Decompiled source of Give It Back v1.0.0

GiveItBack.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using RoR2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
[assembly: AssemblyCompany("GiveItBack")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("GiveItBack")]
[assembly: AssemblyTitle("GiveItBack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[BepInPlugin("com.example.giveitback", "Give It Back", "1.0.0")]
public class DestroyEquipmentDrone : BaseUnityPlugin
{
	public void Awake()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Expected O, but got Unknown
		CharacterBody.Update += new hook_Update(CharacterBody_Update);
	}

	private void CharacterBody_Update(orig_Update orig, CharacterBody self)
	{
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		orig.Invoke(self);
		if (!self.isPlayerControlled || !Input.GetKeyDown((KeyCode)101))
		{
			return;
		}
		EquipmentSlot[] array = Object.FindObjectsOfType<EquipmentSlot>();
		EquipmentSlot[] array2 = array;
		foreach (EquipmentSlot val in array2)
		{
			if (IsEquipmentDrone(val) && Vector3.Distance(self.transform.position, ((Component)val).transform.position) < 5f)
			{
				EquipmentIndex equipmentIndex = val.equipmentIndex;
				Object.Destroy((Object)(object)((Component)val).gameObject);
				DropEquipmentAsPickup(equipmentIndex, ((Component)val).transform.position);
				break;
			}
		}
	}

	private void DropEquipmentAsPickup(EquipmentIndex equipmentIndex, Vector3 position)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Invalid comparison between Unknown and I4
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		if ((int)equipmentIndex != -1)
		{
			PickupIndex val = PickupCatalog.FindPickupIndex(equipmentIndex);
			Vector3 val2 = position + Vector3.up * 1.5f;
			PickupDropletController.CreatePickupDroplet(val, val2, Vector3.up * 10f);
		}
	}

	private bool IsEquipmentDrone(EquipmentSlot equipmentSlot)
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		CharacterBody component = ((Component)equipmentSlot).GetComponent<CharacterBody>();
		return component != null && ((Enum)component.bodyFlags).HasFlag((Enum)(object)(BodyFlags)2);
	}
}
namespace ExamplePlugin
{
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}