Decompiled source of StageAesthetic v1.0.4
StageAesthetic.dll
Decompiled 9 months ago
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using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using FRCSharp; using HarmonyLib; using Microsoft.CodeAnalysis; using On.RoR2; using On.RoR2.UI; using RiskOfOptions; using RiskOfOptions.OptionConfigs; using RiskOfOptions.Options; using RoR2; using RoR2.UI; using StageAesthetic.Config; using StageAesthetic.Variants.Special; using StageAesthetic.Variants.Stage1; using StageAesthetic.Variants.Stage2; using StageAesthetic.Variants.Stage3; using StageAesthetic.Variants.Stage4; using StageAesthetic.Variants.Stage5; using TMPro; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Events; using UnityEngine.Rendering.PostProcessing; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("StageAesthetic")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("StageAesthetic")] [assembly: AssemblyTitle("StageAesthetic")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace StageAesthetic { [BepInPlugin("HIFU", "StageAesthetic", "1.0.3")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] internal class Main : BaseUnityPlugin { public const string PluginGUID = "HIFU.StageAesthetic"; public const string PluginAuthor = "HIFU"; public const string PluginName = "StageAesthetic"; public const string PluginVersion = "1.0.3"; public static AssetBundle stageaesthetic; public static Shader cloudRemap = Addressables.LoadAssetAsync<Shader>((object)"RoR2/Base/Shaders/HGCloudRemap.shader").WaitForCompletion(); public static Shader snowTopped = Addressables.LoadAssetAsync<Shader>((object)"RoR2/Base/Shaders/HGSnowTopped.shader").WaitForCompletion(); public static List<RampFog> DumbfuckRampFogs = new List<RampFog>(); public static Material[] materials; public static Texture2D abyssalDirt; public static Texture2D abyssalGrass; public static Texture2D abyssalGravel; public static Material abyssalPlatform; public static Material distantRoostVoidTerrainMat; public static Material distantRoostVoidTerrainMat2; public static Material distantRoostVoidDetailMat; public static Material distantRoostVoidDetailMat2; public static Material distantRoostVoidWaterMat; public static Material distantRoostAbyssalTerrainMat; public static Material distantRoostAbyssalTerrainMat2; public static Material distantRoostAbyssalDetailMat; public static Material distantRoostAbyssalDetailMat2; public static Material distantRoostAbyssalWaterMat; public static bool ForgottenRelicsLoaded = false; public void Awake() { //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_01dd: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01f1: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_0216: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_022a: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_0263: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) //IL_027b: Unknown result type (might be due to invalid IL or missing references) //IL_0280: Unknown result type (might be due to invalid IL or missing references) //IL_02a6: Unknown result type (might be due to invalid IL or missing references) //IL_02ab: Unknown result type (might be due to invalid IL or missing references) //IL_02ba: Unknown result type (might be due to invalid IL or missing references) //IL_02bf: Unknown result type (might be due to invalid IL or missing references) //IL_02e2: Unknown result type (might be due to invalid IL or missing references) //IL_02e7: Unknown result type (might be due to invalid IL or missing references) //IL_033e: Unknown result type (might be due to invalid IL or missing references) //IL_0343: Unknown result type (might be due to invalid IL or missing references) //IL_0372: Unknown result type (might be due to invalid IL or missing references) //IL_0377: Unknown result type (might be due to invalid IL or missing references) //IL_039b: Unknown result type (might be due to invalid IL or missing references) //IL_03a0: Unknown result type (might be due to invalid IL or missing references) //IL_049f: Unknown result type (might be due to invalid IL or missing references) //IL_04a4: Unknown result type (might be due to invalid IL or missing references) //IL_04b4: Unknown result type (might be due to invalid IL or missing references) //IL_04b9: Unknown result type (might be due to invalid IL or missing references) //IL_04d6: Unknown result type (might be due to invalid IL or missing references) //IL_04db: Unknown result type (might be due to invalid IL or missing references) //IL_04ea: Unknown result type (might be due to invalid IL or missing references) //IL_04ef: Unknown result type (might be due to invalid IL or missing references) //IL_04ff: Unknown result type (might be due to invalid IL or missing references) //IL_0504: Unknown result type (might be due to invalid IL or missing references) //IL_0524: Unknown result type (might be due to invalid IL or missing references) //IL_0529: Unknown result type (might be due to invalid IL or missing references) //IL_0599: Unknown result type (might be due to invalid IL or missing references) //IL_05a8: Unknown result type (might be due to invalid IL or missing references) //IL_05ad: Unknown result type (might be due to invalid IL or missing references) //IL_05d3: Unknown result type (might be due to invalid IL or missing references) //IL_05d8: Unknown result type (might be due to invalid IL or missing references) //IL_05e7: Unknown result type (might be due to invalid IL or missing references) //IL_05ec: Unknown result type (might be due to invalid IL or missing references) //IL_060c: Unknown result type (might be due to invalid IL or missing references) //IL_0611: Unknown result type (might be due to invalid IL or missing references) SwapVariants.SALogger = ((BaseUnityPlugin)this).Logger; stageaesthetic = AssetBundle.LoadFromFile(Assembly.GetExecutingAssembly().Location.Replace("StageAesthetic.dll", "stageaesthetic")); materials = stageaesthetic.LoadAllAssets<Material>(); Material[] array = materials; foreach (Material val in array) { string name = ((Object)val.shader).name; if (!(name == "StubbedShader/fx/hgcloudremap")) { if (name == "StubbedShader/deferred/hgsnowtopped") { val.shader = snowTopped; } } else { val.shader = cloudRemap; } } abyssalDirt = stageaesthetic.LoadAsset<Texture2D>("Assets/StageAesthetic/Materials/texDirt.png"); abyssalGrass = stageaesthetic.LoadAsset<Texture2D>("Assets/StageAesthetic/Materials/texRedGrass.png"); abyssalGravel = stageaesthetic.LoadAsset<Texture2D>("Assets/StageAesthetic/Materials/texLavenderGravel.png"); abyssalPlatform = stageaesthetic.LoadAsset<Material>("Assets/StageAesthetic/Materials/matAbyssalPlatform.mat"); distantRoostVoidTerrainMat = Object.Instantiate<Material>(Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/arena/matArenaTerrain.mat").WaitForCompletion()); distantRoostVoidTerrainMat.color = Color32.op_Implicit(new Color32((byte)188, (byte)162, (byte)162, byte.MaxValue)); distantRoostVoidTerrainMat2 = Object.Instantiate<Material>(Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/arena/matArenaTerrainVerySnowy.mat").WaitForCompletion()); distantRoostVoidTerrainMat2.color = Color32.op_Implicit(new Color32((byte)188, (byte)162, (byte)162, byte.MaxValue)); distantRoostVoidDetailMat = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/arena/matArenaTerrainGem.mat").WaitForCompletion(); distantRoostVoidDetailMat2 = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/arena/matArenaHeatvent1.mat").WaitForCompletion(); distantRoostVoidWaterMat = Object.Instantiate<Material>(Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/goldshores/matGSWater.mat").WaitForCompletion()); distantRoostVoidWaterMat.color = Color32.op_Implicit(new Color32((byte)0, (byte)14, byte.MaxValue, byte.MaxValue)); distantRoostAbyssalTerrainMat = Object.Instantiate<Material>(Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/dampcave/matDCTerrainGiantColumns.mat").WaitForCompletion()); distantRoostAbyssalTerrainMat.color = Color32.op_Implicit(new Color32((byte)0, (byte)0, (byte)0, (byte)204)); distantRoostAbyssalTerrainMat2 = Object.Instantiate<Material>(Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/dampcave/matDCTerrainWalls.mat").WaitForCompletion()); distantRoostAbyssalTerrainMat2.color = Color32.op_Implicit(new Color32((byte)0, (byte)0, (byte)0, (byte)135)); distantRoostAbyssalDetailMat = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/TitanGoldDuringTP/matGoldHeart.mat").WaitForCompletion(); distantRoostAbyssalDetailMat2 = Object.Instantiate<Material>(Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/Common/TrimSheets/matTrimSheetGoldRuins.mat").WaitForCompletion()); distantRoostAbyssalDetailMat2.color = Color32.op_Implicit(new Color32((byte)181, (byte)66, (byte)34, byte.MaxValue)); distantRoostAbyssalWaterMat = Object.Instantiate<Material>(Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/goldshores/matGSWater.mat").WaitForCompletion()); distantRoostAbyssalWaterMat.color = Color32.op_Implicit(new Color32((byte)107, (byte)23, (byte)23, byte.MaxValue)); distantRoostAbyssalWaterMat.shaderKeywords = new string[7] { "_BUMPLARGE_ON", "_DISPLACEMENTMODE_OFF", "_DISPLACEMENT_ON", "_DISTORTIONQUALITY_HIGH", "_EMISSION", "_FOAM_ON", "_NORMALMAP" }; Texture2D val2 = Addressables.LoadAssetAsync<Texture2D>((object)"RoR2/Base/Common/texNormalBumpyRock.jpg").WaitForCompletion(); Texture2D val3 = stageaesthetic.LoadAsset<Texture2D>("Assets/StageAesthetic/Materials/texRockSide.png"); Texture2D val4 = stageaesthetic.LoadAsset<Texture2D>("Assets/StageAesthetic/Materials/texRockTop.png"); Material val5 = Object.Instantiate<Material>(Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/blackbeach/matBbTerrain.mat").WaitForCompletion()); val5.color = Color32.op_Implicit(new Color32((byte)174, (byte)153, (byte)129, byte.MaxValue)); val5.SetFloat("_RedChannelSmoothness", 0.5063887f); val5.SetFloat("_RedChannelBias", 1.2f); val5.SetFloat("_RedChannelSpecularExponent", 20f); val5.SetTexture("_RedChannelSideTex", (Texture)(object)val3); val5.SetTexture("_RedChannelTopTex", (Texture)(object)val4); val5.SetFloat("_GreenChannelBias", 1.87f); val5.SetFloat("_GreenChannelSpecularStrength", 0f); val5.SetFloat("_GreenChannelSpecularExponent", 20f); val5.SetFloat("_GreenChannelSmoothnes", 0.4169469f); val5.SetFloat("_BlueChannelBias", 1.3f); val5.SetFloat("_BlueChannelSmoothness", 0.3059852f); val5.SetFloat("_TextureFactor", 0.06f); val5.SetFloat("_NormalStrength", 0.3f); val5.SetFloat("_Depth", 0.1f); val5.SetInt("_RampInfo", 5); val5.SetTexture("_NormalTex", (Texture)(object)val2); Material val6 = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/blackbeach/matBbBoulder.mat").WaitForCompletion(); Material val7 = Object.Instantiate<Material>(Addressables.LoadAssetAsync<Material>((object)"RoR2/DLC1/ancientloft/matAncientLoft_Temple.mat").WaitForCompletion()); val7.color = Color32.op_Implicit(new Color32((byte)18, (byte)79, (byte)40, byte.MaxValue)); Material val8 = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/moon/matMoonWaterBridge.mat").WaitForCompletion(); Material val9 = Object.Instantiate<Material>(Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/rootjungle/matRJTree.mat").WaitForCompletion()); val9.color = Color32.op_Implicit(new Color32((byte)205, (byte)104, (byte)12, byte.MaxValue)); val9.SetFloat("_Depth", 0.714f); val9.SetFloat("_NormalStrength", 0.25f); val9.SetFloat("_RedChannelBias", 0.17f); val9.SetFloat("_RedChannelSpecularStrength", 0.0338f); val9.SetFloat("_GreenChannelBias", 0f); val9.SetTextureScale("_NormalTex", new Vector2(0.3f, 0.3f)); Material val10 = Object.Instantiate<Material>(Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/rootjungle/matRJTree.mat").WaitForCompletion()); val10.color = Color32.op_Implicit(new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue)); Material val11 = Object.Instantiate<Material>(Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/Captain/matCaptainSupplyDropEquipmentRestock.mat").WaitForCompletion()); val11.color = Color32.op_Implicit(new Color32((byte)80, (byte)162, (byte)90, byte.MaxValue)); if (Chainloader.PluginInfos.ContainsKey("PlasmaCore.ForgottenRelics")) { ForgottenRelicsLoaded = true; } SwapVariants.Initialize(); } } public class SwapVariants { [CompilerGenerated] private static class <>O { public static UnityAction<Scene, LoadSceneMode> <0>__TitleScreen; public static Action<Run> <1>__ApplyConfig; public static hook_Start <2>__AssignStageToken_Start; } public static string currentVariantName; public static PostProcessVolume volume; public static int distantRoostVariant = -1; public static int distantRoostAltVariant = -1; public static int siphonedForestVariant = -1; public static int titanicPlainsVariant = -1; public static int titanicPlainsAltVariant = -1; public static int abandonedAqueductVariant = -1; public static int aphelianSanctuaryVariant = -1; public static int dryBasinVariant = -1; public static int wetlandAspectVariant = -1; public static int fogboundLagoonVariant = -1; public static int rallypointDeltaVariant = -1; public static int scorchedAcresVariant = -1; public static int sulfurPoolsVariant = -1; public static int abyssalDepthsVariant = -1; public static int sirensCallVariant = -1; public static int sunderedGroveVariant = -1; public static int skyMeadowVariant = -1; public static int slumberingSatelliteVariant = -1; public static int commencementVariant = -1; public static int voidLocusVariant = -1; public static int currentVariant; public static GameObject rain; public static GameObject snow; public static GameObject sand; internal static ManualLogSource SALogger; public static List<string> distantRoostList = new List<string>(); public static List<string> distantRoostAltList = new List<string>(); public static List<string> siphonedForestList = new List<string>(); public static List<string> titanicPlainsList = new List<string>(); public static List<string> abandonedAqueductList = new List<string>(); public static List<string> aphelianSanctuaryList = new List<string>(); public static List<string> dryBasinList = new List<string>(); public static List<string> wetlandAspectList = new List<string>(); public static List<string> fogboundLagoonList = new List<string>(); public static List<string> rallypointDeltaList = new List<string>(); public static List<string> scorchedAcresList = new List<string>(); public static List<string> sulfurPoolsList = new List<string>(); public static List<string> abyssalDepthsList = new List<string>(); public static List<string> sirensCallList = new List<string>(); public static List<string> sunderedGroveList = new List<string>(); public static List<string> skyMeadowList = new List<string>(); public static List<string> slumberingSatelliteList = new List<string>(); public static List<string> commencementList = new List<string>(); public static List<string> voidLocusList = new List<string>(); public static void Initialize() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Expected O, but got Unknown StageAesthetic.Config.Config.SetConfig(); SceneDirector.Start += new hook_Start(SceneDirector_Start); SceneManager.sceneLoaded += TitleScreen; Run.onRunStartGlobal += StageAesthetic.Config.Config.ApplyConfig; object obj = <>O.<2>__AssignStageToken_Start; if (obj == null) { hook_Start val = AssignStageToken_Start; <>O.<2>__AssignStageToken_Start = val; obj = (object)val; } AssignStageToken.Start += (hook_Start)obj; } private static void AssignStageToken_Start(orig_Start orig, AssignStageToken self) { orig.Invoke(self); if (StageAesthetic.Config.Config.DisplayVariantName.Value) { TextMeshProUGUI titleText = self.titleText; ((TMP_Text)titleText).text = ((TMP_Text)titleText).text + " (" + currentVariantName + ")"; } } private static void TitleScreen(Scene scene, LoadSceneMode mode) { //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) if (((Scene)(ref scene)).name == "title") { Transform transform = GameObject.Find("MainMenu").transform; if (StageAesthetic.Config.Config.TitleScene.Value) { Transform transform2 = GameObject.Find("HOLDER: Title Background").transform; ((Component)transform2.Find("Terrain")).gameObject.SetActive(true); ((Component)transform2.Find("CamDust")).gameObject.SetActive(true); transform2.Find("Misc Props").Find("DeadCommando").localPosition = new Vector3(16f, -2f, 27f); ParticleSystem component = ((Component)transform.Find("MENU: Title").Find("World Position").Find("CameraPositionMarker") .Find("Rain")).gameObject.GetComponent<ParticleSystem>(); EmissionModule emission = component.emission; MinMaxCurve rateOverTime = ((EmissionModule)(ref emission)).rateOverTime; MinMaxCurve rateOverTime2 = default(MinMaxCurve); ((MinMaxCurve)(ref rateOverTime2)).constant = 100f; ((MinMaxCurve)(ref rateOverTime2)).constantMax = 100f; ((MinMaxCurve)(ref rateOverTime2)).constantMin = 60f; ((MinMaxCurve)(ref rateOverTime2)).curve = ((MinMaxCurve)(ref rateOverTime)).curve; ((MinMaxCurve)(ref rateOverTime2)).curveMax = ((MinMaxCurve)(ref rateOverTime)).curveMax; ((MinMaxCurve)(ref rateOverTime2)).curveMin = ((MinMaxCurve)(ref rateOverTime)).curveMax; ((MinMaxCurve)(ref rateOverTime2)).curveMultiplier = ((MinMaxCurve)(ref rateOverTime)).curveMultiplier; ((MinMaxCurve)(ref rateOverTime2)).mode = ((MinMaxCurve)(ref rateOverTime)).mode; ((EmissionModule)(ref emission)).rateOverTime = rateOverTime2; ColorOverLifetimeModule colorOverLifetime = component.colorOverLifetime; ((ColorOverLifetimeModule)(ref colorOverLifetime)).enabled = false; transform.Find("MENU: Title").Find("World Position").Find("CameraPositionMarker") .Find("Rain") .eulerAngles = new Vector3(80f, 90f, 0f); WindZone component2 = ((Component)GameObject.Find("HOLDER: Title Background").transform.Find("FX").Find("WindZone")).gameObject.GetComponent<WindZone>(); component2.windMain = 0.5f; component2.windTurbulence = 1f; } } } private static void SceneDirector_Start(orig_Start orig, SceneDirector self) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0005: Unknown result type (might be due to invalid IL or missing references) Scene activeScene = SceneManager.GetActiveScene(); ChangeProfile(((Scene)(ref activeScene)).name); orig.Invoke(self); } private static void ChangeProfile(string sceneName) { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Expected O, but got Unknown if (!Object.op_Implicit((Object)(object)rain)) { rain = Main.stageaesthetic.LoadAsset<GameObject>("Assets/StageAesthetic/Stage Aesthetic Rain.prefab"); rain.transform.eulerAngles = new Vector3(90f, 0f, 0f); } if (!Object.op_Implicit((Object)(object)snow)) { snow = Main.stageaesthetic.LoadAsset<GameObject>("Assets/StageAesthetic/Stage Aesthetic Snow.prefab"); snow.transform.eulerAngles = new Vector3(90f, 0f, 0f); } if (!Object.op_Implicit((Object)(object)sand)) { sand = Main.stageaesthetic.LoadAsset<GameObject>("Assets/StageAesthetic/Stage Aesthetic Sand.prefab"); } ulong num = (ulong)(Object.op_Implicit((Object)(object)Run.instance) ? (Run.instance.GetStartTimeUtc().Ticks ^ (Run.instance.stageClearCount << 16)) : 0); Xoroshiro128Plus val = new Xoroshiro128Plus(num); SceneInfo instance = SceneInfo.instance; if (Object.op_Implicit((Object)(object)instance)) { volume = ((Component)instance).GetComponent<PostProcessVolume>(); } GameObject val2; if (!Object.op_Implicit((Object)(object)volume) || !((Behaviour)volume).isActiveAndEnabled) { val2 = GameObject.Find("PP + Amb"); if (Object.op_Implicit((Object)(object)val2)) { bool? obj; if (val2 == null) { obj = null; } else { PostProcessVolume component = val2.GetComponent<PostProcessVolume>(); obj = ((component != null) ? new bool?(!((Behaviour)component).isActiveAndEnabled) : null); } if (!(obj ?? true)) { goto IL_017f; } } val2 = GameObject.Find("PP, Global"); goto IL_017f; } goto IL_0340; IL_02d9: if (Object.op_Implicit((Object)(object)val2)) { volume = val2.GetComponent<PostProcessVolume>(); } if (sceneName == "moon2") { volume = ((Component)instance).gameObject.AddComponent<PostProcessVolume>(); volume.profile.AddSettings<RampFog>(); ((Behaviour)volume).enabled = true; volume.isGlobal = true; volume.priority = 9999f; } goto IL_0340; IL_023f: if (Object.op_Implicit((Object)(object)val2)) { bool? obj2; if (val2 == null) { obj2 = null; } else { PostProcessVolume component2 = val2.GetComponent<PostProcessVolume>(); obj2 = ((component2 != null) ? new bool?(!((Behaviour)component2).isActiveAndEnabled) : null); } if (!(obj2 ?? true)) { goto IL_02d9; } } GameObject obj3 = GameObject.Find("MapZones"); object obj4; if (obj3 == null) { obj4 = null; } else { Transform transform = obj3.transform; if (transform == null) { obj4 = null; } else { Transform obj5 = transform.Find("PostProcess Zones"); if (obj5 == null) { obj4 = null; } else { Transform obj6 = obj5.Find("SandOvercast"); obj4 = ((obj6 != null) ? ((Component)obj6).gameObject : null); } } } val2 = (GameObject)obj4; goto IL_02d9; IL_01df: if (Object.op_Implicit((Object)(object)val2)) { bool? obj7; if (val2 == null) { obj7 = null; } else { PostProcessVolume component3 = val2.GetComponent<PostProcessVolume>(); obj7 = ((component3 != null) ? new bool?(!((Behaviour)component3).isActiveAndEnabled) : null); } if (!(obj7 ?? true)) { goto IL_023f; } } val2 = GameObject.Find("PP+Amb"); goto IL_023f; IL_0340: if (!Object.op_Implicit((Object)(object)volume)) { return; } RampFog setting = volume.profile.GetSetting<RampFog>(); ColorGrading val3 = volume.profile.GetSetting<ColorGrading>() ?? volume.profile.AddSettings<ColorGrading>(); switch (sceneName) { default: if (sceneName == null) { break; } switch (sceneName) { default: switch (sceneName.Length) { case 11: switch (sceneName[0]) { case 'a': if (sceneName == "ancientloft") { int num15 = val.RangeInt(0, aphelianSanctuaryList.Count); if (aphelianSanctuaryList.Count > 1 && num15 == aphelianSanctuaryVariant) { num15 = (num15 + 1) % aphelianSanctuaryList.Count; } string[] array14 = aphelianSanctuaryList.ToArray(); string text14 = array14[num15]; switch (text14) { case "Vanilla": currentVariantName = "Vanilla"; break; case "Singularity": AphelianSanctuary.Singularity(setting, val3); break; case "Twilight": AphelianSanctuary.Twilight(setting, val3); break; case "Sunset": AphelianSanctuary.Sunset(setting, val3); break; case "Abyssal": AphelianSanctuary.Abyssal(setting, val3); break; default: SALogger.LogDebug((object)"uwu I messed something up forgive me >w<"); break; } currentVariantName = text14; aphelianSanctuaryVariant = num15; } break; case 's': if (sceneName == "sulfurpools") { int num14 = val.RangeInt(0, sulfurPoolsList.Count); if (sulfurPoolsList.Count > 1 && num14 == sulfurPoolsVariant) { num14 = (num14 + 1) % sulfurPoolsList.Count; } string[] array13 = sulfurPoolsList.ToArray(); string text13 = array13[num14]; switch (text13) { case "Vanilla": SulfurPools.Vanilla(); currentVariantName = "Vanilla"; break; case "Coral": SulfurPools.Coral(setting); break; case "Hell": SulfurPools.Hell(setting); break; case "Void": SulfurPools.Void(setting, val3); break; default: SALogger.LogDebug((object)"uwu I messed something up forgive me >w<"); break; } currentVariantName = text13; sulfurPoolsVariant = num14; } break; } break; case 8: switch (sceneName[0]) { case 'd': if (sceneName == "drybasin") { ForgottenRelicsJ.DryBasin(val, val3); } break; case 'F': if (sceneName == "FBLScene") { int num13 = val.RangeInt(0, fogboundLagoonList.Count); if (fogboundLagoonList.Count > 1 && num13 == fogboundLagoonVariant) { num13 = (num13 + 1) % fogboundLagoonList.Count; } string[] array12 = fogboundLagoonList.ToArray(); string text12 = array12[num13]; switch (text12) { case "Vanilla": currentVariantName = "Vanilla"; break; case "Clear": FogboundLagoon.Clear(setting); break; case "Twilight": FogboundLagoon.Twilight(setting); break; case "Overcast": FogboundLagoon.Overcast(setting, val3); break; default: SALogger.LogDebug((object)"uwu I messed something up forgive me >w<"); break; } currentVariantName = text12; fogboundLagoonVariant = num13; } break; } break; case 10: switch (sceneName[3]) { case 'g': if (sceneName == "foggyswamp") { int num12 = val.RangeInt(0, wetlandAspectList.Count); if (wetlandAspectList.Count > 1 && num12 == wetlandAspectVariant) { num12 = (num12 + 1) % wetlandAspectList.Count; } string[] array11 = wetlandAspectList.ToArray(); string text11 = array11[num12]; switch (text11) { case "Vanilla": currentVariantName = "Vanilla"; break; case "Sunset": WetlandAspect.Sunset(setting, val3); break; case "Morning": WetlandAspect.Morning(setting, val3); break; case "Night": WetlandAspect.Night(setting); break; case "Void": WetlandAspect.Void(setting); break; default: SALogger.LogDebug((object)"uwu I messed something up forgive me >w<"); break; } currentVariantName = text11; wetlandAspectVariant = num12; } break; case 'z': if (sceneName == "frozenwall") { int num11 = val.RangeInt(0, rallypointDeltaList.Count); if (rallypointDeltaList.Count > 1 && num11 == rallypointDeltaVariant) { num11 = (num11 + 1) % rallypointDeltaList.Count; } string[] array10 = rallypointDeltaList.ToArray(); string text10 = array10[num11]; switch (text10) { case "Vanilla": RallypointDelta.VanillaChanges(); currentVariantName = "Vanilla"; break; case "Night": RallypointDelta.Night(setting, val3); break; case "Overcast": RallypointDelta.Overcast(setting, volume); break; case "Sunset": RallypointDelta.Sunset(setting, volume); break; case "Titanic": RallypointDelta.Titanic(setting, val3, volume); break; default: SALogger.LogDebug((object)"uwu I messed something up forgive me >w<"); break; } currentVariantName = text10; rallypointDeltaVariant = num11; } break; case 't': if (sceneName == "rootjungle") { int num10 = val.RangeInt(0, sunderedGroveList.Count); if (sunderedGroveList.Count > 1 && num10 == sunderedGroveVariant) { num10 = (num10 + 1) % sunderedGroveList.Count; } string[] array9 = sunderedGroveList.ToArray(); string text9 = array9[num10]; switch (text9) { case "Vanilla": SunderedGrove.Vanilla(); currentVariantName = "Vanilla"; break; case "Jade": SunderedGrove.Jade(setting, val3); break; case "Sunny": SunderedGrove.Sunny(setting, val3); break; case "Overcast": SunderedGrove.Overcast(setting, val3); break; case "Abandoned": SunderedGrove.Abandoned(setting); break; default: SALogger.LogDebug((object)"uwu I messed something up forgive me >w<"); break; } currentVariantName = text9; sunderedGroveVariant = num10; } break; } break; case 13: switch (sceneName[0]) { case 'w': { if (!(sceneName == "wispgraveyard")) { break; } int num9 = val.RangeInt(0, scorchedAcresList.Count); if (scorchedAcresList.Count > 1 && num9 == scorchedAcresVariant) { num9 = (num9 + 1) % scorchedAcresList.Count; } string[] array8 = scorchedAcresList.ToArray(); string text8 = array8[num9]; switch (text8) { case "Vanilla": if (StageAesthetic.Config.Config.ScorchedAcresChanges.Value) { ScorchedAcres.VanillaChanges(); } currentVariantName = "Vanilla"; break; case "Sunset": ScorchedAcres.Sunset(setting, val3); break; case "Night": ScorchedAcres.Night(setting); break; case "Jade": ScorchedAcres.Jade(setting); break; case "Sunny Beta": ScorchedAcres.SunnyBeta(setting); break; case "Crimson Beta": ScorchedAcres.CrimsonBeta(setting); break; case "Twilight": ScorchedAcres.Twilight(setting); break; default: SALogger.LogDebug((object)"uwu I messed something up forgive me >w<"); break; } currentVariantName = text8; scorchedAcresVariant = num9; break; } case 's': if (sceneName == "shipgraveyard") { int num8 = val.RangeInt(0, sirensCallList.Count); if (sirensCallList.Count > 1 && num8 == sirensCallVariant) { num8 = (num8 + 1) % sirensCallList.Count; } string[] array7 = sirensCallList.ToArray(); string text7 = array7[num8]; switch (text7) { case "Vanilla": currentVariantName = "Vanilla"; break; case "Night": SirensCall.Night(setting, val3); break; case "Sunny": SirensCall.Sunny(setting); break; case "Overcast": SirensCall.Overcast(setting); break; case "Aphelian": SirensCall.Aphelian(setting, val3); break; default: SALogger.LogDebug((object)"uwu I messed something up forgive me >w<"); break; } currentVariantName = text7; sirensCallVariant = num8; } break; } break; case 9: switch (sceneName[0]) { case 's': { if (!(sceneName == "skymeadow")) { break; } int num7 = val.RangeInt(0, skyMeadowList.Count); if (skyMeadowList.Count > 1 && num7 == skyMeadowVariant) { num7 = (num7 + 1) % skyMeadowList.Count; } string[] array6 = skyMeadowList.ToArray(); string text6 = array6[num7]; switch (text6) { case "Vanilla": if (StageAesthetic.Config.Config.SkyMeadowChanges.Value) { SkyMeadow.VanillaChanges(); } currentVariantName = "Vanilla"; break; case "Night": SkyMeadow.Night(setting); break; case "Overcast": SkyMeadow.Overcast(setting); break; case "Abyssal": SkyMeadow.Abyssal(setting, val3); break; case "Titanic": SkyMeadow.Titanic(setting); break; case "Abandoned": SkyMeadow.Abandoned(setting); break; default: SALogger.LogDebug((object)"uwu I messed something up forgive me >w<"); break; } currentVariantName = text6; skyMeadowVariant = num7; break; } case 'v': if (sceneName == "voidstage") { int num6 = val.RangeInt(0, voidLocusList.Count); if (voidLocusList.Count > 1 && num6 == voidLocusVariant) { num6 = (num6 + 1) % voidLocusList.Count; } string[] array5 = voidLocusList.ToArray(); string text5 = array5[num6]; switch (text5) { case "Vanilla": currentVariantName = "Vanilla"; break; case "Twilight": VoidLocus.Twilight(setting, val3); break; case "Pink": VoidLocus.Pink(setting, val3); break; case "Blue": VoidLocus.Blue(setting, val3); break; default: SALogger.LogDebug((object)"uwu I messed something up forgive me >w<"); break; } currentVariantName = text5; voidLocusVariant = num6; } break; } break; case 7: { if (!(sceneName == "goolake")) { break; } int num16 = val.RangeInt(0, abandonedAqueductList.Count); if (abandonedAqueductList.Count > 1 && num16 == abandonedAqueductVariant) { num16 = (num16 + 1) % abandonedAqueductList.Count; } string[] array15 = abandonedAqueductList.ToArray(); string text15 = array15[num16]; switch (text15) { case "Vanilla": if (StageAesthetic.Config.Config.AbandonedAqueductChanges.Value) { AbandonedAqueduct.VanillaChanges(); } currentVariantName = "Vanilla"; break; case "Dawn": AbandonedAqueduct.Dawn(setting); break; case "Sunrise": AbandonedAqueduct.Sunrise(setting); break; case "Night": AbandonedAqueduct.Night(setting, val3); break; case "Sundered": AbandonedAqueduct.Sundered(setting, val3); break; default: SALogger.LogDebug((object)"uwu I messed something up forgive me >w<"); break; } currentVariantName = text15; abandonedAqueductVariant = num16; break; } case 14: { if (!(sceneName == "dampcavesimple")) { break; } int num17 = val.RangeInt(0, abyssalDepthsList.Count); if (abyssalDepthsList.Count > 1 && num17 == abyssalDepthsVariant) { num17 = (num17 + 1) % abyssalDepthsList.Count; } string[] array16 = abyssalDepthsList.ToArray(); string text16 = array16[num17]; switch (text16) { case "Vanilla": if (StageAesthetic.Config.Config.AbyssalDepthsChanges.Value) { AbyssalDepths.VanillaChanges(); } currentVariantName = "Vanilla"; break; case "Blue": AbyssalDepths.Blue(setting, val3); break; case "Night": AbyssalDepths.Night(setting, val3); break; case "Orange": AbyssalDepths.Orange(setting); break; case "Coral": AbyssalDepths.Coral(setting, val3); break; default: SALogger.LogDebug((object)"uwu I messed something up forgive me >w<"); break; } currentVariantName = text16; abyssalDepthsVariant = num17; break; } case 19: if (sceneName == "slumberingsatellite") { ForgottenRelicsJ.SlumberingSatellite(val, volume); } break; case 5: if (sceneName == "moon2") { int num5 = val.RangeInt(0, commencementList.Count); if (commencementList.Count > 1 && num5 == commencementVariant) { num5 = (num5 + 1) % commencementList.Count; } string[] array4 = commencementList.ToArray(); string text4 = array4[num5]; switch (text4) { case "Vanilla": currentVariantName = "Vanilla"; break; case "Night": Commencement.Night(setting); break; case "Crimson": Commencement.Crimson(setting); break; case "Corruption": Commencement.Corruption(setting); break; case "Gray": Commencement.Gray(setting); break; default: SALogger.LogDebug((object)"uwu I messed something up forgive me >w<"); break; } currentVariantName = text4; commencementVariant = num5; } break; } break; case "golemplains": case "golemplains2": { int num4 = val.RangeInt(0, titanicPlainsList.Count); if (titanicPlainsList.Count > 1 && num4 == titanicPlainsVariant) { num4 = (num4 + 1) % titanicPlainsList.Count; } string[] array3 = titanicPlainsList.ToArray(); string text3 = array3[num4]; switch (text3) { case "Vanilla": currentVariantName = "Vanilla"; break; case "Nostalgic": TitanicPlains.Nostalgic(setting); break; case "Sunset": TitanicPlains.Sunset(setting); break; case "Overcast": TitanicPlains.Overcast(setting, sceneName); break; case "Night": TitanicPlains.Night(setting, val3); break; case "Abandoned": TitanicPlains.Abandoned(setting); break; default: SALogger.LogDebug((object)"uwu I messed something up forgive me >w<"); break; } currentVariantName = text3; titanicPlainsVariant = num4; break; } case null: break; } break; case "blackbeach": { int num18 = val.RangeInt(0, distantRoostList.Count); if (distantRoostList.Count > 1 && num18 == distantRoostVariant) { num18 = (num18 + 1) % distantRoostList.Count; } string[] array17 = distantRoostList.ToArray(); string text17 = array17[num18]; switch (text17) { case "Vanilla": if (StageAesthetic.Config.Config.DistantRoostChanges.Value) { DistantRoost.Vanilla(); } DistantRoost.VanillaFoliage(); currentVariantName = "Vanilla"; break; case "Sunny": DistantRoost.Sunny(setting, sceneName, val3); break; case "Overcast": DistantRoost.Overcast(setting, sceneName); break; case "Void": DistantRoost.Void(setting, val3); break; default: SALogger.LogDebug((object)"uwu I messed something up forgive me >w<"); break; } currentVariantName = text17; distantRoostVariant = num18; break; } case "blackbeach2": { int num3 = val.RangeInt(0, distantRoostAltList.Count); if (distantRoostAltList.Count > 1 && num3 == distantRoostAltVariant) { num3 = (num3 + 1) % distantRoostAltList.Count; } string[] array2 = distantRoostAltList.ToArray(); string text2 = array2[num3]; switch (text2) { case "Vanilla": if (StageAesthetic.Config.Config.DistantRoostChanges.Value) { DistantRoost.Vanilla(); } DistantRoost.VanillaFoliage(); currentVariantName = "Vanilla"; break; case "Sunny": DistantRoost.Sunny(setting, sceneName, val3); break; case "Overcast": DistantRoost.Overcast(setting, sceneName); break; case "Night": DistantRoost.Night(setting, sceneName, val3); break; case "Abyssal": DistantRoost.Abyssal(setting, val3); break; default: SALogger.LogDebug((object)"uwu I messed something up forgive me >w<"); break; } currentVariantName = text2; distantRoostAltVariant = num3; break; } case "snowyforest": { int num2 = val.RangeInt(0, siphonedForestList.Count); if (siphonedForestList.Count > 1 && num2 == siphonedForestVariant) { num2 = (num2 + 1) % siphonedForestList.Count; } string[] array = siphonedForestList.ToArray(); string text = array[num2]; switch (text) { case "Vanilla": SiphonedForest.Vanilla(); currentVariantName = "Vanilla"; break; case "Night": SiphonedForest.Night(setting, val3); break; case "Morning": SiphonedForest.Morning(setting, val3); break; case "Purple": SiphonedForest.Purple(setting, val3); break; case "Crimson": SiphonedForest.Crimson(setting, val3); break; case "Desolate": SiphonedForest.Desolate(setting, val3); break; default: SALogger.LogDebug((object)"uwu I messed something up forgive me >w<"); break; } currentVariantName = text; siphonedForestVariant = num2; break; } } ((Object)volume.profile).name = "SA Profile (" + currentVariantName + ")"; return; IL_017f: if (Object.op_Implicit((Object)(object)val2)) { bool? obj8; if (val2 == null) { obj8 = null; } else { PostProcessVolume component4 = val2.GetComponent<PostProcessVolume>(); obj8 = ((component4 != null) ? new bool?(!((Behaviour)component4).isActiveAndEnabled) : null); } if (!(obj8 ?? true)) { goto IL_01df; } } val2 = GameObject.Find("GlobalPostProcessVolume, Base"); goto IL_01df; } } public class ForgottenRelicsJ { [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)] public static void DryBasin(Xoroshiro128Plus rng, ColorGrading colorGrading) { if (!Main.ForgottenRelicsLoaded) { return; } PostProcessVolume component = ((Component)GameObject.Find("MapZones").transform.GetChild(1).Find("Sandstorm")).GetComponent<PostProcessVolume>(); int num = rng.RangeInt(0, SwapVariants.dryBasinList.Count); TheCoolerRampFog component2 = ((Component)component).GetComponent<TheCoolerRampFog>(); RampFog setting = component.profile.GetSetting<RampFog>(); if (SwapVariants.dryBasinList.Count > 1 && num == SwapVariants.dryBasinVariant) { num = (num + 1) % SwapVariants.dryBasinList.Count; } string[] array = SwapVariants.dryBasinList.ToArray(); string text = array[num]; switch (text) { case "Vanilla": if (StageAesthetic.Config.Config.DryBasinChanges.Value) { StageAesthetic.Variants.Stage2.DryBasin.VanillaChanges(); } SwapVariants.currentVariantName = "Vanilla"; break; case "Morning": StageAesthetic.Variants.Stage2.DryBasin.Morning(component2, setting); break; case "Blue": StageAesthetic.Variants.Stage2.DryBasin.Blue(component2, colorGrading, setting); break; case "Overcast": StageAesthetic.Variants.Stage2.DryBasin.Overcast(component2, colorGrading, setting); break; default: SwapVariants.SALogger.LogDebug((object)"uwu I messed something up forgive me >w<"); break; } SwapVariants.currentVariantName = text; SwapVariants.dryBasinVariant = num; ((Object)component.profile).name = "SA Profile (" + SwapVariants.currentVariantName + ")"; } [MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)] public static void SlumberingSatellite(Xoroshiro128Plus rng, PostProcessVolume volume) { if (Main.ForgottenRelicsLoaded) { int num = rng.RangeInt(0, SwapVariants.slumberingSatelliteList.Count); TheCoolerRampFog component = ((Component)volume).GetComponent<TheCoolerRampFog>(); RampFog setting = volume.profile.GetSetting<RampFog>(); if (SwapVariants.slumberingSatelliteList.Count > 1 && num == SwapVariants.slumberingSatelliteVariant) { num = (num + 1) % SwapVariants.slumberingSatelliteList.Count; } string[] array = SwapVariants.slumberingSatelliteList.ToArray(); string text = array[num]; switch (text) { case "Vanilla": StageAesthetic.Variants.Stage5.SlumberingSatellite.Vanilla(); SwapVariants.currentVariantName = "Vanilla"; break; case "Morning": StageAesthetic.Variants.Stage5.SlumberingSatellite.Morning(component, setting); break; case "Overcast": StageAesthetic.Variants.Stage5.SlumberingSatellite.Overcast(component, setting); break; case "Blue": StageAesthetic.Variants.Stage5.SlumberingSatellite.Blue(component, setting); break; default: SwapVariants.SALogger.LogDebug((object)"uwu I messed something up forgive me >w<"); break; } SwapVariants.currentVariantName = text; SwapVariants.slumberingSatelliteVariant = num; } } } } namespace StageAesthetic.Variants { public static class Utils { public enum RainType { Drizzle, Rainstorm, Monsoon, Typhoon } public enum SnowType { Light, Moderate, Heavy, Gigachad } public enum SandType { Light, Moderate, Heavy, Gigachad } public static GameObject rain = SwapVariants.rain; public static GameObject snow = SwapVariants.snow; public static GameObject sand = SwapVariants.sand; public static void AddRain(RainType rainType, bool bloodRain = false) { //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_034c: Unknown result type (might be due to invalid IL or missing references) //IL_0351: Unknown result type (might be due to invalid IL or missing references) //IL_0361: Unknown result type (might be due to invalid IL or missing references) //IL_038d: Unknown result type (might be due to invalid IL or missing references) //IL_0392: Unknown result type (might be due to invalid IL or missing references) //IL_0396: Unknown result type (might be due to invalid IL or missing references) //IL_039b: Unknown result type (might be due to invalid IL or missing references) //IL_03c0: Unknown result type (might be due to invalid IL or missing references) //IL_03c5: Unknown result type (might be due to invalid IL or missing references) //IL_03d2: Unknown result type (might be due to invalid IL or missing references) //IL_03e1: Unknown result type (might be due to invalid IL or missing references) //IL_03e6: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)rain) && StageAesthetic.Config.Config.WeatherEffects.Value && Object.op_Implicit((Object)(object)Run.instance)) { if (!Object.op_Implicit((Object)(object)rain.GetComponent<StageAestheticWeatherController>())) { rain.AddComponent<StageAestheticWeatherController>(); } Transform transform = rain.transform; GameObject gameObject = ((Component)transform.GetChild(0)).gameObject; ParticleSystemRenderer component = gameObject.GetComponent<ParticleSystemRenderer>(); Material material = ((Renderer)component).material; material.shader = Main.cloudRemap; material.EnableKeyword("DISABLEREMAP"); material.SetFloat("_DstBlend", 10f); material.SetFloat("_SrcBlend", 5f); if (bloodRain) { material.SetColor("_TintColor", Color32.op_Implicit(new Color32((byte)56, (byte)12, (byte)12, byte.MaxValue))); } else { material.SetColor("_TintColor", Color32.op_Implicit(new Color32((byte)166, (byte)166, (byte)166, byte.MaxValue))); } float scalingValue = DifficultyCatalog.GetDifficultyDef(Run.instance.selectedDifficulty).scalingValue; float difficultyCoefficient = Run.instance.difficultyCoefficient; float num = 0f; float num2 = 0f; float num3 = 0f; float num4 = 0f; switch (rainType) { case RainType.Drizzle: num = Run.instance.treasureRng.RangeFloat(270f, 300f); num2 = Run.instance.treasureRng.RangeFloat(110f, 120f); num3 = Run.instance.treasureRng.RangeFloat(-6f, 6f); num4 = Run.instance.treasureRng.RangeFloat(-6f, 6f); break; case RainType.Rainstorm: num = Run.instance.treasureRng.RangeFloat(310f, 340f); num2 = Run.instance.treasureRng.RangeFloat(130f, 140f); num3 = Run.instance.treasureRng.RangeFloat(-10f, 10f); num4 = Run.instance.treasureRng.RangeFloat(-10f, 10f); break; case RainType.Monsoon: num = Run.instance.treasureRng.RangeFloat(350f, 380f); num2 = Run.instance.treasureRng.RangeFloat(150f, 160f); num3 = Run.instance.treasureRng.RangeFloat(-14f, 14f); num4 = Run.instance.treasureRng.RangeFloat(-14f, 14f); break; case RainType.Typhoon: num = Run.instance.treasureRng.RangeFloat(390f, 420f); num2 = Run.instance.treasureRng.RangeFloat(170f, 180f); num3 = Run.instance.treasureRng.RangeFloat(-19f, 19f); num4 = Run.instance.treasureRng.RangeFloat(-19f, 19f); break; } num = num + Mathf.Sqrt(scalingValue * 2500f) + Mathf.Sqrt(difficultyCoefficient * 20f); num2 = num2 + Mathf.Sqrt(scalingValue * 2500f) + Mathf.Sqrt(difficultyCoefficient * 20f); ParticleSystem component2 = gameObject.GetComponent<ParticleSystem>(); MainModule main = component2.main; ((MainModule)(ref main)).startSpeed = MinMaxCurve.op_Implicit(Mathf.Min(1000f, num2)); ((MainModule)(ref main)).maxParticles = Mathf.Min(5000000, 100000 + (int)(num * 30f)); EmissionModule emission = component2.emission; MinMaxCurve rateOverTime = ((EmissionModule)(ref emission)).rateOverTime; ((MinMaxCurve)(ref rateOverTime)).mode = (ParticleSystemCurveMode)0; ((MinMaxCurve)(ref rateOverTime)).constant = Mathf.Min(10000f, 800f + num); ShapeModule shape = component2.shape; ((ShapeModule)(ref shape)).rotation = new Vector3(num3, 0f, num4); Object.Instantiate<GameObject>(rain, Vector3.zero, Quaternion.identity); } } public static void AddSnow(SnowType snowType, float heightOverride = 150f) { //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_036f: Unknown result type (might be due to invalid IL or missing references) //IL_0374: Unknown result type (might be due to invalid IL or missing references) //IL_0384: Unknown result type (might be due to invalid IL or missing references) //IL_03b0: Unknown result type (might be due to invalid IL or missing references) //IL_03b5: Unknown result type (might be due to invalid IL or missing references) //IL_03b9: Unknown result type (might be due to invalid IL or missing references) //IL_03be: Unknown result type (might be due to invalid IL or missing references) //IL_03dd: Unknown result type (might be due to invalid IL or missing references) //IL_03e2: Unknown result type (might be due to invalid IL or missing references) //IL_03ef: Unknown result type (might be due to invalid IL or missing references) //IL_03fe: Unknown result type (might be due to invalid IL or missing references) //IL_0403: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)snow) && StageAesthetic.Config.Config.WeatherEffects.Value && Object.op_Implicit((Object)(object)Run.instance)) { if (!Object.op_Implicit((Object)(object)snow.GetComponent<StageAestheticWeatherController>())) { snow.AddComponent<StageAestheticWeatherController>(); } Transform transform = snow.transform; GameObject gameObject = ((Component)transform.GetChild(0)).gameObject; gameObject.transform.localPosition = new Vector3(0f, heightOverride, 0f); GameObject gameObject2 = ((Component)gameObject.transform.GetChild(0)).gameObject; ParticleSystemRenderer component = gameObject.GetComponent<ParticleSystemRenderer>(); Material material = ((Renderer)component).material; material.shader = Main.cloudRemap; material.EnableKeyword("DISABLEREMAP"); material.SetFloat("_DstBlend", 10f); material.SetFloat("_SrcBlend", 5f); ParticleSystemRenderer component2 = gameObject2.GetComponent<ParticleSystemRenderer>(); Material material2 = ((Renderer)component2).material; material2.shader = Main.cloudRemap; material2.EnableKeyword("DISABLEREMAP"); material2.SetFloat("_DstBlend", 10f); material2.SetFloat("_SrcBlend", 5f); float scalingValue = DifficultyCatalog.GetDifficultyDef(Run.instance.selectedDifficulty).scalingValue; float difficultyCoefficient = Run.instance.difficultyCoefficient; float num = 0f; float num2 = 0f; float num3 = 0f; float num4 = 0f; switch (snowType) { case SnowType.Light: num = Run.instance.treasureRng.RangeFloat(600f, 800f); num2 = Run.instance.treasureRng.RangeFloat(12f, 16f); num3 = Run.instance.treasureRng.RangeFloat(-7f, 7f); num4 = Run.instance.treasureRng.RangeFloat(-7f, 7f); break; case SnowType.Moderate: num = Run.instance.treasureRng.RangeFloat(1400f, 1700f); num2 = Run.instance.treasureRng.RangeFloat(17f, 21f); num3 = Run.instance.treasureRng.RangeFloat(-12f, 12f); num4 = Run.instance.treasureRng.RangeFloat(-12f, 12f); break; case SnowType.Heavy: num = Run.instance.treasureRng.RangeFloat(2300f, 2800f); num2 = Run.instance.treasureRng.RangeFloat(22f, 28f); num3 = Run.instance.treasureRng.RangeFloat(-17f, 17f); num4 = Run.instance.treasureRng.RangeFloat(-17f, 17f); break; case SnowType.Gigachad: num = Run.instance.treasureRng.RangeFloat(3400f, 3800f); num2 = Run.instance.treasureRng.RangeFloat(29f, 33f); num3 = Run.instance.treasureRng.RangeFloat(-25f, 25f); num4 = Run.instance.treasureRng.RangeFloat(-25f, 25f); break; } num = num + Mathf.Sqrt(scalingValue * 2500f) + Mathf.Sqrt(difficultyCoefficient * 20f); num2 = num2 + Mathf.Sqrt(scalingValue) + Mathf.Sqrt(difficultyCoefficient); ParticleSystem component3 = gameObject.GetComponent<ParticleSystem>(); MainModule main = component3.main; ((MainModule)(ref main)).startSpeed = MinMaxCurve.op_Implicit(Mathf.Min(1000f, num2)); ((MainModule)(ref main)).maxParticles = Mathf.Min(5000000, 100000 + (int)(num * 5f)); EmissionModule emission = component3.emission; MinMaxCurve rateOverTime = ((EmissionModule)(ref emission)).rateOverTime; ((MinMaxCurve)(ref rateOverTime)).mode = (ParticleSystemCurveMode)0; ((MinMaxCurve)(ref rateOverTime)).constant = Mathf.Min(10000f, num); ShapeModule shape = component3.shape; ((ShapeModule)(ref shape)).rotation = new Vector3(num3, 0f, num4); Object.Instantiate<GameObject>(snow, Vector3.zero, Quaternion.identity); } } public static void AddSand(SandType sandType) { //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_02fe: Unknown result type (might be due to invalid IL or missing references) //IL_0303: Unknown result type (might be due to invalid IL or missing references) //IL_0313: Unknown result type (might be due to invalid IL or missing references) //IL_033f: Unknown result type (might be due to invalid IL or missing references) //IL_0344: Unknown result type (might be due to invalid IL or missing references) //IL_0348: Unknown result type (might be due to invalid IL or missing references) //IL_034d: Unknown result type (might be due to invalid IL or missing references) //IL_036c: Unknown result type (might be due to invalid IL or missing references) //IL_0371: Unknown result type (might be due to invalid IL or missing references) //IL_037e: Unknown result type (might be due to invalid IL or missing references) //IL_038d: Unknown result type (might be due to invalid IL or missing references) //IL_0392: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)sand) && StageAesthetic.Config.Config.WeatherEffects.Value && Object.op_Implicit((Object)(object)Run.instance)) { if (!Object.op_Implicit((Object)(object)sand.GetComponent<StageAestheticWeatherController>())) { sand.AddComponent<StageAestheticWeatherController>(); } Transform transform = sand.transform; GameObject gameObject = ((Component)transform.GetChild(0)).gameObject; ParticleSystemRenderer component = gameObject.GetComponent<ParticleSystemRenderer>(); Material material = ((Renderer)component).material; material.shader = Main.cloudRemap; material.EnableKeyword("DISABLEREMAP"); material.SetFloat("_DstBlend", 10f); material.SetFloat("_SrcBlend", 5f); float scalingValue = DifficultyCatalog.GetDifficultyDef(Run.instance.selectedDifficulty).scalingValue; float difficultyCoefficient = Run.instance.difficultyCoefficient; float num = 0f; float num2 = 0f; float num3 = 0f; float num4 = 0f; switch (sandType) { case SandType.Light: num = Run.instance.treasureRng.RangeFloat(2500f, 3000f); num2 = Run.instance.treasureRng.RangeFloat(20f, 25f); num3 = Run.instance.treasureRng.RangeFloat(-7f, 7f); num4 = Run.instance.treasureRng.RangeFloat(-7f, 7f); break; case SandType.Moderate: num = Run.instance.treasureRng.RangeFloat(3000f, 3500f); num2 = Run.instance.treasureRng.RangeFloat(25f, 30f); num3 = Run.instance.treasureRng.RangeFloat(-12f, 12f); num4 = Run.instance.treasureRng.RangeFloat(-12f, 12f); break; case SandType.Heavy: num = Run.instance.treasureRng.RangeFloat(3500f, 4000f); num2 = Run.instance.treasureRng.RangeFloat(25f, 30f); num3 = Run.instance.treasureRng.RangeFloat(-17f, 17f); num4 = Run.instance.treasureRng.RangeFloat(-17f, 17f); break; case SandType.Gigachad: num = Run.instance.treasureRng.RangeFloat(4500f, 5000f); num2 = Run.instance.treasureRng.RangeFloat(25f, 30f); num3 = Run.instance.treasureRng.RangeFloat(-25f, 25f); num4 = Run.instance.treasureRng.RangeFloat(-25f, 25f); break; } num = num + Mathf.Sqrt(scalingValue * 2500f) + Mathf.Sqrt(difficultyCoefficient * 20f); num2 = num2 + Mathf.Sqrt(scalingValue * 5f) + Mathf.Sqrt(difficultyCoefficient / 2f); ParticleSystem component2 = gameObject.GetComponent<ParticleSystem>(); MainModule main = component2.main; ((MainModule)(ref main)).startSpeed = MinMaxCurve.op_Implicit(Mathf.Min(1100f, num2)); ((MainModule)(ref main)).maxParticles = Mathf.Min(5000000, 100000 + (int)(num * 5f)); EmissionModule emission = component2.emission; MinMaxCurve rateOverTime = ((EmissionModule)(ref emission)).rateOverTime; ((MinMaxCurve)(ref rateOverTime)).mode = (ParticleSystemCurveMode)0; ((MinMaxCurve)(ref rateOverTime)).constant = Mathf.Min(10000f, num); ShapeModule shape = component2.shape; ((ShapeModule)(ref shape)).rotation = new Vector3(num3, 0f, num4); Object.Instantiate<GameObject>(sand, Vector3.zero, Quaternion.identity); } } } public class StageAestheticWeatherController : MonoBehaviour { public GameObject particleSystem; public bool disable; public float timer; public float interval = 0.1f; public void Start() { particleSystem = ((Component)((Component)this).transform.GetChild(0)).gameObject; } public void FixedUpdate() { timer += Time.fixedDeltaTime; if (timer >= interval) { if (disable) { particleSystem.SetActive(false); } else { particleSystem.SetActive(true); } timer = 0f; } } } } namespace StageAesthetic.Variants.Stage5 { internal class SkyMeadow { public static void VanillaChanges() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) Transform transform = GameObject.Find("HOLDER: Weather Set 1").transform; Transform val = transform.Find("Directional Light (SUN)"); Light component = ((Component)val).gameObject.GetComponent<Light>(); component.color = Color32.op_Implicit(new Color32((byte)239, (byte)231, (byte)211, byte.MaxValue)); component.intensity = 2f; component.shadowStrength = 1f; VanillaFoliage(); } public static void Night(RampFog fog) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) ((ParameterOverride<Color>)(object)fog.fogColorStart).value = Color32.op_Implicit(new Color32((byte)85, (byte)67, (byte)93, (byte)0)); ((ParameterOverride<Color>)(object)fog.fogColorMid).value = Color32.op_Implicit(new Color32((byte)12, (byte)15, (byte)59, (byte)131)); ((ParameterOverride<Color>)(object)fog.fogColorEnd).value = Color32.op_Implicit(new Color32((byte)18, (byte)3, (byte)45, byte.MaxValue)); ((ParameterOverride<float>)(object)fog.fogZero).value = -0.08f; ((ParameterOverride<float>)(object)fog.fogIntensity).value = 1f; ((ParameterOverride<float>)(object)fog.fogPower).value = 0.6f; ((ParameterOverride<float>)(object)fog.fogOne).value = 0.37f; ((ParameterOverride<float>)(object)fog.skyboxStrength).value = 0.25f; Transform transform = GameObject.Find("HOLDER: Weather Set 1").transform; Transform val = transform.Find("Directional Light (SUN)"); Light component = ((Component)val).gameObject.GetComponent<Light>(); component.color = Color32.op_Implicit(new Color32((byte)126, (byte)138, (byte)227, byte.MaxValue)); component.intensity = 3f; component.shadowStrength = 0.5f; ((Component)transform.Find("CameraRelative").Find("SmallStars")).gameObject.SetActive(true); ((Component)GameObject.Find("SMSkyboxPrefab").transform.Find("MoonHolder").Find("ShatteredMoonMesh")).gameObject.SetActive(false); ((Component)GameObject.Find("SMSkyboxPrefab").transform.Find("MoonHolder").Find("MoonMesh")).gameObject.SetActive(true); VanillaFoliage(); } public static void Overcast(RampFog fog) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) ((ParameterOverride<Color>)(object)fog.fogColorStart).value = Color32.op_Implicit(new Color32((byte)98, (byte)94, (byte)76, (byte)0)); ((ParameterOverride<Color>)(object)fog.fogColorMid).value = Color32.op_Implicit(new Color32((byte)66, (byte)65, (byte)93, (byte)139)); ((ParameterOverride<Color>)(object)fog.fogColorEnd).value = Color32.op_Implicit(new Color32((byte)72, (byte)79, (byte)95, byte.MaxValue)); ((ParameterOverride<float>)(object)fog.fogZero).value = -0.02f; ((ParameterOverride<float>)(object)fog.fogIntensity).value = 1f; ((ParameterOverride<float>)(object)fog.fogPower).value = 0.5f; ((ParameterOverride<float>)(object)fog.fogOne).value = 0.1f; ((ParameterOverride<float>)(object)fog.skyboxStrength).value = 0.1f; Transform transform = GameObject.Find("HOLDER: Weather Set 1").transform; Transform val = transform.Find("Directional Light (SUN)"); Light component = ((Component)val).gameObject.GetComponent<Light>(); component.color = Color32.op_Implicit(new Color32((byte)202, (byte)183, (byte)142, byte.MaxValue)); component.intensity = 1f; component.shadowStrength = 0.6f; Utils.AddRain(Utils.RainType.Typhoon); GameObject val2 = GameObject.Find("WindZone"); val2.transform.eulerAngles = new Vector3(30f, 20f, 0f); WindZone component2 = val2.GetComponent<WindZone>(); component2.windMain = 1f; component2.windTurbulence = 1f; component2.windPulseFrequency = 0.5f; component2.windPulseMagnitude = 5f; component2.mode = (WindZoneMode)0; component2.radius = 100f; ((Component)GameObject.Find("SMSkyboxPrefab").transform.Find("SmallStars")).gameObject.SetActive(false); VanillaFoliage(); } public static void Abyssal(RampFog fog, ColorGrading cgrade) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Unknown result type (might be due to invalid IL or missing references) //IL_021e: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_023c: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_0255: Unknown result type (might be due to invalid IL or missing references) //IL_0265: Unknown result type (might be due to invalid IL or missing references) //IL_026a: Unknown result type (might be due to invalid IL or missing references) //IL_027a: Unknown result type (might be due to invalid IL or missing references) //IL_027f: Unknown result type (might be due to invalid IL or missing references) //IL_02a2: Unknown result type (might be due to invalid IL or missing references) //IL_02a7: Unknown result type (might be due to invalid IL or missing references) //IL_02b6: Unknown result type (might be due to invalid IL or missing references) //IL_02bb: Unknown result type (might be due to invalid IL or missing references) //IL_02cb: Unknown result type (might be due to invalid IL or missing references) //IL_02d0: Unknown result type (might be due to invalid IL or missing references) //IL_02ef: Unknown result type (might be due to invalid IL or missing references) //IL_02f4: Unknown result type (might be due to invalid IL or missing references) //IL_0303: Unknown result type (might be due to invalid IL or missing references) //IL_0308: Unknown result type (might be due to invalid IL or missing references) //IL_032a: Unknown result type (might be due to invalid IL or missing references) //IL_032f: Unknown result type (might be due to invalid IL or missing references) //IL_0cb7: Unknown result type (might be due to invalid IL or missing references) //IL_0de2: Unknown result type (might be due to invalid IL or missing references) ((PostProcessEffectSettings)cgrade).SetAllOverridesTo(true, true); ((ParameterOverride<Color>)(object)cgrade.colorFilter).value = Color32.op_Implicit(new Color32((byte)79, (byte)79, (byte)103, byte.MaxValue)); ((ParameterOverride<float>)(object)cgrade.saturation).value = -8f; ((ParameterOverride<Color>)(object)fog.fogColorStart).value = Color32.op_Implicit(new Color32((byte)106, (byte)22, (byte)107, (byte)50)); ((ParameterOverride<Color>)(object)fog.fogColorMid).value = Color32.op_Implicit(new Color32((byte)39, (byte)85, (byte)97, (byte)44)); ((ParameterOverride<Color>)(object)fog.fogColorEnd).value = Color32.op_Implicit(new Color32((byte)35, (byte)76, (byte)73, byte.MaxValue)); ((ParameterOverride<float>)(object)fog.fogZero).value = -0.1f; ((ParameterOverride<float>)(object)fog.fogOne).value = 0.2f; ((ParameterOverride<float>)(object)fog.fogIntensity).value = 1f; ((ParameterOverride<float>)(object)fog.fogPower).value = 0.6f; ((ParameterOverride<float>)(object)fog.skyboxStrength).value = 0f; Transform transform = GameObject.Find("HOLDER: Weather Set 1").transform; Transform child = transform.GetChild(6); ((Component)child).gameObject.SetActive(false); ((Component)GameObject.Find("HOLDER: Terrain").transform.GetChild(1)).gameObject.SetActive(false); Light component = ((Component)transform.GetChild(0)).GetComponent<Light>(); component.color = Color32.op_Implicit(new Color32((byte)118, (byte)222, (byte)225, byte.MaxValue)); component.intensity = 2f; component.shadowStrength = 0.75f; ((Component)transform.Find("CameraRelative").Find("SmallStars")).gameObject.SetActive(true); ((Component)GameObject.Find("SMSkyboxPrefab").transform.Find("MoonHolder").Find("ShatteredMoonMesh")).gameObject.SetActive(false); ((Component)GameObject.Find("SMSkyboxPrefab").transform.Find("MoonHolder").Find("MoonMesh")).gameObject.SetActive(true); Material val = Object.Instantiate<Material>(Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/dampcave/matDCTerrainGiantColumns.mat").WaitForCompletion()); val.color = Color32.op_Implicit(new Color32((byte)57, (byte)0, byte.MaxValue, (byte)42)); Material val2 = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/dampcave/matDCTerrainFloor.mat").WaitForCompletion(); val2.color = Color32.op_Implicit(new Color32(byte.MaxValue, (byte)0, (byte)0, byte.MaxValue)); Material val3 = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/dampcavesimple/matDCBoulder.mat").WaitForCompletion(); Material val4 = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/dampcave/matDCTerrainWalls.mat").WaitForCompletion(); Material val5 = Object.Instantiate<Material>(Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/Common/TrimSheets/matTrimSheetConstructionDestroyed.mat").WaitForCompletion()); val5.color = Color32.op_Implicit(new Color32(byte.MaxValue, (byte)136, (byte)103, byte.MaxValue)); Material val6 = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/Common/TrimSheets/matTrimSheetMetalMilitaryEmission.mat").WaitForCompletion(); Material val7 = Object.Instantiate<Material>(Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/dampcave/matDCCoralActive.mat").WaitForCompletion()); val7.color = Color32.op_Implicit(new Color32(byte.MaxValue, (byte)10, (byte)0, byte.MaxValue)); Material val8 = Object.Instantiate<Material>(Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/Cleanse/matWaterPack.mat").WaitForCompletion()); val8.color = Color32.op_Implicit(new Color32((byte)217, (byte)0, byte.MaxValue, byte.MaxValue)); SwapVariants.SALogger.LogInfo((object)("Initializing material, if this is null then guhhh... " + (object)val)); SwapVariants.SALogger.LogInfo((object)("Initializing material, if this is null then guhhh... " + (object)val2)); SwapVariants.SALogger.LogInfo((object)("Initializing material, if this is null then guhhh... " + (object)val3)); SwapVariants.SALogger.LogInfo((object)("Initializing material, if this is null then guhhh... " + (object)val4)); SwapVariants.SALogger.LogInfo((object)("Initializing material, if this is null then guhhh... " + (object)val5)); SwapVariants.SALogger.LogInfo((object)("Initializing material, if this is null then guhhh... " + (object)val6)); SwapVariants.SALogger.LogInfo((object)("Initializing material, if this is null then guhhh... " + (object)val7)); SwapVariants.SALogger.LogInfo((object)("Initializing material, if this is null then guhhh... " + (object)val8)); Transform transform2 = GameObject.Find("HOLDER: Randomization").transform; Transform child2 = GameObject.Find("PortalDialerEvent").transform.GetChild(0); if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)val2) && Object.op_Implicit((Object)(object)val3) && Object.op_Implicit((Object)(object)val4) && Object.op_Implicit((Object)(object)val5) && Object.op_Implicit((Object)(object)val6) && Object.op_Implicit((Object)(object)val7) && Object.op_Implicit((Object)(object)val8)) { MeshRenderer[] array = Object.FindObjectsOfType(typeof(MeshRenderer)) as MeshRenderer[]; MeshRenderer[] array2 = array; foreach (MeshRenderer val9 in array2) { GameObject gameObject = ((Component)val9).gameObject; Transform parent = gameObject.transform.parent; if (!((Object)(object)gameObject != (Object)null)) { continue; } if ((Object)(object)parent != (Object)null) { if (((((Object)gameObject).name.Contains("Plateau") && ((Object)parent).name.Contains("skymeadow_terrain")) || (((Object)gameObject).name.Contains("SMRock") && ((Object)parent).name.Contains("FORMATION"))) && Object.op_Implicit((Object)(object)((Renderer)val9).sharedMaterial)) { ((Renderer)val9).sharedMaterial = val; } if (((((Object)gameObject).name.Contains("SMRock") && ((Object)parent).name.Contains("HOLDER: Spinning Rocks")) || (((Object)gameObject).name.Contains("SMRock") && ((Object)parent).name.Contains("P13")) || (((Object)gameObject).name.Contains("SMPebble") && ((Object)parent).name.Contains("Underground")) || (((Object)gameObject).name.Contains("Boulder") && ((Object)parent).name.Contains("PortalDialerEvent")) || ((Object)gameObject).name.Contains("BbRuinPillar") || (((Object)gameObject).name.Contains("SMRock") && ((Object)parent).name.Contains("GROUP: Rocks"))) && Object.op_Implicit((Object)(object)((Renderer)val9).sharedMaterial)) { ((Renderer)val9).sharedMaterial = val3; } if (((Object)gameObject).name.Contains("SMSpikeBridge") && ((Object)parent).name.Contains("Underground") && Object.op_Implicit((Object)(object)((Renderer)val9).sharedMaterial)) { ((Renderer)val9).sharedMaterial = val4; } if (((((Object)gameObject).name.Contains("Terrain") && ((Object)parent).name.Contains("skymeadow_terrain")) || (((Object)gameObject).name.Contains("Plateau Under") && ((Object)parent).name.Contains("Underground"))) && Object.op_Implicit((Object)(object)((Renderer)val9).sharedMaterial)) { ((Renderer)val9).sharedMaterial = val2; } if (((((Object)gameObject).name.Contains("Base") && ((Object)parent).name.Contains("PowerCoil")) || (((Object)gameObject).name.Contains("InteractableMesh") && ((Object)parent).name.Contains("PortalDialerButton"))) && Object.op_Implicit((Object)(object)((Renderer)val9).sharedMaterial)) { ((Renderer)val9).sharedMaterial = val6; } if (((Object)gameObject).name.Contains("Coil") && ((Object)parent).name.Contains("PowerCoil") && Object.op_Implicit((Object)(object)((Renderer)val9).sharedMaterial)) { ((Renderer)val9).sharedMaterial = val7; } } if ((((Object)gameObject).name.Contains("SMPebble") || ((Object)gameObject).name.Contains("mdlGeyser")) && Object.op_Implicit((Object)(object)((Renderer)val9).sharedMaterial)) { ((Renderer)val9).sharedMaterial = val3; } if (((Object)gameObject).name.Contains("SMSpikeBridge") && Object.op_Implicit((Object)(object)((Renderer)val9).sharedMaterial)) { ((Renderer)val9).sharedMaterial = val4; } if ((((Object)gameObject).name.Contains("PowerLine") || ((Object)gameObject).name.Contains("MegaTeleporter") || ((Object)gameObject).name.Contains("BbRuinGateDoor") || ((Object)gameObject).name.Contains("BbRuinArch")) && Object.op_Implicit((Object)(object)((Renderer)val9).sharedMaterial)) { ((Renderer)val9).sharedMaterial = val5; } if ((((Object)gameObject).name.Contains("HumanCrate") || ((Object)gameObject).name.Contains("BbRuinPillar")) && Object.op_Implicit((Object)(object)((Renderer)val9).sharedMaterial)) { ((Renderer)val9).sharedMaterial = val6; } } ((Renderer)((Component)GameObject.Find("HOLDER: Terrain").transform.GetChild(1)).GetComponent<MeshRenderer>()).sharedMaterial = val; ((Renderer)((Component)child2.GetChild(0)).GetComponent<MeshRenderer>()).sharedMaterial = val2; ((Renderer)GameObject.Find("ArtifactFormulaHolderMesh").GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)GameObject.Find("Stairway").GetComponent<MeshRenderer>()).sharedMaterial = val; try { ((Renderer)GameObject.Find("Plateau 13 (1)").GetComponent<MeshRenderer>()).sharedMaterial = val; } catch { } ((Renderer)((Component)transform2.GetChild(0).GetChild(0).GetChild(0)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val2; ((Renderer)((Component)transform2.GetChild(0).GetChild(0).GetChild(1)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)((Component)transform2.GetChild(0).GetChild(1).GetChild(0)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val2; ((Renderer)((Component)transform2.GetChild(0).GetChild(1).GetChild(1)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)((Component)transform2.GetChild(1).GetChild(0).GetChild(0)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val2; ((Renderer)((Component)transform2.GetChild(1).GetChild(0).GetChild(1)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)((Component)transform2.GetChild(1).GetChild(0).GetChild(2)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)((Component)transform2.GetChild(1).GetChild(1).GetChild(0)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val2; ((Renderer)((Component)transform2.GetChild(1).GetChild(1).GetChild(1)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)((Component)transform2.GetChild(1).GetChild(1).GetChild(2)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)((Component)transform2.GetChild(2).GetChild(0).GetChild(0)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val2; ((Renderer)((Component)transform2.GetChild(2).GetChild(0).GetChild(1)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)((Component)transform2.GetChild(2).GetChild(0).GetChild(2)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)((Component)transform2.GetChild(2).GetChild(1).GetChild(0)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)((Component)transform2.GetChild(3).GetChild(0).GetChild(0)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val2; ((Renderer)((Component)transform2.GetChild(4).GetChild(1).GetChild(3)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val2; ((Renderer)((Component)transform2.GetChild(5).GetChild(0).GetChild(0)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val2; ((Renderer)((Component)transform2.GetChild(5).GetChild(0).GetChild(1)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)((Component)transform2.GetChild(5).GetChild(0).GetChild(2)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)((Component)transform2.GetChild(5).GetChild(1).GetChild(0)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val2; ((Renderer)((Component)transform2.GetChild(5).GetChild(1).GetChild(1)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)((Component)transform2.GetChild(5).GetChild(1).GetChild(2)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)((Component)transform2.GetChild(5).GetChild(2).GetChild(0)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; Transform child3 = transform.GetChild(6); child3.localScale = new Vector3(4000f, 4000f, 4000f); ((Renderer)((Component)child3).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val8; } GameObject.Find("HOLDER: Mauling Rocks").SetActive(false); ((Component)child2.GetChild(3)).gameObject.SetActive(false); ((Component)child2.GetChild(4)).gameObject.SetActive(false); ((Component)child2.GetChild(5)).gameObject.SetActive(false); ((Component)child2.GetChild(2).GetChild(1)).gameObject.SetActive(false); ((Component)child2.GetChild(2).GetChild(2)).gameObject.SetActive(false); ((Component)child2.GetChild(2).GetChild(3)).gameObject.SetActive(false); ((Component)child2.GetChild(2).GetChild(4)).gameObject.SetActive(false); ((Component)child2.GetChild(2).GetChild(5)).gameObject.SetActive(false); ((Component)child2.GetChild(1).GetChild(9)).gameObject.SetActive(false); GameObject.Find("GROUP: Large Flowers").SetActive(false); GameObject.Find("FORMATION (5)").transform.localPosition = new Vector3(-140f, -6.08f, 491.99f); AbyssalFoliage(); } public static void Titanic(RampFog fog) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f7: Unknown result type (might be due to invalid IL or missing references) //IL_0107: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0b1e: Unknown result type (might be due to invalid IL or missing references) ((ParameterOverride<Color>)(object)fog.fogColorStart).value = Color32.op_Implicit(new Color32((byte)125, (byte)141, (byte)160, (byte)0)); ((ParameterOverride<Color>)(object)fog.fogColorMid).value = Color32.op_Implicit(new Color32((byte)119, (byte)144, (byte)175, (byte)60)); ((ParameterOverride<Color>)(object)fog.fogColorEnd).value = Color32.op_Implicit(new Color32((byte)94, (byte)137, (byte)195, (byte)110)); ((ParameterOverride<float>)(object)fog.fogZero).value = -0.02f; ((ParameterOverride<float>)(object)fog.skyboxStrength).value = 0.1f; Material val = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/golemplains/matGPTerrain.mat").WaitForCompletion(); Material val2 = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/golemplains/matGPTerrainBlender.mat").WaitForCompletion(); Material val3 = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/golemplains/matGPBoulderMossyProjected.mat").WaitForCompletion(); Material val4 = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/golemplains/matGPBoulderHeavyMoss.mat").WaitForCompletion(); Material val5 = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/Common/TrimSheets/matTrimsheetGraveyardProps.mat").WaitForCompletion(); Material val6 = Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/Common/TrimSheets/matTrimSheetMetalMilitaryEmission.mat").WaitForCompletion(); Material val7 = Addressables.LoadAssetAsync<Material>((object)"RoR2/Junk/AncientWisp/matAncientWillowispSpiral.mat").WaitForCompletion(); SwapVariants.SALogger.LogInfo((object)("Initializing material, if this is null then guhhh... " + (object)val)); SwapVariants.SALogger.LogInfo((object)("Initializing material, if this is null then guhhh... " + (object)val2)); SwapVariants.SALogger.LogInfo((object)("Initializing material, if this is null then guhhh... " + (object)val3)); SwapVariants.SALogger.LogInfo((object)("Initializing material, if this is null then guhhh... " + (object)val4)); SwapVariants.SALogger.LogInfo((object)("Initializing material, if this is null then guhhh... " + (object)val5)); SwapVariants.SALogger.LogInfo((object)("Initializing material, if this is null then guhhh... " + (object)val6)); SwapVariants.SALogger.LogInfo((object)("Initializing material, if this is null then guhhh... " + (object)val7)); Transform transform = GameObject.Find("HOLDER: Randomization").transform; Transform child = GameObject.Find("PortalDialerEvent").transform.GetChild(0); if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)val2) && Object.op_Implicit((Object)(object)val3) && Object.op_Implicit((Object)(object)val4) && Object.op_Implicit((Object)(object)val5) && Object.op_Implicit((Object)(object)val6) && Object.op_Implicit((Object)(object)val7)) { MeshRenderer[] array = Object.FindObjectsOfType(typeof(MeshRenderer)) as MeshRenderer[]; MeshRenderer[] array2 = array; foreach (MeshRenderer val8 in array2) { GameObject gameObject = ((Component)val8).gameObject; Transform parent = gameObject.transform.parent; if (!((Object)(object)gameObject != (Object)null)) { continue; } if ((Object)(object)parent != (Object)null) { if (((((Object)gameObject).name.Contains("Plateau") && ((Object)parent).name.Contains("skymeadow_terrain")) || (((Object)gameObject).name.Contains("SMRock") && ((Object)parent).name.Contains("FORMATION"))) && Object.op_Implicit((Object)(object)((Renderer)val8).sharedMaterial)) { ((Renderer)val8).sharedMaterial = val; } if (((((Object)gameObject).name.Contains("SMRock") && ((Object)parent).name.Contains("HOLDER: Spinning Rocks")) || (((Object)gameObject).name.Contains("SMRock") && ((Object)parent).name.Contains("P13")) || (((Object)gameObject).name.Contains("SMPebble") && ((Object)parent).name.Contains("Underground")) || (((Object)gameObject).name.Contains("Boulder") && ((Object)parent).name.Contains("PortalDialerEvent"))) && Object.op_Implicit((Object)(object)((Renderer)val8).sharedMaterial)) { ((Renderer)val8).sharedMaterial = val3; } if (((((Object)gameObject).name.Contains("SMRock") && ((Object)parent).name.Contains("GROUP: Rocks")) || (((Object)gameObject).name.Contains("SMSpikeBridge") && ((Object)parent).name.Contains("Underground"))) && Object.op_Implicit((Object)(object)((Renderer)val8).sharedMaterial)) { ((Renderer)val8).sharedMaterial = val4; } if (((((Object)gameObject).name.Contains("Terrain") && ((Object)parent).name.Contains("skymeadow_terrain")) || (((Object)gameObject).name.Contains("Plateau Under") && ((Object)parent).name.Contains("Underground"))) && Object.op_Implicit((Object)(object)((Renderer)val8).sharedMaterial)) { ((Renderer)val8).sharedMaterial = val2; } if (((((Object)gameObject).name.Contains("Base") && ((Object)parent).name.Contains("PowerCoil")) || (((Object)gameObject).name.Contains("InteractableMesh") && ((Object)parent).name.Contains("PortalDialerButton"))) && Object.op_Implicit((Object)(object)((Renderer)val8).sharedMaterial)) { ((Renderer)val8).sharedMaterial = val6; } if (((Object)gameObject).name.Contains("Coil") && ((Object)parent).name.Contains("PowerCoil") && Object.op_Implicit((Object)(object)((Renderer)val8).sharedMaterial)) { ((Renderer)val8).sharedMaterial = val7; } } if ((((Object)gameObject).name.Contains("SMPebble") || ((Object)gameObject).name.Contains("mdlGeyser")) && Object.op_Implicit((Object)(object)((Renderer)val8).sharedMaterial)) { ((Renderer)val8).sharedMaterial = val3; } if (((Object)gameObject).name.Contains("SMSpikeBridge") && Object.op_Implicit((Object)(object)((Renderer)val8).sharedMaterial)) { ((Renderer)val8).sharedMaterial = val4; } if ((((Object)gameObject).name.Contains("PowerLine") || ((Object)gameObject).name.Contains("MegaTeleporter") || ((Object)gameObject).name.Contains("BbRuinGateDoor") || ((Object)gameObject).name.Contains("BbRuinArch")) && Object.op_Implicit((Object)(object)((Renderer)val8).sharedMaterial)) { ((Renderer)val8).sharedMaterial = val5; } if ((((Object)gameObject).name.Contains("HumanCrate") || ((Object)gameObject).name.Contains("BbRuinPillar")) && Object.op_Implicit((Object)(object)((Renderer)val8).sharedMaterial)) { ((Renderer)val8).sharedMaterial = val6; } } ((Renderer)((Component)GameObject.Find("HOLDER: Terrain").transform.GetChild(1)).GetComponent<MeshRenderer>()).sharedMaterial = val; ((Renderer)((Component)child.GetChild(0)).GetComponent<MeshRenderer>()).sharedMaterial = val2; ((Renderer)GameObject.Find("ArtifactFormulaHolderMesh").GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)GameObject.Find("Stairway").GetComponent<MeshRenderer>()).sharedMaterial = val; try { ((Renderer)GameObject.Find("Plateau 13 (1)").GetComponent<MeshRenderer>()).sharedMaterial = val; } catch { } ((Renderer)((Component)transform.GetChild(0).GetChild(0).GetChild(0)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val2; ((Renderer)((Component)transform.GetChild(0).GetChild(0).GetChild(1)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)((Component)transform.GetChild(0).GetChild(1).GetChild(0)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val2; ((Renderer)((Component)transform.GetChild(0).GetChild(1).GetChild(1)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)((Component)transform.GetChild(1).GetChild(0).GetChild(0)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val2; ((Renderer)((Component)transform.GetChild(1).GetChild(0).GetChild(1)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)((Component)transform.GetChild(1).GetChild(0).GetChild(2)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)((Component)transform.GetChild(1).GetChild(1).GetChild(0)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val2; ((Renderer)((Component)transform.GetChild(1).GetChild(1).GetChild(1)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)((Component)transform.GetChild(1).GetChild(1).GetChild(2)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)((Component)transform.GetChild(2).GetChild(0).GetChild(0)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val2; ((Renderer)((Component)transform.GetChild(2).GetChild(0).GetChild(1)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)((Component)transform.GetChild(2).GetChild(0).GetChild(2)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)((Component)transform.GetChild(2).GetChild(1).GetChild(0)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)((Component)transform.GetChild(3).GetChild(0).GetChild(0)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val2; ((Renderer)((Component)transform.GetChild(4).GetChild(1).GetChild(3)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val2; ((Renderer)((Component)transform.GetChild(5).GetChild(0).GetChild(0)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val2; ((Renderer)((Component)transform.GetChild(5).GetChild(0).GetChild(1)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)((Component)transform.GetChild(5).GetChild(0).GetChild(2)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)((Component)transform.GetChild(5).GetChild(1).GetChild(0)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val2; ((Renderer)((Component)transform.GetChild(5).GetChild(1).GetChild(1)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)((Component)transform.GetChild(5).GetChild(1).GetChild(2)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; ((Renderer)((Component)transform.GetChild(5).GetChild(2).GetChild(0)).gameObject.GetComponent<MeshRenderer>()).sharedMaterial = val4; } GameObject.Find("HOLDER: Mauling Rocks").SetActive(false); ((Component)child.GetChild(3)).gameObject.SetActive(false); ((Component)child.GetChild(4)).gameObject.SetActive(false); ((Component)child.GetChild(5)).gameObject.SetActive(false); ((Component)child.GetChild(2).GetChild(1)).gameObject.SetActive(false); ((Component)child.GetChild(2).GetChild(2)).gameObject.SetActive(false); ((Component)child.GetChild(2).GetChild(3)).gameObject.SetActive(false); ((Component)child.GetChild(2).GetChild(4)).gameObject.SetActive(false); ((Component)child.GetChild(2).GetChild(5)).gameObject.SetActive(false); ((Component)child.GetChild(1).GetChild(9)).gameObject.SetActive(false); GameObject.Find("GROUP: Large Flowers").SetActive(false); GameObject.Find("FORMATION (5)").transform.localPosition = new Vector3(-140f, -6.08f, 491.99f); TitanicFoliage(); } public static void Abandoned(RampFog fog) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f