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LordVGames-DamageSourceForEquipment-2.0.1 icon

DamageSourceForEquipment

Implements the equipment DamageSource that Gearbox added but didn't implement. Does nothing on it's own.

Date uploaded a month ago
Version 2.0.1
Download link LordVGames-DamageSourceForEquipment-2.0.1.zip
Downloads 1876
Dependency string LordVGames-DamageSourceForEquipment-2.0.1

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2121 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2121
MonoDetour-MonoDetour_BepInEx_5-0.7.6 icon
MonoDetour-MonoDetour_BepInEx_5

HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.

Preferred version: 0.7.6
RiskofThunder-R2API_Core-5.2.0 icon
RiskofThunder-R2API_Core

Core R2API module

Preferred version: 5.2.0
RiskofThunder-R2API_ProcType-1.0.2 icon
RiskofThunder-R2API_ProcType

API for registering proc types

Preferred version: 1.0.2

README

DamageSourceForEquipment

When the SOTS phase 2 update dropped, Gearbox added another damage source option: Equipment. This could let items/character abilities do things depending on damage from specifically equipments, but Gearbox never actually implemented the damage source, rendering it practically useless. This mod actually implements it for all equipment that can do damage, including elite aspects (configurable).

CHANGELOG

2.0.1

  • Updated for MonoDetour 0.7.6

2.0.0

  • Fixed for AC release
  • Made overloading orbs count as equipment damage
  • "Aspect damage is equipment" config is true by default
  • Ported to MonoDetour

1.0.2

  • Fixed WolfoItemBuffs' pocket ICBM change breaking this mod's disposable missile launcher change

1.0.1

  • Fixed ItemStatistics causing this mod's gilded spike hook to die

1.0.0

  • First release