You are viewing a potentially older version of this package. View all versions.
KomradeSpectre-Aetherium-0.1.2 icon

Aetherium

A mod that currently adds 7 varied items to Risk of Rain 2

Date uploaded 3 years ago
Version 0.1.2
Download link KomradeSpectre-Aetherium-0.1.2.zip
Downloads 10225
Dependency string KomradeSpectre-Aetherium-0.1.2

This mod requires the following mods to function

bbepis-BepInExPack-5.4.1905 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.1905
tristanmcpherson-R2API-4.3.21 icon
tristanmcpherson-R2API

A modding API for Risk of Rain 2

Preferred version: 4.3.21

README

What is Aetherium?

Aetherium is a mod for Risk of Rain 2 that adds in a few items of varying tiers. Most of the item ideas listed were sourced from the ideas channel on the official discord, and as such the ones that were I will list the person that came up with the idea next to them.

The mod so far has the following items implemented:


  • Feathered Plume (Original idea by Ajarl, altered a tiny bit)
    • White Rarity - Gain a temporary 7% speed boost upon taking damage that stacks 3 times for 5 seconds. (+3 stacks and +0.5 second duration per additional Feathered Plume.)

  • Shielding Core (Original idea by NepNep)
    • Green Rarity - You gain 10 (+5 per stack) armor while BLUE shields are active.

  • Shark Teeth (Original idea by FancyFrenc)
    • Green Rarity - 25% of damage taken (+25% per stack, hyperbolically) is distributed to you over 5 seconds as bleed damage.

  • Blood Soaked Shield (Original Idea by Kaboose, altered quite a fair bit)
    • Green Rarity - Killing an enemy restores 10% max shield (+10% per stack hyperbolically.)
    • Upcoming - The first of the stack of this item will grant a small portion of shield on pickup.

  • Alien Magnet (Original Idea, if you call a vacuum original)
    • Lunar Rarity - Enemies hit by your attacks will be pulled towards you, starting at 6x force (+1 force multiplier, up to 10x total force. The effect is more noticeable on higher health enemies.)

  • Weighted Anklet (Original Idea)
    • Lunar Rarity - Gain a 25% reduction to knockback from attacks (+25% per stack (up to 100%) linearly). Lose 10% move speed (+10% per stack (up to 40%) linearly).
    • Upcoming - I may up the cap for the movement speed loss to allow a bigger downside when using randomizers or challenges.

  • Unstable Design (Original idea by Spooky Boogie, altered a bit to improve)
    • Lunar Rarity - "Every 30 seconds you are compelled to create a very 'FRIENDLY' Lunar Chimera, if one of your creations does not already exist. It has a 400% base damage boost (+100% per stack), a 10% base HP boost (+10% per stack), a 300% base attack speed boost, and finally a 24% base movement speed boost (+24% per stack). This monstrosity can level up from kills."
    • Upcoming - Make kills by the Lunar Chimera give half XP/Half Gold to the Unstable Design wielder. Also, make it able to warp back up from falling off cliffs.

Special Thanks

ThinkInvis - I learned a whole lot of things from their Classic Items mod, utilize their config/logger system, and utilize their TILER2 API in this project.
Rob - For varied questions relating to coding on ROR2. Also for helping solve some issues regarding ItemDisplay rendering.
OkIGotIt (referencing Rico) - For providing a code snippet for ItemDisplays which let me learn how to have them show up in the first place.
BordListian - Basically co-dev support in creating this.
Various ROR2 Modding Core Developers and Modders - Answering questions related to modding for ROR2 at random stages during development of version 0.1.0.
Lorc (http://lorcblog.blogspot.com/) - For the base feather icon I did a small edit to for Feathered Plume's speed buff.