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JohnnyMod
Adds Johnny from the Guilty Gear series as a playable character.
| Last updated | 6 months ago |
| Total downloads | 99793 |
| Total rating | 7 |
| Categories | Player Characters Server-side Survivors of the Void Seekers of the Storm Update Alloyed Collective |
| Dependency string | HasteReapr-JohnnyMod-1.1.1 |
| Dependants | 20 other packages depend on this package |
This mod requires the following mods to function
RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.4RiskofThunder-R2API_Unlockable
API for adding custom achievements and unlockables
Preferred version: 1.0.2RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0RiskofThunder-R2API_Networking
Networking API around the Unity UNet Low Level API (LLAPI)
Preferred version: 1.0.2RiskofThunder-R2API_Loadout
API for registering skills, skins and entity states
Preferred version: 1.0.2RiskofThunder-R2API_Addressables
R2API Submodule for implementing Addressables functionality
Preferred version: 1.0.4README
Johnny
Adds Johnny from the Guilty Gear series as a playable character!
Github https://github.com/HasteReapr/JohnnyMod/tree/NewMain

Any feedback can be submitted to the discord; https://discord.gg/xpP6AgxWYG

Passive : Turn Up

Instead of a traditional sprint, Johnny has a stepdash, quickly lunging forward and ignoring gravity.
Primary : Slash

Swings his katana less fast than below
Secondary : Mist Finer

Johnny channels his inner cool guy and swings his katana faster than light making a god damn gunshot basically.
Utility : Vault

Flip forward cause you're a fancy bastard and you wanna look like a cool guy.
Mist Finer Utility : Mist Finer Teleport

Instantly teleport through space and time in the direction you hold.
Special : Deal

Throw a card out, striking this card causes it to explode.
Special : Glitter is Gold

Throw a card out, striking this card causes it to explode.
Card Art

Future Plans
- Item Displays
- Proper effects
Credit & Thanks
Thanks to DotFlare for modeling, and animation for Johnny!
- His discord tag : dotflare
- His twitter : https://twitter.com/dotflare3
Thanks to Ikachap for drawing the deal skill icon and the card art.
- Their tumblr : https://ikachap.tumblr.com/
Thanks to .score for doing a lot of stuff to make Johnny feel better
Known Issues
- Ragdoll doesn't work lol, idk why and I'm tired. I just want to push this out
Changelog
1.1.0
-
Bug Fixes
- Fixed ragdoll not functioning for real this time.
- Properly implemented the emote skeleton so emotes works.
-
Overall Changes
- Lowered the sound of Mist Finer.
- Lowered the sound of Menu Select voices.
- Added new skill - Glitter is Gold
- Added a hitbox to Mist Finer Dash, turning it into Jackhound.
- Added visual indicators for cards.
- Added a visual indicator to Mist Finer for charge levels.
- Huge sweeping balance changes intended to buff Johnny's overall strength.
- Roman cancel now resets your jumps (and you airdashes) on use. Letting you get a triple jump without a feather with proper usage.
-
Balance Changes
- Nerfed Vault cooldown. From 4s to 6s
- Buffed aerial step dash, becoming its own thing - Air Dash.
-
Mist Finer Dash
- Now cuts through enemies as you pass.
-
Air Dash
- Invulnerable for 0.2s
- 1.5x faster than stepdash
- Consumes a jump on use, increasing your jump count via feathers or other means gives you more step dashes.
-
Glitter is Gold
- Equipping this ability disables Mist Finer's charge to level up system, replacing it with hitting coins to upgrade stronger.
- Level 2 Mist Finer
- Now stuns for 3 seconds.
- Level 3 Mist Finer
- Now releases a flurry of slashes, repeatedly cutting down your foes from all angles.
- Level 2 Mist Finer
- Toss a coin at an upward angle affected by your velocity, the angle changes when looking directly up, to give it a more long ranged option with a bit more challenging to aim shots. This secondary should be perfectly timed to trigger the triple coin pop mentioned below.
- Landing this coin increases your Mist Finer level by 1, and stuns for 1 second.
- Striking the coin at the perfect time duplicates it, causing 2 coins to split off. These coins explode on contact with enemies and the world.
- Coins landing on the ground pop into a small stunning explosion, but does not level up Mist Finer.
- Coins landing with perfect timing (landing within 0.1s after the coin has been in the air for 0.4s) they explode into a triple coin, letting you get level 3 Mist Finer instantly.
- Equipping this ability disables Mist Finer's charge to level up system, replacing it with hitting coins to upgrade stronger.
1.0.0
- Uploaded to Thunderstore