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LocationsOfPrecipitation
A utils mod that features editor and runtime tools I use for making stages!
| Date uploaded | 11 hours ago |
| Version | 1.2.1 |
| Download link | JaceDaDorito-LocationsOfPrecipitation-1.2.1.zip |
| Downloads | 4347 |
| Dependency string | JaceDaDorito-LocationsOfPrecipitation-1.2.1 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2121README
LocationsOfPrecipitation
A stage modding toolkit that streamlines addressable asset usability in a scene.
Features
InstantiateAddressablePrefabscript that instantiates a RoR2 prefab into the Scene at runtime.Set Position and Rotation To Zeromakes the prefab have no offset; some RoR2 assets have offset, making it hard to set position or rotation.Use Local Position And Rotationwould make the prefab's position and rotation relative to its parent object.Refresh In Editormakes the prefab visible in editor; the prefab isn't saved to the scene to prevent GUID errors.
AddressableInjectorscript that injects a RoR2 asset into a desired field at runtime. Select the component inTarget Component, pick theTarget Field, then fill in theKeywith any address of that type. It doesn't show the injected asset to prevent GUID errors, but it will be injected at runtime. A log will be produced when the asset is successfully injected.

CameraInstantiatoris an editor only script that injects the RoR2 camera into your scene. This can be used to preview post processing. Building the scene with this script will have no effect in runtime.
SurfaceDefInjectorquickly injectsSurfaceDefsinto anySurfaceDefProvidersattatched to any children.- A Geyser Menu item under
Risk of Rain 2. InstantiateGeyserPrefabwhich allows you to instantiate and configure most of RoR2's jump pads.
InstantiateLogbookPrefabwhich allows you to instantiate and configure a logbook pickup prefab.SetupDLC3AccessNodewhich sets up the DLC3 access node event automatically. Needs Points of Interest on the map.
Credits
- Initial scripts by IDeathHD / Quentin
- Polish and cleaner editor functionality by Nebby
- Testing and implementation by JaceDaDorito
- Icon art by JaceDaDorito and IbanPlay
- Bug fixes by viliger
CHANGELOG
1.2.1
- Added
SetupDLC3AccessNode
1.2.0
- Updated for Alloyed Collective!
1.1.2
- Updated for SoTS!
- Added
ShroomandMeridianjump pads. Will add the other DLC jump pads in the future but there is an issue with them saving into the scene causing GUID errors.
1.1.1
- Implemented nullcheck before setting flags of prefab instances in InstantiateAddressablePrefab.
1.1.0
- Added new GameObject Menu item called
Risk of Rain 2. - New
Geyserprefab option underRisk of Rain 2menu Item. Used to quickly make custom jump pads. - Added
InstantiateGeyserPrefabfor reusing in game geysers. - Added
InstantiateLogbookPrefabfor instantiating the logbook pickup usually found on hidden realms. - Made
Set Position And Rotation to Zero,Use Local Position and Rotation, andRefresh in Editorall set to true by default. - Added
ShaderSwapclass withConvertShadermethod.
1.0.0
- Initial Release!