Decompiled source of TransportToggle v1.0.4

TransportToggle.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using EntityStates;
using EntityStates.Toolbot;
using HarmonyLib;
using IL.EntityStates.Toolbot;
using Microsoft.CodeAnalysis;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using On.EntityStates.Toolbot;
using RoR2;
using RoR2.Skills;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TransportToggle")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TransportToggle")]
[assembly: AssemblyTitle("TransportToggle")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace TransportToggle
{
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
	[BepInPlugin("Jeffdev.TransportToggle", "TransportToggle", "1.0.4")]
	public class TransportToggle : BaseUnityPlugin
	{
		[Serializable]
		[CompilerGenerated]
		private sealed class <>c
		{
			public static readonly <>c <>9 = new <>c();

			public static hook_OnEnter <>9__11_0;

			public static Func<Instruction, bool> <>9__11_4;

			public static Manipulator <>9__11_2;

			internal void <Awake>b__11_0(orig_OnEnter orig, ToolbotDash self)
			{
				orig.Invoke(self);
				self.duration = 9999f;
				self.baseDuration = 9999f;
			}

			internal void <Awake>b__11_2(ILContext il)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				//IL_0007: Expected O, but got Unknown
				//IL_0039: Unknown result type (might be due to invalid IL or missing references)
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				ILCursor val = new ILCursor(il);
				if (val.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1]
				{
					(Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "ArmorBoost")
				}))
				{
					val.Emit(OpCodes.Pop);
					val.Emit(OpCodes.Ldsfld, AccessTools.DeclaredField(typeof(Buffs), "SmallArmorBoost"));
				}
				else
				{
					Log.Error("Failed to find match for Armor Boost!");
				}
			}

			internal bool <Awake>b__11_4(Instruction x)
			{
				return ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "ArmorBoost");
			}
		}

		public const string PluginGUID = "Jeffdev.TransportToggle";

		public const string PluginAuthor = "Jeffdev";

		public const string PluginName = "TransportToggle";

		public const string PluginVersion = "1.0.4";

		public bool dashReleased;

		public bool hasDashStarted;

		public bool escapedWithShift;

		public static ConfigEntry<bool> hitEnemyMultipleTimes;

		public static ConfigEntry<bool> armorChanges;

		public static ConfigEntry<bool> jumpHeightChanges;

		public static ConfigEntry<bool> freeToggleTransport;

		public void Awake()
		{
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Expected O, but got Unknown
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Expected O, but got Unknown
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Expected O, but got Unknown
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Expected O, but got Unknown
			Log.Init(((BaseUnityPlugin)this).Logger);
			armorChanges = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Less Armor In Transport Mode", true, "Changes transport mode to give you less armor (false is vanilla default)");
			jumpHeightChanges = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Lower Transport Mode Jump Height", true, "Makes you jump less high in transport mode. (false changes to vanilla jump height)");
			freeToggleTransport = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Transport Mode Free Toggle", true, "Allows freely toggling transport mode on or off without cooldown (false is vanilla default)");
			object obj = <>c.<>9__11_0;
			if (obj == null)
			{
				hook_OnEnter val = delegate(orig_OnEnter orig, ToolbotDash self)
				{
					orig.Invoke(self);
					self.duration = 9999f;
					self.baseDuration = 9999f;
				};
				<>c.<>9__11_0 = val;
				obj = (object)val;
			}
			ToolbotDash.OnEnter += (hook_OnEnter)obj;
			ToolbotDash.OnExit += (hook_OnExit)delegate(orig_OnExit orig, ToolbotDash self)
			{
				orig.Invoke(self);
				if (((EntityState)self).isAuthority && freeToggleTransport.Value)
				{
					CharacterBody characterBody = ((EntityState)self).characterBody;
					SkillLocator val4 = ((characterBody != null) ? characterBody.skillLocator : null);
					if (!((Object)(object)val4 == (Object)null))
					{
						GenericSkill utility = val4.utility;
						if (!((Object)(object)utility == (Object)null))
						{
							utility.rechargeStopwatch += (escapedWithShift ? (utility.finalRechargeInterval - 0.25f) : 0f);
							escapedWithShift = false;
						}
					}
				}
			};
			object obj2 = <>c.<>9__11_2;
			if (obj2 == null)
			{
				Manipulator val2 = delegate(ILContext il)
				{
					//IL_0001: Unknown result type (might be due to invalid IL or missing references)
					//IL_0007: Expected O, but got Unknown
					//IL_0039: Unknown result type (might be due to invalid IL or missing references)
					//IL_0045: Unknown result type (might be due to invalid IL or missing references)
					ILCursor val3 = new ILCursor(il);
					if (val3.TryGotoNext((MoveType)2, new Func<Instruction, bool>[1]
					{
						(Instruction x) => ILPatternMatchingExt.MatchLdsfld(x, typeof(Buffs), "ArmorBoost")
					}))
					{
						val3.Emit(OpCodes.Pop);
						val3.Emit(OpCodes.Ldsfld, AccessTools.DeclaredField(typeof(Buffs), "SmallArmorBoost"));
					}
					else
					{
						Log.Error("Failed to find match for Armor Boost!");
					}
				};
				<>c.<>9__11_2 = val2;
				obj2 = (object)val2;
			}
			ToolbotDash.OnEnter += (Manipulator)obj2;
			ToolbotDash.FixedUpdate += (hook_FixedUpdate)delegate(orig_FixedUpdate orig, ToolbotDash self)
			{
				//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
				//IL_0108: Expected O, but got Unknown
				if (!((EntityState)self).isAuthority)
				{
					orig.Invoke(self);
				}
				else
				{
					SkillDef skillDef = SkillCatalog.GetSkillDef(SkillCatalog.FindSkillIndexByName("ToolbotDash"));
					if ((Object)(object)skillDef == (Object)null)
					{
						Log.Error($"One or more SkillDefs could not be found! Check skill names. {skillDef}");
						orig.Invoke(self);
					}
					else
					{
						if (Object.op_Implicit((Object)(object)((EntityState)self).inputBank) && ((ButtonState)(ref ((EntityState)self).inputBank.skill3)).justReleased)
						{
							dashReleased = true;
						}
						if (Object.op_Implicit((Object)(object)((EntityState)self).inputBank) && ((ButtonState)(ref ((EntityState)self).inputBank.skill3)).justPressed && dashReleased)
						{
							escapedWithShift = true;
							((EntityState)self).outer.SetNextStateToMain();
							dashReleased = false;
						}
						if (Object.op_Implicit((Object)(object)((EntityState)self).inputBank) && ((ButtonState)(ref ((EntityState)self).inputBank.skill4)).justPressed)
						{
							SkillLocator skillLocator = ((EntityState)self).skillLocator;
							if ((Object)(object)skillLocator != (Object)null && (Object)(object)skillLocator.special != (Object)null && skillLocator.special.IsReady())
							{
								escapedWithShift = true;
								((EntityState)self).outer.SetNextState((EntityState)new ToolbotDualWieldStart());
							}
						}
						if ((Object)(object)((EntityState)self).inputBank != (Object)null && (Object)(object)((EntityState)self).characterBody != (Object)null && (Object)(object)((EntityState)self).characterMotor != (Object)null && ((ButtonState)(ref ((EntityState)self).inputBank.jump)).justPressed && !((EntityState)self).inputBank.jump.hasPressBeenClaimed && ((EntityState)self).characterMotor.jumpCount < ((EntityState)self).characterBody.maxJumpCount)
						{
							bool num = ((EntityState)self).characterMotor.jumpCount >= ((EntityState)self).characterBody.baseJumpCount;
							float num2 = (jumpHeightChanges.Value ? 1.25f : 1.5f);
							float num3 = (jumpHeightChanges.Value ? 0.65f : 1f);
							float num4 = (num ? num2 : num3);
							float num5 = (num ? num2 : num3);
							GenericCharacterMain.ApplyJumpVelocity(((EntityState)self).characterMotor, ((EntityState)self).characterBody, num4, num5, false);
							CharacterMotor characterMotor = ((EntityState)self).characterMotor;
							characterMotor.jumpCount++;
							JumpDelegate onJump = ((EntityState)self).characterBody.onJump;
							if (onJump != null)
							{
								onJump.Invoke();
							}
							((EntityState)self).inputBank.jump.hasPressBeenClaimed = true;
						}
						orig.Invoke(self);
					}
				}
			};
		}
	}
}