About: Synthesis
Updated 10 months ago[IMPORTANT NOTE] |
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It should noted that none of this needs to be touched at all if it seems too complex or clunky, Myst starts with everything he needs to complete a run, and this is just a side-system that can be used to create custom builds or otherwise just play around, so if you don't want to use this system, just don't, and continue to enjoy Mysts base kit. |
Throughout each run, Myst can use an assortment of methods to create new Magicites through "Synthesis", which he can then equip into his Vorpal Sword in order gain access to new Spells, Finishers, and Limits.
This can be done by first opening the Character Sheet (bound to "4" by default, but can be rebound in the config) and then selecting one of the three buttons under "Synthesize: Random", which are as follows:
Latent Magicite: - Myst loses 3 "Latent Magicites" to gain a random new Magicite (Latent Magicites are obtained through Desynthesis, which will be explained shortly).
Equipment: - Removes Mysts current equipment to gain a random new Magicite.
Common Item: - Removes 2 random common items (prioritising scrap) to gain a random new Magicite.
Additionally, the 4 synthesis buttons underneath the top 3 can be used to specify the type of Magicite received, but cost additional Latent Magicites, with no alternative option for cost.
New Magicites then need to be equipped, which can be done by clicking and dragging it from the inventory and into one of the available slots, Myst only has access to the Spells Limits and Finishers that are currently equipped, so be mindful what you remove, and what you replace.
Magicites in the inventory will have a Latent Magicite icon next to them, clicking on this icon will destroy the Magicite permanently, and grant you latent magicites equal to the destroyed Magicite's level, which can then be used to synthesize new Magicites.
Each enemy Myst kills will provide 1 "Experience" to each equipped Magicite, and once they reach a certain amount of "Experience" they will gain a level, which on it's own doesn't do much, but as mentioned before, can be used for more Latent Magicites when Desynthesising.
Equipped Spells, Finishers, and Limits are equipped in order from Left to Right, Top to Bottom, meaning Spells and Limits can be re-ordered to change their hotkey, and Finishers can be re-ordered to change the order in which they are used during a combo.
The Magicite Slots are "Linked" into pairs, if a "Support" Magicite is in one slot, its effect will be applied to the ability of the magicite in the paired Slot (Assuming they are compatible)
Some items will grant additional Magicite slots, see "About: Special Item Interactions" for more details.