Decompiled source of RoR2Shaders v1.0.0

RoR2Shaders.dll

Decompiled 4 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HG.Reflection;
using RiskOfOptions;
using RiskOfOptions.OptionConfigs;
using RiskOfOptions.Options;
using RoR2;
using RoR2.ContentManagement;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Rendering.PostProcessing;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.ResourceManagement.ResourceProviders;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: OptIn]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
public class SceneLoader : MonoBehaviour
{
	public string sceneName;

	public GameObject cameraPrefab;

	private void Start()
	{
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		AsyncOperationHandle<SceneInstance> val = Addressables.LoadSceneAsync((object)sceneName, (LoadSceneMode)0, true, 100);
		val.Completed += OnSceneLoaded;
	}

	private void OnSceneLoaded(AsyncOperationHandle<SceneInstance> obj)
	{
		Object.Instantiate<GameObject>(cameraPrefab);
	}
}
namespace ProceduralStages
{
	public class DelayedInstantier : MonoBehaviour
	{
		public GameObject prefab;

		private bool instantied;

		public void OnDisable()
		{
			instantied = false;
		}

		public void Update()
		{
			if (!instantied)
			{
				Object.Instantiate<GameObject>(prefab);
				instantied = true;
			}
		}
	}
	public class FlyCamera : MonoBehaviour
	{
		public float acceleration = 300f;

		public float accSprintMultiplier = 8f;

		public float lookSensitivity = 2f;

		public float dampingCoefficient = 5f;

		public bool focusOnEnable = true;

		[Range(0f, 180f)]
		public float fov = 90f;

		public PostProcessProfile postProcessProfile;

		private Vector3 velocity;

		private GameObject cameraObject;

		private static bool Focused
		{
			get
			{
				//IL_0000: Unknown result type (might be due to invalid IL or missing references)
				//IL_0006: Invalid comparison between Unknown and I4
				return (int)Cursor.lockState == 1;
			}
			set
			{
				Cursor.lockState = (CursorLockMode)(value ? 1 : 0);
				Cursor.visible = !value;
			}
		}

		private void Awake()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			if (!Application.isPlaying)
			{
				return;
			}
			GameObject val = Object.Instantiate<GameObject>(Addressables.LoadAssetAsync<GameObject>((object)"RoR2/Base/Core/Main Camera.prefab").WaitForCompletion(), ((Component)this).transform);
			CameraRigController component = val.GetComponent<CameraRigController>();
			val.GetComponent<CameraRigController>().isCutscene = true;
			component.sceneCam.fieldOfView = fov;
			cameraObject = ((Component)val.transform.GetChild(0)).gameObject;
			PostProcessVolume component2 = ((Component)cameraObject.transform.Find("GlobalPostProcessVolume")).GetComponent<PostProcessVolume>();
			foreach (PostProcessEffectSettings setting in postProcessProfile.settings)
			{
				component2.profile.AddSettings(setting);
			}
		}

		private void OnEnable()
		{
			if (focusOnEnable)
			{
				Focused = true;
			}
		}

		private void OnDisable()
		{
			Focused = false;
		}

		private void Update()
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			if (Application.isPlaying)
			{
				GameObject obj = GameObject.Find("HUDSimple(Clone)");
				if (obj != null)
				{
					obj.SetActive(false);
				}
			}
			if (Focused)
			{
				UpdateInput();
			}
			else if (Input.GetMouseButtonDown(0))
			{
				Focused = true;
			}
			velocity = Vector3.Lerp(velocity, Vector3.zero, dampingCoefficient * Time.deltaTime);
			Transform transform = cameraObject.transform;
			transform.position += velocity * Time.deltaTime;
		}

		private void UpdateInput()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			velocity += GetAccelerationVector() * Time.deltaTime;
			Vector2 val = lookSensitivity * new Vector2(Input.GetAxis("Mouse X"), 0f - Input.GetAxis("Mouse Y"));
			Quaternion rotation = cameraObject.transform.rotation;
			Quaternion val2 = Quaternion.AngleAxis(val.x, Vector3.up);
			Quaternion val3 = Quaternion.AngleAxis(val.y, Vector3.right);
			cameraObject.transform.rotation = val2 * rotation * val3;
			if (Input.GetKeyDown((KeyCode)27))
			{
				Focused = false;
			}
		}

		private Vector3 GetAccelerationVector()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			Vector3 moveInput = default(Vector3);
			AddMovement((KeyCode)119, Vector3.forward);
			AddMovement((KeyCode)115, Vector3.back);
			AddMovement((KeyCode)100, Vector3.right);
			AddMovement((KeyCode)97, Vector3.left);
			AddMovement((KeyCode)304, Vector3.down);
			AddMovement((KeyCode)32, Vector3.up);
			Vector3 val = cameraObject.transform.TransformVector(((Vector3)(ref moveInput)).normalized);
			if (Input.GetKey((KeyCode)306))
			{
				return val * (acceleration * accSprintMultiplier);
			}
			return val * acceleration;
			void AddMovement(KeyCode key, Vector3 dir)
			{
				//IL_0000: Unknown result type (might be due to invalid IL or missing references)
				//IL_000a: Unknown result type (might be due to invalid IL or missing references)
				//IL_000f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0010: Unknown result type (might be due to invalid IL or missing references)
				//IL_0015: Unknown result type (might be due to invalid IL or missing references)
				if (Input.GetKey(key))
				{
					moveInput += dir;
				}
			}
		}
	}
}
namespace RoR2Shaders
{
	public static class Commands
	{
		[ConCommand(/*Could not decode attribute arguments.*/)]
		public static void ToggleReport(ConCommandArgs args)
		{
		}
	}
	public class ContentProvider : IContentPackProvider
	{
		public static ContentPack ContentPack = new ContentPack();

		public string identifier => "Lawlzee.RoR2Shaders.ContentProvider";

		public IEnumerator LoadStaticContentAsync(LoadStaticContentAsyncArgs args)
		{
			ContentPack.identifier = identifier;
			string directoryName = Path.GetDirectoryName(typeof(ContentProvider).Assembly.Location);
			AssetBundle stageReportBundle = null;
			yield return LoadAssetBundle(Path.Combine(directoryName, "ror2shaders"), args.progressReceiver, delegate(AssetBundle assetBundle)
			{
				stageReportBundle = assetBundle;
			});
			yield return LoadAllAssetsAsync<Shader>(stageReportBundle, args.progressReceiver, (Action<Shader[]>)delegate(Shader[] shaders)
			{
				Dictionary<string, Shader> dictionary = (Dictionary<string, Shader>)typeof(LegacyShaderAPI).GetField("shaderNameToShaderCache", BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);
				foreach (Shader val in shaders)
				{
					dictionary.Add(((Object)val).name, val);
				}
			});
		}

		private IEnumerator LoadAssetBundle(string assetBundleFullPath, IProgress<float> progress, Action<AssetBundle> onAssetBundleLoaded)
		{
			AssetBundleCreateRequest assetBundleCreateRequest = AssetBundle.LoadFromFileAsync(assetBundleFullPath);
			while (!((AsyncOperation)assetBundleCreateRequest).isDone)
			{
				progress.Report(((AsyncOperation)assetBundleCreateRequest).progress);
				yield return null;
			}
			onAssetBundleLoaded(assetBundleCreateRequest.assetBundle);
		}

		private static IEnumerator LoadAllAssetsAsync<T>(AssetBundle assetBundle, IProgress<float> progress, Action<T[]> onAssetsLoaded) where T : Object
		{
			AssetBundleRequest sceneDefsRequest = assetBundle.LoadAllAssetsAsync<T>();
			while (!((AsyncOperation)sceneDefsRequest).isDone)
			{
				progress.Report(((AsyncOperation)sceneDefsRequest).progress);
				yield return null;
			}
			onAssetsLoaded(sceneDefsRequest.allAssets.Cast<T>().ToArray());
		}

		public IEnumerator GenerateContentPackAsync(GetContentPackAsyncArgs args)
		{
			ContentPack.Copy(ContentPack, args.output);
			args.ReportProgress(1f);
			yield break;
		}

		public IEnumerator FinalizeAsync(FinalizeAsyncArgs args)
		{
			args.ReportProgress(1f);
			yield break;
		}
	}
	public static class Log
	{
		private static ManualLogSource _logSource;

		public static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		public static void Debug(object data)
		{
			if (_logSource == null)
			{
				Debug.Log(data);
			}
			else
			{
				_logSource.LogDebug(data);
			}
		}

		public static void Error(object data)
		{
			if (_logSource == null)
			{
				Debug.LogError(data);
			}
			else
			{
				_logSource.LogError(data);
			}
		}

		public static void Fatal(object data)
		{
			if (_logSource == null)
			{
				Debug.LogError(data);
			}
			else
			{
				_logSource.LogFatal(data);
			}
		}

		public static void Info(object data)
		{
			if (_logSource == null)
			{
				Debug.Log(data);
			}
			else
			{
				_logSource.LogInfo(data);
			}
		}

		public static void Message(object data)
		{
			if (_logSource == null)
			{
				Debug.Log(data);
			}
			else
			{
				_logSource.LogMessage(data);
			}
		}

		public static void Warning(object data)
		{
			if (_logSource == null)
			{
				Debug.LogWarning(data);
			}
			else
			{
				_logSource.LogWarning(data);
			}
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("Lawlzee.RoR2Shaders", "RoR2Shaders", "1.0.0")]
	public class Main : BaseUnityPlugin
	{
		public const string PluginGUID = "Lawlzee.RoR2Shaders";

		public const string PluginAuthor = "Lawlzee";

		public const string PluginName = "RoR2Shaders";

		public const string PluginVersion = "1.0.0";

		public void Awake()
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Expected O, but got Unknown
			Log.Init(((BaseUnityPlugin)this).Logger);
			Texture2D val = LoadTexture("icon.png");
			ModSettingsManager.SetModIcon(Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0f, 0f)));
			ModSettingsManager.SetModDescription("This mod adds custom shaders to Risk of Rain 2. Currently, only a grayscale shader is available.");
			PostProcessProfileManager.Init();
			RoR2Application.onLoad = (Action)Delegate.Combine(RoR2Application.onLoad, (Action)delegate
			{
				Grayscale.Init(((BaseUnityPlugin)this).Config);
			});
			ContentManager.collectContentPackProviders += new CollectContentPackProvidersDelegate(GiveToRoR2OurContentPackProviders);
		}

		private Texture2D LoadTexture(string name)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Expected O, but got Unknown
			//IL_002a: Expected O, but got Unknown
			Texture2D val = new Texture2D(2, 2);
			ImageConversion.LoadImage(val, File.ReadAllBytes(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), name)));
			return val;
		}

		private void GiveToRoR2OurContentPackProviders(AddContentPackProviderDelegate addContentPackProvider)
		{
			addContentPackProvider.Invoke((IContentPackProvider)(object)new ContentProvider());
		}
	}
	public class SemanticVersion
	{
		public int Major;

		public int Minor;

		public int Patch;

		public static SemanticVersion Parse(string version)
		{
			string[] array = version.Split('.');
			return new SemanticVersion
			{
				Major = int.Parse(array[0]),
				Minor = int.Parse(array[1]),
				Patch = int.Parse(array[2])
			};
		}

		public static bool operator <(SemanticVersion a, SemanticVersion b)
		{
			if (a.Major < b.Major)
			{
				return true;
			}
			if (a.Major > b.Major)
			{
				return false;
			}
			if (a.Minor < b.Minor)
			{
				return true;
			}
			if (a.Minor > b.Minor)
			{
				return false;
			}
			if (a.Patch < b.Patch)
			{
				return true;
			}
			return false;
		}

		public static bool operator >(SemanticVersion a, SemanticVersion b)
		{
			if (a.Major > b.Major)
			{
				return true;
			}
			if (a.Major < b.Major)
			{
				return false;
			}
			if (a.Minor > b.Minor)
			{
				return true;
			}
			if (a.Minor < b.Minor)
			{
				return false;
			}
			if (a.Patch > b.Patch)
			{
				return true;
			}
			return false;
		}

		public static bool operator ==(SemanticVersion a, SemanticVersion b)
		{
			if (a.Major == b.Major && a.Minor == b.Minor)
			{
				return a.Patch == b.Patch;
			}
			return false;
		}

		public static bool operator !=(SemanticVersion a, SemanticVersion b)
		{
			if (a.Major == b.Major && a.Minor == b.Minor)
			{
				return a.Patch != b.Patch;
			}
			return true;
		}

		public override bool Equals(object obj)
		{
			if (obj is SemanticVersion semanticVersion && Major == semanticVersion.Major && Minor == semanticVersion.Minor)
			{
				return Patch == semanticVersion.Patch;
			}
			return false;
		}

		public override int GetHashCode()
		{
			return ((-639545495 * -1521134295 + Major.GetHashCode()) * -1521134295 + Minor.GetHashCode()) * -1521134295 + Patch.GetHashCode();
		}
	}
	[Serializable]
	[PostProcess(/*Could not decode attribute arguments.*/)]
	public sealed class Grayscale : PostProcessEffectSettings
	{
		[Range(0f, 1f)]
		[Tooltip("Grayscale effect intensity.")]
		public FloatParameter blend;

		public static void Init(ConfigFile config)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Expected O, but got Unknown
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Expected O, but got Unknown
			ConfigEntry<bool> grayscaleEnabled = config.Bind<bool>("Grayscale", "Grayscale Enabled", true, "Toggles the grayscale shader on or off");
			ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(grayscaleEnabled));
			ConfigEntry<float> grayscaleBlend = config.Bind<float>("Grayscale", "Grayscale Blend", 1f, "Adjusts the intensity of the grayscale effect. 1 = full grayscale, 0 = no effect");
			ModSettingsManager.AddOption((BaseOption)new SliderOption(grayscaleBlend, new SliderConfig
			{
				min = 0f,
				max = 1f,
				formatString = "{0:0.##}"
			}));
			PostProcessProfileManager.AddHandler<Grayscale>(delegate(PostProcessProfile profile)
			{
				Grayscale grayscale = default(Grayscale);
				if (!profile.TryGetSettings<Grayscale>(ref grayscale))
				{
					grayscale = ScriptableObject.CreateInstance<Grayscale>();
					profile.AddSettings((PostProcessEffectSettings)(object)grayscale);
				}
				((ParameterOverride<bool>)(object)((PostProcessEffectSettings)grayscale).enabled).Override(grayscaleEnabled.Value);
				((ParameterOverride<float>)(object)grayscale.blend).Override(grayscaleBlend.Value);
			});
			grayscaleEnabled.SettingChanged += delegate
			{
				PostProcessProfileManager.OnChange<Grayscale>();
			};
			grayscaleBlend.SettingChanged += delegate
			{
				PostProcessProfileManager.OnChange<Grayscale>();
			};
		}

		public Grayscale()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			//IL_0016: Expected O, but got Unknown
			FloatParameter val = new FloatParameter();
			((ParameterOverride<float>)val).value = 0.5f;
			blend = val;
			((PostProcessEffectSettings)this)..ctor();
		}
	}
	public sealed class GrayscaleRenderer : PostProcessEffectRenderer<Grayscale>
	{
		public override void Render(PostProcessRenderContext context)
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			PropertySheet val = context.propertySheets.Get(Shader.Find("Hidden/Custom/Grayscale"));
			val.properties.SetFloat("_Blend", ParameterOverride<float>.op_Implicit((ParameterOverride<float>)(object)base.settings.blend));
			RuntimeUtilities.BlitFullscreenTriangle(context.command, context.source, context.destination, val, 0, false, (Rect?)null);
		}
	}
	public class PostProcessProfileManager
	{
		private static readonly List<PostProcessProfile> _postProcessProfiles = new List<PostProcessProfile>();

		private static readonly Dictionary<Type, Action<PostProcessProfile>> _shaderHandler = new Dictionary<Type, Action<PostProcessProfile>>();

		public static void Init()
		{
			CameraRigController.onCameraEnableGlobal += delegate(CameraRigController cameraRig)
			{
				PostProcessProfile profile2 = ((Component)((Component)cameraRig).transform.GetChild(0).Find("GlobalPostProcessVolume")).GetComponent<PostProcessVolume>().profile;
				bool num = _postProcessProfiles.Contains(profile2);
				_postProcessProfiles.Add(profile2);
				if (num)
				{
					return;
				}
				foreach (Action<PostProcessProfile> value in _shaderHandler.Values)
				{
					value(profile2);
				}
			};
			CameraRigController.onCameraDisableGlobal += delegate(CameraRigController cameraRig)
			{
				PostProcessProfile profile = ((Component)((Component)cameraRig).transform.GetChild(0).Find("GlobalPostProcessVolume")).GetComponent<PostProcessVolume>().profile;
				if (_postProcessProfiles.Remove(profile) && !_postProcessProfiles.Contains(profile))
				{
					foreach (Type key in _shaderHandler.Keys)
					{
						profile.RemoveSettings(key);
					}
				}
			};
		}

		public static void AddHandler<T>(Action<PostProcessProfile> handler)
		{
			_shaderHandler[typeof(T)] = handler;
			OnChange<T>();
		}

		public static void OnChange<T>()
		{
			if (!_shaderHandler.TryGetValue(typeof(T), out var value))
			{
				return;
			}
			foreach (PostProcessProfile item in _postProcessProfiles.Distinct())
			{
				value(item);
			}
		}
	}
}