Decompiled source of RandomCharacterSelection v1.5.0

plugins/RandomCharacterSelection/RandomCharacterSelection.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using InLobbyConfig;
using InLobbyConfig.Fields;
using On.RoR2.UI;
using RoR2;
using RoR2.UI;
using RoR2.UI.SkinControllers;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace RandomCharacterSelection;

public static class AssetBundleHelper
{
	public static AssetBundle MainAssetBundle { get; private set; }

	internal static void LoadAssetBundle()
	{
		MainAssetBundle = AssetBundle.LoadFromFile(GetBundlePath("kingenderbrine_randomcharacterselection"));
	}

	private static string GetBundlePath(string bundleName)
	{
		return Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)RandomCharacterSelectionPlugin.Instance).Info.Location), bundleName);
	}
}
public static class ConfigHelper
{
	public static ConfigEntry<bool> CanSelectSameCharacter { get; private set; }

	public static void InitConfig(ConfigFile config)
	{
		CanSelectSameCharacter = config.Bind<bool>("Main", "CanSelectSameCharacter", false, (ConfigDescription)null);
		if (RandomCharacterSelectionPlugin.InLobbyConfigLoaded)
		{
			InitInLobbyConfig(config);
		}
	}

	[MethodImpl(MethodImplOptions.NoInlining)]
	private static void InitInLobbyConfig(ConfigFile config)
	{
		ModConfigCatalog.Add(ConfigFieldUtilities.CreateFromBepInExConfigFile(config, "Random Character Selection"));
	}
}
public class DelayedInputHGGamepadInputEvent : HGGamepadInputEvent
{
	public void Update()
	{
		bool flag = ((HGGamepadInputEvent)this).CanAcceptInput();
		if (base.couldAcceptInput != flag)
		{
			GameObject[] enabledObjectsIfActive = base.enabledObjectsIfActive;
			for (int i = 0; i < enabledObjectsIfActive.Length; i++)
			{
				enabledObjectsIfActive[i].SetActive(flag);
			}
		}
		if (base.couldAcceptInput && flag && ((HGGamepadInputEvent)this).eventSystem.player.GetButtonDown(base.actionName))
		{
			base.actionEvent.Invoke();
		}
		base.couldAcceptInput = flag;
	}
}
public class EventHolder : MonoBehaviour
{
	public string customName;

	public UnityEvent unityEvent;
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.KingEnderBrine.RandomCharacterSelection", "Random Character Selection", "1.5.0")]
public class RandomCharacterSelectionPlugin : BaseUnityPlugin
{
	internal static RandomCharacterSelectionPlugin Instance { get; private set; }

	internal static ManualLogSource InstanceLogger
	{
		get
		{
			RandomCharacterSelectionPlugin instance = Instance;
			if (instance == null)
			{
				return null;
			}
			return ((BaseUnityPlugin)instance).Logger;
		}
	}

	internal static bool InLobbyConfigLoaded { get; private set; }

	private void Start()
	{
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Expected O, but got Unknown
		Instance = this;
		InLobbyConfigLoaded = Chainloader.PluginInfos.ContainsKey("com.KingEnderBrine.InLobbyConfig");
		AssetBundleHelper.LoadAssetBundle();
		ConfigHelper.InitConfig(((BaseUnityPlugin)this).Config);
		CharacterSelectController.Awake += new hook_Awake(RandomizePanelController.CharacterSelectControllerAwake);
	}
}
public class RandomizePanelController : MonoBehaviour
{
	public GameObject randomizeCharacterButton;

	public GameObject randomizeLoadoutButton;

	private CharacterSelectController characterSelectController;

	private CharacterSelectBarController characterSelectBarController;

	public static GameObject CachedPrefab { get; private set; }

	private bool isEclipseRun
	{
		get
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)PreGameController.instance))
			{
				return PreGameController.instance.gameModeIndex == GameModeCatalog.FindGameModeIndex("EclipseRun");
			}
			return false;
		}
	}

	public void Start()
	{
		characterSelectController = ((Component)this).GetComponentInParent<CharacterSelectController>();
		characterSelectBarController = ((Component)characterSelectController).GetComponentInChildren<CharacterSelectBarController>();
	}

	public void RandomizeCharacter()
	{
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		if (Object.op_Implicit((Object)(object)PreGameController.instance) && PreGameController.instance.IsCharacterSwitchingCurrentlyAllowed() && Object.op_Implicit((Object)(object)characterSelectController))
		{
			LocalUser localUser = ((MPEventSystem)EventSystem.current).localUser;
			SurvivorDef currentSurvivor = characterSelectController.currentSurvivorDef;
			bool canSelectSameCharacter = ConfigHelper.CanSelectSameCharacter.Value;
			IEnumerable<SurvivorDef> source = SurvivorCatalog.orderedSurvivorDefs.Where((SurvivorDef survivorDef) => (canSelectSameCharacter || (Object)(object)currentSurvivor != (Object)(object)survivorDef) && !survivorDef.hidden && SurvivorCatalog.SurvivorIsUnlockedOnThisClient(survivorDef.survivorIndex) && survivorDef.CheckRequiredExpansionEnabled((NetworkUser)null) && survivorDef.CheckUserHasRequiredEntitlement(localUser));
			SurvivorDef val = source.ElementAt(Random.Range(0, source.Count()));
			if (Object.op_Implicit((Object)(object)characterSelectController))
			{
				characterSelectBarController.PickIconBySurvivorDef(val);
				characterSelectController.SetSurvivorInfoPanelActive(true);
			}
		}
	}

	public void RandomizeLoadout()
	{
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Expected O, but got Unknown
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0138: Unknown result type (might be due to invalid IL or missing references)
		if (!Object.op_Implicit((Object)(object)PreGameController.instance) || !Object.op_Implicit((Object)(object)characterSelectController))
		{
			return;
		}
		BodyIndex bodyIndexFromSurvivorIndex = SurvivorCatalog.GetBodyIndexFromSurvivorIndex(characterSelectController.currentSurvivorDef.survivorIndex);
		GenericSkill[] bodyPrefabSkillSlots = BodyCatalog.GetBodyPrefabSkillSlots(bodyIndexFromSurvivorIndex);
		SkinDef[] bodySkins = BodyCatalog.GetBodySkins(bodyIndexFromSurvivorIndex);
		LocalUser localUser = ((MPEventSystem)EventSystem.current).localUser;
		Loadout val = new Loadout();
		localUser.userProfile.CopyLoadout(val);
		for (int i = 0; i < bodyPrefabSkillSlots.Length; i++)
		{
			GenericSkill val2 = bodyPrefabSkillSlots[i];
			List<uint> list = new List<uint>();
			for (uint num = 0u; num < val2.skillFamily.variants.Length; num++)
			{
				if (localUser.userProfile.HasUnlockable(val2.skillFamily.variants[num].unlockableDef))
				{
					list.Add(num);
				}
			}
			val.bodyLoadoutManager.SetSkillVariant(bodyIndexFromSurvivorIndex, i, list[Random.Range(0, list.Count)]);
		}
		List<uint> list2 = new List<uint>();
		for (uint num2 = 0u; num2 < bodySkins.Length; num2++)
		{
			if (localUser.userProfile.HasUnlockable(bodySkins[num2].unlockableDef))
			{
				list2.Add(num2);
			}
		}
		val.bodyLoadoutManager.SetSkinIndex(bodyIndexFromSurvivorIndex, list2[Random.Range(0, list2.Count)]);
		localUser.userProfile.SetLoadout(val);
	}

	internal static void CharacterSelectControllerAwake(orig_Awake orig, CharacterSelectController self)
	{
		orig.Invoke(self);
		((MonoBehaviour)self).StartCoroutine(RandomizePanel(self));
	}

	private static IEnumerator RandomizePanel(CharacterSelectController self)
	{
		yield return (object)new WaitForFixedUpdate();
		yield return (object)new WaitForFixedUpdate();
		Transform val = ((Component)self).transform.Find("SafeArea/LeftHandPanel (Layer: Main)");
		if (!Object.op_Implicit((Object)(object)CachedPrefab))
		{
			CachePrefabFromSurvivorGrid(val, "SurvivorChoiceGrid, Panel");
		}
		GameObject val2 = Object.Instantiate<GameObject>(CachedPrefab, ((Component)self).transform.Find("SafeArea"), false);
		HGGamepadInputEvent[] components = ((Component)self).GetComponents<HGGamepadInputEvent>();
		HGGamepadInputEvent val3;
		HGGamepadInputEvent val4;
		if (RandomCharacterSelectionPlugin.InLobbyConfigLoaded)
		{
			IEnumerable<HGGamepadInputEvent> source = components.Where((HGGamepadInputEvent el) => el.actionName == "UIPageRight");
			val3 = source.ElementAt(0);
			val4 = source.ElementAt(1);
		}
		else
		{
			val3 = components.First((HGGamepadInputEvent el) => el.actionName == "UIPageRight");
			val3.requiredTopLayer = ((Component)val).GetComponent<UILayerKey>();
			val4 = ((Component)self).gameObject.AddComponent<HGGamepadInputEvent>();
			val4.actionName = val3.actionName;
			val4.actionEvent = val3.actionEvent;
			val4.requiredTopLayer = ((Component)val.Find("SurvivorInfoPanel, Active (Layer: Secondary)")).GetComponent<UILayerKey>();
			val4.enabledObjectsIfActive = Array.Empty<GameObject>();
		}
		HGGamepadInputEvent val5 = val2.GetComponents<HGGamepadInputEvent>().First((HGGamepadInputEvent input) => input.actionName == "UIPageRight");
		DelayedInputHGGamepadInputEvent delayedInputHGGamepadInputEvent = ((Component)self).gameObject.AddComponent<DelayedInputHGGamepadInputEvent>();
		((HGGamepadInputEvent)delayedInputHGGamepadInputEvent).actionName = "UIPageLeft";
		((HGGamepadInputEvent)delayedInputHGGamepadInputEvent).actionEvent = val2.GetComponent<EventHolder>().unityEvent;
		((HGGamepadInputEvent)delayedInputHGGamepadInputEvent).requiredTopLayer = val3.requiredTopLayer;
		((HGGamepadInputEvent)delayedInputHGGamepadInputEvent).enabledObjectsIfActive = Array.Empty<GameObject>();
		DelayedInputHGGamepadInputEvent delayedInputHGGamepadInputEvent2 = ((Component)self).gameObject.AddComponent<DelayedInputHGGamepadInputEvent>();
		((HGGamepadInputEvent)delayedInputHGGamepadInputEvent2).actionName = ((HGGamepadInputEvent)delayedInputHGGamepadInputEvent).actionName;
		((HGGamepadInputEvent)delayedInputHGGamepadInputEvent2).actionEvent = ((HGGamepadInputEvent)delayedInputHGGamepadInputEvent).actionEvent;
		((HGGamepadInputEvent)delayedInputHGGamepadInputEvent2).requiredTopLayer = val4.requiredTopLayer;
		((HGGamepadInputEvent)delayedInputHGGamepadInputEvent2).enabledObjectsIfActive = Array.Empty<GameObject>();
		HGGamepadInputEvent obj = val2.AddComponent<HGGamepadInputEvent>();
		obj.actionName = "UICancel";
		obj.actionEvent = val5.actionEvent;
		obj.requiredTopLayer = val5.requiredTopLayer;
		obj.enabledObjectsIfActive = val5.enabledObjectsIfActive;
	}

	private static void CachePrefabFromSurvivorGrid(Transform panel, string survivorGridName)
	{
		//IL_009d: Unknown result type (might be due to invalid IL or missing references)
		if (!Object.op_Implicit((Object)(object)CachedPrefab))
		{
			Transform obj = panel.Find(survivorGridName);
			CachedPrefab = AssetBundleHelper.MainAssetBundle.LoadAsset<GameObject>("Assets/Resources/RandomizePanel.prefab");
			CachedPrefab.GetComponent<Image>().sprite = ((Component)panel.Find("BorderImage")).GetComponent<Image>().sprite;
			Sprite sprite = ((Component)obj.Find("SurvivorIconPrefab/BaseOutline")).GetComponent<Image>().sprite;
			Sprite sprite2 = ((Component)obj.Find("SurvivorIconPrefab/HoverOutline")).GetComponent<Image>().sprite;
			UISkinData val = Object.Instantiate<UISkinData>(((BaseSkinController)((Component)obj.Find("WIPClassButtonPrefab")).GetComponent<ButtonSkinController>()).skinData);
			((ColorBlock)(ref val.buttonStyle.colors)).normalColor = Color.white;
			HGButton[] componentsInChildren = CachedPrefab.GetComponentsInChildren<HGButton>();
			foreach (HGButton obj2 in componentsInChildren)
			{
				((BaseSkinController)((Component)obj2).GetComponent<ButtonSkinController>()).skinData = val;
				((Component)((Component)obj2).transform.Find("BaseOutline")).GetComponent<Image>().sprite = sprite;
				((Component)((Component)obj2).transform.Find("HoverOutline")).GetComponent<Image>().sprite = sprite2;
			}
		}
	}
}