Decompiled source of ExponentialBlightItem v1.0.1

ExamplePlugin.dll

Decompiled 3 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using R2API;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ExamplePlugin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+61eaf9ec091fa26a7d9d0f68171a6c23919631d6")]
[assembly: AssemblyProduct("ExamplePlugin")]
[assembly: AssemblyTitle("ExamplePlugin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ExamplePlugin
{
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}
namespace ExponentialBlight
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("Interlink.ExponentialBlightItem", "ExponentialBlight", "1.0.0")]
	public class ExamplePlugin : BaseUnityPlugin
	{
		public static ManualLogSource ModLogger;

		public const string PluginGUID = "Interlink.ExponentialBlightItem";

		public const string PluginAuthor = "Interlink";

		public const string PluginName = "ExponentialBlight";

		public const string PluginVersion = "1.0.0";

		private static ItemDef myItemDef;

		public void Awake()
		{
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Expected O, but got Unknown
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Expected O, but got Unknown
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Expected O, but got Unknown
			ModLogger = ((BaseUnityPlugin)this).Logger;
			myItemDef = ScriptableObject.CreateInstance<ItemDef>();
			((Object)myItemDef).name = "EXPONENTIAL_BLIGHT";
			myItemDef.nameToken = "EXPONENTIAL_BLIGHT";
			myItemDef.pickupToken = "Deal more damage the more stacks of blight you have on an enemy.";
			myItemDef.descriptionToken = "Deal more damage the more stacks of blight you have on an enemy.";
			myItemDef.loreToken = "EXPONENTIAL_BLIGHT_LORE";
			myItemDef._itemTierDef = Addressables.LoadAssetAsync<ItemTierDef>((object)"RoR2/Base/Common/Tier3Def.asset").WaitForCompletion();
			myItemDef.pickupIconSprite = Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/Common/MiscIcons/texMysteryIcon.png").WaitForCompletion();
			myItemDef.pickupModelPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Mystery/PickupMystery.prefab").WaitForCompletion();
			myItemDef.canRemove = true;
			myItemDef.hidden = false;
			ItemDisplayRuleDict val = new ItemDisplayRuleDict((ItemDisplayRule[])null);
			ItemAPI.Add(new CustomItem(myItemDef, val));
			DotController.AddDot += new hook_AddDot(OnAddDot);
		}

		private void OnAddDot(orig_AddDot orig, DotController self, GameObject attackerObject, float duration, DotIndex dotIndex, float damageMultiplier, uint? maxStacksFromAttacker, float? totalDamage, DotIndex? preUpgradeDotIndex)
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Invalid comparison between Unknown and I4
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Invalid comparison between Unknown and I4
			List<DotStack> dotStackList = self.dotStackList;
			int num = 0;
			if ((Object)(object)attackerObject != (Object)null && (Object)(object)attackerObject.GetComponent<CharacterBody>().inventory != (Object)null)
			{
				num = attackerObject.GetComponent<CharacterBody>().inventory.GetItemCount(myItemDef.itemIndex);
			}
			if ((int)dotIndex == 5)
			{
				int num2 = 0;
				for (int i = 0; i < dotStackList.Count; i++)
				{
					if ((int)dotStackList[i].dotIndex == 5)
					{
						num2++;
					}
				}
				damageMultiplier = (float)((double)damageMultiplier * Math.Pow(1.6 * (double)num, num2));
			}
			orig.Invoke(self, attackerObject, duration, dotIndex, damageMultiplier, maxStacksFromAttacker, totalDamage, preUpgradeDotIndex);
		}

		private void Update()
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			if (Input.GetKeyDown((KeyCode)283))
			{
				Transform transform = PlayerCharacterMasterController.instances[0].master.GetBodyObject().transform;
				ModLogger.LogInfo((object)$"Player pressed F2. Spawning our custom item at coordinates {transform.position}");
				PickupDropletController.CreatePickupDroplet(PickupCatalog.FindPickupIndex(myItemDef.itemIndex), transform.position, transform.forward * 20f);
			}
		}
	}
}