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CommandQueue
Queue up items you want to automatically pick up with Command
Date uploaded | 2 years ago |
Version | 1.4.0 |
Download link | KubeRoot-CommandQueue-1.4.0.zip |
Downloads | 195658 |
Dependency string | KubeRoot-CommandQueue-1.4.0 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2117README
CommandQueue
Creates a menu on the scoreboard that lets you queue up items to have picked up automatically when you open a command cube
Features:
- A full intuitive GUI accessible through a newly added tab on the scoreboard
- Add items to the end of the queue and remove items from anywhere in the queue
- Queues for the three item rarities, lunar and boss items, as well as void variants, available in separate tabs
- Lunar, boss and void item queues are disabled by default, can be enabled in config
- Automatically selects items when you interact with a command cube, as long as it's available
- If none of the items at the end of the queues are available, the menu opens as normal
- NEW: You can now make the queue loop, allowing you to farm the same sequence of items repeatedly
Limitations
There is no controller support - the mod hasn't been tested with a controller and the UI is not in any way made to work with a controller.
The mod has not been comprehensively tested with the latest update, there might be issues or errors.
Installation
Copy the CommandQueue
folder to Risk of Rain 2/BepInEx/plugins
Attribution
Looping icon based on repeat from FontAwesome.
Patch notes:
- 1.4.0
- Update for SotV patch 1.2.3
- 1.3.3
- Fix item icons having the wrong scale when advancing to the next level, which caused items in the queue to start overlapping.
- 1.3.2
- Add looping mode. If the button is enabled, when commandqueue chooses an item, the chosen item is added back at the end of the queue.
- 1.3.1
- Plug my Ko-fi
- 1.3.0
- Update the mod for the Survivors of the Void update
- Add drag'n'drop for items in the queue
- Add an option to remove a whole stack of items in the queue with right-click, enabled by default
- Merge adjacent stacks of the same item in the queue, happens when an item between them is deleted
- Stop queue items getting focus when clicked. Will prevent issues where game doesn't respond to input until you click.
- 1.1.0
- Add expanded menu option (enabled by default)
- Add support for Lunar and Boss item queues (disabled by default)
- Change source of item rarities, should help compatibility in some cases
- Minor improvements to UI (figured out pivots, things can be more dynamic)
- 1.0.0 - Initial release
CHANGELOG
1.6.1 - Bugfix
- Fix issue where items would not be automatically selected from command droplets.
This was caused by trying to get a reference to the command picker panel too early, which wasn't an issue when hot-reloading in development.
1.6.0 - Game update
- Update for V1.3.1 - Seekers of the Storm update
1.5.0 - Game update
- Update for Devotion Update
1.4.0 - Game update
- Update for SotV patch 1.2.3
1.3.3 - Hotfix
- Fix item icons having the wrong scale when advancing to the next level, which caused items in the queue to start overlapping.
1.3.2 - Looping mode
- Add looping mode. If the button is enabled, when commandqueue chooses an item, the chosen item is added back at the end of the queue.
1.3.1 - Plug my Ko-fi
1.3.0 - Game update, extra features
- Update the mod for the Survivors of the Void update
- Add drag'n'drop for items in the queue
- Add an option to remove a whole stack of items in the queue with right-click, enabled by default
- Merge adjacent stacks of the same item in the queue, happens when an item between them is deleted
- Stop queue items getting focus when clicked. Will prevent issues where game doesn't respond to input until you click.
1.1.0 - Extra features
- Add expanded menu option (enabled by default)
- Add support for Lunar and Boss item queues (disabled by default)
- Change source of item rarities, should help compatibility in some cases
- Minor improvements to UI (figured out pivots, things can be more dynamic)