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Mods uploaded by Jambo_Team
PainGradient — Suffering Descent: dynamic difficulty that keeps monsters mean. HP, damage, and speeds adapt as the run goes on. Built to test a DDA algorithm in an ITMO master's thesis (student research).
Last updated: 40 minutes ago
Dynamic difficulty: monster HP, damage, and speeds adapt as the run goes on. Enable the Genetics artifact in-run (Rico-style). Settings: Risk of Options → Genetics. Research fork with extra modes; telemetry is configurable (see README / cfg).
Last updated: an hour ago