Aetherium
A mod that currently adds 6 varied items to Risk of Rain 2
Date uploaded | 3 years ago |
Version | 0.1.1 |
Download link | KomradeSpectre-Aetherium-0.1.1.zip |
Downloads | 2554 |
Dependency string | KomradeSpectre-Aetherium-0.1.1 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.1905README
What is Aetherium?
Aetherium is a mod for Risk of Rain 2 that adds in a few items of varying tiers. Most of the item ideas listed were sourced from the ideas channel on the official discord, and as such the ones that were I will list the person that came up with the idea next to them.
The mod so far has the following items implemented:
- Feathered Plume (Original idea by Ajarl, altered a tiny bit)
- White Rarity - Gain a temporary 7% speed boost upon taking damage that stacks 3 times for 5 seconds. (+3 stacks and +0.5 second duration per additional Feathered Plume.)
- Shielding Core (Original idea by NepNep)
- Green Rarity - You gain 10 (+5 per stack) armor while BLUE shields are active.
- Shark Teeth (Original idea by FancyFrenc)
- Green Rarity - 25% of damage taken (+25% per stack, hyperbolically) is distributed to you over 5 seconds as bleed damage.
- Blood Soaked Shield (Original Idea by Kaboose, altered quite a fair bit)
- Green Rarity - Killing an enemy restores 10% max shield (+10% per stack hyperbolically.)
- Upcoming - The first of the stack of this item will grant a small portion of shield on pickup.
- Alien Magnet (Original Idea, if you call a vacuum original)
- Lunar Rarity - Enemies hit by your attacks will be pulled towards you, starting at 6x force (+1 force multiplier, up to 10x total force. The effect is more noticeable on higher health enemies.)
- Weighted Anklet (Original Idea)
- Lunar Rarity - Gain a 25% reduction to knockback from attacks (+25% per stack (up to 100%) linearly). Lose 10% move speed (+10% per stack (up to 40%) linearly).
- Upcoming - I may up the cap for the movement speed loss to allow a bigger downside when using randomizers or challenges.
Special Thanks
ThinkInvis - I learned a whole lot of things from their Classic Items mod, utilize their config/logger system, and utilize their TILER2 API in this project.
Rob - For varied questions relating to coding on ROR2. Also for helping solve some issues regarding ItemDisplay rendering.
OkIGotIt (referencing Rico) - For providing a code snippet for ItemDisplays which let me learn how to have them show up in the first place.
BordListian - Basically co-dev support in creating this.
Various ROR2 Modding Core Developers and Modders - Answering questions related to modding for ROR2 at random stages during development of version 0.1.0.
Lorc (http://lorcblog.blogspot.com/) - For the base feather icon I did a small edit to for Feathered Plume's speed buff.