Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of ExponentialBlightItem v1.0.1
ExamplePlugin.dll
Decompiled 3 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using On.RoR2; using R2API; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("ExamplePlugin")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+61eaf9ec091fa26a7d9d0f68171a6c23919631d6")] [assembly: AssemblyProduct("ExamplePlugin")] [assembly: AssemblyTitle("ExamplePlugin")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ExamplePlugin { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } } namespace ExponentialBlight { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("Interlink.ExponentialBlightItem", "ExponentialBlight", "1.0.0")] public class ExamplePlugin : BaseUnityPlugin { public static ManualLogSource ModLogger; public const string PluginGUID = "Interlink.ExponentialBlightItem"; public const string PluginAuthor = "Interlink"; public const string PluginName = "ExponentialBlight"; public const string PluginVersion = "1.0.0"; private static ItemDef myItemDef; public void Awake() { //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Expected O, but got Unknown //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Expected O, but got Unknown //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Expected O, but got Unknown ModLogger = ((BaseUnityPlugin)this).Logger; myItemDef = ScriptableObject.CreateInstance<ItemDef>(); ((Object)myItemDef).name = "EXPONENTIAL_BLIGHT"; myItemDef.nameToken = "EXPONENTIAL_BLIGHT"; myItemDef.pickupToken = "Deal more damage the more stacks of blight you have on an enemy."; myItemDef.descriptionToken = "Deal more damage the more stacks of blight you have on an enemy."; myItemDef.loreToken = "EXPONENTIAL_BLIGHT_LORE"; myItemDef._itemTierDef = Addressables.LoadAssetAsync<ItemTierDef>((object)"RoR2/Base/Common/Tier3Def.asset").WaitForCompletion(); myItemDef.pickupIconSprite = Addressables.LoadAssetAsync<Sprite>((object)"RoR2/Base/Common/MiscIcons/texMysteryIcon.png").WaitForCompletion(); myItemDef.pickupModelPrefab = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Mystery/PickupMystery.prefab").WaitForCompletion(); myItemDef.canRemove = true; myItemDef.hidden = false; ItemDisplayRuleDict val = new ItemDisplayRuleDict((ItemDisplayRule[])null); ItemAPI.Add(new CustomItem(myItemDef, val)); DotController.AddDot += new hook_AddDot(OnAddDot); } private void OnAddDot(orig_AddDot orig, DotController self, GameObject attackerObject, float duration, DotIndex dotIndex, float damageMultiplier, uint? maxStacksFromAttacker, float? totalDamage, DotIndex? preUpgradeDotIndex) { //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Invalid comparison between Unknown and I4 //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Invalid comparison between Unknown and I4 List<DotStack> dotStackList = self.dotStackList; int num = 0; if ((Object)(object)attackerObject != (Object)null && (Object)(object)attackerObject.GetComponent<CharacterBody>().inventory != (Object)null) { num = attackerObject.GetComponent<CharacterBody>().inventory.GetItemCount(myItemDef.itemIndex); } if ((int)dotIndex == 5) { int num2 = 0; for (int i = 0; i < dotStackList.Count; i++) { if ((int)dotStackList[i].dotIndex == 5) { num2++; } } damageMultiplier = (float)((double)damageMultiplier * Math.Pow(1.6 * (double)num, num2)); } orig.Invoke(self, attackerObject, duration, dotIndex, damageMultiplier, maxStacksFromAttacker, totalDamage, preUpgradeDotIndex); } private void Update() { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) if (Input.GetKeyDown((KeyCode)283)) { Transform transform = PlayerCharacterMasterController.instances[0].master.GetBodyObject().transform; ModLogger.LogInfo((object)$"Player pressed F2. Spawning our custom item at coordinates {transform.position}"); PickupDropletController.CreatePickupDroplet(PickupCatalog.FindPickupIndex(myItemDef.itemIndex), transform.position, transform.forward * 20f); } } } }