using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using FBLStage.Content;
using HG.Reflection;
using On.RoR2;
using R2API;
using RoR2;
using RoR2.ContentManagement;
using ShaderSwapper;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Networking;
using UnityEngine.ResourceManagement.AsyncOperations;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: OptIn]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
public class AkAmbientRefAttatcher : MonoBehaviour
{
public AkAmbient component;
public string key;
private void Awake()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
((AkEvent)component).data.WwiseObjectReference = Addressables.LoadAssetAsync<WwiseEventReference>((object)key).WaitForCompletion();
}
}
public class WaterAntiGravController : MonoBehaviour
{
public float elevation;
public float antiGravCoeff;
private void FixedUpdate()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
foreach (CharacterBody readOnlyInstances in CharacterBody.readOnlyInstancesList)
{
if (!(readOnlyInstances.corePosition.y >= elevation) && Object.op_Implicit((Object)(object)readOnlyInstances.characterMotor))
{
CharacterMotor characterMotor = readOnlyInstances.characterMotor;
if (Object.op_Implicit((Object)(object)characterMotor) && !characterMotor.isGrounded && characterMotor.useGravity && characterMotor.hasEffectiveAuthority)
{
characterMotor.velocity.y += (0f - Physics.gravity.y) * antiGravCoeff * Time.fixedDeltaTime;
}
}
}
}
}
namespace FBLStage
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("JaceDaDorito.FBLStage", "FBLStage", "1.1.5")]
public class FBLStage : BaseUnityPlugin
{
public const string Author = "JaceDaDorito";
public const string Name = "FBLStage";
public const string Version = "1.1.5";
public const string GUID = "JaceDaDorito.FBLStage";
public static FBLStage instance;
public static ConfigEntry<bool> dlcPool;
public static ConfigEntry<bool> waterMuffle;
private void Awake()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Expected O, but got Unknown
instance = this;
Log.Init(((BaseUnityPlugin)this).Logger);
ConfigSetup();
ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(GiveToRoR2OurContentPackProviders);
Language.collectLanguageRootFolders += CollectLanguageRootFolders;
}
private void Destroy()
{
Language.collectLanguageRootFolders -= CollectLanguageRootFolders;
}
private static void GiveToRoR2OurContentPackProviders(AddContentPackProviderDelegate addContentPackProvider)
{
addContentPackProvider.Invoke((IContentPackProvider)(object)new ContentProvider());
}
public void CollectLanguageRootFolders(List<string> folders)
{
folders.Add(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "Language"));
}
private void ConfigSetup()
{
dlcPool = ((BaseUnityPlugin)this).Config.Bind<bool>("Monster Pool Settings", "DLC Monster pools", true, "If you want to play with the non-DLC monster pool without turning off the DLC, set this to false. This doesn't effect void seeds or the void enemies that spawn out of them.");
waterMuffle = ((BaseUnityPlugin)this).Config.Bind<bool>("Audio Settings", "Water Muffle", true, "Being underwater muffles your game.");
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
}
namespace FBLStage.Content
{
public class BadToTheBone : NetworkBehaviour
{
private static int kRpcRpcPlayBadToTheBone;
[ClientRpc]
public void RpcPlayBadToTheBone()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)FBLContent.BadToTheBone))
{
EffectManager.SimpleSoundEffect(FBLContent.BadToTheBone.index, ((Component)this).gameObject.transform.position, true);
}
}
private void UNetVersion()
{
}
protected static void InvokeRpcRpcPlayBadToTheBone(NetworkBehaviour obj, NetworkReader reader)
{
if (!NetworkClient.active)
{
Debug.LogError((object)"RPC RpcPlayBadToTheBone called on server.");
}
else
{
((BadToTheBone)(object)obj).RpcPlayBadToTheBone();
}
}
public void CallRpcPlayBadToTheBone()
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
if (!NetworkServer.active)
{
Debug.LogError((object)"RPC Function RpcPlayBadToTheBone called on client.");
return;
}
NetworkWriter val = new NetworkWriter();
val.Write((short)0);
val.Write((short)2);
val.WritePackedUInt32((uint)kRpcRpcPlayBadToTheBone);
val.Write(((Component)this).GetComponent<NetworkIdentity>().netId);
((NetworkBehaviour)this).SendRPCInternal(val, 0, "RpcPlayBadToTheBone");
}
static BadToTheBone()
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Expected O, but got Unknown
kRpcRpcPlayBadToTheBone = -356175276;
NetworkBehaviour.RegisterRpcDelegate(typeof(BadToTheBone), kRpcRpcPlayBadToTheBone, new CmdDelegate(InvokeRpcRpcPlayBadToTheBone));
NetworkCRC.RegisterBehaviour("BadToTheBone", 0);
}
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
{
bool result = default(bool);
return result;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
}
public override void PreStartClient()
{
}
}
public class ContentProvider : IContentPackProvider
{
private readonly ContentPack _contentPack = new ContentPack();
public static string assetDirectory;
public string identifier => "JaceDaDorito.FBLStage.ContentProvider";
public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
{
_contentPack.identifier = identifier;
string assetsFolderFullPath = (assetDirectory = Path.GetDirectoryName(typeof(ContentProvider).Assembly.Location));
FBLContent.LoadSoundBank(assetsFolderFullPath);
AssetBundle scenesAssetBundle = null;
yield return LoadAssetBundle(Path.Combine(assetsFolderFullPath, "fblstage"), args.progressReceiver, delegate(AssetBundle assetBundle)
{
scenesAssetBundle = assetBundle;
});
AssetBundle assetsAssetBundle = null;
yield return LoadAssetBundle(Path.Combine(assetsFolderFullPath, "fblassets"), args.progressReceiver, delegate(AssetBundle assetBundle)
{
assetsAssetBundle = assetBundle;
});
yield return FBLContent.LoadAssetBundlesAsync(scenesAssetBundle, assetsAssetBundle, args.progressReceiver, _contentPack);
}
private IEnumerator LoadAssetBundle(string assetBundleFullPath, IProgress<float> progress, Action<AssetBundle> onAssetBundleLoaded)
{
AssetBundleCreateRequest assetBundleCreateRequest = AssetBundle.LoadFromFileAsync(assetBundleFullPath);
while (!((AsyncOperation)assetBundleCreateRequest).isDone)
{
progress.Report(((AsyncOperation)assetBundleCreateRequest).progress);
yield return null;
}
onAssetBundleLoaded(assetBundleCreateRequest.assetBundle);
}
public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args)
{
ContentPack.Copy(_contentPack, args.output);
args.ReportProgress(1f);
yield break;
}
public IEnumerator FinalizeAsync(FinalizeAsyncArgs args)
{
args.ReportProgress(1f);
yield break;
}
}
public static class FBLContent
{
internal const string SoundBankFileName = "fblsoundbank.bnk";
internal const string ScenesAssetBundleFileName = "fblstage";
internal const string AssetsAssetBundleFileName = "fblassets";
private static uint _soundbankId;
internal static NetworkSoundEventDef BadToTheBone;
private static AssetBundle _scenesAssetBundle;
private static AssetBundle _assetsAssetBundle;
internal static UnlockableDef[] UnlockableDefs;
internal static SceneDef[] SceneDefs;
internal static SceneDef FBLSceneDef;
internal static Sprite FBLSceneDefPreviewSprite;
internal static Material FBLBazaarSeer;
public static List<Material> SwappedMaterials = new List<Material>();
internal static void LoadSoundBank(string assetsFolderFullPath)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Invalid comparison between Unknown and I4
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Invalid comparison between Unknown and I4
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
AKRESULT val = AkSoundEngine.AddBasePath(assetsFolderFullPath);
if ((int)val == 1)
{
Log.Info("Added bank base path : " + assetsFolderFullPath);
}
else
{
Log.Error("Error adding base path : " + assetsFolderFullPath + " " + $"Error code : {val}");
}
val = AkSoundEngine.LoadBank("fblsoundbank.bnk", ref _soundbankId);
if ((int)val == 1)
{
Log.Info("Added bank : fblsoundbank.bnk");
}
else
{
Log.Error("Error loading bank : fblsoundbank.bnk " + $"Error code : {val}");
}
}
internal static IEnumerator LoadAssetBundlesAsync(AssetBundle scenesAssetBundle, AssetBundle assetsAssetBundle, IProgress<float> progress, ContentPack contentPack)
{
_scenesAssetBundle = scenesAssetBundle;
_assetsAssetBundle = assetsAssetBundle;
IEnumerator upgradeStubbedShaders = ShaderSwapper.UpgradeStubbedShadersAsync(_assetsAssetBundle);
while (upgradeStubbedShaders.MoveNext())
{
yield return upgradeStubbedShaders.Current;
}
yield return LoadAllAssetsAsync<NetworkSoundEventDef>(_assetsAssetBundle, progress, (Action<NetworkSoundEventDef[]>)delegate(NetworkSoundEventDef[] assets)
{
BadToTheBone = assets.First((NetworkSoundEventDef a) => ((Object)a).name == "FBL_BadtotheBone");
contentPack.networkSoundEventDefs.Add(assets);
});
yield return LoadAllAssetsAsync<UnlockableDef>(_assetsAssetBundle, progress, (Action<UnlockableDef[]>)delegate(UnlockableDef[] assets)
{
UnlockableDefs = assets;
contentPack.unlockableDefs.Add(assets);
});
if (!FBLStage.dlcPool.Value)
{
yield return LoadAllAssetsAsync<AddressableDCCSPool>(_assetsAssetBundle, progress, (Action<AddressableDCCSPool[]>)delegate(AddressableDCCSPool[] assets)
{
assets.First((AddressableDCCSPool a) => ((Object)a).name == "dpFBLMonsters").poolCategories[0].includedIfConditionsMet = Array.Empty<ConditionalPoolEntry>();
});
}
yield return LoadAllAssetsAsync<Sprite>(_assetsAssetBundle, progress, (Action<Sprite[]>)delegate(Sprite[] assets)
{
FBLSceneDefPreviewSprite = assets.First((Sprite a) => ((Object)a).name == "texFBLScenePreview");
});
yield return LoadAllAssetsAsync<SceneDef>(_assetsAssetBundle, progress, (Action<SceneDef[]>)delegate(SceneDef[] assets)
{
SceneDefs = assets;
FBLSceneDef = SceneDefs.First((SceneDef sd) => sd.baseSceneNameOverride == "FBLScene");
Log.Debug(FBLSceneDef.nameToken);
contentPack.sceneDefs.Add(assets);
});
FBLSceneDef.portalMaterial = StageRegistration.MakeBazaarSeerMaterial((Texture2D)FBLSceneDef.previewTexture);
AsyncOperationHandle<MusicTrackDef> mainTrackDefRequest = Addressables.LoadAssetAsync<MusicTrackDef>((object)"RoR2/Base/Common/MusicTrackDefs/muFULLSong06.asset");
while (!mainTrackDefRequest.IsDone)
{
yield return null;
}
AsyncOperationHandle<MusicTrackDef> bossTrackDefRequest = Addressables.LoadAssetAsync<MusicTrackDef>((object)"RoR2/DLC2/Common/muSong_Lakes&HabitatBoss.asset");
while (!bossTrackDefRequest.IsDone)
{
yield return null;
}
FBLSceneDef.mainTrack = mainTrackDefRequest.Result;
FBLSceneDef.bossTrack = bossTrackDefRequest.Result;
StageRegistration.RegisterSceneDefToNormalProgression(FBLSceneDef, 1f, true, true);
}
internal static void Unload()
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Invalid comparison between Unknown and I4
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
_assetsAssetBundle.Unload(true);
_scenesAssetBundle.Unload(true);
AKRESULT val = AkSoundEngine.UnloadBank(_soundbankId, IntPtr.Zero);
if ((int)val == 1)
{
Log.Info("Unloaded bank : fblsoundbank.bnk.");
}
else
{
Log.Error("Error unloading bank : fblsoundbank.bnk. " + $"Error code : {val}");
}
}
private static IEnumerator LoadAllAssetsAsync<T>(AssetBundle assetBundle, IProgress<float> progress, Action<T[]> onAssetsLoaded) where T : Object
{
AssetBundleRequest sceneDefsRequest = assetBundle.LoadAllAssetsAsync<T>();
while (!((AsyncOperation)sceneDefsRequest).isDone)
{
progress.Report(((AsyncOperation)sceneDefsRequest).progress);
yield return null;
}
onAssetsLoaded(sceneDefsRequest.allAssets.Cast<T>().ToArray());
}
}
public class WaterDeafenController : MonoBehaviour
{
public float elevation;
private void OnEnable()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
if (FBLStage.waterMuffle.Value)
{
MusicController.RecalculateHealth += new hook_RecalculateHealth(MusicController_RecalculateHealth);
}
}
private void OnDisable()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
if (FBLStage.waterMuffle.Value)
{
MusicController.RecalculateHealth -= new hook_RecalculateHealth(MusicController_RecalculateHealth);
}
}
private void MusicController_RecalculateHealth(orig_RecalculateHealth orig, MusicController self, GameObject playerObject)
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
orig.Invoke(self, playerObject);
if (Object.op_Implicit((Object)(object)self.targetCamera) && ((Component)self.targetCamera).transform.position.y < elevation)
{
self.rtpcPlayerHealthValue.value -= 100f;
self.rtpcPlayerHealthValue.value = Mathf.Max(self.rtpcEnemyValue.value, -100f);
}
}
}
}