Decompiled source of FogboundLagoon v1.1.5

plugins/FblAssembly.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using FBLStage.Content;
using HG.Reflection;
using On.RoR2;
using R2API;
using RoR2;
using RoR2.ContentManagement;
using ShaderSwapper;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;
using UnityEngine.ResourceManagement.AsyncOperations;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: OptIn]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
public class AkAmbientRefAttatcher : MonoBehaviour
{
	public AkAmbient component;

	public string key;

	private void Awake()
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		((AkEvent)component).data.WwiseObjectReference = Addressables.LoadAssetAsync<WwiseEventReference>((object)key).WaitForCompletion();
	}
}
public class WaterAntiGravController : MonoBehaviour
{
	public float elevation;

	public float antiGravCoeff;

	private void FixedUpdate()
	{
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		foreach (CharacterBody readOnlyInstances in CharacterBody.readOnlyInstancesList)
		{
			if (!(readOnlyInstances.corePosition.y >= elevation) && Object.op_Implicit((Object)(object)readOnlyInstances.characterMotor))
			{
				CharacterMotor characterMotor = readOnlyInstances.characterMotor;
				if (Object.op_Implicit((Object)(object)characterMotor) && !characterMotor.isGrounded && characterMotor.useGravity && characterMotor.hasEffectiveAuthority)
				{
					characterMotor.velocity.y += (0f - Physics.gravity.y) * antiGravCoeff * Time.fixedDeltaTime;
				}
			}
		}
	}
}
namespace FBLStage
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("JaceDaDorito.FBLStage", "FBLStage", "1.1.5")]
	public class FBLStage : BaseUnityPlugin
	{
		public const string Author = "JaceDaDorito";

		public const string Name = "FBLStage";

		public const string Version = "1.1.5";

		public const string GUID = "JaceDaDorito.FBLStage";

		public static FBLStage instance;

		public static ConfigEntry<bool> dlcPool;

		public static ConfigEntry<bool> waterMuffle;

		private void Awake()
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Expected O, but got Unknown
			instance = this;
			Log.Init(((BaseUnityPlugin)this).Logger);
			ConfigSetup();
			ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(GiveToRoR2OurContentPackProviders);
			Language.collectLanguageRootFolders += CollectLanguageRootFolders;
		}

		private void Destroy()
		{
			Language.collectLanguageRootFolders -= CollectLanguageRootFolders;
		}

		private static void GiveToRoR2OurContentPackProviders(AddContentPackProviderDelegate addContentPackProvider)
		{
			addContentPackProvider.Invoke((IContentPackProvider)(object)new ContentProvider());
		}

		public void CollectLanguageRootFolders(List<string> folders)
		{
			folders.Add(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "Language"));
		}

		private void ConfigSetup()
		{
			dlcPool = ((BaseUnityPlugin)this).Config.Bind<bool>("Monster Pool Settings", "DLC Monster pools", true, "If you want to play with the non-DLC monster pool without turning off the DLC, set this to false. This doesn't effect void seeds or the void enemies that spawn out of them.");
			waterMuffle = ((BaseUnityPlugin)this).Config.Bind<bool>("Audio Settings", "Water Muffle", true, "Being underwater muffles your game.");
		}
	}
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}
namespace FBLStage.Content
{
	public class BadToTheBone : NetworkBehaviour
	{
		private static int kRpcRpcPlayBadToTheBone;

		[ClientRpc]
		public void RpcPlayBadToTheBone()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)FBLContent.BadToTheBone))
			{
				EffectManager.SimpleSoundEffect(FBLContent.BadToTheBone.index, ((Component)this).gameObject.transform.position, true);
			}
		}

		private void UNetVersion()
		{
		}

		protected static void InvokeRpcRpcPlayBadToTheBone(NetworkBehaviour obj, NetworkReader reader)
		{
			if (!NetworkClient.active)
			{
				Debug.LogError((object)"RPC RpcPlayBadToTheBone called on server.");
			}
			else
			{
				((BadToTheBone)(object)obj).RpcPlayBadToTheBone();
			}
		}

		public void CallRpcPlayBadToTheBone()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			if (!NetworkServer.active)
			{
				Debug.LogError((object)"RPC Function RpcPlayBadToTheBone called on client.");
				return;
			}
			NetworkWriter val = new NetworkWriter();
			val.Write((short)0);
			val.Write((short)2);
			val.WritePackedUInt32((uint)kRpcRpcPlayBadToTheBone);
			val.Write(((Component)this).GetComponent<NetworkIdentity>().netId);
			((NetworkBehaviour)this).SendRPCInternal(val, 0, "RpcPlayBadToTheBone");
		}

		static BadToTheBone()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Expected O, but got Unknown
			kRpcRpcPlayBadToTheBone = -356175276;
			NetworkBehaviour.RegisterRpcDelegate(typeof(BadToTheBone), kRpcRpcPlayBadToTheBone, new CmdDelegate(InvokeRpcRpcPlayBadToTheBone));
			NetworkCRC.RegisterBehaviour("BadToTheBone", 0);
		}

		public override bool OnSerialize(NetworkWriter writer, bool forceAll)
		{
			bool result = default(bool);
			return result;
		}

		public override void OnDeserialize(NetworkReader reader, bool initialState)
		{
		}

		public override void PreStartClient()
		{
		}
	}
	public class ContentProvider : IContentPackProvider
	{
		private readonly ContentPack _contentPack = new ContentPack();

		public static string assetDirectory;

		public string identifier => "JaceDaDorito.FBLStage.ContentProvider";

		public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
		{
			_contentPack.identifier = identifier;
			string assetsFolderFullPath = (assetDirectory = Path.GetDirectoryName(typeof(ContentProvider).Assembly.Location));
			FBLContent.LoadSoundBank(assetsFolderFullPath);
			AssetBundle scenesAssetBundle = null;
			yield return LoadAssetBundle(Path.Combine(assetsFolderFullPath, "fblstage"), args.progressReceiver, delegate(AssetBundle assetBundle)
			{
				scenesAssetBundle = assetBundle;
			});
			AssetBundle assetsAssetBundle = null;
			yield return LoadAssetBundle(Path.Combine(assetsFolderFullPath, "fblassets"), args.progressReceiver, delegate(AssetBundle assetBundle)
			{
				assetsAssetBundle = assetBundle;
			});
			yield return FBLContent.LoadAssetBundlesAsync(scenesAssetBundle, assetsAssetBundle, args.progressReceiver, _contentPack);
		}

		private IEnumerator LoadAssetBundle(string assetBundleFullPath, IProgress<float> progress, Action<AssetBundle> onAssetBundleLoaded)
		{
			AssetBundleCreateRequest assetBundleCreateRequest = AssetBundle.LoadFromFileAsync(assetBundleFullPath);
			while (!((AsyncOperation)assetBundleCreateRequest).isDone)
			{
				progress.Report(((AsyncOperation)assetBundleCreateRequest).progress);
				yield return null;
			}
			onAssetBundleLoaded(assetBundleCreateRequest.assetBundle);
		}

		public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args)
		{
			ContentPack.Copy(_contentPack, args.output);
			args.ReportProgress(1f);
			yield break;
		}

		public IEnumerator FinalizeAsync(FinalizeAsyncArgs args)
		{
			args.ReportProgress(1f);
			yield break;
		}
	}
	public static class FBLContent
	{
		internal const string SoundBankFileName = "fblsoundbank.bnk";

		internal const string ScenesAssetBundleFileName = "fblstage";

		internal const string AssetsAssetBundleFileName = "fblassets";

		private static uint _soundbankId;

		internal static NetworkSoundEventDef BadToTheBone;

		private static AssetBundle _scenesAssetBundle;

		private static AssetBundle _assetsAssetBundle;

		internal static UnlockableDef[] UnlockableDefs;

		internal static SceneDef[] SceneDefs;

		internal static SceneDef FBLSceneDef;

		internal static Sprite FBLSceneDefPreviewSprite;

		internal static Material FBLBazaarSeer;

		public static List<Material> SwappedMaterials = new List<Material>();

		internal static void LoadSoundBank(string assetsFolderFullPath)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Invalid comparison between Unknown and I4
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Invalid comparison between Unknown and I4
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			AKRESULT val = AkSoundEngine.AddBasePath(assetsFolderFullPath);
			if ((int)val == 1)
			{
				Log.Info("Added bank base path : " + assetsFolderFullPath);
			}
			else
			{
				Log.Error("Error adding base path : " + assetsFolderFullPath + " " + $"Error code : {val}");
			}
			val = AkSoundEngine.LoadBank("fblsoundbank.bnk", ref _soundbankId);
			if ((int)val == 1)
			{
				Log.Info("Added bank : fblsoundbank.bnk");
			}
			else
			{
				Log.Error("Error loading bank : fblsoundbank.bnk " + $"Error code : {val}");
			}
		}

		internal static IEnumerator LoadAssetBundlesAsync(AssetBundle scenesAssetBundle, AssetBundle assetsAssetBundle, IProgress<float> progress, ContentPack contentPack)
		{
			_scenesAssetBundle = scenesAssetBundle;
			_assetsAssetBundle = assetsAssetBundle;
			IEnumerator upgradeStubbedShaders = ShaderSwapper.UpgradeStubbedShadersAsync(_assetsAssetBundle);
			while (upgradeStubbedShaders.MoveNext())
			{
				yield return upgradeStubbedShaders.Current;
			}
			yield return LoadAllAssetsAsync<NetworkSoundEventDef>(_assetsAssetBundle, progress, (Action<NetworkSoundEventDef[]>)delegate(NetworkSoundEventDef[] assets)
			{
				BadToTheBone = assets.First((NetworkSoundEventDef a) => ((Object)a).name == "FBL_BadtotheBone");
				contentPack.networkSoundEventDefs.Add(assets);
			});
			yield return LoadAllAssetsAsync<UnlockableDef>(_assetsAssetBundle, progress, (Action<UnlockableDef[]>)delegate(UnlockableDef[] assets)
			{
				UnlockableDefs = assets;
				contentPack.unlockableDefs.Add(assets);
			});
			if (!FBLStage.dlcPool.Value)
			{
				yield return LoadAllAssetsAsync<AddressableDCCSPool>(_assetsAssetBundle, progress, (Action<AddressableDCCSPool[]>)delegate(AddressableDCCSPool[] assets)
				{
					assets.First((AddressableDCCSPool a) => ((Object)a).name == "dpFBLMonsters").poolCategories[0].includedIfConditionsMet = Array.Empty<ConditionalPoolEntry>();
				});
			}
			yield return LoadAllAssetsAsync<Sprite>(_assetsAssetBundle, progress, (Action<Sprite[]>)delegate(Sprite[] assets)
			{
				FBLSceneDefPreviewSprite = assets.First((Sprite a) => ((Object)a).name == "texFBLScenePreview");
			});
			yield return LoadAllAssetsAsync<SceneDef>(_assetsAssetBundle, progress, (Action<SceneDef[]>)delegate(SceneDef[] assets)
			{
				SceneDefs = assets;
				FBLSceneDef = SceneDefs.First((SceneDef sd) => sd.baseSceneNameOverride == "FBLScene");
				Log.Debug(FBLSceneDef.nameToken);
				contentPack.sceneDefs.Add(assets);
			});
			FBLSceneDef.portalMaterial = StageRegistration.MakeBazaarSeerMaterial((Texture2D)FBLSceneDef.previewTexture);
			AsyncOperationHandle<MusicTrackDef> mainTrackDefRequest = Addressables.LoadAssetAsync<MusicTrackDef>((object)"RoR2/Base/Common/MusicTrackDefs/muFULLSong06.asset");
			while (!mainTrackDefRequest.IsDone)
			{
				yield return null;
			}
			AsyncOperationHandle<MusicTrackDef> bossTrackDefRequest = Addressables.LoadAssetAsync<MusicTrackDef>((object)"RoR2/DLC2/Common/muSong_Lakes&HabitatBoss.asset");
			while (!bossTrackDefRequest.IsDone)
			{
				yield return null;
			}
			FBLSceneDef.mainTrack = mainTrackDefRequest.Result;
			FBLSceneDef.bossTrack = bossTrackDefRequest.Result;
			StageRegistration.RegisterSceneDefToNormalProgression(FBLSceneDef, 1f, true, true);
		}

		internal static void Unload()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Invalid comparison between Unknown and I4
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			_assetsAssetBundle.Unload(true);
			_scenesAssetBundle.Unload(true);
			AKRESULT val = AkSoundEngine.UnloadBank(_soundbankId, IntPtr.Zero);
			if ((int)val == 1)
			{
				Log.Info("Unloaded bank : fblsoundbank.bnk.");
			}
			else
			{
				Log.Error("Error unloading bank : fblsoundbank.bnk. " + $"Error code : {val}");
			}
		}

		private static IEnumerator LoadAllAssetsAsync<T>(AssetBundle assetBundle, IProgress<float> progress, Action<T[]> onAssetsLoaded) where T : Object
		{
			AssetBundleRequest sceneDefsRequest = assetBundle.LoadAllAssetsAsync<T>();
			while (!((AsyncOperation)sceneDefsRequest).isDone)
			{
				progress.Report(((AsyncOperation)sceneDefsRequest).progress);
				yield return null;
			}
			onAssetsLoaded(sceneDefsRequest.allAssets.Cast<T>().ToArray());
		}
	}
	public class WaterDeafenController : MonoBehaviour
	{
		public float elevation;

		private void OnEnable()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			if (FBLStage.waterMuffle.Value)
			{
				MusicController.RecalculateHealth += new hook_RecalculateHealth(MusicController_RecalculateHealth);
			}
		}

		private void OnDisable()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			if (FBLStage.waterMuffle.Value)
			{
				MusicController.RecalculateHealth -= new hook_RecalculateHealth(MusicController_RecalculateHealth);
			}
		}

		private void MusicController_RecalculateHealth(orig_RecalculateHealth orig, MusicController self, GameObject playerObject)
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			orig.Invoke(self, playerObject);
			if (Object.op_Implicit((Object)(object)self.targetCamera) && ((Component)self.targetCamera).transform.position.y < elevation)
			{
				self.rtpcPlayerHealthValue.value -= 100f;
				self.rtpcPlayerHealthValue.value = Mathf.Max(self.rtpcEnemyValue.value, -100f);
			}
		}
	}
}