Decompiled source of EngiTurretsEquipment v1.0.0

plugins/EngiTurretsEquipment/EngiTurretsEquipment.dll

Decompiled 5 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using MonoMod.RuntimeDetour;
using RiskOfOptions;
using RiskOfOptions.Options;
using RoR2;
using RoR2.CharacterAI;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
namespace EngiTurretsEquipment;

[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.KingEnderBrine.EngiTurretsEquipment", "EngiTurretsEquipment", "1.0.0")]
public class EngiTurretsEquipmentPlugin : BaseUnityPlugin
{
	public const string GUID = "com.KingEnderBrine.EngiTurretsEquipment";

	public const string Name = "EngiTurretsEquipment";

	public const string Version = "1.0.0";

	private static GameObject engiTurret;

	private static GameObject engiWalkerTurret;

	private static CharacterMaster engiTurretMaster;

	private static CharacterMaster engiWalkerTurretMaster;

	internal static EngiTurretsEquipmentPlugin Instance { get; private set; }

	internal static ManualLogSource InstanceLogger
	{
		get
		{
			EngiTurretsEquipmentPlugin instance = Instance;
			if (instance == null)
			{
				return null;
			}
			return ((BaseUnityPlugin)instance).Logger;
		}
	}

	internal static ConfigEntry<bool> RequireGesture { get; private set; }

	internal static ConfigEntry<float> CooldownMultiplier { get; private set; }

	private void Start()
	{
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
		//IL_0155: Unknown result type (might be due to invalid IL or missing references)
		//IL_015f: Expected O, but got Unknown
		//IL_015a: Unknown result type (might be due to invalid IL or missing references)
		Instance = this;
		RequireGesture = ((BaseUnityPlugin)this).Config.Bind<bool>("Main", "RequireGestureOfTheDrowned", false, "If set to true, turrets will only use equipment if they have Gesture of the Drowned. Otherwise they will use equipment when attacking.");
		CooldownMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Main", "CooldownMultiplier", 1f, "Additional cooldown multiplier for the turrets.");
		if (Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions"))
		{
			RiskOfOptionsIntegration.Init();
		}
		engiTurret = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Engi/EngiTurretBody.prefab").WaitForCompletion();
		engiWalkerTurret = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Engi/EngiWalkerTurretBody.prefab").WaitForCompletion();
		if (!Object.op_Implicit((Object)(object)engiTurret.GetComponent<EquipmentSlot>()))
		{
			engiTurret.AddComponent<EquipmentSlot>();
		}
		if (!Object.op_Implicit((Object)(object)engiWalkerTurret.GetComponent<EquipmentSlot>()))
		{
			engiWalkerTurret.AddComponent<EquipmentSlot>();
		}
		engiTurretMaster = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Engi/EngiTurretMaster.prefab").WaitForCompletion().GetComponent<CharacterMaster>();
		engiWalkerTurretMaster = Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Engi/EngiWalkerTurretMaster.prefab").WaitForCompletion().GetComponent<CharacterMaster>();
		if (!RequireGesture.Value)
		{
			UpdateShouldFireEquipment();
		}
		RequireGesture.SettingChanged += delegate
		{
			UpdateShouldFireEquipment();
		};
		new ILHook((MethodBase)typeof(Inventory).GetMethod("CalculateEquipmentCooldownScale", BindingFlags.Instance | BindingFlags.NonPublic), new Manipulator(CalculateEquipmentCooldown));
	}

	private static void UpdateShouldFireEquipment()
	{
		AISkillDriver[] components = ((Component)engiTurretMaster).GetComponents<AISkillDriver>();
		foreach (AISkillDriver val in components)
		{
			if (val.customName == "FireAtEnemy")
			{
				val.shouldFireEquipment = !RequireGesture.Value;
			}
		}
		components = ((Component)engiWalkerTurretMaster).GetComponents<AISkillDriver>();
		foreach (AISkillDriver val2 in components)
		{
			string customName = val2.customName;
			if (customName == "StrafeAndFireAtEnemy" || customName == "ChaseAndFireAtEnemy")
			{
				val2.shouldFireEquipment = !RequireGesture.Value;
			}
		}
	}

	private void CalculateEquipmentCooldown(ILContext il)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Expected O, but got Unknown
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		ILCursor val = new ILCursor(il);
		if (val.TryGotoNext(new Func<Instruction, bool>[1]
		{
			(Instruction x) => ILPatternMatchingExt.MatchRet(x)
		}))
		{
			val.Emit(OpCodes.Ldarg_0);
			val.Emit(OpCodes.Call, (MethodBase)typeof(EngiTurretsEquipmentPlugin).GetMethod("GetMultiplier", BindingFlags.Static | BindingFlags.NonPublic));
			val.Emit(OpCodes.Mul);
		}
		else
		{
			((BaseUnityPlugin)this).Logger.LogError((object)"Couldn't apply cooldown scale hook");
		}
	}

	private static float GetMultiplier(Inventory inventory)
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		CharacterMaster component = ((Component)inventory).GetComponent<CharacterMaster>();
		if (Object.op_Implicit((Object)(object)component))
		{
			MasterIndex masterIndex = component.masterIndex;
			if (masterIndex == engiTurretMaster.masterIndex || masterIndex == engiWalkerTurretMaster.masterIndex)
			{
				return CooldownMultiplier.Value;
			}
		}
		return 1f;
	}
}
public static class RiskOfOptionsIntegration
{
	public const string RiskOfOptionsGUID = "com.rune580.riskofoptions";

	[MethodImpl(MethodImplOptions.NoInlining)]
	public static void Init()
	{
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Expected O, but got Unknown
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_009d: Expected O, but got Unknown
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Expected O, but got Unknown
		Texture2D val = new Texture2D(128, 128);
		using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("EngiTurretsEquipment.icon.png"))
		{
			using BinaryReader binaryReader = new BinaryReader(stream);
			ImageConversion.LoadImage(val, binaryReader.ReadBytes((int)stream.Length));
			ModSettingsManager.SetModIcon(Sprite.Create(val, new Rect(0f, 0f, 128f, 128f), new Vector2(0f, 0f)));
		}
		ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(EngiTurretsEquipmentPlugin.RequireGesture), "com.KingEnderBrine.EngiTurretsEquipment", "EngiTurretsEquipment");
		ModSettingsManager.AddOption((BaseOption)new FloatFieldOption(EngiTurretsEquipmentPlugin.CooldownMultiplier), "com.KingEnderBrine.EngiTurretsEquipment", "EngiTurretsEquipment");
	}
}