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JaceDaDorito-FogboundLagoon-1.0.8 icon

FogboundLagoon

I can't even see my reflection in the water... only those mysterious crimson lights...

Date uploaded a year ago
Version 1.0.8
Download link JaceDaDorito-FogboundLagoon-1.0.8.zip
Downloads 45574
Dependency string JaceDaDorito-FogboundLagoon-1.0.8

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2110 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2110
RiskofThunder-HookGenPatcher-1.2.3 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.3

README

Trailer Video

Fogbound Lagoon?

Fogbound Lagoon is an alternate Stage 3 which intends to bring a new experience to the game with its water mechanics, unique enemy pool, and atmosphere. It should fit in nicely with the other stages in the game stylistically and balance wise. This also serves as an example stage for (hopefully) any stages created in the future.


Features

  • Support for non-DLC players and DLC players. The interactable and monster pools will change depending on if SoTV is enabled.
  • Four random newt statues.
  • Working bazaar seer.
  • Preon Accumulator Timed Chest similar to Rallypoint Delta. There are three spots.
  • Water! You can float and so will the gups! Don't Die! No it doesn't have Minecraft anti-fall damage. It doesn't have drowning either.
  • A new (DLC dependent) family event!
  • Stage Aesthetic support.
  • Spikestrip 2.0 support. Sigma Constructs spawn on the stage.
  • Theres a funny guy hidden somewhere.

Later down the road...

  • Language translations. (Please message me on discord @JaceDaDorito if you are interested in doing language translations)
  • Config options such as the DLC monster spawn pool being replaced by the normal one.
  • Starstorm storm support.
  • Bug fixes that crop up.

Uncertain

  • Some vfx changes to make the stage look prettier.
  • Custom Music? (This is a big maybe)

Known Issues

  • The water clipping certain vfx (specifically when they are coming out of the water into the water, and you are in the water) such as Xi Construct laser beam and Void Seeds. I think there is nothing I can do about this unless I write my own shader. If anyone is more knowledgable about calmwater shaders and know a solution let me know.
  • Hank Sound effect clips off sometimes.

Changelog

[1.0.8]

  • Added dependency to HookGenPatch (R2API would depend on this but since I removed that dependency, I indirectly removed the HookGenPatcher dependency.)
  • God help me.

[1.0.7]

  • (Hopefully) Fixed game breaking bug due to failure of loading language files. (I didn't know how to format the mod publish correctly)

[1.0.6]

  • Fogbound Lagoon no longer depends on R2API
  • Fixed bug where newt statues sometimes never spawns
  • Fixed bug where the Radio Tower message displayed the token instead of an actual message
  • Added Ukrainian and Spanish language support
  • New icon (Thank you Katie)

[1.0.5]

  • Hope you enjoyed when the stage appeared in almost every run because I fixed that now... hopefully.
  • Moved the permanent newt statue and made it random like the other newts. The permanent newt statue was too easy to get to. Hank wasn't touched don't worry.

[1.0.4]

  • Fixed compatibility issue with Spikestrip 2.0, Sigma Constructs should spawn now
  • Added Russian language support

[1.0.3]

  • Added a weather controller to the SceneInfo, therefore fixing NRE issues with Starstorm 2
  • Added Brass Contraption to be in both dlc and regular enemy pools. Let me know if this is way too much, the stage needed another heavy enemy.
  • Added a third Timed Chest spot
  • Fixed haunted texture.

[1.0.1] and [1.0.2]

  • Fixed the README

[1.0.0]

  • Initial Release!

Special Thanks and Credits

  • IDeath - Creator of the node placer and lending me a hand on anything Addressable related.
  • GrooveSalad - Code help and creator of the SlipDccs and SlipDccsPool extensions.
  • Nebby - For being smarter than me and making RoR2Editor kit. Also he helped me learn code stuff so yeah.
  • Dotflare - Never leaves me alone and forced me to allow him to model the bones on the bottom of the map.
  • pixlgray - Editor of the trailer.
  • MoonlitWyvern - Helped me with footage for the trailer.
  • Vaikyia - Playtesting, a player in the trailer, and a very chaotic person.
  • Koopahunter197 / Iris - Playtesting, a player in the trailer, and made me remodel the beach.
  • IbanPlay - Playtesting, a player in the trailer, and approval that my stage is good.
  • Gavran - Playtesting, Lore Writer, and ripped a limb off my body each time Hank isn't networked.
  • ItsDoge / Katie - New Icon art.
  • Mystic - Russian translation
  • El-Freddy - Spanish translation
  • Damglador - Ukrainian translation
  • ICap_I, WoolieGaming, and Race - Showcasing the mod! I am very happy all of you are having fun.
  • The rest of the Slipstream Team for being great devs and helping me do what I love to do. Thank you all so much.

And Thank you to all the players who genuinely enjoy the mod. Crazy we hit 15k downloads!!!

CHANGELOG

1.1.3

  • Added Turkish, Japanese, and German language translations
  • Corrected the Spanish folder to be es-ES.
  • Reduced performance issues
    • Added Occlusion culling to the stage (whoops didn't know about this)
    • Decimated the surrounding lagoon a bit.

1.1.2

  • Removed some abnormal lag for low end PCs
    • Hired a guy to trim the grass a bit
    • Redid all the grass light sources
  • By extension, I made the grass a bit less intrusive on your camera and made the lights flicker. Underwater looks a tad better.
  • Preview image updated.

1.1.1

  • Fixed LOD issues with the grass. This should boost low end PC performance.

1.1.0

  • Plethora of visual improvements/changes
    • Redid Terrain textures
    • Redid Grass props
    • Fog above ground is lessened by a tiny bit
    • Made water more transparent
    • Fixed water vfx clipping (If there was a void seed popping out of the water, you wouldn't see the top of it if your camera was in the water. This applies to most visual effects, most notably Xi Construct laser and barrier.)
    • Due to terrain changes and some of the underwater grass having slight light sources, underwater map portions are now more visible
    • Redid Brazier vfx
    • Updated diorama
    • Developer's Note: The terrain changes and slight grass lighting was meant to make underwater a lot more visible.
  • Monster pool changes
    • Greater Wisp is replaced by Golems all around
    • Blind Vermin is replaced by Jellyfish
    • If SoTV DLC is disabled, Gup alternate will be Beetle Gaurds (Golems replace Greater Wisps now)
    • If SoTV DLC is disabled, Alpha Construct alternate will be Lemurians instead of Wisps
    • Developer's Note: After seeing more gameplay from other players (especially the racers in Risk of Resources), I've come to the conclusion that the monster pool is a bit too difficult. I replaced Greater Wisps to have less burst damage pressure and I replaced Vermin because they sucked underwater and Jellyfish fit their role better. Also Xi Construct is still on the stage. Die.
  • Added Config
    • Added field that allows you to turn off the DLC monster pool even if you are playing with the DLC. This doesn't effect Void Seeds or the Void monsters that come out of them.
    • Added field that allows you to turn on pre #1.1.0 patch monster pools; a legacy pool.
    • If you mix both you can play with the legacy non-DLC monster pool while playing with DLC.

1.0.8

  • Added dependency to HookGenPatch (R2API would depend on this but since I removed that dependency, I indirectly removed the HookGenPatcher dependency.)
  • If you don't like new lagoon, this is what you roll back to.

1.0.7

  • Fixed game breaking bug due to failure of loading language files. (I didn't know how to format the mod publish correctly)

1.0.6

  • Fogbound Lagoon no longer depends on R2API
  • Fixed bug where newt statues sometimes never spawns
  • Fixed bug where the Radio Tower message displayed the token instead of an actual message
  • Added Ukrainian and Spanish language support
  • New icon (Thank you Katie)

1.0.5

  • Hope you enjoyed when the stage appeared in almost every run because I fixed that now... hopefully.
  • Moved the permanent newt statue and made it random like the other newts. The permanent newt statue was too easy to get to. Hank wasn't touched don't worry.

1.0.4

  • Fixed compatibility issue with Spikestrip 2.0, Sigma Constructs should spawn now
  • Added Russian language support

1.0.3

  • Added a weather controller to the SceneInfo, therefore fixing NRE issues with Starstorm 2
  • Added Brass Contraption to be in both dlc and regular enemy pools. Let me know if this is way too much, the stage needed another heavy enemy.
  • Added a third Timed Chest spot
  • Fixed haunted texture.

1.0.1 and 1.0.2

  • Fixed the README

1.0.0

  • Initial Release!