Lembont-Crystalide icon

Crystalide

Adds six powerful and unique 'Gospel' themed items to Risk of Rain 2.

By Lembont

CHANGELOG

Changelog

[1.0.5]

Fix

  • Fix some issues

Added

  • Add some display on modded char

[1.0.4]

Changed

  • Gospel of Irresponsibility (Lunar Item) - Major Rework:
    • Aura of Chaos (Enemies within 25m):
      • Now grants enemies: +30% Attack Speed (further +7.5% per Lunar item owned by the holder) and +30% Movement Speed (further +7.5% per Lunar item owned by the holder).
    • Critical Strike Bonus (Holder):
      • Condition based on wealth/poverty removed.
      • Now grants: +10% Critical Strike Chance (further +10% per Lunar item owned by the holder) and +10% Critical Strike Damage (further +10% per Lunar item owned by the holder). This bonus applies per stack of the Gospel.
    • Low Health Attack Speed Bonus (Holder):
      • Activates at or below 60% combined health (was 50% HP).
      • Grants +0.05 flat attack speed per second while in combat.
      • Bonus caps at +0.05 per Lunar item owned by the holder, with an overall cap of +0.75 total (this overall cap can be increased by +0.25 per Lunar item owned).
      • Resets progressively when out of combat.
    • Movement Speed Bonus (Holder):
      • Now grants +25% movement speed (multiplicative) per stack of Gospel of Irresponsibility.
    • Proximity Damage/Armor Effect (Holder vs Enemies within 25m):
      • Holder now gains +6% total damage per nearby enemy (caps at a maximum of 3 enemies, this cap increases by +2 for each Lunar item owned by the holder). This bonus applies per stack of the Gospel.
      • Holder now loses 1 flat armor per nearby enemy (this penalty is increased by +1 armor for each Lunar item owned by the holder). This penalty applies per stack of the Gospel.
    • Death Penalty (Holder):
      • On death, attempts to remove: 1 random Red item, OR 3 random Green items, OR 5 random White items.
      • The previous debuff for failing to remove items has been removed.

Added

  • New Item: Gospel of Failure (Tier 1 / White Item)
    • Theme: Finding unexpected strength in moments of weakness.
    • Core Mechanics:
      • When hit by an enemy, one stack of this Gospel temporarily breaks, transforming into a "Broken Gospel of Failure" in your inventory.
      • Upon breaking, you receive a random buff from a predefined list for 10 seconds (+5 seconds per total stack of Gospel of Failure, including broken ones).
        • Possible buffs include: Increased attack speed (Energized), a Warbanner-like aura, significant health regeneration (Acrid's Poison), increased damage (Effigy of Grief's Power), 100% critical strike chance (Ocular HUD's Focus), or invisibility with increased movement speed (Stealth Kit's Haste).
        • If you receive a buff you already have from this item, its duration is refreshed.
      • Items break one by one. A distinct sound of shattering glass indicates when an item breaks.
      • Synergy with Gospel of Culpability: If a player holding the Gospel of Culpability dies anywhere in the stage, you gain a permanent buff (until the end of the current stage) granting +15% Damage and +15 Armor.
      • All "Broken" Gospels of Failure are repaired (reverting to their normal state) at the start of each new stage.
      • This item is subject to the "major Gospel" exclusivity rule.

[1.0.3]

Added

  • New Lunar item: Gospel of the Dreamer.
    • Lunar seers offer you an additional choice.
  • Added functionality for Gospel of Timidity on characters.
  • Implemented a global uniqueness rule for Gospel-type items (only one of each specific Gospel per run).

Fixed

  • Corrected description for Gospel of Timidity.

[1.0.2]

Fixed

  • Resolved issue where Gospel of Timidity would not appear.

[1.0.1]

Added

  • New Tier 1 (White) item: Gospel of Timidity.
    • Periodically grants invisibility and invulnerability.
    • Synergizes with nearby allies holding the Gospel of Irresponsibility for additional invisibility.

Changed

  • Gospel of Irresponsibility (Lunar Item):
    • Replaced the experimental global Friendly Fire mechanic with the "Aura of Chaos":
      • Enemies within a 25m radius of the holder are buffed (+50% Attack Speed, +50% Movement Speed).
      • Holder gains increased damage and reduced armor based on nearby enemies.
    • Aura radius increased to 25m.
    • Enemy attack speed bonus within aura increased to +50%.
    • Enemy movement speed bonus within aura increased to +50%.
    • Removed enemy damage bonus from aura.

[1.0.0]

Added

  • New Lunar item: Gospel of Irresponsibility (Initial Version).
    • Included mechanics for wealth/poverty crit bonus, low health attack speed bonus, movement speed per lunar item, death penalty, and proximity effects.
    • Featured an experimental friendly fire mechanic (later replaced by Aura of Chaos).
  • New Tier 2 (Green) item: Gospel of Jealousy.
    • Copies random items from other players (or self if solo) at the start of each stage.
  • Initial custom Tier 3 (Red) item: Culpability Power.
    • Gain stacks on enemy kills for stat bonuses.
    • Lose stacks on ally death, but double future gains for the stage.
  • New Tier 1 (White) item: Gospel of Failure.
    • Theme: Finding unexpected strength in moments of weakness.
    • Core Mechanics:
      • When hit by an enemy, one stack of this Gospel temporarily breaks, transforming into a "Broken Gospel of Failure" in your inventory.
      • Upon breaking, you receive a random buff from a predefined list for 10 seconds (+5 seconds per total stack of Gospel of Failure, including broken ones).
        • Possible buffs include: Increased attack speed (Energized), a Warbanner-like aura, significant health regeneration (Acrid's Poison), increased damage (Effigy of Grief's Power), 100% critical strike chance (Ocular HUD's Focus), or invisibility with increased movement speed (Stealth Kit's Haste).
        • If you receive a buff you already have from this item, its duration is refreshed.
      • Items break one by one. A distinct sound of shattering glass indicates when an item breaks.
      • Synergy with Gospel of Culpability: If a player holding the Gospel of Culpability dies anywhere in the stage, you gain a permanent buff (until the end of the current stage) granting +15% Damage and +15 Armor.
      • All "Broken" Gospels of Failure are repaired (reverting to their normal state) at the start of each new stage.
      • This item is subject to the "major Gospel" exclusivity rule.