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HasteReapr-AssassinMod-1.2.0 icon

AssassinMod

Adds the Assassin from Realm of the Mad God as a playable character! EmoteAPI Compatible! Ancient Scepter Compatible! This is the full release but is still under active development.

Date uploaded a year ago
Version 1.2.0
Download link HasteReapr-AssassinMod-1.2.0.zip
Downloads 68949
Dependency string HasteReapr-AssassinMod-1.2.0

This mod requires the following mods to function

RiskofThunder-R2API_Core-5.0.6 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.0.6
RiskofThunder-R2API_DamageType-1.0.3 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.0.3
RiskofThunder-R2API_Dot-1.0.0 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.0.0
RiskofThunder-R2API_Language-1.0.0 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.0
RiskofThunder-R2API_Prefab-1.0.1 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.1
RiskofThunder-R2API_Sound-1.0.0 icon
RiskofThunder-R2API_Sound

API for adding custom sounds or musics

Preferred version: 1.0.0
RiskofThunder-R2API_Unlockable-1.0.0 icon
RiskofThunder-R2API_Unlockable

API for adding custom achievements and unlockables

Preferred version: 1.0.0

README

Assassin

Adds the Assassin from Realm of the Mad God as a playable character!

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Any feedback can be submitted to the discord; https://discord.gg/xpP6AgxWYG

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Passive : Mad God's Rage

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Getting hit below 60% HP will increase your attack speed and damage by 7.5% per stack, for 3 seconds.

Primary : Dagger

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Your primary skill as The Assassin is throwing daggers, dealing 150% damage on hit.

Secondary : Poison

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Your secondary skill as The Assassin is throwing poisons, dealing 250% damage on hit, and an additional 500% damage over time.

Utility : Teleport

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Your utility skill as The Assassin is throwing down a smoke bomb, then throwing out a teleportation potion, which teleports you to it's location on impact.

Alternative Utility : Cloaking Roll

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Your alternate utility sill as The Assassin is cloaking before rolling a good distance. Under the influence of War Cry gives you the War Banner effect upon finishing the roll.

Special : War Cry

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Your special skill as The Assassin is the War Cry, buffing yourself for 5 seconds, increasing the power of your other skills. While under the influence you throw 3 daggers in a tight spread, throw recursive poisons, and drop a real bomb out when you teleport.

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Mastery Skin and Grand Mastery skin concepts done by Ikachap!


Future Plans

  • Alternative skills, such as Virulent Venom (finished needs proper artwork and i didnt want to include it in the skin update)
  • Add Ancient Scepter support for other skills besides just poison.

Credit & Thanks

Thanks to DotFlare for modeling, animating and texturing the assassin! (and weapons)

Thanks to goodguy for making the skill icons for the passive, both utlities and special.

  • Their discord : goodguy#3899

Thanks to Ikachap for drawing the concept art for the Mastery and Grand Mastery skins!

Thanks to the RoR2 Modding Server for helping me with all my dumb questions!

Known Issues


  • The knives face backwards when sticking into an object.
  • The knives can hit eachother and stack hitboxes, rendering it impossible to hit an enemy.

Changelog


1.2.0

Additions

  • Added item displays.
  • Added Mastery Skin - Exalted.
  • Added Grand Master Skin - Divine.
  • Added new VFX for the Mastery and Grand Mastery skins.
  • Added color for the Assassin in the character select screen.
  • Added Ancient Scepter support, it replaces your poison.
  • Added a seperation between Additions, Bug Fixes, and Balance Changes in changelog. Will apply to any updates after 1.2.0.

Bug Fixes

  • Ragdoll now obeys the laws of physics.
  • Not really a bug fix but changed the color of text in the loadout display to properly reflect stats and stuff.

Balance Changes

  • Changed Dagger attack speed from 0.25->0.4. Throwing 4 daggers per second would allow you to easily take care of early game enemies, which made Assassin feel very powerful. It's not 0.5 or 0.35 because 0.5 felt too slow, and 0.35 was still good enough to easily take care of enemies. This should help encourage using the poison more as well.
  • Made poison's DoT roughly follow the 1% damage per tick rule. It sometimes becomes EVIL and does 10%??? I don't know what makes it do this it just kind of happens randomly, so it's just this and hopefully I can figure it out in a later update.

1.1.3

  • Fixed a bug where backup magazines would not work, and would consume the whole stack to throw only one poison.
  • Updated SFX to be less annoying.
  • Added ragdoll
  • Fixed War Cry timing

1.1.2

  • Fixed a bug where having too high of an attack speed would prevent War Cry from applying the buff.
  • Fixed a bug where debug messages would appear when taunting with EmoteAPI.
  • Fixed a bug where cloaking roll woudn't properly apply cloak.

1.1.0

  • Added proper credit for artist and animators.
  • Added some sounds.
  • Updated character select icon to look more vanilla-like.
  • Finally fixed the vfx, they are now properly transparent and trail correctly.
  • Added a thing so when taunting via EmoteAPI, it hides the knives.

1.0.4

  • Added support for EmoteAPI
  • Added proper animations, such as character select screen, etc.
  • Added alternate utility, Cloaking Roll
  • Fixed vfx not appearing.
  • Once again attempted to fix poison DoT, again did not work.
  • Added proper skill icons for dagger and poison.
  • Fixed conflicting name bug.
  • Nerf War Cry duration, from 10 seconds to 20. It was a bit too spammable with ~50% uptime if you had perfect timing.
  • Updated icon

1.0.3

  • Added new placeholder icons for special, and passive.
  • Added default skin icon.
  • Increased poison cooldown from 2 -> 4.
  • Added vfx to help aid in seeing the projectiles when they're throwing.
  • Attempted to fix poison DoT not working properly, probably failed again. I haven't done a full run so I do not know if the scaling with increased damage properly works.
  • Added passive, Mad God's Rage.

1.0.2

  • Fixed image displays on README.md.
  • Changed poison projectile size.
  • Fixed a bug with Dagger, where crits would inflict hemmorage.
  • Updated Dagger VFX.
  • Removed double jump, as it felt very OP.
  • Added a proper selection icon, though it is temporary until a proper render can be made
  • Made projectiles spawn from the hands
  • Added proper animations
  • Removed poison flurry, replacing it with "War Cry". Poison flurry felt like a lame thing in general, and with animations it just looks goofy.

1.0.1

1.0.0

  • Uploaded to Thunderstore