Risk of Rain 2
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23MB
Dependency string
HasteReapr-JohnnyMod-1.1.1
Dependants

Johnny

Adds Johnny from the Guilty Gear series as a playable character!

Github https://github.com/HasteReapr/JohnnyMod/tree/NewMain

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Any feedback can be submitted to the discord; https://discord.gg/xpP6AgxWYG

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Passive : Turn Up

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Instead of a traditional sprint, Johnny has a stepdash, quickly lunging forward and ignoring gravity.

Primary : Slash

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Swings his katana less fast than below

Secondary : Mist Finer

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Johnny channels his inner cool guy and swings his katana faster than light making a god damn gunshot basically.

Utility : Vault

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Flip forward cause you're a fancy bastard and you wanna look like a cool guy.

Mist Finer Utility : Mist Finer Teleport

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Instantly teleport through space and time in the direction you hold.

Special : Deal

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Throw a card out, striking this card causes it to explode.

Special : Glitter is Gold

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Throw a card out, striking this card causes it to explode.

Card Art

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Future Plans

  • Item Displays
  • Proper effects

Credit & Thanks

Thanks to DotFlare for modeling, and animation for Johnny!

Thanks to Ikachap for drawing the deal skill icon and the card art.

Thanks to .score for doing a lot of stuff to make Johnny feel better

Known Issues


  • Ragdoll doesn't work lol, idk why and I'm tired. I just want to push this out

Changelog


1.1.0

  • Bug Fixes

    • Fixed ragdoll not functioning for real this time.
    • Properly implemented the emote skeleton so emotes works.
  • Overall Changes

    • Lowered the sound of Mist Finer.
    • Lowered the sound of Menu Select voices.
    • Added new skill - Glitter is Gold
    • Added a hitbox to Mist Finer Dash, turning it into Jackhound.
    • Added visual indicators for cards.
    • Added a visual indicator to Mist Finer for charge levels.
    • Huge sweeping balance changes intended to buff Johnny's overall strength.
    • Roman cancel now resets your jumps (and you airdashes) on use. Letting you get a triple jump without a feather with proper usage.
  • Balance Changes

    • Nerfed Vault cooldown. From 4s to 6s
    • Buffed aerial step dash, becoming its own thing - Air Dash.
  • Mist Finer Dash

    • Now cuts through enemies as you pass.
  • Air Dash

    • Invulnerable for 0.2s
    • 1.5x faster than stepdash
    • Consumes a jump on use, increasing your jump count via feathers or other means gives you more step dashes.
  • Glitter is Gold

    • Equipping this ability disables Mist Finer's charge to level up system, replacing it with hitting coins to upgrade stronger.
      • Level 2 Mist Finer
        • Now stuns for 3 seconds.
      • Level 3 Mist Finer
        • Now releases a flurry of slashes, repeatedly cutting down your foes from all angles.
    • Toss a coin at an upward angle affected by your velocity, the angle changes when looking directly up, to give it a more long ranged option with a bit more challenging to aim shots. This secondary should be perfectly timed to trigger the triple coin pop mentioned below.
    • Landing this coin increases your Mist Finer level by 1, and stuns for 1 second.
    • Striking the coin at the perfect time duplicates it, causing 2 coins to split off. These coins explode on contact with enemies and the world.
    • Coins landing on the ground pop into a small stunning explosion, but does not level up Mist Finer.
    • Coins landing with perfect timing (landing within 0.1s after the coin has been in the air for 0.4s) they explode into a triple coin, letting you get level 3 Mist Finer instantly.

1.0.0

  • Uploaded to Thunderstore
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