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Harb-DiluvianDifficulty-1.0.5 icon

DiluvianDifficulty

Adds a new harder difficulty to the game.

Date uploaded 4 years ago
Version 1.0.5
Download link Harb-DiluvianDifficulty-1.0.5.zip
Downloads 12428
Dependency string Harb-DiluvianDifficulty-1.0.5

This mod requires the following mods to function

bbepis-BepInExPack-5.3.0 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.3.0
tristanmcpherson-R2API-2.5.7 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 2.5.7

README

You have impressed me. Beating the mighty legions over and over again. Perhaps you are looking for a challenge? Perhaps, you are looking for more? I'm watching, Survivor, do not disappoint.


Diluvian

Diluvian is a difficulty mod. It adds a harder than Monsoon difficulty to the game, with various unique modifiers.

  • Difficulty Scaling: +75%
  • Player Health Regeneration: -60%
  • Monster Health Regeneration: +1.5% of MaxHP per second out of combat
  • Oneshot Protection: Also applies to monsters
  • Oneshot Protection: Protects only 1%
  • Elites: 20% cheaper.
  • Shrine of Blood: Cost hidden.

Multiplayer

If all players have the mod, it works perfectly. Host needs the mod for most changes, but regen is on the client side. Why? Ask ghor.

  • Regen changes aren't synced over the network, so clients without the mod will have rainstorm regen.
  • The icon is also not synced over the network, so clients without the mod will probably have a weird difficulty indication.

Changelog

  • 1.0.5 Health regen no longer applies to characterbodies with invulnerability or invulberability phaes..
  • 1.0.4 Updated for Artifacts, by... removing the monsters spawning after tp completion. Code just wouldn't work. I'll compensate for this in a future update, but for now, I want people able to play Diluvian again.
  • 1.0.3 Added some intermod compatibility. No balance changes, I'm quite happy where it is now.
  • 1.0.2: -> Player Luck: Reduced in some places.. Get off your high horse, lucky boy.
  • 1.0.2: Player Health Regeneration: -50% -> Player Health Regeneration: -60% . Was worried regen changes would screw with mine. They don't, but make it a bit more easier. We can't have that.
  • 1.0.2: Shrine of Blood: Always 99% -> Shrine of Blood: Cost hidden. The blood shrine cost was always intended to be a flavor thing. But you know what's more fun? Not knowing how much life you're going to pay.
  • 1.0.1: Monster Health Regeneration: 1% of maxHP -> Monster Health Regeneration: 1.5% of maxHP out of combat. While the regen did make things harder, it did so at the cost of being really annoying to downright impossible if your damage was falling behind. To compensate for this nerf, they've been buffed.

Compatibility

All hooks are only placed when the difficulty is ran, there are no effects outside the difficulty. If you want me to add compatibility with a specific mod, ask me in the modding discord and I'll make an attempt.