using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using R2API;
using R2API.Utils;
using RoR2;
using RoR2.Skills;
using SagesHouseholdItems.Equipment;
using SagesHouseholdItems.Items;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SagesHouseholdItems")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SagesHouseholdItems")]
[assembly: AssemblyTitle("SagesHouseholdItems")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SagesHouseholdItems
{
[BepInPlugin("HIFU.SagesHouseholdItems", "SagesHouseholdItems", "1.0.2")]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Main : BaseUnityPlugin
{
public const string PluginGUID = "HIFU.SagesHouseholdItems";
public const string PluginAuthor = "HIFU";
public const string PluginName = "SagesHouseholdItems";
public const string PluginVersion = "1.0.2";
public static ConfigFile config;
public static AssetBundle assetBundle;
public List<ItemBase> Items = new List<ItemBase>();
public List<EquipmentBase> Equipments = new List<EquipmentBase>();
public static ManualLogSource ModLogger;
public Shader hgStandard;
private void Awake()
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Expected O, but got Unknown
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
ModLogger = ((BaseUnityPlugin)this).Logger;
config = new ConfigFile(Paths.ConfigPath + "\\HIFU.SagesHouseholdItems.cfg", true);
assetBundle = AssetBundle.LoadFromFile(Assembly.GetExecutingAssembly().Location.Replace("SagesHouseholdItems.dll", "sageshouseholditems"));
hgStandard = Addressables.LoadAssetAsync<Shader>((object)"RoR2/Base/Shaders/HGStandard.shader").WaitForCompletion();
Material[] array = assetBundle.LoadAllAssets<Material>();
Material[] array2 = array;
foreach (Material val in array2)
{
if (((Object)val.shader).name.Contains("hgstandard"))
{
val.shader = hgStandard;
}
}
IEnumerable<Type> enumerable = from type in Assembly.GetExecutingAssembly().GetTypes()
where !type.IsAbstract && type.IsSubclassOf(typeof(ItemBase))
select type;
foreach (Type item in enumerable)
{
ItemBase itemBase = (ItemBase)Activator.CreateInstance(item);
if (ValidateItem(itemBase, Items))
{
itemBase.Init(config);
}
}
IEnumerable<Type> enumerable2 = from type in Assembly.GetExecutingAssembly().GetTypes()
where !type.IsAbstract && type.IsSubclassOf(typeof(EquipmentBase))
select type;
foreach (Type item2 in enumerable2)
{
EquipmentBase equipmentBase = (EquipmentBase)Activator.CreateInstance(item2);
if (ValidateEquipment(equipmentBase, Equipments))
{
equipmentBase.Init(config);
}
}
}
public bool ValidateItem(ItemBase item, List<ItemBase> itemList)
{
bool value = config.Bind<bool>("Item: " + item.ConfigName, "Enable Item?", true, "Should this item appear in runs?").Value;
bool value2 = config.Bind<bool>("Item: " + item.ConfigName, "Blacklist Item from AI Use?", false, "Should the AI not be able to obtain this item?").Value;
if (value)
{
itemList.Add(item);
if (value2)
{
item.AIBlacklisted = true;
}
}
return value;
}
public bool ValidateEquipment(EquipmentBase equipment, List<EquipmentBase> equipmentList)
{
if (config.Bind<bool>("Equipment: " + equipment.EquipmentName, "Enable Equipment?", true, "Should this equipment appear in runs?").Value)
{
equipmentList.Add(equipment);
return true;
}
return false;
}
}
}
namespace SagesHouseholdItems.Items
{
public abstract class ItemBase<T> : ItemBase where T : ItemBase<T>
{
public static T instance { get; private set; }
public ItemBase()
{
if (instance != null)
{
throw new InvalidOperationException("Singleton class \"" + typeof(T).Name + "\" inheriting ItemBase was instantiated twice");
}
instance = this as T;
}
}
public abstract class ItemBase
{
public ItemDef ItemDef;
public abstract string ItemName { get; }
public abstract string ConfigName { get; }
public abstract string ItemLangTokenName { get; }
public abstract string ItemPickupDesc { get; }
public abstract string ItemFullDescription { get; }
public abstract string ItemLore { get; }
public abstract ItemTier Tier { get; }
public virtual ItemTag[] ItemTags { get; set; } = (ItemTag[])(object)new ItemTag[0];
public abstract GameObject ItemModel { get; }
public abstract Sprite ItemIcon { get; }
public virtual bool CanRemove { get; } = true;
public virtual bool AIBlacklisted { get; set; } = false;
public abstract void Init(ConfigFile config);
public virtual void CreateConfig(ConfigFile config)
{
}
protected virtual void CreateLang()
{
LanguageAPI.Add("ITEM_SAGE_" + ItemLangTokenName + "_NAME", ItemName);
LanguageAPI.Add("ITEM_SAGE_" + ItemLangTokenName + "_PICKUP", ItemPickupDesc);
LanguageAPI.Add("ITEM_SAGE_" + ItemLangTokenName + "_DESCRIPTION", ItemFullDescription);
LanguageAPI.Add("ITEM_SAGE_" + ItemLangTokenName + "_LORE", ItemLore);
}
public abstract ItemDisplayRuleDict CreateItemDisplayRules();
protected void CreateItem()
{
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0150: Unknown result type (might be due to invalid IL or missing references)
//IL_015a: Expected O, but got Unknown
if (AIBlacklisted)
{
ItemTags = new List<ItemTag>(ItemTags) { (ItemTag)4 }.ToArray();
}
ItemDef = ScriptableObject.CreateInstance<ItemDef>();
((Object)ItemDef).name = "ITEM_SAGE_" + ItemLangTokenName;
ItemDef.nameToken = "ITEM_SAGE_" + ItemLangTokenName + "_NAME";
ItemDef.pickupToken = "ITEM_SAGE_" + ItemLangTokenName + "_PICKUP";
ItemDef.descriptionToken = "ITEM_SAGE_" + ItemLangTokenName + "_DESCRIPTION";
ItemDef.loreToken = "ITEM_SAGE_" + ItemLangTokenName + "_LORE";
ItemDef.pickupModelPrefab = ItemModel;
ItemDef.pickupIconSprite = ItemIcon;
ItemDef.hidden = false;
ItemDef.canRemove = CanRemove;
ItemDef.deprecatedTier = Tier;
if (ItemTags.Length != 0)
{
ItemDef.tags = ItemTags;
}
ItemAPI.Add(new CustomItem(ItemDef, CreateItemDisplayRules()));
}
public virtual void Hooks()
{
}
public int GetCount(CharacterBody body)
{
if (!Object.op_Implicit((Object)(object)body) || !Object.op_Implicit((Object)(object)body.inventory))
{
return 0;
}
return body.inventory.GetItemCount(ItemDef);
}
public int GetCount(CharacterMaster master)
{
if (!Object.op_Implicit((Object)(object)master) || !Object.op_Implicit((Object)(object)master.inventory))
{
return 0;
}
return master.inventory.GetItemCount(ItemDef);
}
public int GetCountSpecific(CharacterBody body, ItemDef itemDef)
{
if (!Object.op_Implicit((Object)(object)body) || !Object.op_Implicit((Object)(object)body.inventory))
{
return 0;
}
return body.inventory.GetItemCount(itemDef);
}
}
}
namespace SagesHouseholdItems.Items.Red
{
public class SagesZippo : ItemBase<SagesZippo>
{
public ProcType sagesZippoProcType = (ProcType)1982754;
public override string ItemName => "Sage's Zippo";
public override string ConfigName => "Sages Zippo";
public override string ItemLangTokenName => "SAGES_ZIPPO";
public override string ItemPickupDesc => "Gain a small chance on hit to incinerate enemies.";
public override string ItemFullDescription => "Gain a <style=cIsDamage>10%</style> chance on hit to incinerate enemies for <style=cIsDamage>450%</style> <style=cStack>(+300% per stack)</style> TOTAL damage.";
public override string ItemLore => "<style=cMono>//--AUTO-TRANSCRIPTION FROM UES [Redacted] --//</style>\r\n\r\n\"Man, this planet sucks. I haven't slept in days. I can hardly focus on anything with the looming threat of imminent death. Worst of all, it won't stop raining.\"\r\n\r\n\"Want a cigarette?\"\r\n\r\n\"Eh, why not.\"\r\n\r\n\"There's uh, one condition though.\"\r\n\r\n\"Hit me.\"\r\n\r\n\"My lighter is out of fuel. I hope you got a light.\"\r\n\r\n\"Who do you think I am, an amateur? Of course I got a light. Here.\"\r\n\r\n\"Uh... It's out of juice.\"\r\n\r\n[Expletive Redacted]";
public override ItemTier Tier => (ItemTier)2;
public override GameObject ItemModel => Main.assetBundle.LoadAsset<GameObject>("Assets/SagesHouseholdItems/SagesZippo/SagesZippoHolder.prefab");
public override Sprite ItemIcon => Main.assetBundle.LoadAsset<Sprite>("Assets/SagesHouseholdItems/SagesZippo/texSagesZippoIcon.png");
public override bool AIBlacklisted => true;
public override void Init(ConfigFile config)
{
CreateConfig(config);
CreateLang();
CreateItem();
Hooks();
}
public override void CreateConfig(ConfigFile config)
{
}
public override ItemDisplayRuleDict CreateItemDisplayRules()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
return new ItemDisplayRuleDict(Array.Empty<ItemDisplayRule>());
}
public override void Hooks()
{
GlobalEventManager.onServerDamageDealt += GlobalEventManager_onServerDamageDealt;
}
private void GlobalEventManager_onServerDamageDealt(DamageReport report)
{
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
CharacterBody attackerBody = report.attackerBody;
if (!Object.op_Implicit((Object)(object)attackerBody))
{
return;
}
CharacterMaster master = attackerBody.master;
if (!Object.op_Implicit((Object)(object)master))
{
return;
}
HealthComponent victim = report.victim;
if (!Object.op_Implicit((Object)(object)victim))
{
return;
}
Inventory inventory = attackerBody.inventory;
if (!Object.op_Implicit((Object)(object)inventory))
{
return;
}
DamageInfo damageInfo = report.damageInfo;
ProcChainMask procChainMask = damageInfo.procChainMask;
if (!((ProcChainMask)(ref procChainMask)).HasProc(sagesZippoProcType))
{
int count = GetCount(attackerBody);
float num = 4.5f + 3f * (float)(count - 1);
if (count > 0 && Util.CheckRoll(10f * damageInfo.procCoefficient, master))
{
InflictDotInfo val = default(InflictDotInfo);
val.attackerObject = ((Component)attackerBody).gameObject;
val.victimObject = ((Component)victim).gameObject;
val.maxStacksFromAttacker = uint.MaxValue;
val.dotIndex = (DotIndex)1;
val.totalDamage = damageInfo.damage * num;
val.damageMultiplier = 4f;
InflictDotInfo val2 = val;
StrengthenBurnUtils.CheckDotForUpgrade(inventory, ref val2);
DotController.InflictDot(ref val2);
((ProcChainMask)(ref procChainMask)).AddProc(sagesZippoProcType);
}
}
}
}
}
namespace SagesHouseholdItems.Items.Lunar
{
public class CrackedMirror : ItemBase<CrackedMirror>
{
public static GameObject bleedVFX;
public override string ItemName => "Cracked Mirror";
public override string ConfigName => "Cracked Mirror";
public override string ItemLangTokenName => "CRACKED_MIRROR";
public override string ItemPickupDesc => "Increase your damage... <color=#FF7F7F>BUT take damage when using skills.</color>";
public override string ItemFullDescription => "Increase base damage by <style=cIsDamage>60%</style> <style=cStack>(+60% per stack)</style>. Upon using a skill, take <style=cIsDamage>1.25%</style> <style=cStack>(+1.25% per stack)</style> of your <style=cIsHealing>maximum health</style> as <style=cIsDamage>damage</style> for each <style=cIsUtility>second</style> of the <style=cIsUtility>skill's cooldown</style>.";
public override string ItemLore => "Liar. Slaver. Hoarder.\r\n\r\nThese are the truths which will be revealed to you when you gaze upon this mirror.\r\n\r\nYou have taken our gifts and wasted them, dedicated them to your vermin collection.\r\n\r\nSome day, I will add your horrified face to <i>my</i> collection. It will be etched into this mirror, permanently. I will keep it by my side, as a reminder of your failures.";
public override ItemTier Tier => (ItemTier)3;
public override GameObject ItemModel => Main.assetBundle.LoadAsset<GameObject>("Assets/SagesHouseholdItems/CrackedMirror/CrackedMirrorHolder.prefab");
public override Sprite ItemIcon => Main.assetBundle.LoadAsset<Sprite>("Assets/SagesHouseholdItems/CrackedMirror/texCrackedMirrorIcon.png");
public override void Init(ConfigFile config)
{
CreateConfig(config);
CreateLang();
CreateItem();
Hooks();
}
public override void CreateConfig(ConfigFile config)
{
}
public override ItemDisplayRuleDict CreateItemDisplayRules()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
return new ItemDisplayRuleDict(Array.Empty<ItemDisplayRule>());
}
public override void Hooks()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Expected O, but got Unknown
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Expected O, but got Unknown
bleedVFX = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Imp/SpurtImpBlood.prefab").WaitForCompletion(), "CrackedMirrorVFX", false);
EffectComponent component = bleedVFX.GetComponent<EffectComponent>();
component.applyScale = true;
MainModule main = ((Component)bleedVFX.transform.GetChild(0)).GetComponent<ParticleSystem>().main;
MinMaxCurve startLifetime = ((MainModule)(ref main)).startLifetime;
((MinMaxCurve)(ref startLifetime)).constantMin = 0.3f;
((MinMaxCurve)(ref startLifetime)).constantMax = 0.5f;
MinMaxCurve startSpeed = ((MainModule)(ref main)).startSpeed;
((MinMaxCurve)(ref startSpeed)).constantMin = 5f;
((MinMaxCurve)(ref startSpeed)).constantMax = 10f;
((MainModule)(ref main)).simulationSpace = (ParticleSystemSimulationSpace)1;
MinMaxCurve startDelay = ((MainModule)(ref main)).startDelay;
((MinMaxCurve)(ref startDelay)).constant = 0.15f;
MinMaxCurve startSize = ((MainModule)(ref main)).startSize;
((MinMaxCurve)(ref startSize)).mode = (ParticleSystemCurveMode)0;
((MinMaxCurve)(ref startSize)).constant = 1f;
MinMaxGradient startColor = ((MainModule)(ref main)).startColor;
((MinMaxGradient)(ref startColor)).color = Color32.op_Implicit(new Color32((byte)109, (byte)23, (byte)20, (byte)180));
ContentAddition.AddEffect(bleedVFX);
RecalculateStatsAPI.GetStatCoefficients += new StatHookEventHandler(RecalculateStatsAPI_GetStatCoefficients);
CharacterBody.OnSkillActivated += new hook_OnSkillActivated(CharacterBody_OnSkillActivated);
}
private void CharacterBody_OnSkillActivated(orig_OnSkillActivated orig, CharacterBody self, GenericSkill skill)
{
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Expected O, but got Unknown
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
//IL_0136: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Expected O, but got Unknown
HealthComponent healthComponent = self.healthComponent;
if (Object.op_Implicit((Object)(object)healthComponent))
{
int count = GetCount(self);
if (count > 0 && skill.cooldownRemaining > 0f && skill.skillDef.skillNameToken != "MAGE_UTILITY_ICE_NAME")
{
DamageInfo val = new DamageInfo
{
attacker = ((Component)self).gameObject,
crit = false,
damage = healthComponent.fullCombinedHealth * 0.025f * (float)count * skill.baseRechargeInterval,
damageColorIndex = (DamageColorIndex)8,
force = Vector3.zero,
inflictor = ((Component)self).gameObject,
procCoefficient = 0f,
procChainMask = default(ProcChainMask),
position = ((Component)self).gameObject.transform.position,
damageType = DamageTypeCombo.op_Implicit((DamageType)2)
};
healthComponent.TakeDamage(val);
Vector3 val2 = default(Vector3);
((Vector3)(ref val2))..ctor(Random.Range(-1f, 1f), Random.Range(-0.5f, 0.5f), Random.Range(-1f, 1f));
EffectManager.SpawnEffect(bleedVFX, new EffectData
{
origin = ((Component)self).gameObject.transform.position + val2,
scale = Mathf.Sqrt(skill.baseRechargeInterval * 0.5f)
}, true);
}
}
orig.Invoke(self, skill);
}
private void RecalculateStatsAPI_GetStatCoefficients(CharacterBody sender, StatHookEventArgs args)
{
if (Object.op_Implicit((Object)(object)sender))
{
int count = GetCount(sender);
if (count > 0)
{
args.damageMultAdd += 0.6f * (float)count;
}
}
}
}
}
namespace SagesHouseholdItems.Equipment
{
public abstract class EquipmentBase<T> : EquipmentBase where T : EquipmentBase<T>
{
public static T instance { get; private set; }
public EquipmentBase()
{
if (instance != null)
{
throw new InvalidOperationException("Singleton class \"" + typeof(T).Name + "\" inheriting EquipmentBoilerplate/Equipment was instantiated twice");
}
instance = this as T;
}
}
public abstract class EquipmentBase
{
public EquipmentDef EquipmentDef;
public abstract string EquipmentName { get; }
public abstract string EquipmentLangTokenName { get; }
public abstract string EquipmentPickupDesc { get; }
public abstract string EquipmentFullDescription { get; }
public abstract string EquipmentLore { get; }
public abstract GameObject EquipmentModel { get; }
public abstract Sprite EquipmentIcon { get; }
public virtual bool AppearsInSinglePlayer { get; } = true;
public virtual bool AppearsInMultiPlayer { get; } = true;
public virtual bool CanDrop { get; } = true;
public virtual float Cooldown { get; } = 60f;
public virtual bool EnigmaCompatible { get; } = true;
public virtual bool IsBoss { get; } = false;
public virtual bool IsLunar { get; } = false;
public abstract ItemDisplayRuleDict CreateItemDisplayRules();
public abstract void Init(ConfigFile config);
protected virtual void CreateConfig(ConfigFile config)
{
}
protected virtual void CreateLang()
{
LanguageAPI.Add("EQUIPMENT_SAGE_" + EquipmentLangTokenName + "_NAME", EquipmentName);
LanguageAPI.Add("EQUIPMENT_SAGE_" + EquipmentLangTokenName + "_PICKUP", EquipmentPickupDesc);
LanguageAPI.Add("EQUIPMENT_SAGE_" + EquipmentLangTokenName + "_DESCRIPTION", EquipmentFullDescription);
LanguageAPI.Add("EQUIPMENT_SAGE_" + EquipmentLangTokenName + "_LORE", EquipmentLore);
}
protected void CreateEquipment()
{
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_0157: Expected O, but got Unknown
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Expected O, but got Unknown
EquipmentDef = ScriptableObject.CreateInstance<EquipmentDef>();
((Object)EquipmentDef).name = "EQUIPMENT_SAGE_" + EquipmentLangTokenName;
EquipmentDef.nameToken = "EQUIPMENT_SAGE_" + EquipmentLangTokenName + "_NAME";
EquipmentDef.pickupToken = "EQUIPMENT_SAGE_" + EquipmentLangTokenName + "_PICKUP";
EquipmentDef.descriptionToken = "EQUIPMENT_SAGE_" + EquipmentLangTokenName + "_DESCRIPTION";
EquipmentDef.loreToken = "EQUIPMENT_SAGE_" + EquipmentLangTokenName + "_LORE";
EquipmentDef.pickupModelPrefab = EquipmentModel;
EquipmentDef.pickupIconSprite = EquipmentIcon;
EquipmentDef.appearsInSinglePlayer = AppearsInSinglePlayer;
EquipmentDef.appearsInMultiPlayer = AppearsInMultiPlayer;
EquipmentDef.canDrop = CanDrop;
EquipmentDef.cooldown = Cooldown;
EquipmentDef.enigmaCompatible = EnigmaCompatible;
EquipmentDef.isBoss = IsBoss;
EquipmentDef.isLunar = IsLunar;
ItemAPI.Add(new CustomEquipment(EquipmentDef, CreateItemDisplayRules()));
EquipmentSlot.PerformEquipmentAction += new hook_PerformEquipmentAction(PerformEquipmentAction);
}
private bool PerformEquipmentAction(orig_PerformEquipmentAction orig, EquipmentSlot self, EquipmentDef equipmentDef)
{
if ((Object)(object)equipmentDef == (Object)(object)EquipmentDef)
{
return ActivateEquipment(self);
}
return orig.Invoke(self, equipmentDef);
}
protected abstract bool ActivateEquipment(EquipmentSlot slot);
public virtual void Hooks()
{
}
}
}
namespace SagesHouseholdItems.Equipment.Standard
{
public class MysteriousRemote : EquipmentBase
{
public class MuteController : NetworkBehaviour
{
public float duration = 10f;
public float force;
public CharacterBody body;
public float mass;
public Rigidbody rigidBody;
public CharacterMotor characterMotor;
public DamageInfo damageInfo;
public float timer = 0f;
public SkillLocator skillLocator;
public void Start()
{
//IL_0156: Unknown result type (might be due to invalid IL or missing references)
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
//IL_0176: Unknown result type (might be due to invalid IL or missing references)
//IL_017b: Unknown result type (might be due to invalid IL or missing references)
//IL_017d: Unknown result type (might be due to invalid IL or missing references)
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
//IL_0190: Unknown result type (might be due to invalid IL or missing references)
//IL_0195: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
//IL_01e2: Expected O, but got Unknown
body = ((Component)this).GetComponent<CharacterBody>();
if (Object.op_Implicit((Object)(object)body.characterMotor))
{
characterMotor = body.characterMotor;
mass = characterMotor.mass;
}
else if (Object.op_Implicit((Object)(object)body.rigidbody))
{
rigidBody = body.rigidbody;
mass = rigidBody.mass;
}
skillLocator = body.skillLocator;
if (Object.op_Implicit((Object)(object)skillLocator.secondary))
{
skillLocator.secondary.SetSkillOverride((object)body, uselessSkillDef, (SkillOverridePriority)3);
}
if (Object.op_Implicit((Object)(object)skillLocator.utility))
{
skillLocator.utility.SetSkillOverride((object)body, uselessSkillDef, (SkillOverridePriority)3);
}
if (Object.op_Implicit((Object)(object)skillLocator.special))
{
skillLocator.special.SetSkillOverride((object)body, uselessSkillDef, (SkillOverridePriority)3);
}
if (mass < 50f)
{
mass = 50f;
}
force = 50f * mass;
damageInfo = new DamageInfo
{
attacker = null,
inflictor = null,
damage = 1f,
damageColorIndex = (DamageColorIndex)0,
damageType = DamageTypeCombo.op_Implicit((DamageType)0),
crit = false,
dotIndex = (DotIndex)(-1),
force = Vector3.down * force * Time.fixedDeltaTime,
position = ((Component)this).transform.position,
procChainMask = default(ProcChainMask),
procCoefficient = 0f
};
}
public void Ground()
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Expected O, but got Unknown
if (NetworkServer.active)
{
damageInfo = new DamageInfo
{
attacker = null,
inflictor = null,
damage = 0f,
damageColorIndex = (DamageColorIndex)0,
damageType = DamageTypeCombo.op_Implicit((DamageType)0),
crit = false,
dotIndex = (DotIndex)(-1),
force = Vector3.down * force * Time.fixedDeltaTime,
position = ((Component)this).transform.position,
procChainMask = default(ProcChainMask),
procCoefficient = 0f
};
if (Object.op_Implicit((Object)(object)characterMotor))
{
body.healthComponent.TakeDamageForce(damageInfo, false, false);
}
else if (Object.op_Implicit((Object)(object)rigidBody))
{
body.healthComponent.TakeDamageForce(damageInfo, false, false);
}
}
}
public void FixedUpdate()
{
timer += Time.fixedDeltaTime;
if (timer >= duration)
{
Object.Destroy((Object)(object)this);
}
else
{
Ground();
}
}
public void Refresh()
{
timer = 0f;
}
public void OnDestroy()
{
if (Object.op_Implicit((Object)(object)skillLocator.secondary))
{
skillLocator.secondary.UnsetSkillOverride((object)body, uselessSkillDef, (SkillOverridePriority)3);
}
if (Object.op_Implicit((Object)(object)skillLocator.utility))
{
skillLocator.utility.UnsetSkillOverride((object)body, uselessSkillDef, (SkillOverridePriority)3);
}
if (Object.op_Implicit((Object)(object)skillLocator.special))
{
skillLocator.special.UnsetSkillOverride((object)body, uselessSkillDef, (SkillOverridePriority)3);
}
}
}
public static readonly SphereSearch muteSphereSearch = new SphereSearch();
public static readonly List<HurtBox> muteHurtBoxBuffer = new List<HurtBox>();
public static BuffDef muteBuff;
public static SkillDef uselessSkillDef = Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Captain/CaptainSkillDisconnected.asset").WaitForCompletion();
public static GameObject muteVFX;
public override string EquipmentName => "Mysterious Remote";
public override string EquipmentLangTokenName => "MYSTERIOUS_REMOTE";
public override string EquipmentPickupDesc => "Silence and force nearby enemies to the ground.";
public override string EquipmentFullDescription => "<style=cIsUtility>Silence</style> enemies within a <style=cIsUtility>24m</style> radius, <style=cIsUtility>disabling their non-primary skills</style> and <style=cIsUtility>forcing them to the ground</style> for <style=cIsUtility>12s</style>.";
public override string EquipmentLore => "<style=cMono>//--AUTO-TRANSCRIPTION FROM ROOM 5012A OF UES [Redacted]--//</style>\r\n\r\n\"Look at this.\"\r\n\r\n\"What is that, the remote to your [Redacted]?\"\r\n\r\n\"Heh. No. I don't know what it is, actually. We found it on the planet.\"\r\n\r\n\"Press a button, see what it does.\"\r\n\r\n\"Sure, what's the worst that could happen.\"\r\n\r\n...\r\n\r\n\"Nothing happened.\"\r\n\r\n...\r\n\r\n\"Dude? You good?\"\r\n\r\n...\r\n\r\n\"Are you...?\"\r\n\r\n...\r\n\r\n\"Hahaha! That's mint! Maybe I'll keep you like this so I don't have to hear any more of your [Expletive Redacted] jokes.\"\r\n\r\n...";
public override float Cooldown => 30f;
public override GameObject EquipmentModel => Main.assetBundle.LoadAsset<GameObject>("Assets/SagesHouseholdItems/MysteriousRemote/MysteriousRemoteHolder.prefab");
public override Sprite EquipmentIcon => Main.assetBundle.LoadAsset<Sprite>("Assets/SagesHouseholdItems/MysteriousRemote/texMysteriousRemoteIcon.png");
public override void Init(ConfigFile config)
{
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0171: Unknown result type (might be due to invalid IL or missing references)
//IL_0176: Unknown result type (might be due to invalid IL or missing references)
//IL_018d: Unknown result type (might be due to invalid IL or missing references)
//IL_0192: Unknown result type (might be due to invalid IL or missing references)
//IL_0194: Unknown result type (might be due to invalid IL or missing references)
//IL_019b: Expected O, but got Unknown
//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
//IL_01be: Unknown result type (might be due to invalid IL or missing references)
//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
//IL_01cd: Unknown result type (might be due to invalid IL or missing references)
//IL_01df: Unknown result type (might be due to invalid IL or missing references)
//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
//IL_01f3: Unknown result type (might be due to invalid IL or missing references)
//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0204: Unknown result type (might be due to invalid IL or missing references)
//IL_0209: Unknown result type (might be due to invalid IL or missing references)
//IL_0220: Unknown result type (might be due to invalid IL or missing references)
//IL_0225: Unknown result type (might be due to invalid IL or missing references)
//IL_0236: Unknown result type (might be due to invalid IL or missing references)
//IL_023b: Unknown result type (might be due to invalid IL or missing references)
//IL_024a: Unknown result type (might be due to invalid IL or missing references)
CreateConfig(config);
CreateLang();
CreateEquipment();
Hooks();
muteBuff = ScriptableObject.CreateInstance<BuffDef>();
muteBuff.canStack = false;
muteBuff.isDebuff = true;
muteBuff.isCooldown = true;
muteBuff.isHidden = false;
muteBuff.buffColor = Color32.op_Implicit(new Color32((byte)220, (byte)220, (byte)220, byte.MaxValue));
muteBuff.iconSprite = Main.assetBundle.LoadAsset<Sprite>("Assets/SagesHouseholdItems/texBuffMuted.png");
ContentAddition.AddBuffDef(muteBuff);
muteVFX = PrefabAPI.InstantiateClone(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/IgniteOnKill/IgniteExplosionVFX.prefab").WaitForCompletion(), "MysteriousRemoteVFX", false);
MainModule main = muteVFX.GetComponent<ParticleSystem>().main;
MinMaxGradient startColor = ((MainModule)(ref main)).startColor;
((MinMaxGradient)(ref startColor)).color = Color32.op_Implicit(new Color32((byte)140, (byte)140, (byte)140, byte.MaxValue));
Transform transform = muteVFX.transform;
ParticleSystemRenderer component = ((Component)transform.GetChild(0)).GetComponent<ParticleSystemRenderer>();
Material val = Object.Instantiate<Material>(Addressables.LoadAssetAsync<Material>((object)"RoR2/Base/IgniteOnKill/matOmniHitspark3Gasoline.mat").WaitForCompletion());
val.SetTexture("_RemapTex", (Texture)(object)Main.assetBundle.LoadAsset<Texture2D>("Assets/SagesHouseholdItems/texRampGray.png"));
((Renderer)component).material = val;
Light component2 = ((Component)transform.GetChild(1)).GetComponent<Light>();
component2.color = Color32.op_Implicit(new Color32((byte)120, (byte)120, (byte)120, byte.MaxValue));
ColorOverLifetimeModule colorOverLifetime = ((Component)transform.GetChild(2)).GetComponent<ParticleSystem>().colorOverLifetime;
Gradient val2 = new Gradient();
val2.SetKeys((GradientColorKey[])(object)new GradientColorKey[3]
{
new GradientColorKey(Color32.op_Implicit(new Color32((byte)150, (byte)150, (byte)150, byte.MaxValue)), 0f),
new GradientColorKey(Color32.op_Implicit(new Color32((byte)120, (byte)120, (byte)120, byte.MaxValue)), 0.424f),
new GradientColorKey(Color.black, 1f)
}, (GradientAlphaKey[])(object)new GradientAlphaKey[2]
{
new GradientAlphaKey(1f, 0f),
new GradientAlphaKey(0f, 1f)
});
((ColorOverLifetimeModule)(ref colorOverLifetime)).color = MinMaxGradient.op_Implicit(val2);
ContentAddition.AddEffect(muteVFX);
}
public override void Hooks()
{
}
protected override void CreateConfig(ConfigFile config)
{
}
public override ItemDisplayRuleDict CreateItemDisplayRules()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
return new ItemDisplayRuleDict(Array.Empty<ItemDisplayRule>());
}
protected override bool ActivateEquipment(EquipmentSlot slot)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
//IL_0175: Unknown result type (might be due to invalid IL or missing references)
//IL_0177: Unknown result type (might be due to invalid IL or missing references)
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
//IL_0193: Expected O, but got Unknown
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
muteSphereSearch.radius = 24f;
muteSphereSearch.mask = ((LayerIndex)(ref LayerIndex.entityPrecise)).mask;
CharacterBody characterBody = slot.characterBody;
if (Object.op_Implicit((Object)(object)characterBody))
{
TeamIndex teamIndex = characterBody.teamComponent.teamIndex;
muteSphereSearch.origin = characterBody.corePosition;
muteSphereSearch.RefreshCandidates();
muteSphereSearch.FilterCandidatesByDistinctHurtBoxEntities();
muteSphereSearch.OrderCandidatesByDistance();
muteSphereSearch.GetHurtBoxes(muteHurtBoxBuffer);
muteSphereSearch.ClearCandidates();
for (int i = 0; i < muteHurtBoxBuffer.Count; i++)
{
HurtBox val = muteHurtBoxBuffer[i];
HealthComponent healthComponent = val.healthComponent;
if (!Object.op_Implicit((Object)(object)healthComponent))
{
continue;
}
CharacterBody body = healthComponent.body;
TeamIndex teamIndex2 = body.teamComponent.teamIndex;
if (Object.op_Implicit((Object)(object)body) && teamIndex2 != teamIndex)
{
body.AddTimedBuffAuthority(muteBuff.buffIndex, 10f);
if ((Object)(object)((Component)body).GetComponent<MuteController>() == (Object)null)
{
((Component)body).gameObject.AddComponent<MuteController>();
}
else
{
((Component)body).GetComponent<MuteController>().Refresh();
}
}
}
}
Util.PlaySound("Play_nullifier_impact", ((Component)slot).gameObject);
EffectManager.SpawnEffect(muteVFX, new EffectData
{
origin = characterBody.corePosition,
scale = 18f
}, true);
muteHurtBoxBuffer.Clear();
return true;
}
}
}