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LordVGames-EnemyAttackSpeedFixes-1.4.0 icon

EnemyAttackSpeedFixes

Fixes attacks from various enemies not scaling with attack speed.

Date uploaded 2 weeks ago
Version 1.4.0
Download link LordVGames-EnemyAttackSpeedFixes-1.4.0.zip
Downloads 6356
Dependency string LordVGames-EnemyAttackSpeedFixes-1.4.0

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
RiskofThunder-HookGenPatcher-1.2.5 icon
RiskofThunder-HookGenPatcher

MMHOOK generation at runtime.

Preferred version: 1.2.5

README

EnemyAttackSpeedFixes

This fixes a few enemy attacks not scaling with attack speed:

  • Stone golem's clap attack
  • Stone titan fist attack
  • Stone titan orb
    • Fire rate
    • Rise speed (the titan animation is scaled but not the orb's speed)
  • Stone titan laser tick rate
  • All of the stone titan fixes also apply to Aurelionite
  • Parent's ground slam attack
  • Mithrix's hammer slam

Weirdly enough in vanilla the sound for some of these attacks still scale with attack speed even though the attack itself doesn't, so some of these attacks not actually scaling with attack speed probably wasn't intentional.

This mod also has a change that isn't really a fix as much as it is a balance change:

  • Halve the effect of attack speed boosts for the Clay Templar's minigun (off by default)

Before

before

After

after

Known Issues

  • Mithrix's hammer slam's ground explosion sometimes doesn't happen at VERY high attack speeds
    • Probably isn't possible to have happen in any normal vanilla or modded situations, AFAIK you'd have to voluntarily give Mithrix a bajillion attack speed to see it happen
  • Mithrix's hammer side swipe's sound doesn't scale with attack speed
    • Currently not sure how I would fix it

CHANGELOG

1.4.0

  • Added a config option to make the templar minigun get half of the attack speed boost it would normally get (disabled by default)
    • Both friendly templars and enemy templars, when given some attack speed, become insanely strong. This should make templars with attack speed not stupid to fight against/fight with.

1.3.1

  • forgor readme

1.3.0

  • Fixed parent ground slam attack not scaling with attack speed

1.2.0

  • Fixed stone titan fist attacks not scaling with attack speed
  • Fixed stone titan orb thingy's fire rate & rise speed not scaling with attack speed
    • The titan's animation for raising the orb was already scaled, but not the rising speed of the orb itself
  • Fixed stone titan laser tick rate not scaling with attack speed
    • Wasn't too sure about this, but void fiend's laser & artificer's flamethrower tick rate scale with attack speed so I think this should as well
  • All of the stone titan fixes also apply to Aurelionite

1.1.0

  • Fixed Mthrix's hammer slam not scaling with attack speed
  • Changed mod name to EnemyAttackSpeedFixes

1.0.1

  • mfw videos don't embed on thunderstore

1.0.0

  • First release (under the name GolemClapAttackSpeedFix)