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Horseyboi-ItemTweaks-1.3.1 icon

ItemTweaks

Tweaks some items to make them more useful. Fully configurable, if I dare to say so.

Date uploaded 3 years ago
Version 1.3.1
Download link Horseyboi-ItemTweaks-1.3.1.zip
Downloads 3013
Dependency string Horseyboi-ItemTweaks-1.3.1

This mod requires the following mods to function

bbepis-BepInExPack-5.3.1 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.3.1
tristanmcpherson-R2API-2.5.6 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 2.5.6

README

Item Tweaks

Tweaks some items to make them more useful. Individual tweaks can be enabled or disabled. Some tweaks are configurable -- changes will be reflected by item descriptions and ItemStatsMod if you have it installed. Check the config file for complete configuration options. Changes: * Repulsion Armor Plate reduces incoming damage by 1% of your max health; can be changed to alternate modes. * Titanic Knurl now increases your maximum health by 15%; can also be changed to a fixed amount per stack. * Mired Urn's targeting filters out allies. Should make it less frustrating for multiplayer. * Paul's Goat Hoof now gives 9% speed per stack so it doesn't tread on Energy Drink. * Optional configuration to buff Energy Drink if you don't want to nerf Goat Hoof. * Fresh Meat now regens 3hp/s and gains 1.5hp/s per stack. Probably will tweak more items in the future.

I'm open to suggestions and feedback; feel free to DM Horseyboi#7729 or ping me on the modding discord if you have an idea, think the stat retuning is off, or if you just want to say hi.

To Do List in Order of Uncertainty:

* Buff Leeching Seed healing (probably to ~3 points). * Options for Knurl health regen -- mostly for full configuration as I think the default 1.6 hp/s is fine. * Give Frost Relic more duration and range. * Disable Queen's Gland and Halcyon Seed friendly fire targeting so they don't try to retaliate against you if you accidentally hurt them. * Buff Queen's Gland somehow? I think the main problem is beetle guard can't hurt air units. * Make Happiest Mask guaranteed to summon a ghost but function on a cooldown? * Make Rusted Key cache more visible or something? Key is good but sometimes not practical. * Change Fireworks? Activate on equipment use? Not sure about this. * Buff Sticky Bomb damage? Rework it to be somewhat like bands? * Increase Ghor's Tome chance? I'm iffy on whether or not it needs a buff. * Buff Resonance Disk? Make it prioritize high HP enemies or something? Help spin gen? * Figure out a way to prevent Urn from tarring allies instead of not targeting them all together?

Changelog

1.3.1 Fixed up some description code so turning off some stack options should hide useless description information. (🍞) Definitely didn't add any disabled experimental options in the config. Nope, no sir.

1.3.0 Buffed Fresh Meat: now grants 3 hp/s on kill and another 1.5 per stack. Duration is unchanged but also configureable. Might be a bit overtuned; I'm not sure.

1.2.1 Fixed bad calculations on Repulsion Armor Plate percent mode damage reduction and Knurl fixed health bonus

1.2.0 Added more options for monster RAP (say you want to give them armor too). Changed item descriptions and tooltips to reflect the tweaked functionality. Implemented support for ItemStatsMod -- tweaks made this mod should now appear in advanced tooltips.

1.1.1 Fixed Repulsion Armor Plate granting the secret knowledge of immortality.

1.1.0 Recoded logic for RAP changes; monsters now get their own flat reduction. Added an option for Repulsion Armor Plate to grant players armor instead. Added configuration for Paul's Goat Hoof and Energy Drink.

1.0.0 Release -- replaces UrnIgnoresAllies.