Decompiled source of Chief v1.0.4

Chief.dll

Decompiled a week ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using MonoMod.RuntimeDetour.HookGen;
using RoR2;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Rendering;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
namespace Chief;

[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.LONK.Chief", "Chief", "1.0.0")]
public class ChiefPlugin : BaseUnityPlugin
{
	private class FieldException : Exception
	{
		public FieldException(string message, Exception innerException)
			: base(message, innerException)
		{
		}
	}

	private static AssetBundle assetBundle;

	private static readonly List<Material> materialsWithRoRShader = new List<Material>();

	internal static ChiefPlugin Instance { get; private set; }

	internal static ManualLogSource InstanceLogger
	{
		get
		{
			ChiefPlugin instance = Instance;
			return (instance != null) ? ((BaseUnityPlugin)instance).Logger : null;
		}
	}

	private void Start()
	{
		Instance = this;
		using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("Chief.lonkchief"))
		{
			assetBundle = AssetBundle.LoadFromStream(stream);
		}
		((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit);
		HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings));
		ReplaceShaders();
	}

	private static void ReplaceShaders()
	{
		LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/LONKChief/Bodu.mat", "Assets/LONKChief/Head.mat");
	}

	private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion();
		foreach (string text in materialPaths)
		{
			Material val = assetBundle.LoadAsset<Material>(text);
			val.shader = shader;
			materialsWithRoRShader.Add(val);
		}
	}

	private static void LanguageLoadStrings(Action<Language> orig, Language self)
	{
		orig(self);
		self.SetStringByToken("LONK_SKIN_CHIEF_NAME", "Master Chief");
	}

	private static void Nothing(Action<SkinDef> orig, SkinDef self)
	{
	}

	private static void BodyCatalogInit()
	{
		MethodInfo method = typeof(SkinDef).GetMethod("Awake", BindingFlags.Instance | BindingFlags.NonPublic);
		HookEndpointManager.Add((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing));
		AddRobHunkBodyChiefSkin();
		HookEndpointManager.Remove((MethodBase)method, (Delegate)new Action<Action<SkinDef>, SkinDef>(Nothing));
	}

	private static void AddRobHunkBodyChiefSkin()
	{
		//IL_02d8: Unknown result type (might be due to invalid IL or missing references)
		string text = "RobHunkBody";
		string text2 = "Chief";
		try
		{
			GameObject val = BodyCatalog.FindBodyPrefab(text);
			if (!Object.op_Implicit((Object)(object)val))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist"));
				return;
			}
			ModelLocator component = val.GetComponent<ModelLocator>();
			if (!Object.op_Implicit((Object)(object)component))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component"));
				return;
			}
			GameObject gameObject = ((Component)component.modelTransform).gameObject;
			ModelSkinController val2 = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component"));
				return;
			}
			CharacterModel component2 = gameObject.GetComponent<CharacterModel>();
			if (!Object.op_Implicit((Object)(object)component2))
			{
				InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"CharacterModel\" component"));
				return;
			}
			Renderer[] renderers = component2.baseRendererInfos.Select((RendererInfo info) => info.renderer).ToArray();
			SkinDef skin = ScriptableObject.CreateInstance<SkinDef>();
			TryCatchThrow("Icon", delegate
			{
				skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\Chief\\Icons\\ChiefIcon.png");
			});
			((Object)skin).name = text2;
			skin.nameToken = "LONK_SKIN_CHIEF_NAME";
			skin.rootObject = gameObject;
			TryCatchThrow("Base Skins", delegate
			{
				skin.baseSkins = Array.Empty<SkinDef>();
			});
			TryCatchThrow("Unlockable Name", delegate
			{
				skin.unlockableDef = null;
			});
			TryCatchThrow("Game Object Activations", delegate
			{
				skin.gameObjectActivations = Array.Empty<GameObjectActivation>();
			});
			TryCatchThrow("Renderer Infos", delegate
			{
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Unknown result type (might be due to invalid IL or missing references)
				//IL_004d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0056: Unknown result type (might be due to invalid IL or missing references)
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_0091: Unknown result type (might be due to invalid IL or missing references)
				//IL_0092: Unknown result type (might be due to invalid IL or missing references)
				skin.rendererInfos = (RendererInfo[])(object)new RendererInfo[2]
				{
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/LONKChief/Bodu.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[0]
					},
					new RendererInfo
					{
						defaultMaterial = assetBundle.LoadAsset<Material>("Assets/LONKChief/Head.mat"),
						defaultShadowCastingMode = (ShadowCastingMode)1,
						ignoreOverlays = false,
						renderer = renderers[1]
					}
				};
			});
			TryCatchThrow("Mesh Replacements", delegate
			{
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_003d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_0071: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_007b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0098: Unknown result type (might be due to invalid IL or missing references)
				//IL_0099: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
				//IL_010d: Unknown result type (might be due to invalid IL or missing references)
				//IL_010e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0117: Unknown result type (might be due to invalid IL or missing references)
				//IL_0134: Unknown result type (might be due to invalid IL or missing references)
				//IL_0135: Unknown result type (might be due to invalid IL or missing references)
				skin.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[7]
				{
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\Chief\\Meshes\\body.mesh"),
						renderer = renderers[0]
					},
					new MeshReplacement
					{
						mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\Chief\\Meshes\\head.mesh"),
						renderer = renderers[1]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[2]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[3]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[4]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[5]
					},
					new MeshReplacement
					{
						mesh = null,
						renderer = renderers[6]
					}
				};
			});
			TryCatchThrow("Minion Skin Replacements", delegate
			{
				skin.minionSkinReplacements = Array.Empty<MinionSkinReplacement>();
			});
			TryCatchThrow("Projectile Ghost Replacements", delegate
			{
				skin.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>();
			});
			Array.Resize(ref val2.skins, val2.skins.Length + 1);
			val2.skins[val2.skins.Length - 1] = skin;
			BodyCatalog.skins[BodyCatalog.FindBodyIndex(val)] = val2.skins;
		}
		catch (FieldException ex)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message));
			InstanceLogger.LogError((object)ex.InnerException);
		}
		catch (Exception ex2)
		{
			InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\""));
			InstanceLogger.LogError((object)ex2);
		}
	}

	private static void TryCatchThrow(string message, Action action)
	{
		try
		{
			action?.Invoke();
		}
		catch (Exception innerException)
		{
			throw new FieldException(message, innerException);
		}
	}
}

ChiefMod.dll

Decompiled a week ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using HunkMod.Modules;
using HunkMod.Modules.Components;
using HunkMod.Modules.Weapons;
using Microsoft.CodeAnalysis;
using RoR2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ChiefMod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+608718ddbb0c1d3767eba39822709d3e393c559a")]
[assembly: AssemblyProduct("ChiefMod")]
[assembly: AssemblyTitle("ChiefMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ChiefMod
{
	[BepInPlugin("_LONK.ChiefMod", "ChiefMod", "1.0.4")]
	public class ChiefPlugin : BaseUnityPlugin
	{
		public const string PluginGUID = "_LONK.ChiefMod";

		public const string PluginAuthor = "LONK";

		public const string PluginName = "ChiefMod";

		public const string PluginVersion = "1.0.4";

		internal static Harmony Harm;

		public static ChiefPlugin Instance { get; private set; }

		public void Awake()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Expected O, but got Unknown
			Instance = this;
			Harm = new Harmony("_LONK.ChiefMod");
			Log.Init(((BaseUnityPlugin)this).Logger);
			AddWeaponReskins();
		}

		private void ApplySoundReplacements()
		{
			Harm.CreateClassProcessor(typeof(EscapeSequence)).Patch();
		}

		private void AddWeaponReskins()
		{
			WeaponManager.Init();
			WeaponManager.AddWeapon<SMG>("mdlSMGHalo");
			WeaponManager.AddWeapon<MUP>("mdlMUPHalo");
			WeaponManager.AddWeapon<AssaultRifle>("mdlAssaultRifleUNSC");
			WeaponManager.AddWeapon<Shotgun>("mdlShotgunHalo");
			WeaponManager.FinishPatch();
		}
	}
	[HarmonyPatch]
	internal class EscapeSequence
	{
		[HarmonyPatch(typeof(HunkController), "StartBGM")]
		[HarmonyPrefix]
		public static bool MusicReplacement(HunkController __instance)
		{
			__instance.bgmPlayID = Util.PlaySound("Halo_Sound_String", ((Component)__instance).gameObject);
			return false;
		}
	}
	internal static class Log
	{
		internal static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void ErrorAsset(string assetName)
		{
			Error("failed to load asset, " + assetName + ", because it does not exist in any asset bundle");
		}

		internal static void ErrorAssetBundle(string assetName)
		{
			Error("failed to load asset bundle " + assetName);
		}

		internal static void ErrorTargetMethod(string typeName)
		{
			Error("failed to find target property modelPrefab because it does not exist in the class " + typeName);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
	[HarmonyPatch(typeof(HunkDialogue))]
	internal class Sound_replacement
	{
		[HarmonyPatch("Step1")]
		[HarmonyPrefix]
		public static bool Replacestep1()
		{
			return false;
		}
	}
	public static class WeaponManager
	{
		internal static readonly Dictionary<string, GameObject> modelPrefabsByName = new Dictionary<string, GameObject>();

		internal static readonly Dictionary<Type, string> prefabNamesByType = new Dictionary<Type, string>();

		internal static void Init()
		{
			foreach (string bundleName in from p in Directory.EnumerateFiles(Path.GetDirectoryName(((BaseUnityPlugin)ChiefPlugin.Instance).Info.Location), "*", SearchOption.AllDirectories)
				where !Path.HasExtension(p)
				select p)
			{
				((AsyncOperation)AssetBundle.LoadFromFileAsync(bundleName)).completed += delegate(AsyncOperation o)
				{
					AssetBundle assetBundle = ((AssetBundleCreateRequest)((o is AssetBundleCreateRequest) ? o : null)).assetBundle;
					if ((Object)(object)assetBundle != (Object)null)
					{
						Log.Warning("Loading assetbundle " + ((Object)assetBundle).name + "...");
						GameObject[] array = assetBundle.LoadAllAssets<GameObject>();
						foreach (GameObject val in array)
						{
							string text = ((Object)val).name.Split('/').Last();
							Log.Warning("Found " + text);
							modelPrefabsByName[text] = val;
						}
					}
					else
					{
						Log.ErrorAssetBundle(bundleName);
					}
				};
			}
		}

		public static void FinishPatch()
		{
			if (prefabNamesByType.Any())
			{
				ChiefPlugin.Harm.CreateClassProcessor(typeof(BetterMaterialReplacement)).Patch();
				ChiefPlugin.Harm.CreateClassProcessor(typeof(ReplacePrefab)).Patch();
				ChiefPlugin.Harm.CreateClassProcessor(typeof(ReplacePickup)).Patch();
			}
			else
			{
				Log.Error("No replacements found, did you forget to add it?");
			}
		}

		public static void AddWeapon<T>(string prefabReplacementName) where T : BaseWeapon
		{
			prefabNamesByType[typeof(T)] = prefabReplacementName;
			Log.Warning("Replacing " + typeof(T).Name + ".modelPrefab with " + prefabReplacementName);
		}

		internal static GameObject LoadModelPrefab(MethodBase propertyInfo, bool isPickup = false)
		{
			string text = prefabNamesByType[propertyInfo.DeclaringType];
			if (isPickup)
			{
				text += "Pickup";
			}
			if (modelPrefabsByName.TryGetValue(text, out var value) && (Object)(object)value != (Object)null)
			{
				if (isPickup)
				{
					BetterMaterialReplacement.ConvertAllRenderersToHopooShader(ref value, ref isPickup);
				}
				return value;
			}
			Log.ErrorAsset(text);
			return null;
		}
	}
	[HarmonyPatch]
	public class BetterMaterialReplacement
	{
		[HarmonyPatch(typeof(HunkAssets), "ConvertAllRenderersToHopooShader", new Type[]
		{
			typeof(GameObject),
			typeof(bool)
		})]
		[HarmonyPrefix]
		public static void ConvertAllRenderersToHopooShader(ref GameObject objectToConvert, ref bool onlyMeshes)
		{
			Renderer[] componentsInChildren = objectToConvert.GetComponentsInChildren<Renderer>();
			foreach (Renderer val in componentsInChildren)
			{
				if (!Object.op_Implicit((Object)(object)val) || !Object.op_Implicit((Object)(object)val.material))
				{
					continue;
				}
				if (onlyMeshes)
				{
					if (!Object.op_Implicit((Object)(object)((Component)val).GetComponent<LineRenderer>()) && !Object.op_Implicit((Object)(object)((Component)val).GetComponent<TrailRenderer>()) && !Object.op_Implicit((Object)(object)((Component)val).GetComponent<ParticleSystemRenderer>()))
					{
						ConvertAllRenderersToHopooShader(val);
					}
				}
				else
				{
					ConvertAllRenderersToHopooShader(val);
				}
			}
		}

		public static void ConvertAllRenderersToHopooShader(Renderer renderer)
		{
			Material[] materials = renderer.materials;
			foreach (Material val in materials)
			{
				if (Object.op_Implicit((Object)(object)val))
				{
					HunkAssets.ConvertMaterial(val);
				}
			}
		}
	}
	[HarmonyPatch]
	public class ReplacePrefab
	{
		[HarmonyTargetMethods]
		public static IEnumerable<MethodBase> TargetMethods()
		{
			return WeaponManager.prefabNamesByType.Keys.Select((Type t) => AccessTools.PropertyGetter(t, "modelPrefab"));
		}

		[HarmonyPrefix]
		public static bool Prefix(MethodBase __originalMethod, ref GameObject __result)
		{
			return (Object)(object)(__result = WeaponManager.LoadModelPrefab(__originalMethod)) == (Object)null;
		}
	}
	[HarmonyPatch]
	public class ReplacePickup
	{
		[HarmonyTargetMethods]
		public static IEnumerable<MethodBase> TargetMethods()
		{
			return WeaponManager.prefabNamesByType.Keys.Select((Type t) => AccessTools.Method(t, "Init", (Type[])null, (Type[])null));
		}

		[HarmonyPostfix]
		public static void Postfix(MethodBase __originalMethod, BaseWeapon __instance)
		{
			__instance.itemDef.pickupModelPrefab = WeaponManager.LoadModelPrefab(__originalMethod, isPickup: true);
		}
	}
}