Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
SpawnPrefab
Adds a command to spawn a prefab. `spawn_prefab "<prefab_key>" <pos_x> <pos_y> <pos_z> <rotation_x> <rotation_y> <rotation_z>`
| Last updated | 2 years ago |
| Total downloads | 431 |
| Total rating | 0 |
| Categories | Tools |
| Dependency string | Lawlzee-SpawnPrefab-1.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2108README
Spawn Prefab
Adds a command to spawn a prefab.
Syntax:
spawn_prefab "<prefab_key>" <pos_x> <pos_y> <pos_z> <rotation_x> <rotation_y> <rotation_z>
Use the ~ prefix before a position value to make it relative to the player's position. Similarly, use the ~ prefix before a rotation value to make it relative to the prefab's base rotation.
For a list of available prefabs, refer to this link. You may want to filter by UnityEngine.GameObject to see only the spawnable objects.
Examples:
spawn_prefab "RoR2/Base/ExplosivePotDestructible/ExplosivePotDestructibleBody.prefab"spawn_prefab "RoR2/Base/Teleporters/LunarTeleporter Variant.prefab" ~20 ~5 ~0spawn_prefab "RoR2/Base/Teleporters/Teleporter1.prefab" ~0 ~0 ~0 ~0 ~0 ~90