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Supply Drop

Incoming Supply Drop! Adds new items to enhance your Risk of Rain 2 experience.

Date uploaded 3 years ago
Version 1.2.3
Download link Keroro1454-Supply_Drop-1.2.3.zip
Downloads 5753
Dependency string Keroro1454-Supply_Drop-1.2.3

This mod requires the following mods to function

README

It's time to receive...a Supply Drop!

Supply Drop is a mod for Risk of Rain 2 designed to add a number of items. Items are designed with not just variety in mind, but with the goal of staying true to the game's design aesthetic, as well as balance. More items are coming soon--over a dozen are planned as of now!

What's New with Update 1.2: Shield Your Eyes!

For millennia man has pondered over some of the toughest questions life has to offer. What's the point of it all? Do I matter? Do people actually use Google Stadia? And most importantly of all:

Why in the world would anyone pick up more than one Personal Shield Generator?

Thing is, the fact man puzzled over that last one is a testament to how dumb man is. Because the answer is that there is no reason, ever. UNTIL TODAY THAT IS! THAT'S RIGHT, SHIELD ISN'T USELESS ANYMORE! Introducing the Shield Your Eyes update, coming to the Supply Drop mod! This update will bring...no you idiot, it's just the title of the update, don't literally cover your eyes.

Okay. They're open now? Good. Then...BEHOLD! Four brand new items: Two commons, one uncommon, and one legendary, all centered around the shield mechanic. And yes, you read that right. FOUR new items, which is 100% more than the last update, making this an objectively superior update! This update has brought the items, now you go bring purpose to the life of that sad, lonely second Personal Shield Generator you've left behind on all those stages in the past. You monster.

Included Items:

Common Items:

  • Hardened Bone Fragments
    • Killing an enemy temporarily grants 2 (+1 per stack) armor. All armor is lost upon taking damage.
  • Numbing Berries
    • Gain 5 (+5 per stack) armor upon taking damage for 2 (+0.5 per stack) seconds.
  • Unassuming Tie
    • Gain shield equal to 4% (+4% per stack) of your max HP. Breaking your shield gives you a Second Wind for 4 seconds, plus an additional amount based on max shield. Second Wind increases movement speed by 15% (+15% per stack).
  • Salvaged Wires
    • Gain shield equal to 4% (+4% per stack) of your max HP. While shields are active, gain 10% (+10% per stack) increased attack speed.

Uncommon Items:

  • Shell Plating

    • Killing an enemy increases your armor permanently by .2, up to a maximum of 10 (+10 per stack) armor.
  • Echo-Voltaic Plankton

    • Gain shield equal to 8% of your max HP. Dealing damage recharges 1 (+1 per stack) shield.

Legendary Items:

  • **Quantum Shield Stabilizer **

    • Gain shield equal to 16% of your max HP. If an attack exceeds your active shields, the excess damage is reduced by 10% (+5% per stack), plus an additional 0.5% (+0.25% per stack) per 1% of maximum shield that was depleted.
  • COMING SOON: Tome of Bloodletting

    • ERROR: Item log read-out scrambled during transmission. Please wait for update...

Lunar Items:

Equipment:

Changelog:

  • 1.2.3

    • Buffed Hardened Bone Fragments to provide 1 -> 2 armor per kill. Additional item stacks still give +1 additional armor on kill, this may be subject to change
    • Fixed Echo-Voltaic Plankton not proc-ing shield against bosses
    • Fixed Echo-Voltaic Plankton having a random reflection probe that messed with a few specific reflection shaders (Thanks Pikmin88 for the report)
    • Fixed some minor text errors in logbook entries
  • 1.2.2

    • Completed under-the-hood migration to TILER2's 3.0 version. Thanks Chen and Komrade for help with this
    • Fixed Salvaged Wires and Unassuming Tie logbook entries not reflecting the nerf they received last patch
    • Fixed Quantum Shield Generator's blue projection not spinning all the time, and removed the orb's bobbing due to glitchiness this caused (May patch this back in at some point)
    • Work continues on the next big update...
  • 1.2.1

    • Nerfed stacking shield gain on Salvaged Wires and Unassuming Tie (+4% -> +2% per stack)
    • Fixed Numbing Berries not appearing on Acrid
    • Fixed Numbing Berries calculating stacking armor gain incorrectly (Thanks Crescendo for the report)
  • 1.2.0: The Shield Your Eyes! Update

    • Added four new items: The Unassuming Tie, Salvaged Wires, Echo-Voltaic Plankton, and Quantum Shield Generator
    • Reduced max armor acquirable from first stack of Shell Plating from 20 to 10 (Each kill grants .2 instead of .4). Increased max stacks granted by additional Shell Platings by 25 to compensate.
    • Fixed Shell Plating not carrying over between stages
    • Fixed Shell Plating sometimes not appearing properly on MUL-T's model
    • Made slight changes/fixes to the logs of Hardened Bone Fragments, Shell Plating, and Numbing Berries
    • Optimized some code with Numbing Berries and Hardened Bone Fragments that was previously causing performance dips when ClassicItems and/or BanditReloaded was present
  • 1.1.0: The Mi A(r)mor! Update

    • Added two new items, Numbing Berries and Shell Plating
    • Minor adjustments to rigging on the survivors with Hardened Bone Fragments (the rest are coming soon, I swear)
    • Re-adjusted values for Hardened Bone Fragments from .5 back to 1. This is fixing an error caused in 1.0.2.
    • A new legendary item transmission has appeared, but it is sadly scrambled. Perhaps it will be unscrambled with the remaining transmissions soon...
  • 1.0.2

    • Fixed Hardened Bone Fragments to be compatible with Forgive Me Please
  • 1.0.1

    • Edited README to have the correct stats for the Hardened Bone Fragments
  • 1.0.0

    • Release! Includes just one item right now, the Hardened Bone Fragments. More to come!

Special Thanks:

KomradeSpectre: Their code served as a foundation for this mod, and their advice and help was instrumental in getting this mod off the ground.

ThinkInvis: I utilize their config/logger system, as well as their TILER2 API in this mod.

Sheybey: They answered so many of my C# questions.

Bord Listian: They have been a huge help in teaching me about components and bugfixing my attempts.

Rico: Modeling master. Provided the model for the Numbing Berries and the base canister for the Echo-Voltaic Plankton.

XoXFaby: They have been super helpful in explaining IL stuff, and dealing with my cluelessness towards it!

WaltzingPhantom: They provided the lovely item icon designs for Hardened Bone Fragments and Numbing Berries!