ItemDisplayPlacementHelper
A mod/tool for item/character devs to simplify work with IDRS placement
Last updated | 2 months ago |
Total downloads | 11678 |
Total rating | 25 |
Categories | Mods Tools |
Dependency string | KingEnderBrine-ItemDisplayPlacementHelper-1.7.1 |
Dependants | 4 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117README
Description
A mod/tool to simplify process of item display placement for item/character developers.
General usage
Before start
You need to have an item display (default or character-specific), which you will edit and replace its values in code when you have done.
Enter editing scene
First of all, you need to enter special scene where everything happens. This can be done by pressing F2
(You need to be in the main menu).
Pick a model
You can search for a model by localized name, body object name or model object name.
By default only models that are visible in logbook are included in list, but you can include everything from BodyCatalog
by toggle Inlude all bodies from BodyCatalog
.
Select DisplayRuleGroup to work with
You can search for an item/equipment by name.
Each item display can be enabled/disabled by clicking on corresponding checkbox. Only one equipment display can be enabled at a time, so if you enable new equipment old one will be disabled.
Click on a gear to start/end item display placement (All changes will be lost when you disable item display, so be careful with that).
Enable all
- enable all item displays for current model (except equipment)Disable all
- enable all item displays for current model (inluding equipment)
Select ItemDisplayRule
Click on a row with item display prefab name to start edit it.
Edit ItemDisplayRule
You can type in values in corresponding fields to see how item display will look on a character.
Or you can use Unity-like item editing on the scene:
Moving
Rotating
White circle will rotate object around to camera view axis.
Scaling
Gray cube in center will scale all axes simultaneously.
Copy values
When you placed your item where you want you can copy values for that position by clicking Copy IDR values
button to paste these values in your code.
You can change copy format by clicking on the gear icon next to Copy IDR values
Available formats
Block
Copied values will look something like that:
childName = "Head",
localPos = new Vector3(-0.0007F, 0.1699F, 0.028F),
localAngles = new Vector3(332.5399F, 359.8748F, 0.0883F),
localScale = new Vector3(0.7228F, 0.7228F, 0.7228F)
Inline
Copied values will look something like that:
"Head", new Vector3(-0.0007F, 0.1699F, 0.028F), new Vector3(332.5399F, 359.8748F, 0.0883F), new Vector3(0.7228F, 0.7228F, 0.7228F)
ForParsing
Copied values will look something like that:
Pelvis,-0.203,-0.058,0.058,63.11126,330.4519,181.0795,0.85025,0.85025,0.85025
Custom
You can make your own format by using placeholders to specify where values should be placed.
Top panel
ConfigureSensitivity
Fast Coefficient
- camera movement speed multiplier when holdingSHIFT
Slow Coefficient
- camera movement speed multiplier when holdingCTRL
Enable fade
Toggle fade when you are close to objects.
Enable time
Toggle TimeScale between 0 and 1.
DynamicBones ignore TimeScale
Toggle if DynamicBones should work when TimeScale is 0
Object Editing
Editing space:
Global
- move/rotate object in world coordinatesLocal
- move/rotate object in object local coordinates
Editor mode:
Move
- move object along axis.Rotate
- rotate object along axis.Scale
- scale object along axis, or along all axes.
Scaling is always done in local space.
Keybindings
General
F2
- EnterItemDisplayPlacementHelper
scene (You need to be in the main menu)F
- Move camera focus to currently selected item displayG
- Toggle fadeT
- Toggle time
Object transform
W
- Select object movement modeE
- Select object rotation modeR
- Select object scaling modeX
- Toggle object editing space (Global/Local)
Camera movement
RightMouseButton
- Hold and move mouse to look aroundALT
+RightMouseButton
- Hold and move mouse to rotate camera around focus pointMiddleMouseButton
- Hold and move mouse to move cameraALT
+MiddleMouseButton
- Press once to move focus point to point on the model under mouse.MouseWheel
- Scroll to zoom in/out.ALT
+MouseWheel
- Scroll to move to/from focus pointCTRL
- Hold to slow down camera movement speedSHIFT
- Hold to speed up camera movement speed
More features
If you have a feature in mind that would be good to have in this mod feel free to ping @KingEnderBrine
in RoR modding discord.