using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using On.RoR2;
using R2API;
using R2API.Utils;
using RiskOfOptions;
using RiskOfOptions.Options;
using RoR2;
using SS2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ArtifactOfTheUnchained")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+c54cac7ce31de349e2a46628641455b55789e726")]
[assembly: AssemblyProduct("ArtifactOfTheUnchained")]
[assembly: AssemblyTitle("ArtifactOfTheUnchained")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ArtifactOfTheUnchained
{
public abstract class ArtifactBase
{
public ArtifactDef ArtifactDef;
public abstract string ArtifactName { get; }
public abstract string ArtifactLangTokenName { get; }
public abstract string ArtifactDescription { get; }
public abstract Sprite ArtifactEnabledIcon { get; }
public abstract Sprite ArtifactDisabledIcon { get; }
public bool ArtifactEnabled => RunArtifactManager.instance.IsArtifactEnabled(ArtifactDef);
public abstract void Init(ConfigFile config);
protected void CreateLang()
{
LanguageAPI.Add("ARTIFACT_" + ArtifactLangTokenName + "_NAME", ArtifactName);
LanguageAPI.Add("ARTIFACT_" + ArtifactLangTokenName + "_DESCRIPTION", ArtifactDescription);
}
protected void CreateArtifact()
{
ArtifactDef = ScriptableObject.CreateInstance<ArtifactDef>();
ArtifactDef.cachedName = "ARTIFACT_" + ArtifactLangTokenName;
ArtifactDef.nameToken = "ARTIFACT_" + ArtifactLangTokenName + "_NAME";
ArtifactDef.descriptionToken = "ARTIFACT_" + ArtifactLangTokenName + "_DESCRIPTION";
ArtifactDef.smallIconSelectedSprite = ArtifactEnabledIcon;
ArtifactDef.smallIconDeselectedSprite = ArtifactDisabledIcon;
ContentAddition.AddArtifactDef(ArtifactDef);
}
public abstract void Hooks();
}
public static class Assets
{
public static AssetBundle AssetBundle;
public const string BundleName = "unchainedartifacticons";
public static string AssetBundlePath => Path.Combine(Path.GetDirectoryName(Main.PluginInfo.Location), "unchainedartifacticons");
public static void Init()
{
AssetBundle = AssetBundle.LoadFromFile(AssetBundlePath);
}
}
public static class ConfigOptions
{
public static ConfigEntry<bool> ServersideMode;
public static ConfigEntry<int> ProcChainAmountLimit;
public static ConfigEntry<float> ProcChainDamageNerfToPercent;
public static ConfigEntry<float> ProcChainCoefficientNerfToPercent;
public static ConfigEntry<bool> AllowEquipmentProcs;
public static ConfigEntry<bool> AllowSawmerangProcs;
public static ConfigEntry<bool> AllowElectricBoomerangProcs;
public static ConfigEntry<bool> AllowGenericMissileProcs;
public static ConfigEntry<bool> AllowFireworkProcs;
public static ConfigEntry<bool> AllowShurikenProcs;
public static ConfigEntry<bool> AllowEgoProcs;
public static ConfigEntry<bool> AllowGloopProcs;
public static ConfigEntry<bool> AllowAspectProcs;
public static ConfigEntry<bool> AllowProcCrits;
public static void BindConfigEntries(ConfigFile Config, ArtifactBase artifactInstance)
{
ServersideMode = Config.Bind<bool>(artifactInstance.ArtifactName, "Run serverside without artifact", false, "Should the mod run server-side only? This means the effects of the artifact will always on without needing to activate it.");
ProcChainAmountLimit = Config.Bind<int>(artifactInstance.ArtifactName, "Proc chaining limit", 1, "The limit for how many times items can proc each other. 0 means item procs cannot chain into any other items, i.e. an atg hit will never chain into anytihng else. Set to -1 for vanilla behavior.");
ProcChainDamageNerfToPercent = Config.Bind<float>(artifactInstance.ArtifactName, "Nerf chained procs damage", 0.2f, "Should damage from chained procs (i.e. polylute from an atg) be reduced to a percent of what they would normally do? I.E. 0.2 is 20% of the normal damage, and 1 is vanilla behavior as there is no change.");
ProcChainCoefficientNerfToPercent = Config.Bind<float>(artifactInstance.ArtifactName, "Nerf chained procs coefficient", 1f, "Should the proc coefficients for chained procs (i.e. polylute from an atg) be reduced to a percent of what they would normally are? I.E. 0.1 is 10% of the normal proc coefficient, and 1 is vanilla behavior as there is no change.");
AllowEquipmentProcs = Config.Bind<bool>(artifactInstance.ArtifactName, "Allow equipments to proc items", true, "Should damage from equipments be allowed to proc your on-hit items? This works for all vanilla equipment except for Forgive Me Please and a few that have their own config option.");
AllowSawmerangProcs = Config.Bind<bool>(artifactInstance.ArtifactName, "Allow Sawmerang to proc", true, "Should damage from Sawmerang be allowed to proc your on-hit items? WARNING: This will also disable the equipment's built-in bleed on hit!\nThis setting is completely separate from the general equipment procs setting, meaning you can let sawmerang proc while preventing all other equipments from proccing.");
AllowElectricBoomerangProcs = Config.Bind<bool>(artifactInstance.ArtifactName, "Allow Electric Boomerang to proc", true, "Should damage from Electric Boomerang be allowed to proc your on-hit items? WARNING: This will also disable the item's built-in stun on hit!");
AllowGenericMissileProcs = Config.Bind<bool>(artifactInstance.ArtifactName, "Allow Missiles to proc", true, "Should damage from any missiles that aren't ATG missiles be allowed to proc your on-hit items? WARNING: This counts for Starstorm 2's Armed Backpack alongside Disposable Missile Launcher!");
AllowFireworkProcs = Config.Bind<bool>(artifactInstance.ArtifactName, "Allow Fireworks to proc items", true, "Should damage from Fireworks be allowed to proc your on-hit items?");
AllowShurikenProcs = Config.Bind<bool>(artifactInstance.ArtifactName, "Allow Shurikens to proc items", true, "Should damage from Shurikens be allowed to proc your on-hit items?");
AllowEgoProcs = Config.Bind<bool>(artifactInstance.ArtifactName, "Allow Egocentrism to proc items", true, "Should damage from Egocentrism be allowed to proc your on-hit items?");
AllowGloopProcs = Config.Bind<bool>(artifactInstance.ArtifactName, "Allow Genesis Loop to proc items", true, "Should damage from Genesis Loop be allowed to proc your on-hit items?");
AllowAspectProcs = Config.Bind<bool>(artifactInstance.ArtifactName, "Allow attacks from elite aspects to proc items", true, "Should damage from malachite, perfected, gilded, and twisted elites' aspect attacks be allowed to proc your on-hit items? WARNING: Disabling this will also disable those attacks applying an aspect's guranteed debuff such as malachite's healing disable!");
AllowProcCrits = Config.Bind<bool>(artifactInstance.ArtifactName, "Allow item procs to crit", true, "Should damage from item procs be allowed to crit?");
}
}
internal static class DamageRelated
{
public static ModdedProcType ProccedByItem;
internal static void CharacterMaster_OnBodyDamaged(DamageReport damageReport)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
if (IsDamageReportSafeToModify(damageReport))
{
PreventProcChainingIfPastLimit(damageReport);
if (ProcTypeAPI.HasModdedProc(damageReport.damageInfo.procChainMask, ProccedByItem))
{
NerfDamageReportBasedOnConfig(damageReport);
}
else if (Object.op_Implicit((Object)(object)damageReport.attackerMaster.playerCharacterMasterController))
{
ProcTypeAPI.AddModdedProc(ref damageReport.damageInfo.procChainMask, ProccedByItem);
}
else
{
HandleMonsterDamage(damageReport);
}
}
}
private static void HandleMonsterDamage(DamageReport damageReport)
{
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)damageReport.damageInfo.inflictor) && damageReport.damageInfo.procChainMask.mask == 0)
{
ProcTypeAPI.AddModdedProc(ref damageReport.damageInfo.procChainMask, ProccedByItem);
}
else if (damageReport.damageInfo.procChainMask.mask != 0)
{
if (GetVanillaProcCountInChain(damageReport.damageInfo.procChainMask) > 1)
{
NerfDamageReportBasedOnConfig(damageReport);
}
}
else if (IsInflictorSpecificItem(damageReport.damageInfo.inflictor))
{
ProcTypeAPI.AddModdedProc(ref damageReport.damageInfo.procChainMask, ProccedByItem);
}
}
internal static bool IsDamageReportSafeToModify(DamageReport damageReport)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)damageReport.attacker))
{
return false;
}
if (!Object.op_Implicit((Object)(object)damageReport.attackerMaster))
{
return false;
}
if (((Enum)damageReport.damageInfo.damageType.damageType).HasFlag((Enum)(object)(DamageType)67108864))
{
return false;
}
if (IsDamageBrokenWithoutInflictor(damageReport.damageInfo))
{
return false;
}
if (!ShouldAllowNormalConfigurableItemProcs(damageReport.damageInfo))
{
if (!ConfigOptions.AllowProcCrits.Value)
{
damageReport.damageInfo.crit = false;
}
DamageInfo damageInfo = damageReport.damageInfo;
damageInfo.procCoefficient *= ConfigOptions.ProcChainCoefficientNerfToPercent.Value;
return false;
}
if (((DamageTypeCombo)(ref damageReport.damageInfo.damageType)).IsDamageSourceSkillBased)
{
return false;
}
if (Object.op_Implicit((Object)(object)damageReport.damageInfo.inflictor) && ((Object)damageReport.damageInfo.inflictor).name == "BossMissileProjectile(Clone)")
{
damageReport.damageInfo.procCoefficient = 0f;
return false;
}
return true;
}
internal static bool IsDamageBrokenWithoutInflictor(DamageInfo damageInfo)
{
if (damageInfo.damageType.damageTypeCombined == 131328)
{
return true;
}
string name = ((Object)damageInfo.attacker).name;
if (name == "SulfurPodBody(Clone)" || name == "ShrineBlood(Clone)")
{
return true;
}
return false;
}
internal static bool ShouldAllowNormalConfigurableItemProcs(DamageInfo damageInfo)
{
if (!Object.op_Implicit((Object)(object)damageInfo.inflictor))
{
return true;
}
bool result = true;
switch (((Object)damageInfo.inflictor).name)
{
case "StunAndPierceBoomerang(Clone)":
if (!ConfigOptions.AllowElectricBoomerangProcs.Value)
{
result = false;
}
break;
case "FireworkProjectile(Clone)":
if (!ConfigOptions.AllowFireworkProcs.Value)
{
result = false;
}
break;
case "ShurikenProjectile(Clone)":
if (!ConfigOptions.AllowShurikenProcs.Value)
{
result = false;
}
break;
case "LunarSunProjectile(Clone)":
if (!ConfigOptions.AllowEgoProcs.Value)
{
result = false;
}
break;
case "VagrantNovaItemBodyAttachment(Clone)":
if (!ConfigOptions.AllowGloopProcs.Value)
{
result = false;
}
break;
case "GoldGatController(Clone)":
case "BeamSphere(Clone)":
case "MeteorStorm(Clone)":
case "VendingMachineProjectile(Clone)":
case "FireballVehicle(Clone)":
if (!ConfigOptions.AllowEquipmentProcs.Value)
{
result = false;
}
break;
case "Sawmerang(Clone)":
if (!ConfigOptions.AllowSawmerangProcs.Value)
{
result = false;
}
break;
case "MissileProjectile(Clone)":
if (damageInfo.procChainMask.mask == 0 && !ConfigOptions.AllowGenericMissileProcs.Value)
{
result = false;
}
break;
case "LunarMissileProjectile(Clone)":
case "PoisonOrbProjectile(Clone)":
case "PoisonStakeProjectile(Clone)":
case "AffixAurelionitePreStrikeProjectile(Clone)":
case "AffixAurelioniteCenterProjectile(Clone)":
case "BeadProjectileTrackingBomb(Clone)":
if (!ConfigOptions.AllowAspectProcs.Value)
{
result = false;
}
break;
}
return result;
}
internal static void NerfDamageReportBasedOnConfig(DamageReport damageReport)
{
if (!ConfigOptions.AllowProcCrits.Value)
{
damageReport.damageInfo.crit = false;
}
damageReport.damageDealt *= ConfigOptions.ProcChainDamageNerfToPercent.Value;
DamageInfo damageInfo = damageReport.damageInfo;
damageInfo.procCoefficient *= ConfigOptions.ProcChainCoefficientNerfToPercent.Value;
}
internal static int GetVanillaProcCountInChain(ProcChainMask procChainMask)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Invalid comparison between Unknown and I4
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
int num = 0;
for (ProcType val = (ProcType)0; (int)val < 24; val = (ProcType)(val + 1))
{
if (((ProcChainMask)(ref procChainMask)).HasProc(val))
{
num++;
}
}
return num;
}
internal static bool IsProcChainPastLimit(ProcChainMask procChainMask)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
if (ConfigOptions.ProcChainAmountLimit.Value != -1)
{
return GetVanillaProcCountInChain(procChainMask) > ConfigOptions.ProcChainAmountLimit.Value;
}
return false;
}
internal static void PreventProcChainingIfPastLimit(DamageReport damageReport)
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
if (damageReport.damageInfo.procChainMask.mask != 0 && IsProcChainPastLimit(damageReport.damageInfo.procChainMask))
{
damageReport.damageInfo.procCoefficient = 0f;
}
}
internal static bool IsInflictorSpecificItem(GameObject inflictor)
{
switch (((Object)inflictor).name)
{
case "DaggerProjectile(Clone)":
case "LampBulletPlayer(Clone)":
case "IcicleAura(Clone)":
case "RunicMeteorStrikeImpact(Clone)":
case "IfritPylonPlayerBody(Clone)":
case "MushroomWard(Clone)":
case "ThunderAuraStrike(Clone)":
case "LunarShockwave(Clone)":
return true;
default:
return false;
}
}
internal static void LogDamageInfo(DamageInfo damageInfo)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_0156: Unknown result type (might be due to invalid IL or missing references)
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
//IL_019f: Unknown result type (might be due to invalid IL or missing references)
//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
Log.Debug("");
Log.Debug("");
Log.Debug("");
Log.Debug($"damageInfo.damageType.damageSource is {damageInfo.damageType.damageSource}");
Log.Debug($"damageInfo.damageType.IsDamageSourceSkillBased is {((DamageTypeCombo)(ref damageInfo.damageType)).IsDamageSourceSkillBased}");
Log.Debug($"attacker is {damageInfo.attacker}");
Log.Debug($"canRejectForce is {damageInfo.canRejectForce}");
Log.Debug($"crit is {damageInfo.crit}");
Log.Debug($"damage is {damageInfo.damage}");
Log.Debug($"damageColorIndex is {damageInfo.damageColorIndex}");
Log.Debug($"damageType is {damageInfo.damageType}");
Log.Debug($"damageType.damageType is {damageInfo.damageType.damageType}");
Log.Debug($"damageType.damageTypeCombined is {damageInfo.damageType.damageTypeCombined}");
Log.Debug($"damageType.damageTypeExtended is {damageInfo.damageType.damageTypeExtended}");
Log.Debug($"dotIndex is {damageInfo.dotIndex}");
Log.Debug($"force is {damageInfo.force}");
Log.Debug($"inflictor is {damageInfo.inflictor}");
Log.Debug($"position is {damageInfo.position}");
Log.Debug($"procChainMask is {damageInfo.procChainMask}");
Log.Debug($"procChainMask.mask is {damageInfo.procChainMask.mask}");
Log.Debug($"procCoefficient is {damageInfo.procCoefficient}");
Log.Debug($"rejected is {damageInfo.rejected}");
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
_logSource.LogDebug(data);
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("LordVGames.ArtifactOfTheUnchained", "ArtifactOfTheUnchained", "2.0.1")]
public class Main : BaseUnityPlugin
{
public const string PluginGUID = "LordVGames.ArtifactOfTheUnchained";
public const string PluginAuthor = "LordVGames";
public const string PluginName = "ArtifactOfTheUnchained";
public const string PluginVersion = "2.0.1";
public List<ArtifactBase> Artifacts = new List<ArtifactBase>();
public static string ArtifactDescription;
public static PluginInfo PluginInfo { get; private set; }
public void Awake()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Expected O, but got Unknown
PluginInfo = ((BaseUnityPlugin)this).Info;
Log.Init(((BaseUnityPlugin)this).Logger);
Assets.Init();
DamageRelated.ProccedByItem = ProcTypeAPI.ReserveProcType();
foreach (Type item in from type in Assembly.GetExecutingAssembly().GetTypes()
where !type.IsAbstract && type.IsSubclassOf(typeof(ArtifactBase))
select type)
{
ArtifactBase artifactBase = (ArtifactBase)Activator.CreateInstance(item);
ConfigOptions.BindConfigEntries(((BaseUnityPlugin)this).Config, artifactBase);
if (ConfigOptions.ServersideMode.Value)
{
CharacterMaster.OnBodyDamaged += new hook_OnBodyDamaged(CharacterMaster_OnBodyDamaged_Serverside);
}
else
{
artifactBase.Init(((BaseUnityPlugin)this).Config);
}
}
}
private void CharacterMaster_OnBodyDamaged_Serverside(orig_OnBodyDamaged orig, CharacterMaster self, DamageReport damageReport)
{
DamageRelated.CharacterMaster_OnBodyDamaged(damageReport);
orig.Invoke(self, damageReport);
}
}
public class ArtifactOfTheUnchained : ArtifactBase
{
public override string ArtifactLangTokenName => "NO_PROC_CHAINS";
public override string ArtifactName => "Artifact of the Unchained";
public override string ArtifactDescription => "Nerfs proc chains and procs caused by items such as fireworks, all depending on how you've configured the mod.";
public override Sprite ArtifactEnabledIcon => Assets.AssetBundle.LoadAsset<Sprite>("NoProcChainsArtifactIcon_Enabled.png");
public override Sprite ArtifactDisabledIcon => Assets.AssetBundle.LoadAsset<Sprite>("NoProcChainsArtifactIcon_Disabled.png");
public override void Init(ConfigFile config)
{
CreateLang();
CreateArtifact();
Hooks();
if (ModSupport.RiskOfOptions.ModIsRunning)
{
ModSupport.RiskOfOptions.AddOptions();
}
}
public override void Hooks()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
CharacterMaster.OnBodyDamaged += new hook_OnBodyDamaged(CharacterMaster_OnBodyDamaged_Artifact);
}
private void CharacterMaster_OnBodyDamaged_Artifact(orig_OnBodyDamaged orig, CharacterMaster self, DamageReport damageReport)
{
if (!base.ArtifactEnabled)
{
orig.Invoke(self, damageReport);
return;
}
DamageRelated.CharacterMaster_OnBodyDamaged(damageReport);
orig.Invoke(self, damageReport);
}
}
internal static class ModSupport
{
public static class RiskOfOptions
{
private static bool? _modexists;
public static bool ModIsRunning
{
get
{
if (!_modexists.HasValue)
{
_modexists = Chainloader.PluginInfos.ContainsKey("com.rune580.riskofoptions");
}
return _modexists.Value;
}
}
[MethodImpl(MethodImplOptions.NoInlining | MethodImplOptions.NoOptimization)]
public static void AddOptions()
{
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Expected O, but got Unknown
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Expected O, but got Unknown
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Expected O, but got Unknown
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Expected O, but got Unknown
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Expected O, but got Unknown
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Expected O, but got Unknown
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Expected O, but got Unknown
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Expected O, but got Unknown
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Expected O, but got Unknown
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Expected O, but got Unknown
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Expected O, but got Unknown
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Expected O, but got Unknown
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Expected O, but got Unknown
ModSettingsManager.SetModIcon(Assets.AssetBundle.LoadAsset<Sprite>("RoOIcon.png"));
ModSettingsManager.SetModDescription("Adds an artifact that prevents your items from proccing your on-hit items for you.");
ModSettingsManager.AddOption((BaseOption)new IntFieldOption(ConfigOptions.ProcChainAmountLimit));
ModSettingsManager.AddOption((BaseOption)new FloatFieldOption(ConfigOptions.ProcChainDamageNerfToPercent));
ModSettingsManager.AddOption((BaseOption)new FloatFieldOption(ConfigOptions.ProcChainCoefficientNerfToPercent));
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(ConfigOptions.AllowEquipmentProcs));
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(ConfigOptions.AllowSawmerangProcs));
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(ConfigOptions.AllowElectricBoomerangProcs));
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(ConfigOptions.AllowGenericMissileProcs));
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(ConfigOptions.AllowFireworkProcs));
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(ConfigOptions.AllowShurikenProcs));
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(ConfigOptions.AllowEgoProcs));
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(ConfigOptions.AllowGloopProcs));
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(ConfigOptions.AllowAspectProcs));
ModSettingsManager.AddOption((BaseOption)new CheckBoxOption(ConfigOptions.AllowProcCrits));
}
}
internal static class Starstorm2
{
private static bool? _modexists;
public static bool ModIsRunning
{
get
{
if (!_modexists.HasValue)
{
_modexists = Chainloader.PluginInfos.ContainsKey("com.TeamMoonstorm");
}
return _modexists.Value;
}
}
internal static ItemDef ChirrFlowerItemDef
{
get
{
if (ModIsRunning)
{
return Items.FlowerTurret;
}
return null;
}
}
}
}
}