using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using MiscFixes.Modules;
using Mono.Cecil.Cil;
using MonoDetour;
using MonoDetour.Cil;
using MonoDetour.DetourTypes;
using MonoDetour.HookGen;
using MonoDetourHooks.RoR2.Run;
using MonoMod.Cil;
using RoR2;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ConfigurablePerPlayerScaling")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ConfigurablePerPlayerScaling")]
[assembly: AssemblyTitle("ConfigurablePerPlayerScaling")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MonoDetourHooks.RoR2.Run
{
internal static class RecalculateDifficultyCoefficentInternal
{
public delegate void PrefixSignature(Run self);
public delegate void PostfixSignature(Run self);
public static MonoDetourHook Prefix(PrefixSignature hook, MonoDetourConfig? config = null, bool applyByDefault = true, MonoDetourManager? manager = null)
{
return (manager ?? DefaultMonoDetourManager.Instance).Hook<PrefixDetour>(Target(), (MethodBase)hook.Method, config, applyByDefault);
}
public static MonoDetourHook Postfix(PostfixSignature hook, MonoDetourConfig? config = null, bool applyByDefault = true, MonoDetourManager? manager = null)
{
return (manager ?? DefaultMonoDetourManager.Instance).Hook<PostfixDetour>(Target(), (MethodBase)hook.Method, config, applyByDefault);
}
public static MonoDetourHook ILHook(Manipulator manipulator, MonoDetourConfig? config = null, bool applyByDefault = true, MonoDetourManager? manager = null)
{
return (manager ?? DefaultMonoDetourManager.Instance).ILHook(Target(), manipulator, config, applyByDefault);
}
public static MethodBase Target()
{
return typeof(Run).GetMethod("RecalculateDifficultyCoefficentInternal", (BindingFlags)(-1), null, Array.Empty<Type>(), null) ?? throw new MissingMethodException("RoR2.Run", "RecalculateDifficultyCoefficentInternal");
}
}
internal static class get_instance
{
}
internal static class set_instance
{
}
internal static class OnEnable
{
}
internal static class OnDisable
{
}
internal static class Awake
{
}
internal static class get_ruleBook
{
}
internal static class SetRuleBook
{
}
internal static class OnRuleBookUpdated
{
}
internal static class add_onServerRunSetRuleBookGlobal
{
}
internal static class remove_onServerRunSetRuleBookGlobal
{
}
internal static class add_onRunSetRuleBookGlobal
{
}
internal static class remove_onRunSetRuleBookGlobal
{
}
internal static class GetUniqueId
{
}
internal static class GetStartTimeUtc
{
}
internal static class SetRunStopwatchPaused
{
}
internal static class GetRunStopwatch
{
}
internal static class SetRunStopwatch
{
}
internal static class get_isRunStopwatchPaused
{
}
internal static class get_loopClearCount
{
}
internal static class get_spawnWithPod
{
}
internal static class get_autoGenerateSpawnPoints
{
}
internal static class get_canFamilyEventTrigger
{
}
internal static class get_uiInstances
{
}
internal static class set_uiInstances
{
}
internal static class InstantiateUi
{
}
internal static class UnregisterUi
{
}
internal static class get_seed
{
}
internal static class set_seed
{
}
internal static class GenerateStageRNG
{
}
internal static class get_selectedDifficulty
{
}
internal static class set_selectedDifficulty
{
}
internal static class get_livingPlayerCount
{
}
internal static class get_participatingPlayerCount
{
}
internal static class get_ambientLevel
{
}
internal static class set_ambientLevel
{
}
internal static class get_ambientLevelFloor
{
}
internal static class set_ambientLevelFloor
{
}
internal static class add_onRunAmbientLevelUp
{
}
internal static class remove_onRunAmbientLevelUp
{
}
internal static class OnAmbientLevelUp
{
}
internal static class get_teamlessDamageCoefficient
{
}
internal static class FixedUpdate
{
}
internal static class RecalculateDifficultyCoefficent
{
}
internal static class InitializeTimeStamps
{
}
internal static class OnFixedUpdate
{
}
internal static class GetLowerPricedChestsTimer
{
}
internal static class Update
{
}
internal static class SetForcePauseRunStopwatch
{
}
internal static class ShouldUpdateRunStopwatch
{
}
internal static class CanUnlockableBeGrantedThisRun_System_String
{
}
internal static class CanUnlockableBeGrantedThisRun_RoR2_UnlockableDef
{
}
internal static class GrantUnlockToAllParticipatingPlayers_System_String
{
}
internal static class GrantUnlockToAllParticipatingPlayers_RoR2_UnlockableDef
{
}
internal static class GrantUnlockToSinglePlayer_System_String_RoR2_CharacterBody
{
}
internal static class GrantUnlockToSinglePlayer_RoR2_UnlockableDef_RoR2_CharacterBody
{
}
internal static class IsUnlockableUnlocked_System_String
{
}
internal static class IsUnlockableUnlocked_RoR2_UnlockableDef
{
}
internal static class DoesEveryoneHaveThisUnlockableUnlocked_System_String
{
}
internal static class DoesEveryoneHaveThisUnlockableUnlocked_RoR2_UnlockableDef
{
}
internal static class ForceUnlockImmediate_System_String
{
}
internal static class ForceUnlockImmediate_RoR2_UnlockableDef
{
}
internal static class PickNextStageSceneFromCurrentSceneDestinations
{
}
internal static class CanPickStage
{
}
internal static class PickNextStageScene
{
}
internal static class GenerateSeedForNewRun
{
}
internal static class RefreshUnlockAvailability
{
}
internal static class BuildUnlockAvailability
{
}
internal static class Start
{
}
internal static class OnDestroy
{
}
internal static class ServerGiveRebirthItems
{
}
internal static class HandlePostRunDestination
{
}
internal static class OnApplicationQuit
{
}
internal static class GetUserMaster
{
}
internal static class OnServerSceneChanged
{
}
internal static class BeginStage
{
}
internal static class EndStage
{
}
internal static class OnUserAdded
{
}
internal static class OnUserRemoved
{
}
internal static class ShouldAllowNewParticipant
{
}
internal static class SetupUserCharacterMaster
{
}
internal static class add_onPlayerFirstCreatedServer
{
}
internal static class remove_onPlayerFirstCreatedServer
{
}
internal static class HandlePlayerFirstEntryAnimation
{
}
internal static class OnServerBossAdded
{
}
internal static class OnServerBossDefeated
{
}
internal static class OnServerCharacterBodySpawned
{
}
internal static class OnServerTeleporterPlaced
{
}
internal static class OnPlayerSpawnPointsPlaced
{
}
internal static class GetTeleportEffectPrefab
{
}
internal static class GetDifficultyScaledCost_System_Int32_System_Single
{
}
internal static class GetDifficultyScaledCost_System_Int32
{
}
internal static class BuildDropTable
{
}
internal static class IsItemAvailable
{
}
internal static class IsEquipmentAvailable
{
}
internal static class IsItemExpansionLocked
{
}
internal static class IsEquipmentExpansionLocked
{
}
internal static class IsPickupAvailable
{
}
internal static class DisablePickupDrop
{
}
internal static class DisableItemDrop
{
}
internal static class DisableEquipmentDrop
{
}
internal static class EnablePickupDrop
{
}
internal static class EnableItemDrop
{
}
internal static class EnableEquipmentDrop
{
}
internal static class RefreshLunarCombinedDropList
{
}
internal static class CCRunEnd
{
}
internal static class CCRunPrintUnlockables
{
}
internal static class CCRunPrintSeed
{
}
internal static class CCRunSetStagesCleared
{
}
internal static class AdvanceStage
{
}
internal static class add_onLoopEvent
{
}
internal static class remove_onLoopEvent
{
}
internal static class ResetEventFlagsOnNewLoop
{
}
internal static class get_isGameOverServer
{
}
internal static class set_isGameOverServer
{
}
internal static class add_onServerGameOver
{
}
internal static class remove_onServerGameOver
{
}
internal static class BeginGameOver
{
}
internal static class OnClientGameOver
{
}
internal static class add_onClientGameOverGlobal
{
}
internal static class remove_onClientGameOverGlobal
{
}
internal static class OverrideRuleChoices
{
}
internal static class ForceChoice_RoR2_RuleChoiceMask_RoR2_RuleChoiceMask_RoR2_RuleChoiceDef
{
}
internal static class ForceChoice_RoR2_RuleChoiceMask_RoR2_RuleChoiceMask_System_String
{
}
internal static class FindSafeTeleportPosition_RoR2_CharacterBody_UnityEngine_Transform
{
}
internal static class FindSafeTeleportPosition_RoR2_CharacterBody_UnityEngine_Transform_System_Single_System_Single
{
}
internal static class FindSafeTeleportPositionSimplified
{
}
internal static class add_onRunStartGlobal
{
}
internal static class remove_onRunStartGlobal
{
}
internal static class add_onRunDestroyGlobal
{
}
internal static class remove_onRunDestroyGlobal
{
}
internal static class add_onAvailablePickupsModified
{
}
internal static class remove_onAvailablePickupsModified
{
}
internal static class SetEventFlag
{
}
internal static class GetEventFlag
{
}
internal static class ResetEventFlag
{
}
internal static class ShouldAllowNonChampionBossSpawn
{
}
internal static class IsExpansionEnabled
{
}
internal static class OnSeedSet
{
}
internal static class _ctor
{
}
internal static class _cctor
{
}
internal static class _PickNextStageScene_g__IsValidNextStage_137_0
{
}
internal static class UNetVersion
{
}
internal static class get_Network_uniqueId
{
}
internal static class set_Network_uniqueId
{
}
internal static class get_NetworkstartTimeUtc
{
}
internal static class set_NetworkstartTimeUtc
{
}
internal static class get_NetworkfixedTime
{
}
internal static class set_NetworkfixedTime
{
}
internal static class get_NetworkrunStopwatch
{
}
internal static class set_NetworkrunStopwatch
{
}
internal static class get_NetworkisRunStopwatchForcePaused
{
}
internal static class set_NetworkisRunStopwatchForcePaused
{
}
internal static class get_NetworkstageClearCount
{
}
internal static class set_NetworkstageClearCount
{
}
internal static class get_NetworkselectedDifficultyInternal
{
}
internal static class set_NetworkselectedDifficultyInternal
{
}
internal static class OnSerialize
{
}
internal static class OnDeserialize
{
}
internal static class PreStartClient
{
}
internal static class RunStopwatch
{
internal static class _ctor
{
}
internal static class Equals_RoR2_Run_RunStopwatch
{
}
internal static class Equals_System_Object
{
}
internal new static class GetHashCode
{
}
}
internal static class TimeStamp
{
internal static class _ctor
{
}
internal static class get_timeUntil
{
}
internal static class get_timeSince
{
}
internal static class get_timeUntilClamped
{
}
internal static class get_timeSinceClamped
{
}
internal static class get_hasPassed
{
}
internal new static class GetHashCode
{
}
internal static class get_isInfinity
{
}
internal static class get_isPositiveInfinity
{
}
internal static class get_isNegativeInfinity
{
}
internal static class Update
{
}
internal static class get_now
{
}
internal static class _ctor_System_Single
{
}
internal static class Equals_RoR2_Run_TimeStamp
{
}
internal static class Equals_System_Object
{
}
internal static class CompareTo
{
}
internal static class op_Addition
{
}
internal static class op_Subtraction_RoR2_Run_TimeStamp_System_Single
{
}
internal static class op_Subtraction_RoR2_Run_TimeStamp_RoR2_Run_TimeStamp
{
}
internal static class op_LessThan
{
}
internal static class op_GreaterThan
{
}
internal static class op_LessThanOrEqual
{
}
internal static class op_GreaterThanOrEqual
{
}
internal static class op_Equality
{
}
internal static class op_Inequality
{
}
internal static class op_Subtraction_RoR2_Run_TimeStamp_RoR2_Run_FixedTimeStamp
{
}
internal static class Deserialize
{
}
internal static class Serialize
{
}
internal static class ToXml
{
}
internal static class FromXml
{
}
internal static class _cctor
{
}
}
internal static class FixedTimeStamp
{
internal static class _ctor
{
}
internal static class get_timeUntil
{
}
internal static class get_timeSince
{
}
internal static class get_timeUntilClamped
{
}
internal static class get_timeSinceClamped
{
}
internal static class get_hasPassed
{
}
internal new static class GetHashCode
{
}
internal static class get_isInfinity
{
}
internal static class get_isPositiveInfinity
{
}
internal static class get_isNegativeInfinity
{
}
internal static class Update
{
}
internal static class get_now
{
}
internal static class _ctor_System_Single
{
}
internal static class Equals_RoR2_Run_FixedTimeStamp
{
}
internal static class Equals_System_Object
{
}
internal static class CompareTo
{
}
internal static class op_Addition
{
}
internal static class op_Subtraction_RoR2_Run_FixedTimeStamp_System_Single
{
}
internal static class op_Subtraction_RoR2_Run_FixedTimeStamp_RoR2_Run_FixedTimeStamp
{
}
internal static class op_LessThan
{
}
internal static class op_GreaterThan
{
}
internal static class op_LessThanOrEqual
{
}
internal static class op_GreaterThanOrEqual
{
}
internal static class op_Equality
{
}
internal static class op_Inequality
{
}
internal static class Deserialize
{
}
internal static class Serialize
{
}
internal static class ToXml
{
}
internal static class FromXml
{
}
internal static class _cctor
{
}
}
}
namespace MonoDetour.HookGen
{
internal static class DefaultMonoDetourManager
{
internal static MonoDetourManager Instance { get; } = New();
internal static MonoDetourManager New()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Expected O, but got Unknown
return new MonoDetourManager(typeof(DefaultMonoDetourManager).Assembly.GetName().Name);
}
}
[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Class, AllowMultiple = true, Inherited = false)]
internal class MonoDetourTargetsAttribute : Attribute, IMonoDetourTargets
{
public Type? TargetType { get; }
public bool IncludeNestedTypes { get; set; }
public bool DistinguishOverloadsByName { get; set; }
public string[]? Members { get; set; }
public string[]? MemberNamePrefixes { get; set; }
public string[]? MemberNameSuffixes { get; set; }
public bool GenerateControlFlowVariants { get; set; }
public MonoDetourTargetsAttribute(Type? targetType = null)
{
TargetType = targetType;
IncludeNestedTypes = true;
base..ctor();
}
}
}
namespace ConfigurablePerPlayerScaling
{
public static class ConfigOptions
{
private static string _sectionName = "configurable mod is configurable thats crazy";
public static ConfigEntry<float> DifficultyValuePerPlayer;
public static ConfigEntry<int> MinimumPlayerCountForChangedDifficulty;
internal static void BindConfigOptions(ConfigFile config)
{
DifficultyValuePerPlayer = Extensions.BindOptionSlider<float>(config, _sectionName, "Difficulty Value Per Player", "The value that each player contributes to the difficulty scaling. This also applies in singleplayer.", 0.15f, (ConfigFlags)0);
MinimumPlayerCountForChangedDifficulty = Extensions.BindOptionSlider<int>(config, _sectionName, "Minimum Player Count Needed", "The player count needed for the difficulty value change to take effect. Set to 1 to always have the difficulty value change active.", 2, (ConfigFlags)0);
Extensions.WipeConfig(config);
}
}
internal static class Log
{
private static ManualLogSource _logSource;
internal static void Init(ManualLogSource logSource)
{
_logSource = logSource;
}
internal static void Debug(object data)
{
}
internal static void Error(object data)
{
_logSource.LogError(data);
}
internal static void Fatal(object data)
{
_logSource.LogFatal(data);
}
internal static void Info(object data)
{
_logSource.LogInfo(data);
}
internal static void Message(object data)
{
_logSource.LogMessage(data);
}
internal static void Warning(object data)
{
_logSource.LogWarning(data);
}
}
[BepInPlugin("LordVGames.ConfigurablePerPlayerScaling", "ConfigurablePerPlayerScaling", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public const string PluginGUID = "LordVGames.ConfigurablePerPlayerScaling";
public const string PluginAuthor = "LordVGames";
public const string PluginName = "ConfigurablePerPlayerScaling";
public const string PluginVersion = "1.0.0";
public static PluginInfo PluginInfo { get; private set; }
public void Awake()
{
PluginInfo = ((BaseUnityPlugin)this).Info;
Log.Init(((BaseUnityPlugin)this).Logger);
ConfigOptions.BindConfigOptions(((BaseUnityPlugin)this).Config);
MonoDetourManager.InvokeHookInitializers(typeof(Plugin).Assembly);
}
}
[MonoDetourTargets(typeof(Run))]
internal static class PerPlayerDifficultyChange
{
[CompilerGenerated]
private static class <>O
{
public static Manipulator <0>__DoILHook;
public static Func<float, Run, float> <1>__ChangePerPlayerDifficultyValue;
}
[MonoDetourHookInitialize]
private static void DoChange()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
object obj = <>O.<0>__DoILHook;
if (obj == null)
{
Manipulator val = DoILHook;
<>O.<0>__DoILHook = val;
obj = (object)val;
}
RecalculateDifficultyCoefficentInternal.ILHook((Manipulator)obj);
}
private static void DoILHook(ILManipulationInfo info)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
ILWeaver w = new ILWeaver(info);
w.MatchRelaxed(new Predicate<Instruction>[4]
{
(Instruction x) => ILPatternMatchingExt.MatchLdarg(x, 0),
(Instruction x) => ILPatternMatchingExt.MatchCall<Run>(x, "get_participatingPlayerCount"),
(Instruction x) => ILPatternMatchingExt.MatchConvR4(x),
(Instruction x) => ILPatternMatchingExt.MatchLdcR4(x, 0.2f) && w.SetCurrentTo(x)
}).ThrowIfFailure().InsertAfterCurrent((IEnumerable<Instruction>)new <>z__ReadOnlyArray<Instruction>((Instruction[])(object)new Instruction[2]
{
w.Create(OpCodes.Ldarg_0),
w.CreateCall((Delegate)new Func<float, Run, float>(ChangePerPlayerDifficultyValue))
}));
}
private static float ChangePerPlayerDifficultyValue(float perPlayerDifficulty, Run run)
{
if (run.participatingPlayerCount >= ConfigOptions.MinimumPlayerCountForChangedDifficulty.Value)
{
perPlayerDifficulty = ConfigOptions.DifficultyValuePerPlayer.Value;
}
return perPlayerDifficulty;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}
[CompilerGenerated]
internal sealed class <>z__ReadOnlyArray<T> : IEnumerable, ICollection, IList, IEnumerable<T>, IReadOnlyCollection<T>, IReadOnlyList<T>, ICollection<T>, IList<T>
{
int ICollection.Count => _items.Length;
bool ICollection.IsSynchronized => false;
object ICollection.SyncRoot => this;
object IList.this[int index]
{
get
{
return _items[index];
}
set
{
throw new NotSupportedException();
}
}
bool IList.IsFixedSize => true;
bool IList.IsReadOnly => true;
int IReadOnlyCollection<T>.Count => _items.Length;
T IReadOnlyList<T>.this[int index] => _items[index];
int ICollection<T>.Count => _items.Length;
bool ICollection<T>.IsReadOnly => true;
T IList<T>.this[int index]
{
get
{
return _items[index];
}
set
{
throw new NotSupportedException();
}
}
public <>z__ReadOnlyArray(T[] items)
{
_items = items;
}
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable)_items).GetEnumerator();
}
void ICollection.CopyTo(Array array, int index)
{
((ICollection)_items).CopyTo(array, index);
}
int IList.Add(object value)
{
throw new NotSupportedException();
}
void IList.Clear()
{
throw new NotSupportedException();
}
bool IList.Contains(object value)
{
return ((IList)_items).Contains(value);
}
int IList.IndexOf(object value)
{
return ((IList)_items).IndexOf(value);
}
void IList.Insert(int index, object value)
{
throw new NotSupportedException();
}
void IList.Remove(object value)
{
throw new NotSupportedException();
}
void IList.RemoveAt(int index)
{
throw new NotSupportedException();
}
IEnumerator<T> IEnumerable<T>.GetEnumerator()
{
return ((IEnumerable<T>)_items).GetEnumerator();
}
void ICollection<T>.Add(T item)
{
throw new NotSupportedException();
}
void ICollection<T>.Clear()
{
throw new NotSupportedException();
}
bool ICollection<T>.Contains(T item)
{
return ((ICollection<T>)_items).Contains(item);
}
void ICollection<T>.CopyTo(T[] array, int arrayIndex)
{
((ICollection<T>)_items).CopyTo(array, arrayIndex);
}
bool ICollection<T>.Remove(T item)
{
throw new NotSupportedException();
}
int IList<T>.IndexOf(T item)
{
return ((IList<T>)_items).IndexOf(item);
}
void IList<T>.Insert(int index, T item)
{
throw new NotSupportedException();
}
void IList<T>.RemoveAt(int index)
{
throw new NotSupportedException();
}
}