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IndieanaJones-Indies_Skills-1.0.1 icon

Indies Skills

Adds in 3 new tar related skills for Paladin and 1 alternate passive.

Date uploaded 11 months ago
Version 1.0.1
Download link IndieanaJones-Indies_Skills-1.0.1.zip
Downloads 26273
Dependency string IndieanaJones-Indies_Skills-1.0.1

This mod requires the following mods to function

bbepis-BepInExPack-5.4.9 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.9
tristanmcpherson-R2API-3.0.52 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 3.0.52

README

This mod adds in 3 alternate skills for Paladin which are all tar-themed abilities, specifically meant for the Alphelian skin. It also adds in an alternate passive to the 1 additional armor per level. Everything here is also Multiplayer compatible!

The additions are as follows:

New Paladin Primary: Believer's Slash Swing for 300% damage. if Paladin is blessed, fire 3 tar blobs in front of you, each doing 150% damage. The tar blobs travel further with additional attack speed.

New Paladin Secondary: Tar Bombs Throw 3 tar bombs that deal 120% damage each that tar enemies. If Paladin is blessed, throw an additional 6 bombs that deal 60% damage and have random spread. Has 3 charges by default.

New Paladin Special: Feed The Tar Tap into the gifts the tar has given you to drain the health of nearby enemies, dealing 100% damage per second to enemies tethered while healing yourself for a quarter of the damage you inflict. Enemies close to you during this attack take more damage, and flying enemies will be grounded.

New Paladin Passive: Speed Is War Instead of +1 armor per level, gain 1% speed and attack speed per level. You can choose between which one you want.

PLANS

  • Add abiltiy icons
  • Add Scepter variant of Feed The Tar

1.0.1

  • Tar bombs now apply force to enemies (it can knock them around)
  • Tar bombs apply the Tar effect to enemies
  • Feed The Tar now pulls enemies down to the ground
  • Feed The Tar's cooldown reduced from 16 seconds to 13 seconds

Flying enemies were a pain in the ass for this loadout and tar bombs weren't useful in giving you space to work with the rest of the kit. Ideally, these changes should help Tar Bombs feel more effective in combat and Feed The Tar can now help you reach flying enemies and hit them with the rest of your kit.

1.0.0

  • Release.