Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of HalcyonShrineTweaks v1.0.2
HalcyonShrineTweaks.dll
Decompiled 4 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using IL.RoR2; using Microsoft.CodeAnalysis; using Mono.Cecil.Cil; using MonoMod.Cil; using On.RoR2; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("HalcyonShrineTweaks")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("HalcyonShrineTweaks")] [assembly: AssemblyTitle("HalcyonShrineTweaks")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace HalcyonShrineTweaks { [BepInPlugin("Jeffdev.HalcyonShrineTweaks", "HalcyonShrineTweaks", "1.0.2")] public class HalcyonShrineTweaks : BaseUnityPlugin { public const string PluginGUID = "Jeffdev.HalcyonShrineTweaks"; public const string PluginAuthor = "Jeffdev"; public const string PluginName = "HalcyonShrineTweaks"; public const string PluginVersion = "1.0.2"; public static ConfigEntry<bool> removeShrine; public static ConfigEntry<bool> removeBoss; public static ConfigEntry<bool> changeBossEnemy; public static ConfigEntry<bool> removeScaling; public static ConfigEntry<int> lowScaling; public static ConfigEntry<int> midScaling; public static ConfigEntry<int> maxScaling; public static ConfigEntry<int> goldTakenAmt; public static ConfigEntry<float> goldTakenTickRate; public static ConfigEntry<bool> sotsBiasPickups; public void Awake() { //IL_013f: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Expected O, but got Unknown //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Expected O, but got Unknown //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Expected O, but got Unknown //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) Log.Init(((BaseUnityPlugin)this).Logger); removeShrine = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Remove Shrine", false, "Make the Halcyon Shrine never show up in runs. (Requires Restart)"); changeBossEnemy = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Change Halcyonite Shrine Enemy", true, "Change the Halcyonite miniboss to be a gilded stone titan instead."); removeScaling = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Nerf Halcyonite Shrine Miniboss Scaling", true, "Nerfs the Halcyonite Shrine miniboss scaling to make it less drastic."); lowScaling = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Low Tier Gold Requirement", 75, "The amount of gold it takes for the low requirement (before difficutly scaling)"); midScaling = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Mid Tier Gold Requirement", 150, "The amount of gold it takes for the mid requirement (before difficutly scaling)"); maxScaling = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Max Tier Gold Requirement", 300, "The amount of gold it takes for the max requirement (before difficutly scaling)"); goldTakenAmt = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Amount of Gold Taken Per Tick", 1, "The amount of gold that is taken every tick of the shrine (before scaling)"); goldTakenTickRate = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Gold Take Tick Rate", 5f, "How many ticks per second the halcyon shrine takes money."); sotsBiasPickups = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Rewards biased towards SOTS Items", true, "If the reward items should be more biased towards picking SOTS items or not (vanilla default is true)"); HalcyoniteShrineInteractable.Start += new hook_Start(HalcyoniteShrineInteractable_Start); HalcyoniteShrineInteractable.DrainConditionMet += new Manipulator(HalcyoniteShrineInteractable_DrainConditionMet); PickupPickerController.GenerateOptionsFromDropTablePlusForcedStorm += new hook_GenerateOptionsFromDropTablePlusForcedStorm(PickupPickerController_GenerateOptionsFromDropTablePlusForcedStorm); InteractableSpawnCard val = Addressables.LoadAssetAsync<InteractableSpawnCard>((object)"RoR2/DLC2/iscShrineHalcyonite.asset").WaitForCompletion(); InteractableSpawnCard val2 = Addressables.LoadAssetAsync<InteractableSpawnCard>((object)"RoR2/DLC2/iscShrineHalcyoniteTier1.asset").WaitForCompletion(); if (removeShrine.Value) { if ((Object)(object)val != (Object)null && (Object)(object)val2 != (Object)null) { ((SpawnCard)val).directorCreditCost = 999999; ((SpawnCard)val2).directorCreditCost = 999999; val.maxSpawnsPerStage = 0; val2.maxSpawnsPerStage = 0; } else { Log.Error("Halcyonite Shrine InteractableSpawnCard not found."); } } } private Option[] PickupPickerController_GenerateOptionsFromDropTablePlusForcedStorm(orig_GenerateOptionsFromDropTablePlusForcedStorm orig, int numOptions, PickupDropTable dropTable, PickupDropTable stormDropTable, Xoroshiro128Plus rng) { if (sotsBiasPickups.Value) { return orig.Invoke(numOptions, dropTable, stormDropTable, rng); } return PickupPickerController.GenerateOptionsFromDropTable(numOptions, dropTable, rng); } private void HalcyoniteShrineInteractable_DrainConditionMet(ILContext il) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Expected O, but got Unknown //IL_005c: Unknown result type (might be due to invalid IL or missing references) if (removeScaling.Value) { ILCursor val = new ILCursor(il); if (val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1] { (Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 100f) })) { int index = val.Index; val.Index = index - 1; val.Remove(); val.Emit(OpCodes.Ldc_R4, 200f); Log.Info("Successfully replaced 100f with 300f."); } else { Log.Error("Failed to find ldc.r4 100!"); } } } private void HalcyoniteShrineInteractable_Start(orig_Start orig, HalcyoniteShrineInteractable self) { //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) self.lowGoldCost = lowScaling.Value; self.midGoldCost = midScaling.Value; self.maxGoldCost = maxScaling.Value; self.tickRate = goldTakenTickRate.Value; self.goldDrainValue = goldTakenAmt.Value; orig.Invoke(self); if (changeBossEnemy.Value) { CharacterSpawnCard val = Addressables.LoadAssetAsync<CharacterSpawnCard>((object)"RoR2/Base/Titan/cscTitanBlackBeach.asset").WaitForCompletion(); if ((Object)(object)val == (Object)null) { Debug.LogError((object)"Failed to load Stone Titan CSC!"); } else if (self.chosenDirectCard != null) { Debug.Log((object)"Overriding Halcyonite spawn with Stone Titan."); self.chosenDirectCard.spawnCard = (SpawnCard)(object)val; } } } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } }