using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using EntityStates;
using EntityStates.FalseSonBoss;
using EntityStates.PrimeMeridian;
using Microsoft.CodeAnalysis;
using On.EntityStates.FalseSonBoss;
using On.EntityStates.PrimeMeridian;
using On.RoR2;
using R2API;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("FalseSonFairLaser")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+13c01a9cea7b6132f8b17e3ea6580d9b3ad0d58b")]
[assembly: AssemblyProduct("FalseSonFairLaser")]
[assembly: AssemblyTitle("FalseSonFairLaser")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace FalseSonFairLaser
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("Jeffdev.FalseSonFairLaser", "FalseSonFairLaser", "1.0.0")]
public class FalseSonFairLaser : BaseUnityPlugin
{
[CompilerGenerated]
private static class <>O
{
public static hook_OnEnter <0>__LunarGazeHoldLeap_OnEnter;
public static hook_OnEnter <1>__LunarGazeLaserEnd_OnEnter;
}
public const string PluginGUID = "Jeffdev.FalseSonFairLaser";
public const string PluginAuthor = "Jeffdev";
public const string PluginName = "FalseSonFairLaser";
public const string PluginVersion = "1.0.0";
public static BuffDef WaitForLaser = ScriptableObject.CreateInstance<BuffDef>();
public void Awake()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Expected O, but got Unknown
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Expected O, but got Unknown
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Expected O, but got Unknown
Log.Init(((BaseUnityPlugin)this).Logger);
((Object)WaitForLaser).name = "dtWaitForLaser";
WaitForLaser.buffColor = Color.black;
WaitForLaser.canStack = false;
WaitForLaser.isDebuff = true;
WaitForLaser.isCooldown = false;
WaitForLaser.isHidden = true;
WaitForLaser.iconSprite = Addressables.LoadAssetAsync<BuffDef>((object)"RoR2/Base/Common/bdSlow50.asset").WaitForCompletion().iconSprite;
ContentAddition.AddBuffDef(WaitForLaser);
object obj = <>O.<0>__LunarGazeHoldLeap_OnEnter;
if (obj == null)
{
hook_OnEnter val = LunarGazeHoldLeap_OnEnter;
<>O.<0>__LunarGazeHoldLeap_OnEnter = val;
obj = (object)val;
}
LunarGazeHoldLeap.OnEnter += (hook_OnEnter)obj;
object obj2 = <>O.<1>__LunarGazeLaserEnd_OnEnter;
if (obj2 == null)
{
hook_OnEnter val2 = LunarGazeLaserEnd_OnEnter;
<>O.<1>__LunarGazeLaserEnd_OnEnter = val2;
obj2 = (object)val2;
}
LunarGazeLaserEnd.OnEnter += (hook_OnEnter)obj2;
CharacterBody.RecalculateStats += new hook_RecalculateStats(CharacterBody_RecalculateStats);
}
private void CharacterBody_RecalculateStats(orig_RecalculateStats orig, CharacterBody self)
{
if (self.HasBuff(WaitForLaser))
{
self.moveSpeed = 0f;
self.armor = 2000f;
}
orig.Invoke(self);
if (self.HasBuff(WaitForLaser))
{
self.moveSpeed = 0f;
self.armor = 2000f;
}
}
private static void LunarGazeHoldLeap_OnEnter(orig_OnEnter orig, LunarGazeHoldLeap self)
{
orig.Invoke(self);
Log.Debug("Added Debuff to False Son!");
((EntityState)self).characterBody.AddBuff(WaitForLaser);
}
private static void LunarGazeLaserEnd_OnEnter(orig_OnEnter orig, LunarGazeLaserEnd self)
{
orig.Invoke(self);
foreach (CharacterBody readOnlyInstances in CharacterBody.readOnlyInstancesList)
{
if (Object.op_Implicit((Object)(object)readOnlyInstances) && ((Object)readOnlyInstances).name.Contains("FalseSonBoss") && readOnlyInstances.HasBuff(WaitForLaser))
{
readOnlyInstances.RemoveBuff(WaitForLaser);
Debug.Log((object)"Removed Debuff from False Son!");
}
}
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
}