this).teamComponent.teamIndex);
			search.filterByLoS = true;
			search.searchOrigin = ((Ray)(ref aimRay)).origin;
			search.searchDirection = ((Ray)(ref aimRay)).direction;
			search.sortMode = (SortMode)1;
			search.maxDistanceFilter = 100f;
			search.maxAngleFilter = 360f;
			search.RefreshCandidates();
			search.FilterOutGameObject(((EntityState)this).gameObject);
			initialOrbTarget = search.GetResults().FirstOrDefault();
		}

		private void FireOrb()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Expected O, but got Unknown
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			if (NetworkServer.active)
			{
				LightningOrb val = new LightningOrb
				{
					lightningType = (LightningType)0,
					damageValue = damageArcing * ((BaseState)this).damageStat,
					isCrit = Util.CheckRoll(((BaseState)this).critStat, ((EntityState)this).characterBody.master),
					teamIndex = TeamComponent.GetObjectTeam(((EntityState)this).gameObject),
					attacker = ((EntityState)this).gameObject,
					procCoefficient = 0.15f,
					bouncesRemaining = 1,
					speed = 120f,
					bouncedObjects = new List<HealthComponent>(),
					range = 30f,
					targetsToFindPerBounce = 3
				};
				HurtBox val2 = initialOrbTarget;
				if (Object.op_Implicit((Object)(object)val2))
				{
					Transform val3 = childLocator.FindChild("HandR");
					Transform val4 = childLocator.FindChild("HandL");
					((Orb)val).origin = ((pistol % 2 == 0) ? val4.position : val3.position);
					((Orb)val).target = val2;
					OrbManager.instance.AddOrb((Orb)(object)val);
				}
			}
		}

		public void FireBullet(string targetMuzzle)
		{
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			Util.PlaySound(attackSoundString, ((EntityState)this).gameObject);
			Util.PlaySound("Play_mage_m1_cast_lightning", ((EntityState)this).gameObject);
			if (Object.op_Implicit((Object)(object)FirePistol2.muzzleEffectPrefab))
			{
				EffectManager.SimpleMuzzleFlash(FirePistol2.muzzleEffectPrefab, ((EntityState)this).gameObject, targetMuzzle, false);
			}
			((BaseState)this).AddRecoil(-0.4f * recoilAmplitude, 0.8f * recoilAmplitude, -0.3f * recoilAmplitude, 0.3f * recoilAmplitude);
			if (((EntityState)this).isAuthority)
			{
				new BulletAttack
				{
					owner = ((EntityState)this).gameObject,
					weapon = ((EntityState)this).gameObject,
					origin = ((Ray)(ref aimRay)).origin,
					aimVector = ((Ray)(ref aimRay)).direction,
					minSpread = 0f,
					maxSpread = 0f,
					damage = damageCoefficient * ((BaseState)this).damageStat,
					tracerEffectPrefab = PlasmaTapTracer.prefab,
					muzzleName = targetMuzzle,
					hitEffectPrefab = hitEffectPrefab,
					isCrit = ((BaseState)this).RollCrit(),
					radius = 1f,
					smartCollision = true,
					falloffModel = (FalloffModel)2,
					maxDistance = maxRange
				}.Fire();
			}
		}

		public override void OnExit()
		{
			((EntityState)this).OnExit();
		}

		public override void FixedUpdate()
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Expected O, but got Unknown
			((EntityState)this).FixedUpdate();
			if (!(((EntityState)this).fixedAge < duration) && ((EntityState)this).isAuthority)
			{
				if (((BaseSkillState)this).activatorSkillSlot.stock <= 0)
				{
					((EntityState)this).outer.SetNextState((EntityState)new ReloadPistols());
				}
				else
				{
					((EntityState)this).outer.SetNextStateToMain();
				}
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)1;
		}

		public override void OnSerialize(NetworkWriter writer)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			NetworkExtensions.Write(writer, HurtBoxReference.FromHurtBox(initialOrbTarget));
		}

		public override void OnDeserialize(NetworkReader reader)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			HurtBoxReference val = NetworkExtensions.ReadHurtBoxReference(reader);
			initialOrbTarget = ((HurtBoxReference)(ref val)).ResolveHurtBox();
		}
	}
	internal class PRFRVWildfireStormState : BaseState
	{
		public static float baseFlameTimer = 1f;

		public static float baseTickFrequency = 11f;

		public static float tickDamage = 0.5f;

		public static float tickProc = 1f;

		public float force = 50f;

		private float stopwatch;

		public static float baseEntryTimer = 0.2f;

		private float entryTimer;

		private bool flameInitiated;

		private float flameStopwatch;

		private float tickFrequency;

		private float flameTimer;

		private static string startFlameAttackString = "Play_item_proc_fireRingTornado_start";

		private static string endFlameAttackString = "Play_item_proc_fireRingTornado_end";

		private ChildLocator childLocator;

		private Transform leftFlame;

		private Transform rightFlame;

		private Transform leftMuzzle;

		private Transform rightMuzzle;

		private Transform transformer;

		private Transform transformer2;

		private bool isCrit;

		private const float flameDistance = 20f;

		public static float recoilForce = 290f;

		public override void OnEnter()
		{
			((BaseState)this).OnEnter();
			stopwatch = 0f;
			flameInitiated = false;
			entryTimer = baseEntryTimer / base.attackSpeedStat;
			flameTimer = baseFlameTimer;
			tickFrequency = 3.2f * (base.attackSpeedStat - 1f) + baseTickFrequency;
			Transform modelTransform = ((EntityState)this).GetModelTransform();
			if (Object.op_Implicit((Object)(object)((EntityState)this).characterBody))
			{
				((EntityState)this).characterBody.SetAimTimer(entryTimer + flameTimer + 1f);
			}
			if (Object.op_Implicit((Object)(object)modelTransform))
			{
				childLocator = ((Component)modelTransform).GetComponent<ChildLocator>();
				leftMuzzle = childLocator.FindChild("MuzzleLeft");
				rightMuzzle = childLocator.FindChild("MuzzleRight");
			}
			if (((EntityState)this).isAuthority && Object.op_Implicit((Object)(object)((EntityState)this).characterBody))
			{
				isCrit = Util.CheckRoll(base.critStat, ((EntityState)this).characterBody.master);
			}
		}

		public override void OnExit()
		{
			Util.PlaySound(endFlameAttackString, ((EntityState)this).gameObject);
			((EntityState)this).PlayAnimation("Gesture, Additive", "FireFMJ", "FireFMJ.playbackRate", 0.6f);
			((EntityState)this).PlayAnimation("Gesture, Override", "FireFMJ", "FireFMJ.playbackRate", 0.6f);
			if (Object.op_Implicit((Object)(object)leftFlame))
			{
				EntityState.Destroy((Object)(object)((Component)leftFlame).gameObject);
			}
			if (Object.op_Implicit((Object)(object)rightFlame))
			{
				EntityState.Destroy((Object)(object)((Component)rightFlame).gameObject);
			}
			((EntityState)this).OnExit();
		}

		public override void FixedUpdate()
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			((EntityState)this).FixedUpdate();
			((EntityState)this).characterBody.isSprinting = false;
			Flamethrower val = new Flamethrower();
			stopwatch += Time.fixedDeltaTime;
			if (stopwatch >= entryTimer && !flameInitiated)
			{
				flameInitiated = true;
				Util.PlaySound(startFlameAttackString, ((EntityState)this).gameObject);
				if (Object.op_Implicit((Object)(object)childLocator))
				{
					transformer = childLocator.FindChild("MuzzleLeft");
					transformer2 = childLocator.FindChild("MuzzleRight");
				}
				if (Object.op_Implicit((Object)(object)transformer))
				{
					leftFlame = Object.Instantiate<GameObject>(val.flamethrowerEffectPrefab, transformer).transform;
				}
				if (Object.op_Implicit((Object)(object)transformer2))
				{
					rightFlame = Object.Instantiate<GameObject>(val.flamethrowerEffectPrefab, transformer2).transform;
				}
				if (Object.op_Implicit((Object)(object)leftFlame))
				{
					((Component)leftFlame).GetComponent<ScaleParticleSystemDuration>().newDuration = flameTimer;
				}
				if (Object.op_Implicit((Object)(object)rightFlame))
				{
					((Component)rightFlame).GetComponent<ScaleParticleSystemDuration>().newDuration = flameTimer;
				}
				Flame("MuzzleCenter");
			}
			if (flameInitiated)
			{
				flameStopwatch += Time.deltaTime;
				if (flameStopwatch > 1f / tickFrequency)
				{
					flameStopwatch -= 1f / tickFrequency;
					Flame("MuzzleCenter");
				}
				UpdateFlame();
			}
			if (stopwatch >= flameTimer + entryTimer && ((EntityState)this).isAuthority)
			{
				((EntityState)this).outer.SetNextStateToMain();
			}
		}

		private void UpdateFlame()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			Ray aimRay = ((BaseState)this).GetAimRay();
			Vector3 direction = ((Ray)(ref aimRay)).direction;
			Vector3 direction2 = ((Ray)(ref aimRay)).direction;
			if (Object.op_Implicit((Object)(object)leftFlame))
			{
				leftFlame.forward = direction;
			}
			if (Object.op_Implicit((Object)(object)rightFlame))
			{
				rightFlame.forward = direction2;
			}
		}

		private void Flame(string muzzleString)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			Ray aimRay = ((BaseState)this).GetAimRay();
			if (((EntityState)this).isAuthority)
			{
				new BulletAttack
				{
					owner = ((EntityState)this).gameObject,
					weapon = ((EntityState)this).gameObject,
					origin = ((Ray)(ref aimRay)).origin,
					aimVector = ((Ray)(ref aimRay)).direction,
					minSpread = 0f,
					damage = tickDamage * base.damageStat,
					force = force,
					muzzleName = muzzleString,
					hitEffectPrefab = Flamethrower.impactEffectPrefab,
					isCrit = isCrit,
					radius = Flamethrower.radius,
					falloffModel = (FalloffModel)0,
					stopperMask = ((LayerIndex)(ref LayerIndex.world)).mask,
					procCoefficient = tickProc,
					maxDistance = 20f,
					smartCollision = true,
					damageType = (DamageType)(Util.CheckRoll(30f, ((EntityState)this).characterBody.master) ? 128 : 0)
				}.Fire();
				if (Object.op_Implicit((Object)(object)((EntityState)this).characterMotor))
				{
					((EntityState)this).characterMotor.ApplyForce(((Ray)(ref aimRay)).direction * (0f - recoilForce), false, false);
				}
			}
		}

		public override InterruptPriority GetMinimumInterruptPriority()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return (InterruptPriority)2;
		}
	}
}