Risk of Rain 2
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Rasputin — The Mad Mercenary

A knife-throwing Russian mercenary for Risk of Rain 2. Stick knives in your enemies, then rip them all out at once. Brings Counter-Strike utility to the Planet: flashbangs, molotovs, smoke and C4. Every stage starts with a case opening.

"They say he cannot be killed. They say a lot of things. He says nothing, flips his knife, and opens another case."

Core mechanic: Embed and Rip

Thrown knives, kunai and shurikens Embed in the enemies they hit, up to 10 per enemy, and you can see them sticking out. Certain attacks Rip every embedded knife back out, each one dealing heavy damage.

Passive: Case Opening

Once per stage a CS-style case roulette spins at the bottom of your screen. You get a Common, Rare or Legendary case for the whole stage, and your knives change finish to match. Every rarity has 3 variants, each with its own stats. The banner and the chat say which one you got. Several skills get stronger with a better case. Odds are 55% Common, 35% Rare, 10% Legendary, and luck counts: each 57 Leaf Clover opens one more case and keeps the best. The variant is then 1 in 3.

Rarity Variant Stats for the stage
Common Emerald Fang +20% attack speed, +5% crit chance
Common Jade Runner +12% move speed, +10% attack speed, +1 jump
Common Malachite Guard +15 armor, +10% max health, +1.5 HP/s regen
Rare Ruby Rush +30% attack speed, +15% damage, +20% move speed
Rare Garnet Butcher +15% damage, +15% attack speed, +15% crit chance, heal 3% of damage dealt
Rare Crimson Bulwark +25 armor, +20% max health, +10% damage, 15% shorter cooldowns
Legendary Black Gold every hit crits and bleeds, +50% attack speed, +30% move speed
Legendary Gold Rush 40% shorter cooldowns, +1 Secondary and Utility charge, +35% move speed, +30% attack speed, +1 jump
Legendary Mad Monk +60% max health, +30 armor, +25% damage, +3 HP/s regen, heal 8% of damage dealt

Skills

Slot Skill What it does
Primary Karambit 3-hit combo; the hook finisher Rips all embedded knives
Primary Kunai Thrown kunai that Embed; the first throw after a pause always crits
Secondary Shuriken Fan Homing shurikens that Embed; more of them with a better case
Secondary Flashbang Stuns enemies looking at it; Flashed enemies take crits from everyone
Secondary Molotov A fire pool that burns and ignites
Utility Flip Dash Dash where you aim, up included, and throw knives that Embed
Utility Smoke Grenade A smoke cloud that cloaks your team (you turn ghostly) and slows enemies inside
Special Butterfly Execution Lock on, blink behind, flurry, then a backstab that Rips and executes low-health enemies
Special Russian Roulette Gamble: a click resets your cooldowns and lets you go double or nothing; a bang costs health but explodes around you. A Legendary case loads a golden round
Special C4 A sticky bomb that beeps, explodes and Rips everything it hits

All skills are unlocked from the start.

Skins

All unlocked. Each skin also has its own knife finish, until the case opens.

Skin Look Knives
Default Bearded mercenary in dark camo fatigues and a plate carrier Emerald
Void Soldier Void-corrupted armour split by glowing violet veins, glowing eyes Violet
Ender Dragon Purple-grey obsidian, glowing magenta ender veins, End-portal specks. With the TheEnd mod: unlocked by leaving The End, plus dragon wings and particles Obsidian

Multiplayer

Works in multiplayer. Everyone in the lobby needs the mod, on the same version.

Credits

  • Built on the Henry template by ArcPh1r3 and contributors.
  • Character models (Default and Void Soldier) made by Jerelo with Meshy.
  • Animations by Quaternius (Universal Animation Library 1 & 2): CC0, retargeted to the new body.
  • Revolver base model from Quaternius' Ultimate Gun Pack: CC0.
  • Uses R2API by the Risk of Thunder team.

Bug reports

Found a bug, or something just feels off? Send me a message on Discord: Jerelo and tell me what happened. A screenshot or your BepInEx/LogOutput.log goes a long way.

Bug reports, balance ideas and skin suggestions are all welcome.

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