Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of Joltium Pack v0.0.2
JoltiumPack.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using JoltiumPack.Items; using Microsoft.CodeAnalysis; using R2API; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")] [assembly: AssemblyCompany("JoltiumPack")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("JoltiumPack")] [assembly: AssemblyTitle("JoltiumPack")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace JoltiumPack { public static class Assets { public static AssetBundle mainBundle; public const string bundleName = "joltiumpack_assetbundle"; public static string AssetBundlePath => Path.Combine(Path.GetDirectoryName(JoltiumPack.PInfo.Location), "joltiumpack_assetbundle"); public static void Init() { mainBundle = AssetBundle.LoadFromFile(AssetBundlePath); } } [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("Joltium.JoltiumPack", "JoltiumPack", "0.0.1")] public class JoltiumPack : BaseUnityPlugin { public const string PluginGUID = "Joltium.JoltiumPack"; public const string PluginAuthor = "Joltium"; public const string PluginName = "JoltiumPack"; public const string PluginVersion = "0.0.1"; private List<JoltiumPack_Item> ItemCollection; public static PluginInfo PInfo { get; private set; } public void Awake() { Log.Init(((BaseUnityPlugin)this).Logger); PInfo = ((BaseUnityPlugin)this).Info; Log.Info("JoltiumPack Plugin is Awake"); Log.Info("PInfo: " + ((object)PInfo).ToString()); ItemCollection = new List<JoltiumPack_Item>(); ItemCollection.Add(new Multi_Pliers()); foreach (JoltiumPack_Item item in ItemCollection) { item.Awake(); } } private void Update() { foreach (JoltiumPack_Item item in ItemCollection) { item.Update(); } } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } } namespace JoltiumPack.Items { internal class Multi_Pliers : JoltiumPack_Item { private static Sprite icon; private static GameObject prefab; public Multi_Pliers() : base("BASIC_MULTIPLIER_ITEM_NAME", "BASIC_MULTIPLIER_ITEM_PICKUP", "BASIC_MULTIPLIER_ITEM_DESC", "BASIC_MULTIPLIER_ITEM_LORE", 2, "Assets/Import/Joltium/Items/Multi-Pliers/pliers_icon.png", "Assets/Import/Joltium/Items/Multi-Pliers/pliers.prefab") { Log.Info("Constructing Multi-Pliers"); } public override void Awake() { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Expected O, but got Unknown base.Awake(); RecalculateStatsAPI.GetStatCoefficients += new StatHookEventHandler(RecalculateStatsAPI_GetStatCoefficients); } private void RecalculateStatsAPI_GetStatCoefficients(CharacterBody sender, StatHookEventArgs args) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) Log.Info("Multi-Pliers RecalculateStats started."); if (Object.op_Implicit((Object)(object)sender.inventory)) { int itemCount = sender.inventory.GetItemCount(thisItemDef.itemIndex); if (itemCount > 0) { args.damageMultAdd += 1f * (float)itemCount; } } } public override void Update() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) if (Input.GetKeyDown((KeyCode)283)) { Transform transform = PlayerCharacterMasterController.instances[0].master.GetBodyObject().transform; Log.Info($"Player pressed F2. Spawning our custom item at coordinates {transform.position}"); PickupDropletController.CreatePickupDroplet(PickupCatalog.FindPickupIndex(thisItemDef.itemIndex), transform.position, transform.forward * 20f); } } } internal class JoltiumPack_Item : MonoBehaviour { private static string name; private static string description; private static string pickup; private static string lore; private static int tier; private static string iconPath; private static string prefabPath; public ItemDef thisItemDef; private static Sprite icon; private static GameObject prefab; public JoltiumPack_Item(string itemName, string itemDescription, string itemPickupDesc, string itemLore, int itemTier, string itemIconPath, string itemPrefabPath) { name = itemName; description = itemDescription; pickup = itemPickupDesc; lore = itemLore; tier = itemTier; iconPath = itemIconPath; prefabPath = itemPrefabPath; } public virtual void Awake() { //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Expected O, but got Unknown //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Expected O, but got Unknown thisItemDef = ScriptableObject.CreateInstance<ItemDef>(); ((Object)thisItemDef).name = name; thisItemDef.nameToken = name; thisItemDef.pickupToken = pickup; thisItemDef.descriptionToken = description; thisItemDef.loreToken = lore; thisItemDef._itemTierDef = Addressables.LoadAssetAsync<ItemTierDef>((object)"RoR2/Base/Common/Tier1Def.asset").WaitForCompletion(); Log.Info("Attempting to load Assets for JoltiumPack Item \"" + name + "\"..."); Assets.Init(); icon = Assets.mainBundle.LoadAsset<Sprite>(iconPath); prefab = Assets.mainBundle.LoadAsset<GameObject>(prefabPath); thisItemDef.pickupIconSprite = icon; thisItemDef.pickupModelPrefab = prefab; Log.Info("Assets for JoltiumPack Item \"" + name + "\" loaded."); thisItemDef.canRemove = true; thisItemDef.hidden = false; ItemDisplayRuleDict val = new ItemDisplayRuleDict((ItemDisplayRule[])null); ItemAPI.Add(new CustomItem(thisItemDef, val)); } public virtual void Update() { } } }