using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using IL.RoR2;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using On.RoR2;
using R2API;
using RoR2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ReworkedHuntersHarpoon")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ReworkedHuntersHarpoon")]
[assembly: AssemblyTitle("ReworkedHuntersHarpoon")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ReworkedHuntersHarpoon
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("IrrationalIntegral.ReworkedHuntersHarpoon", "ReworkedHuntersHarpoon", "1.1.0")]
public class ReworkedHuntersHarpoon : BaseUnityPlugin
{
[CompilerGenerated]
private static class <>O
{
public static hook_OnCrit <0>__OnOnCrit;
public static hook_AddTimedBuff_BuffDef_float <1>__OnAddTimedBuff;
public static Manipulator <2>__ILRecalculateStatsHook;
public static Manipulator <3>__ILOnCharacterDeathHook;
}
public const string PluginGUID = "IrrationalIntegral.ReworkedHuntersHarpoon";
public const string PluginAuthor = "IrrationalIntegral";
public const string PluginName = "ReworkedHuntersHarpoon";
public const string PluginVersion = "1.1.0";
public static float SpeedPerBuff;
public static float BuffDuration;
public void Awake()
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Expected O, but got Unknown
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Expected O, but got Unknown
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Expected O, but got Unknown
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Expected O, but got Unknown
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Expected O, but got Unknown
LoadConfig();
CharacterBody.RecalculateStats += new hook_RecalculateStats(OnReCalculateStatsHook);
object obj = <>O.<0>__OnOnCrit;
if (obj == null)
{
hook_OnCrit val = OnOnCrit;
<>O.<0>__OnOnCrit = val;
obj = (object)val;
}
GlobalEventManager.OnCrit += (hook_OnCrit)obj;
object obj2 = <>O.<1>__OnAddTimedBuff;
if (obj2 == null)
{
hook_AddTimedBuff_BuffDef_float val2 = OnAddTimedBuff;
<>O.<1>__OnAddTimedBuff = val2;
obj2 = (object)val2;
}
CharacterBody.AddTimedBuff_BuffDef_float += (hook_AddTimedBuff_BuffDef_float)obj2;
object obj3 = <>O.<2>__ILRecalculateStatsHook;
if (obj3 == null)
{
Manipulator val3 = ILRecalculateStatsHook;
<>O.<2>__ILRecalculateStatsHook = val3;
obj3 = (object)val3;
}
CharacterBody.RecalculateStats += (Manipulator)obj3;
object obj4 = <>O.<3>__ILOnCharacterDeathHook;
if (obj4 == null)
{
Manipulator val4 = ILOnCharacterDeathHook;
<>O.<3>__ILOnCharacterDeathHook = val4;
obj4 = (object)val4;
}
GlobalEventManager.OnCharacterDeath += (Manipulator)obj4;
UpdateText();
}
private void OnReCalculateStatsHook(orig_RecalculateStats orig, CharacterBody self)
{
orig.Invoke(self);
if (Object.op_Implicit((Object)(object)self.inventory))
{
int itemCount = self.inventory.GetItemCount(Items.MoveSpeedOnKill);
if (itemCount > 0)
{
self.crit += 5f;
}
}
}
public static void OnOnCrit(orig_OnCrit orig, GlobalEventManager self, CharacterBody body, DamageInfo damageInfo, CharacterMaster master, float procCoefficient, ProcChainMask procChainMask)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke(self, body, damageInfo, master, procCoefficient, procChainMask);
if (Object.op_Implicit((Object)(object)body) && Object.op_Implicit((Object)(object)body) && procCoefficient > 0f && Object.op_Implicit((Object)(object)master) && Object.op_Implicit((Object)(object)master.inventory))
{
Inventory inventory = master.inventory;
if (inventory.GetItemCount(Items.MoveSpeedOnKill) > 0)
{
body.AddTimedBuff(Buffs.KillMoveSpeed, BuffDuration * procCoefficient);
}
}
}
public static void OnAddTimedBuff(orig_AddTimedBuff_BuffDef_float orig, CharacterBody self, BuffDef buffDef, float duration)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Expected O, but got Unknown
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Expected O, but got Unknown
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
//IL_0171: Unknown result type (might be due to invalid IL or missing references)
//IL_0176: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
BuffIndex buffIndex = buffDef.buffIndex;
if ((Object)(object)buffDef == (Object)(object)Buffs.KillMoveSpeed)
{
int num = (Object.op_Implicit((Object)(object)self.inventory) ? self.inventory.GetItemCount(Items.MoveSpeedOnKill) : 0);
int num2 = 1 + num * 2;
int num3 = 0;
int num4 = -1;
float num5 = 999f;
for (int i = 0; i < self.timedBuffs.Count; i++)
{
if (self.timedBuffs[i].buffIndex == buffIndex)
{
num3++;
if (self.timedBuffs[i].timer < num5)
{
num4 = i;
num5 = self.timedBuffs[i].timer;
}
}
}
if (num3 < num2)
{
self.timedBuffs.Add(new TimedBuff
{
buffIndex = buffIndex,
timer = duration
});
self.AddBuff(buffIndex);
EffectData val = new EffectData();
val.origin = self.corePosition;
CharacterMotor characterMotor = self.characterMotor;
bool flag = false;
if (Object.op_Implicit((Object)(object)characterMotor))
{
Vector3 moveDirection = characterMotor.moveDirection;
if (moveDirection != Vector3.zero)
{
val.rotation = Util.QuaternionSafeLookRotation(moveDirection);
flag = true;
}
}
if (!flag)
{
val.rotation = self.transform.rotation;
}
EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("Prefabs/Effects/MoveSpeedOnKillActivate"), val, true);
}
else if (num4 > -1)
{
self.timedBuffs[num4].timer = duration;
}
}
else
{
orig.Invoke(self, buffDef, duration);
}
}
public static void ILRecalculateStatsHook(ILContext il)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
ILCursor val = new ILCursor(il);
int num2 = default(int);
int num = default(int);
if (val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[5]
{
(Instruction x) => ILPatternMatchingExt.MatchMul(x),
(Instruction x) => ILPatternMatchingExt.MatchAdd(x),
(Instruction x) => ILPatternMatchingExt.MatchStloc(x, ref num2),
(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, ref num),
(Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 0.25f)
}))
{
val.Index += 4;
val.Next.Operand = SpeedPerBuff;
}
else
{
Debug.LogWarning((object)"Failed to apply RecalculateStats Il hook.");
}
}
public static void ILOnCharacterDeathHook(ILContext il)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
ILCursor val = new ILCursor(il);
ILLabel val2 = val.DefineLabel();
ILLabel val3 = default(ILLabel);
if (val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[3]
{
(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, 52),
(Instruction x) => ILPatternMatchingExt.MatchLdcI4(x, 0),
(Instruction x) => ILPatternMatchingExt.MatchBle(x, ref val3)
}))
{
val.Index += 3;
val.Emit(OpCodes.Br, (object)val2);
if (val.TryGotoNext((MoveType)0, new Func<Instruction, bool>[1]
{
(Instruction x) => ILPatternMatchingExt.MatchLdloc(x, 12)
}))
{
val.MarkLabel(val2);
}
}
else
{
Debug.LogWarning((object)"Failed to apply OnCharacterDeath Il hook.");
}
}
private void UpdateText()
{
string token = "ITEM_MOVESPEEDONKILL_DESC";
string text = "<style=cIsDamage>Gain 5% critical chance</style>. <style=cIsDamage>Critical strikes</style> improves <style=cIsUtility>Movement Speed</style> by <style=cIsUtility>" + d(SpeedPerBuff) + "</style>. Maximum cap of <style=cIsUtility>" + d(3f * SpeedPerBuff) + "</style> (+<style=cIsUtility>" + d(2f * SpeedPerBuff) + "</style> per stack)";
string token2 = "ITEM_MOVESPEEDONKILL_PICKUP";
ReplaceString(token, text, token2, text);
}
private void ReplaceString(string token, string Desc, string token2, string pickup)
{
LanguageAPI.Add(token, Desc);
LanguageAPI.Add(token2, Desc);
}
private string d(float percentage)
{
return percentage * 100f + "%";
}
private void LoadConfig()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
//IL_0030: Expected O, but got Unknown
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Expected O, but got Unknown
//IL_0069: Expected O, but got Unknown
SpeedPerBuff = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("Hunters Harpoon", "Speed Per Buff Stack"), 0.1f, new ConfigDescription("Gain Movement speed when scoring critical hits, default is 10% per stack", (AcceptableValueBase)null, Array.Empty<object>())).Value;
BuffDuration = ((BaseUnityPlugin)this).Config.Bind<float>(new ConfigDefinition("Hunters Harpoon", "Buff Duration"), 8f, new ConfigDescription("Defaul Buff duration is 8 seconds", (AcceptableValueBase)null, Array.Empty<object>())).Value;
}
}
}
namespace ExamplePlugin
{
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
}