Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of RexAdjustments v1.0.2
RexAdjustments.dll
Decompiled 4 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using EntityStates.Treebot; using Microsoft.CodeAnalysis; using On.EntityStates.Treebot; using R2API; using RoR2; using RoR2.Projectile; using RoR2.Skills; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("RexAdjustments")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("RexAdjustments")] [assembly: AssemblyTitle("RexAdjustments")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace RexAdjustments { internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } [BepInPlugin("Jeffdev.RexAdjustments", "RexAdjustments", "1.0.2")] public class RexAdjustments : BaseUnityPlugin { public const string PluginGUID = "Jeffdev.RexAdjustments"; public const string PluginAuthor = "Jeffdev"; public const string PluginName = "RexAdjustments"; public const string PluginVersion = "1.0.2"; public static ConfigEntry<float> injectProc; public static ConfigEntry<float> drillProc; public static ConfigEntry<float> disperseCooldown; public static ConfigEntry<float> harvestEndlag; public static ConfigEntry<int> harvestDamage; private readonly Dictionary<string, string> DefaultLanguage = new Dictionary<string, string>(); public void Awake() { //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Expected O, but got Unknown Log.Init(((BaseUnityPlugin)this).Logger); injectProc = ((BaseUnityPlugin)this).Config.Bind<float>("General", "DIRECTIVE - Inject Proc Coefficient", 1f, "Proc Coefficient for DIRECTIVE - Inject"); drillProc = ((BaseUnityPlugin)this).Config.Bind<float>("General", "DIRECTIVE - Drill Proc Coefficient", 1f, "Proc Coefficient for DIRECTIVE - Drill"); disperseCooldown = ((BaseUnityPlugin)this).Config.Bind<float>("General", "DIRECTIVE - Disperse Cooldown", 4f, "Cooldown for DIRECTIVE - Disperse"); harvestEndlag = ((BaseUnityPlugin)this).Config.Bind<float>("General", "DIRECTIVE - Harvest Endlag", 0.3f, "Endlag for DIRECTIVE - Harvest"); harvestDamage = ((BaseUnityPlugin)this).Config.Bind<int>("General", "DIRECTIVE - Harvest Damage Coefficient", 600, "Damage Coefficient for DIRECTIVE - Harvest (in %)"); Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Treebot/TreebotMortarRain.prefab").WaitForCompletion().GetComponent<ProjectileDotZone>() .overlapProcCoefficient = drillProc.Value; Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/Base/Treebot/TreebotBodySonicBoom.asset").WaitForCompletion().baseRechargeInterval = disperseCooldown.Value; Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Treebot/SyringeProjectile.prefab").WaitForCompletion().GetComponent<ProjectileController>() .procCoefficient = injectProc.Value; Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Treebot/SyringeProjectileHealing.prefab").WaitForCompletion().GetComponent<ProjectileController>() .procCoefficient = injectProc.Value; TreebotFireFruitSeed.OnEnter += new hook_OnEnter(TreebotFireFruitSeed_OnEnter); ReplaceSpecialText(); } private void ReplaceSpecialText() { ReplaceString("TREEBOT_SPECIAL_ALT1_DESCRIPTION", $"Fire a bolt that deals <style=cIsDamage>{harvestDamage.Value}% damage</style> and <style=cIsDamage>injects</style> an enemy. On death, drop multiple <style=cIsHealing>healing fruits</style> that heal for <style=cIsHealing> 25% HP</style>."); } private void ReplaceString(string token, string newText) { DefaultLanguage[token] = Language.GetString(token); LanguageAPI.Add(token, newText); } private void TreebotFireFruitSeed_OnEnter(orig_OnEnter orig, TreebotFireFruitSeed self) { self.damageCoefficient = harvestDamage.Value / 100; self.baseDuration = harvestEndlag.Value; orig.Invoke(self); } } }