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LordVGames-AddRunicLensToProcChain-1.0.1 icon

AddRunicLensToProcChain

Fixes Runic Lens being able to restart any proc chains it's in, potentially infinitely with enough luck & other proc items.

Date uploaded 2 weeks ago
Version 1.0.1
Download link LordVGames-AddRunicLensToProcChain-1.0.1.zip
Downloads 1187
Dependency string LordVGames-AddRunicLensToProcChain-1.0.1

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
RiskofThunder-HookGenPatcher-1.2.5 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.5

README

AddRunicLensToProcChain

When proc items hit an enemy, they add themselves to the proc chain mask, which prevents those items from occurring again in the same proc chain. Runic lens doesn't do this, in fact when it hits an enemy the game sees it as a fresh item hit from you without anything in the proc chain. This means that all your proc items can proc again, which can cause runic lens to proc again, and this cycle can happen over and over, potentially infinitely with enough luck/proc items.

This mod fixes all of that by making runic lens add itself to the proc chain mask the same as other proc items.

Fun fact: the vanilla game checks for runic lens in the proc chain mask the same as other proc items, but because it's never added to the proc chain mask, the check is useless.

Before

Risk_of_Rain_2_1mZWRcRUyj

After

Risk_of_Rain_2_OXpmKEZ7W1

CHANGELOG

1.0.1

  • Changed description to help discoverability
    • This is technically a fix mod, but the name/icon/description weren't really saying it is
    • I'm not changing the name/icon combo since it's funny, but I did re-word the description so people know it's a fix mod
    • This should hopefully also make it appear when searching for fix mods

1.0.0

  • First release