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AH-64 — Apache survivor for Risk of Rain 2

Thunderstore version Thunderstore downloads MIT licence

An AH-64 Apache attack helicopter survivor for Risk of Rain 2.

Enjoying it? Please like AH64 on Thunderstore so other players can find it.

Early access: AH-64 is still being tuned. Bug reports, balance settings and run details help shape the next update.

Report a bug · Share balance feedback · Discussions

The Gunship. A survivor that never lands.

The AH-64 hovers above terrain and strafes like a ground character, with temporary altitude from collective input and evasive maneuvers. Its chin turret tracks the radar target while you reposition.

In 1.1: distinct models for all three primaries, immediate weapon previews in character select, Olive/Desert/Arctic paint schemes, responsive rotor audio, and optional balance controls with a shareable settings report.

Thunderstore · Changelog · Help balance AH-64

The kit

Slot Skill What it does In game
Fire Control Radar
Passive
Fire Control Radar Paints the strongest nearby threat. The chin turret tracks independently of where you are looking, so the gun stays on target while you reposition. Fire Control Radar in game
M230 Chain Gun
Primary
M230 Chain Gun A fixed drum that reloads all at once rather than trickling. Tap at range to keep the burst tight; hose the whole drum up close where the spread stops mattering. The reload runs whether or not you emptied it, so top up before you commit. Attack speed helps the reload, not just the fire rate. M230 Chain Gun in game
XM301 Rotary Cannon
Primary variant
XM301 Rotary Cannon The gatling alternative to the M230: a six-barrel rotary cannon. XM301 Rotary Cannon in game
M789 Heavy Cannon
Primary variant
M789 Heavy Cannon A low-rate, high-damage cannon. M789 Heavy Cannon in game
Hydra-70 Pods
Secondary
Hydra-70 Pods A ripple salvo spread over most of a second — hold your aim through it. Runs on its own cooldown and stays available while the primary is reloading. Hydra-70 Pods in game
Evasive Roll
Utility
Evasive Roll A climbing forward-diagonal barrel roll with i-frames through the motion. Hold jump for altitude; hold back or down to dump height faster. Evasive Roll in game
Utility variant Smoke Backflip A smoke backflip in place of the roll. Smoke Backflip in game
AGM-114L Longbow
Special
AGM-114L Longbow Hold to paint radar locks while you keep firing the gun and the Hydras, then release to launch. AGM-114L Longbow in game
Special variant AGM-114 Hellfire An aimed, unguided missile fired from the wing rails. Can launch while the primary keeps firing. AGM-114 Hellfire in game

Choose your gunship

Each primary has its own chin-mounted assembly. Changing your loadout updates the lobby model immediately; Olive, Desert and Arctic skins carry through into gameplay.

AH-64 1.1 model with the M230 chain gun

Blender model preview; in-game lighting varies. The title banner is promotional artwork from an earlier airframe revision.

Install

Mod manager (recommended): install with r2modman or Thunderstore Mod Manager. Required dependencies are installed automatically.

Manual: copy the package's plugins contents into BepInEx/plugins/JohnstonStu-AH64/. Keep this layout:

JohnstonStu-AH64/
  AH64.dll
  AssetBundles/ah64
  SoundBanks/AH64Rotor.bnk

Everyone in a lobby needs the same mod version. Gameplay tuning is local, so agree on matching settings before a multiplayer run.

Required dependencies

  • bbepis-BepInExPack-5.4.1905
  • RiskofThunder-R2API_Core-5.0.3
  • RiskofThunder-R2API_Prefab-1.0.1
  • RiskofThunder-R2API_RecalculateStats-1.0.0
  • RiskofThunder-R2API_Language-1.0.1
  • RiskofThunder-R2API_Sound-1.0.2

Help balance AH-64

I want AH-64 to feel right, and the quickest way there is seeing what you actually play with. Your settings show me where players agree on balance, and they're the place to ask for sliders that don't exist yet.

The tuning menu needs Risk of Options. It's optional: AH-64 runs on its defaults without it.

How to share AH-64 settings: tune the sliders, press Copy & open GitHub to copy them to your clipboard, paste into the GitHub form if it's empty and add notes, submit

  1. Open Settings → Mod Options → AH-64 and tune the sliders. The tabs are Movement, M230, XM301 Gatling, M789 Cannon, Utility, Presentation, Audio and Feedback. Base speed, acceleration, primary reload times and Evasive Roll cooldown apply after a restart.
  2. Optional: add notes in Feedback → Comments.
  3. At the end of any tab, press Share settings → Copy & open GitHub. Your settings report (every AH-64 setting plus your comments) is now on your clipboard, and the feedback form opens on GitHub.
  4. The AH-64 settings and comments field is usually prefilled. If it's empty, just paste (Ctrl+V) into it. The report is already on your clipboard. Then fill in What kind of feedback and Your idea, including what felt too strong or too weak.
  5. Click Create.

Feedback → Copy all settings copies the same report without opening a browser.

Privacy: nothing is sent automatically. The buttons copy to your clipboard and open the form; a prefilled form carries the report in its link, but nothing is posted until you click Create. Submitting needs a GitHub account.

Bugs, ideas and questions

Known limitations

  • Missile rack depletion reflects local special stock, including Longbow reservations while painting locks. Remote and late-join presentation still needs dedicated verification.
  • Gameplay tuning is not synchronized between players.
  • Deep drops beyond the ground sensor use normal falling physics. Jump-pad and lift handling has been improved; report any remaining stage-specific problems.
  • Laser-guided Hellfire is deferred. The current Hellfire variant is unguided; Longbow supplies radar-guided fire.

Credits and license

  • Built with R2API and the Risk of Rain 2 modding community's survivor framework.
  • Airframe and weapon geometry modelled from scratch in Blender for this mod.
  • Current rotor loop: “Helicopter Sounds” by aquinn, CC0. Full provenance and processing notes are in Art/Audio and the bundled LICENSE_SOURCE.txt.
  • Legacy rotor recordings by qubodup are CC0; their provenance remains documented. Other gameplay sounds use vanilla Risk of Rain 2 Wwise events.

MIT © 2026 Stu Johnston. Third-party audio retains its CC0 license.

See the changelog for version history.

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