ItemDisplayPlacementHelper
A mod/tool for item/character devs to simplify work with IDRS placement
Date uploaded | 3 years ago |
Version | 1.4.1 |
Download link | KingEnderBrine-ItemDisplayPlacementHelper-1.4.1.zip |
Downloads | 474 |
Dependency string | KingEnderBrine-ItemDisplayPlacementHelper-1.4.1 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117README
Description
A mod/tool to simplify process of item display placement for item/character developers.
General usage
Before start
You need to have an item display (default or character-specific), which you will edit and replace its values in code when you have done.
Enter editing scene
First of all, you need to enter special scene where everything happens. This can be done by pressing F2
(You need to be in the main menu).
Pick a model
You can search for a model by localized name, body object name or model object name.
By default only models that are visible in logbook are included in list, but you can include everything from BodyCatalog
by toggle Inlude all bodies from BodyCatalog
.
Select DisplayRuleGroup to work with
You can search for an item/equipment by name.
Each item display can be enabled/disabled by clicking on corresponding checkbox. Only one equipment display can be enabled at a time, so if you enable new equipment old one will be disabled.
Click on a gear to start/end item display placement (All changes will be lost when you disable item display, so be careful with that).
Enable all
- enable all item displays for current model (except equipment)Disable all
- enable all item displays for current model (inluding equipment)
Select ItemDisplayRule
Click on a row with item display prefab name to start edit it.
Edit ItemDisplayRule
You can type in values in corresponding fields to see how item display will look on a character.
Or you can use Unity-like item editing on the scene:
Moving
Rotating
White circle will rotate object around to camera view axis.
Scaling
Gray cube in center will scale all axes simultaneously.
Copy values
When you placed your item where you want you can copy values for that position by clicking Copy IDR values
button to paste these values in your code.
You can change copy format by clicking on the gear icon next to Copy IDR values
Available formats
Block
Copied values will look something like that:
childName = "Head",
localPos = new Vector3(-0.0007F, 0.1699F, 0.028F),
localAngles = new Vector3(332.5399F, 359.8748F, 0.0883F),
localScale = new Vector3(0.7228F, 0.7228F, 0.7228F)
Inline
Copied values will look something like that:
"Head", new Vector3(-0.0007F, 0.1699F, 0.028F), new Vector3(332.5399F, 359.8748F, 0.0883F), new Vector3(0.7228F, 0.7228F, 0.7228F)
ForParsing
Copied values will look something like that:
Pelvis,-0.203,-0.058,0.058,63.11126,330.4519,181.0795,0.85025,0.85025,0.85025
Custom
You can make your own format by using placeholders to specify where values should be placed.
Top panel
ConfigureSensitivity
Fast Coefficient
- camera movement speed multiplier when holdingSHIFT
Slow Coefficient
- camera movement speed multiplier when holdingCTRL
Enable fade
Toggle fade when you are close to objects.
Enable time
Toggle TimeScale between 0 and 1.
Object Editing
Editing space:
Global
- move/rotate object in world coordinatesLocal
- move/rotate object in object local coordinates
Editor mode:
Move
- move object along axis.Rotate
- rotate object along axis.Scale
- scale object along axis, or along all axes.
Scaling is always done in local space.
Keybindings
General
F2
- EnterItemDisplayPlacementHelper
scene (You need to be in the main menu)F
- Move camera focus to currently selected item displayG
- Toggle fadeT
- Toggle time
Object transform
W
- Select object movement modeE
- Select object rotation modeR
- Select object scaling modeX
- Toggle object editing space (Global/Local)
Camera movement
RightMouseButton
- Hold and move mouse to look aroundALT
+RightMouseButton
- Hold and move mouse to rotate camera around focus pointMiddleMouseButton
- Hold and move mouse to move cameraALT
+MiddleMouseButton
- Press once to move focus point to point on the model under mouse.MouseWheel
- Scroll to zoom in/out.ALT
+MouseWheel
- Scroll to move to/from focus pointCTRL
- Hold to slow down camera movement speedSHIFT
- Hold to speed up camera movement speed
More features
If you have a feature in mind that would be good to have in this mod feel free to ping @KingEnderBrine
in RoR modding discord.
If you want to support me, you can do this here
Changelog
1.4.1
- Added new copy format.
ForParsing
- as it stands from the name useful for parsing copied value, all values are comma-separated without any spaces in the following order: childName, localPos.xyz, localAngles.xyz, localScale.xyz.
1.4.0
- Moved fade toggle from
F
toG
- Now pressing
F
will nove camera focus to currently selected item display - Added different copy formats.
Block
- default format, the one that was used pre1.4.0
Inline
- all values are in one line and comma-separated without field namesCustom
- you can make your own format using available placeholders
- Removed
Copy precision
field as it's now part of the copy format system
1.3.0
- Fixed item filter not working correctly.
- Added camera movement like in Blender.
1.2.0
- Removed r2api dependency.
1.1.1
- Added
Tab
navigation between IDR input fields.
1.1.0
- Added
Model animator parameters
which will give you a little bit more flexibility on testing how your idrs looks. - Added ability to play animations by layer and state name.
1.0.2
- Updated version number in mod dll.
1.0.1
- Added new dropdown to show only vanilla items / only modded items / all items (Request by DestroyedClone).
- Fixed an issue when changing model child names will contain bones from old model.
- Fixed an issue when having time scale set to less than 0.01 was causing issues with axes collsion detection.
1.0.0
- Mod release.
CHANGELOG
Changelog
1.7.1
- Readme update.
1.7.0
- Fixes for
Seekers of the Storm
update.
1.6.2
- Fixed incorrect filtering by selected content pack if there are multiple content packs with the same identifier.
1.6.1
- Added support for
R2API.Skins
skin-specific IDRS
1.6.0
- Added
DynamicBones ignore TimeScale
toggle to the top panel. - Added
Enable animator
toggle to the bottom panel. - Added refresh button to the top right corner in
Item display rule
section. It disables and enables item display while keeping your changes, can be useful if item display does something based on the values you change but only duringStart
/Awake
. ItemFollower
's follower instance will now also scale when you change scale.
1.5.4
- Changed decimal separator to always be
.
1.5.3
- Fixed incorrect separator used for number parsing resulting in inability to input decimal numbers.
1.5.2
- Fixed
Enable fade
being turned on by default. - Now
RuntimeInspector
should be in front of the mod's UI Enable all
/Disable all
buttons now work only on filtered items (from selected content pack and/or containing search string) instead of all.
1.5.1
- Fixed 1 of rotation axes missing
1.5.0
- Fixes for Survivors of the Void update.
- Fixed some icon being blured on low texture quality.
- Dropdown for showing vanilla/modded items now will show item from selected content pack
1.4.2
- Fixed an issue where if placeholder didn't have a modificator parsing would fail.
1.4.1
- Added new copy format.
ForParsing
- as it stands from the name useful for parsing copied value, all values are comma-separated without any spaces in the following order: childName, localPos.xyz, localAngles.xyz, localScale.xyz.
1.4.0
- Moved fade toggle from
F
toG
- Now pressing
F
will nove camera focus to currently selected item display - Added different copy formats.
Block
- default format, the one that was used pre1.4.0
Inline
- all values are in one line and comma-separated without field namesCustom
- you can make your own format using available placeholders
- Removed
Copy precision
field as it's now part of the copy format system
1.3.0
- Fixed item filter not working correctly.
- Added camera movement like in Blender.
1.2.0
- Removed r2api dependency.
1.1.1
- Added
Tab
navigation between IDR input fields.
1.1.0
- Added
Model animator parameters
which will give you a little bit more flexibility on testing how your idrs looks. - Added ability to play animations by layer and state name.
1.0.2
- Updated version number in mod dll.
1.0.1
- Added new dropdown to show only vanilla items / only modded items / all items (Request by DestroyedClone).
- Fixed an issue when changing model child names will contain bones from old model.
- Fixed an issue when having time scale set to less than 0.01 was causing issues with axes collsion detection.
1.0.0
- Mod release.